jni_utils.h 4.3 KB

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  1. /**************************************************************************/
  2. /* jni_utils.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef JNI_UTILS_H
  31. #define JNI_UTILS_H
  32. #include "thread_jandroid.h"
  33. #include "core/config/engine.h"
  34. #include "core/string/ustring.h"
  35. #include "core/variant/variant.h"
  36. #include <jni.h>
  37. struct jvalret {
  38. jobject obj;
  39. jvalue val;
  40. jvalret() { obj = nullptr; }
  41. };
  42. jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject = false);
  43. String _get_class_name(JNIEnv *env, jclass cls, bool *array);
  44. Variant _jobject_to_variant(JNIEnv *env, jobject obj);
  45. Variant::Type get_jni_type(const String &p_type);
  46. /**
  47. * Convert a Godot Callable to a org.godotengine.godot.variant.Callable java object.
  48. * @param p_env JNI environment instance
  49. * @param p_callable Callable parameter to convert. If null or invalid type, a null jobject is returned.
  50. * @return org.godotengine.godot.variant.Callable jobject or null
  51. */
  52. jobject callable_to_jcallable(JNIEnv *p_env, const Variant &p_callable);
  53. /**
  54. * Convert a org.godotengine.godot.variant.Callable java object to a Godot Callable variant.
  55. * @param p_env JNI environment instance
  56. * @param p_jcallable_obj org.godotengine.godot.variant.Callable java object to convert.
  57. * @return Callable variant
  58. */
  59. Callable jcallable_to_callable(JNIEnv *p_env, jobject p_jcallable_obj);
  60. /**
  61. * Converts a java.lang.CharSequence object to a Godot String.
  62. * @param p_env JNI environment instance
  63. * @param p_charsequence java.lang.CharSequence object to convert
  64. * @return Godot String instance.
  65. */
  66. String charsequence_to_string(JNIEnv *p_env, jobject p_charsequence);
  67. /**
  68. * Converts JNI jstring to Godot String.
  69. * @param source Source JNI string. If null an empty string is returned.
  70. * @param env JNI environment instance. If null obtained by get_jni_env().
  71. * @return Godot string instance.
  72. */
  73. static inline String jstring_to_string(jstring source, JNIEnv *env = nullptr) {
  74. String result;
  75. if (source) {
  76. if (!env) {
  77. env = get_jni_env();
  78. }
  79. const char *const source_utf8 = env->GetStringUTFChars(source, nullptr);
  80. if (source_utf8) {
  81. result.parse_utf8(source_utf8);
  82. env->ReleaseStringUTFChars(source, source_utf8);
  83. }
  84. }
  85. return result;
  86. }
  87. #endif // JNI_UTILS_H