rendering_context_driver_vulkan_android.cpp 3.5 KB

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  1. /**************************************************************************/
  2. /* rendering_context_driver_vulkan_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_context_driver_vulkan_android.h"
  31. #ifdef VULKAN_ENABLED
  32. #include "drivers/vulkan/godot_vulkan.h"
  33. const char *RenderingContextDriverVulkanAndroid::_get_platform_surface_extension() const {
  34. return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
  35. }
  36. RenderingContextDriver::SurfaceID RenderingContextDriverVulkanAndroid::surface_create(const void *p_platform_data) {
  37. const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
  38. VkAndroidSurfaceCreateInfoKHR create_info = {};
  39. create_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  40. create_info.window = wpd->window;
  41. VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
  42. VkResult err = vkCreateAndroidSurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface);
  43. ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
  44. Surface *surface = memnew(Surface);
  45. surface->vk_surface = vk_surface;
  46. return SurfaceID(surface);
  47. }
  48. bool RenderingContextDriverVulkanAndroid::_use_validation_layers() const {
  49. TightLocalVector<const char *> layer_names;
  50. Error err = _find_validation_layers(layer_names);
  51. // On Android, we use validation layers automatically if they were explicitly linked with the app.
  52. return (err == OK) && !layer_names.is_empty();
  53. }
  54. #endif // VULKAN_ENABLED