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- import os
- import sys
- from typing import TYPE_CHECKING
- from methods import detect_darwin_sdk_path, print_error, print_warning
- from platform_methods import validate_arch
- if TYPE_CHECKING:
- from SCons.Script.SConscript import SConsEnvironment
- def get_name():
- return "iOS"
- def can_build():
- if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
- return True
- return False
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- ("vulkan_sdk_path", "Path to the Vulkan SDK", ""),
- (
- "IOS_TOOLCHAIN_PATH",
- "Path to iOS toolchain",
- "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
- ),
- ("IOS_SDK_PATH", "Path to the iOS SDK", ""),
- BoolVariable("ios_simulator", "Build for iOS Simulator", False),
- ("ios_triple", "Triple for ios toolchain", ""),
- BoolVariable("generate_bundle", "Generate an APP bundle after building iOS/macOS binaries", False),
- ]
- def get_doc_classes():
- return [
- "EditorExportPlatformIOS",
- ]
- def get_doc_path():
- return "doc_classes"
- def get_flags():
- return {
- "arch": "arm64",
- "target": "template_debug",
- "use_volk": False,
- "metal": True,
- "supported": ["metal", "mono"],
- "builtin_pcre2_with_jit": False,
- }
- def configure(env: "SConsEnvironment"):
- # Validate arch.
- supported_arches = ["x86_64", "arm64"]
- validate_arch(env["arch"], get_name(), supported_arches)
- ## LTO
- if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
- env["lto"] = "none"
- if env["lto"] != "none":
- if env["lto"] == "thin":
- env.Append(CCFLAGS=["-flto=thin"])
- env.Append(LINKFLAGS=["-flto=thin"])
- else:
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
- ## Compiler configuration
- # Save this in environment for use by other modules
- if "OSXCROSS_IOS" in os.environ:
- env["osxcross"] = True
- env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
- compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
- ccache_path = os.environ.get("CCACHE")
- if ccache_path is None:
- env["CC"] = compiler_path + "clang"
- env["CXX"] = compiler_path + "clang++"
- env["S_compiler"] = compiler_path + "clang"
- else:
- # there aren't any ccache wrappers available for iOS,
- # to enable caching we need to prepend the path to the ccache binary
- env["CC"] = ccache_path + " " + compiler_path + "clang"
- env["CXX"] = ccache_path + " " + compiler_path + "clang++"
- env["S_compiler"] = ccache_path + " " + compiler_path + "clang"
- env["AR"] = compiler_path + "ar"
- env["RANLIB"] = compiler_path + "ranlib"
- ## Compile flags
- if env["ios_simulator"]:
- detect_darwin_sdk_path("iossimulator", env)
- env.Append(ASFLAGS=["-mios-simulator-version-min=12.0"])
- env.Append(CCFLAGS=["-mios-simulator-version-min=12.0"])
- env.Append(CPPDEFINES=["IOS_SIMULATOR"])
- env.extra_suffix = ".simulator" + env.extra_suffix
- else:
- detect_darwin_sdk_path("ios", env)
- env.Append(ASFLAGS=["-miphoneos-version-min=12.0"])
- env.Append(CCFLAGS=["-miphoneos-version-min=12.0"])
- if env["arch"] == "x86_64":
- if not env["ios_simulator"]:
- print_error("Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.")
- sys.exit(255)
- env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
- env.Append(
- CCFLAGS=(
- "-fobjc-arc -arch x86_64"
- " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
- " -fasm-blocks -isysroot $IOS_SDK_PATH"
- ).split()
- )
- env.Append(ASFLAGS=["-arch", "x86_64"])
- elif env["arch"] == "arm64":
- env.Append(
- CCFLAGS=(
- "-fobjc-arc -arch arm64 -fmessage-length=0"
- " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
- " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies"
- " -isysroot $IOS_SDK_PATH".split()
- )
- )
- env.Append(ASFLAGS=["-arch", "arm64"])
- # Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
- env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
- env.Prepend(
- CPPPATH=[
- "$IOS_SDK_PATH/usr/include",
- "$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
- ]
- )
- env.Prepend(CPPPATH=["#platform/ios"])
- env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
- if env["metal"] and env["arch"] != "arm64":
- print_warning("Target architecture '{}' does not support the Metal rendering driver".format(env["arch"]))
- env["metal"] = False
- if env["metal"]:
- env.AppendUnique(CPPDEFINES=["METAL_ENABLED", "RD_ENABLED"])
- env.Prepend(
- CPPPATH=[
- "$IOS_SDK_PATH/System/Library/Frameworks/Metal.framework/Headers",
- "$IOS_SDK_PATH/System/Library/Frameworks/QuartzCore.framework/Headers",
- ]
- )
- env.Prepend(CPPPATH=["#thirdparty/spirv-cross"])
- if env["vulkan"]:
- env.AppendUnique(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
- if env["opengl3"]:
- env.Append(CPPDEFINES=["GLES3_ENABLED", "GLES_SILENCE_DEPRECATION"])
- env.Prepend(
- CPPPATH=[
- "$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
- ]
- )
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