app_delegate.mm 7.4 KB

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  1. /**************************************************************************/
  2. /* app_delegate.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import "app_delegate.h"
  31. #import "godot_view.h"
  32. #import "os_ios.h"
  33. #import "view_controller.h"
  34. #include "core/config/project_settings.h"
  35. #import "drivers/coreaudio/audio_driver_coreaudio.h"
  36. #include "main/main.h"
  37. #import <AVFoundation/AVFoundation.h>
  38. #import <AudioToolbox/AudioServices.h>
  39. #define kRenderingFrequency 60
  40. extern int gargc;
  41. extern char **gargv;
  42. extern int ios_main(int, char **);
  43. extern void ios_finish();
  44. @implementation AppDelegate
  45. enum {
  46. SESSION_CATEGORY_AMBIENT,
  47. SESSION_CATEGORY_MULTI_ROUTE,
  48. SESSION_CATEGORY_PLAY_AND_RECORD,
  49. SESSION_CATEGORY_PLAYBACK,
  50. SESSION_CATEGORY_RECORD,
  51. SESSION_CATEGORY_SOLO_AMBIENT
  52. };
  53. static ViewController *mainViewController = nil;
  54. + (ViewController *)viewController {
  55. return mainViewController;
  56. }
  57. - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  58. // TODO: might be required to make an early return, so app wouldn't crash because of timeout.
  59. // TODO: logo screen is not displayed while shaders are compiling
  60. // DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController
  61. CGRect windowBounds = [[UIScreen mainScreen] bounds];
  62. // Create a full-screen window
  63. self.window = [[UIWindow alloc] initWithFrame:windowBounds];
  64. int err = ios_main(gargc, gargv);
  65. if (err != 0) {
  66. // bail, things did not go very well for us, should probably output a message on screen with our error code...
  67. exit(0);
  68. return NO;
  69. }
  70. ViewController *viewController = [[ViewController alloc] init];
  71. viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
  72. viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency;
  73. self.window.rootViewController = viewController;
  74. // Show the window
  75. [self.window makeKeyAndVisible];
  76. [[NSNotificationCenter defaultCenter]
  77. addObserver:self
  78. selector:@selector(onAudioInterruption:)
  79. name:AVAudioSessionInterruptionNotification
  80. object:[AVAudioSession sharedInstance]];
  81. mainViewController = viewController;
  82. int sessionCategorySetting = GLOBAL_GET("audio/general/ios/session_category");
  83. // Initialize with default Ambient category.
  84. AVAudioSessionCategory category = AVAudioSessionCategoryAmbient;
  85. AVAudioSessionCategoryOptions options = 0;
  86. if (GLOBAL_GET("audio/general/ios/mix_with_others")) {
  87. options |= AVAudioSessionCategoryOptionMixWithOthers;
  88. }
  89. if (sessionCategorySetting == SESSION_CATEGORY_MULTI_ROUTE) {
  90. category = AVAudioSessionCategoryMultiRoute;
  91. } else if (sessionCategorySetting == SESSION_CATEGORY_PLAY_AND_RECORD) {
  92. category = AVAudioSessionCategoryPlayAndRecord;
  93. options |= AVAudioSessionCategoryOptionDefaultToSpeaker;
  94. options |= AVAudioSessionCategoryOptionAllowBluetoothA2DP;
  95. options |= AVAudioSessionCategoryOptionAllowAirPlay;
  96. } else if (sessionCategorySetting == SESSION_CATEGORY_PLAYBACK) {
  97. category = AVAudioSessionCategoryPlayback;
  98. } else if (sessionCategorySetting == SESSION_CATEGORY_RECORD) {
  99. category = AVAudioSessionCategoryRecord;
  100. } else if (sessionCategorySetting == SESSION_CATEGORY_SOLO_AMBIENT) {
  101. category = AVAudioSessionCategorySoloAmbient;
  102. }
  103. [[AVAudioSession sharedInstance] setCategory:category withOptions:options error:nil];
  104. return YES;
  105. }
  106. - (void)onAudioInterruption:(NSNotification *)notification {
  107. if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
  108. if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
  109. NSLog(@"Audio interruption began");
  110. OS_IOS::get_singleton()->on_focus_out();
  111. } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) {
  112. NSLog(@"Audio interruption ended");
  113. OS_IOS::get_singleton()->on_focus_in();
  114. }
  115. }
  116. }
  117. - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
  118. if (OS::get_singleton()->get_main_loop()) {
  119. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
  120. }
  121. }
  122. - (void)applicationWillTerminate:(UIApplication *)application {
  123. ios_finish();
  124. }
  125. // When application goes to background (e.g. user switches to another app or presses Home),
  126. // then applicationWillResignActive -> applicationDidEnterBackground are called.
  127. // When user opens the inactive app again,
  128. // applicationWillEnterForeground -> applicationDidBecomeActive are called.
  129. // There are cases when applicationWillResignActive -> applicationDidBecomeActive
  130. // sequence is called without the app going to background. For example, that happens
  131. // if you open the app list without switching to another app or open/close the
  132. // notification panel by swiping from the upper part of the screen.
  133. - (void)applicationWillResignActive:(UIApplication *)application {
  134. OS_IOS::get_singleton()->on_focus_out();
  135. }
  136. - (void)applicationDidBecomeActive:(UIApplication *)application {
  137. OS_IOS::get_singleton()->on_focus_in();
  138. }
  139. - (void)applicationDidEnterBackground:(UIApplication *)application {
  140. OS_IOS::get_singleton()->on_enter_background();
  141. }
  142. - (void)applicationWillEnterForeground:(UIApplication *)application {
  143. OS_IOS::get_singleton()->on_exit_background();
  144. }
  145. - (void)dealloc {
  146. self.window = nil;
  147. }
  148. @end