java_godot_view_wrapper.h 3.1 KB

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  1. /**************************************************************************/
  2. /* java_godot_view_wrapper.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef JAVA_GODOT_VIEW_WRAPPER_H
  31. #define JAVA_GODOT_VIEW_WRAPPER_H
  32. #include "string_android.h"
  33. #include "core/math/vector2.h"
  34. #include <android/log.h>
  35. #include <jni.h>
  36. // Class that makes functions in java/src/org/godotengine/godot/GodotRenderView.java callable from C++
  37. class GodotJavaViewWrapper {
  38. private:
  39. jclass _cls;
  40. jobject _godot_view;
  41. jmethodID _can_capture_pointer = 0;
  42. jmethodID _request_pointer_capture = 0;
  43. jmethodID _release_pointer_capture = 0;
  44. jmethodID _configure_pointer_icon = 0;
  45. jmethodID _set_pointer_icon = 0;
  46. public:
  47. GodotJavaViewWrapper(jobject godot_view);
  48. bool can_update_pointer_icon() const;
  49. bool can_capture_pointer() const;
  50. void request_pointer_capture();
  51. void release_pointer_capture();
  52. void configure_pointer_icon(int pointer_type, const String &image_path, const Vector2 &p_hotspot);
  53. void set_pointer_icon(int pointer_type);
  54. ~GodotJavaViewWrapper();
  55. };
  56. #endif // JAVA_GODOT_VIEW_WRAPPER_H