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- /**************************************************************************/
- /* ios.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import "ios.h"
- #import "app_delegate.h"
- #import "view_controller.h"
- #import <CoreHaptics/CoreHaptics.h>
- #import <UIKit/UIKit.h>
- #include <sys/sysctl.h>
- void iOS::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
- ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine);
- ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine);
- ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine);
- }
- bool iOS::supports_haptic_engine() {
- if (@available(iOS 13, *)) {
- id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware];
- return capabilities.supportsHaptics;
- }
- return false;
- }
- CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
- if (haptic_engine == nullptr) {
- NSError *error = nullptr;
- haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error];
- if (!error) {
- [haptic_engine setAutoShutdownEnabled:true];
- } else {
- haptic_engine = nullptr;
- NSLog(@"Could not initialize haptic engine: %@", error);
- }
- }
- return haptic_engine;
- }
- void iOS::vibrate_haptic_engine(float p_duration_seconds, float p_amplitude) API_AVAILABLE(ios(13)) {
- if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
- if (supports_haptic_engine()) {
- CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
- if (cur_haptic_engine) {
- NSDictionary *hapticDict;
- if (p_amplitude < 0) {
- hapticDict = @{
- CHHapticPatternKeyPattern : @[
- @{CHHapticPatternKeyEvent : @{
- CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
- CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
- CHHapticPatternKeyEventDuration : @(p_duration_seconds),
- },
- },
- ],
- };
- } else {
- hapticDict = @{
- CHHapticPatternKeyPattern : @[
- @{CHHapticPatternKeyEvent : @{
- CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
- CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
- CHHapticPatternKeyEventDuration : @(p_duration_seconds),
- CHHapticPatternKeyEventParameters : @[
- @{
- CHHapticPatternKeyParameterID : @("HapticIntensity"),
- CHHapticPatternKeyParameterValue : @(p_amplitude)
- },
- ],
- },
- },
- ],
- };
- }
- NSError *error;
- CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
- [[cur_haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
- NSLog(@"Could not vibrate using haptic engine: %@", error);
- }
- return;
- }
- }
- NSLog(@"Haptic engine is not supported in this version of iOS");
- }
- void iOS::start_haptic_engine() {
- if (@available(iOS 13, *)) {
- if (supports_haptic_engine()) {
- CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
- if (cur_haptic_engine) {
- [cur_haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
- if (returnedError) {
- NSLog(@"Could not start haptic engine: %@", returnedError);
- }
- }];
- }
- return;
- }
- }
- NSLog(@"Haptic engine is not supported in this version of iOS");
- }
- void iOS::stop_haptic_engine() {
- if (@available(iOS 13, *)) {
- if (supports_haptic_engine()) {
- CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
- if (cur_haptic_engine) {
- [cur_haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
- if (returnedError) {
- NSLog(@"Could not stop haptic engine: %@", returnedError);
- }
- }];
- }
- return;
- }
- }
- NSLog(@"Haptic engine is not supported in this version of iOS");
- }
- void iOS::alert(const char *p_alert, const char *p_title) {
- NSString *title = [NSString stringWithUTF8String:p_title];
- NSString *message = [NSString stringWithUTF8String:p_alert];
- UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert];
- UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK"
- style:UIAlertActionStyleCancel
- handler:^(id){
- }];
- [alert addAction:button];
- [AppDelegate.viewController presentViewController:alert animated:YES completion:nil];
- }
- String iOS::get_model() const {
- // [[UIDevice currentDevice] model] only returns "iPad" or "iPhone".
- size_t size;
- sysctlbyname("hw.machine", nullptr, &size, nullptr, 0);
- char *model = (char *)malloc(size);
- if (model == nullptr) {
- return "";
- }
- sysctlbyname("hw.machine", model, &size, nullptr, 0);
- NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding];
- free(model);
- const char *str = [platform UTF8String];
- return String::utf8(str != nullptr ? str : "");
- }
- String iOS::get_rate_url(int p_app_id) const {
- String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID";
- String ret = app_url_path.replace("APP_ID", String::num(p_app_id));
- print_verbose(vformat("Returning rate url %s", ret));
- return ret;
- }
- iOS::iOS() {}
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