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- /**************************************************************************/
- /* jni_utils.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef JNI_UTILS_H
- #define JNI_UTILS_H
- #include "thread_jandroid.h"
- #include "core/config/engine.h"
- #include "core/string/ustring.h"
- #include "core/variant/variant.h"
- #include <jni.h>
- struct jvalret {
- jobject obj;
- jvalue val;
- jvalret() { obj = nullptr; }
- };
- jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject = false);
- String _get_class_name(JNIEnv *env, jclass cls, bool *array);
- Variant _jobject_to_variant(JNIEnv *env, jobject obj);
- Variant::Type get_jni_type(const String &p_type);
- /**
- * Convert a Godot Callable to a org.godotengine.godot.variant.Callable java object.
- * @param p_env JNI environment instance
- * @param p_callable Callable parameter to convert. If null or invalid type, a null jobject is returned.
- * @return org.godotengine.godot.variant.Callable jobject or null
- */
- jobject callable_to_jcallable(JNIEnv *p_env, const Variant &p_callable);
- /**
- * Convert a org.godotengine.godot.variant.Callable java object to a Godot Callable variant.
- * @param p_env JNI environment instance
- * @param p_jcallable_obj org.godotengine.godot.variant.Callable java object to convert.
- * @return Callable variant
- */
- Callable jcallable_to_callable(JNIEnv *p_env, jobject p_jcallable_obj);
- /**
- * Converts a java.lang.CharSequence object to a Godot String.
- * @param p_env JNI environment instance
- * @param p_charsequence java.lang.CharSequence object to convert
- * @return Godot String instance.
- */
- String charsequence_to_string(JNIEnv *p_env, jobject p_charsequence);
- /**
- * Converts JNI jstring to Godot String.
- * @param source Source JNI string. If null an empty string is returned.
- * @param env JNI environment instance. If null obtained by get_jni_env().
- * @return Godot string instance.
- */
- static inline String jstring_to_string(jstring source, JNIEnv *env = nullptr) {
- String result;
- if (source) {
- if (!env) {
- env = get_jni_env();
- }
- const char *const source_utf8 = env->GetStringUTFChars(source, nullptr);
- if (source_utf8) {
- result.parse_utf8(source_utf8);
- env->ReleaseStringUTFChars(source, source_utf8);
- }
- }
- return result;
- }
- #endif // JNI_UTILS_H
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