java_godot_lib_jni.cpp 21 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "android_input_handler.h"
  32. #include "api/java_class_wrapper.h"
  33. #include "dir_access_jandroid.h"
  34. #include "display_server_android.h"
  35. #include "file_access_android.h"
  36. #include "file_access_filesystem_jandroid.h"
  37. #include "java_godot_io_wrapper.h"
  38. #include "java_godot_wrapper.h"
  39. #include "jni_utils.h"
  40. #include "net_socket_android.h"
  41. #include "os_android.h"
  42. #include "plugin/godot_plugin_jni.h"
  43. #include "string_android.h"
  44. #include "thread_jandroid.h"
  45. #include "tts_android.h"
  46. #include "core/config/engine.h"
  47. #include "core/config/project_settings.h"
  48. #include "core/input/input.h"
  49. #include "main/main.h"
  50. #ifndef _3D_DISABLED
  51. #include "servers/xr_server.h"
  52. #endif // _3D_DISABLED
  53. #ifdef TOOLS_ENABLED
  54. #include "editor/editor_settings.h"
  55. #endif
  56. #include <android/asset_manager_jni.h>
  57. #include <android/input.h>
  58. #include <android/native_window_jni.h>
  59. #include <unistd.h>
  60. static JavaClassWrapper *java_class_wrapper = nullptr;
  61. static OS_Android *os_android = nullptr;
  62. static AndroidInputHandler *input_handler = nullptr;
  63. static GodotJavaWrapper *godot_java = nullptr;
  64. static GodotIOJavaWrapper *godot_io_java = nullptr;
  65. enum StartupStep {
  66. STEP_TERMINATED = -1,
  67. STEP_SETUP,
  68. STEP_SHOW_LOGO,
  69. STEP_STARTED
  70. };
  71. static SafeNumeric<int> step; // Shared between UI and render threads
  72. static Size2 new_size;
  73. static Vector3 accelerometer;
  74. static Vector3 gravity;
  75. static Vector3 magnetometer;
  76. static Vector3 gyroscope;
  77. static void _terminate(JNIEnv *env, bool p_restart = false) {
  78. if (step.get() == STEP_TERMINATED) {
  79. return;
  80. }
  81. step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent
  82. // lets cleanup
  83. // Unregister android plugins
  84. unregister_plugins_singletons();
  85. if (java_class_wrapper) {
  86. memdelete(java_class_wrapper);
  87. }
  88. if (input_handler) {
  89. delete input_handler;
  90. }
  91. // Whether restarting is handled by 'Main::cleanup()'
  92. bool restart_on_cleanup = false;
  93. if (os_android) {
  94. restart_on_cleanup = os_android->is_restart_on_exit_set();
  95. os_android->main_loop_end();
  96. Main::cleanup();
  97. delete os_android;
  98. }
  99. if (godot_io_java) {
  100. delete godot_io_java;
  101. }
  102. TTS_Android::terminate();
  103. FileAccessAndroid::terminate();
  104. DirAccessJAndroid::terminate();
  105. FileAccessFilesystemJAndroid::terminate();
  106. NetSocketAndroid::terminate();
  107. if (godot_java) {
  108. godot_java->on_godot_terminating(env);
  109. if (!restart_on_cleanup) {
  110. if (p_restart) {
  111. godot_java->restart(env);
  112. } else {
  113. godot_java->force_quit(env);
  114. }
  115. }
  116. delete godot_java;
  117. }
  118. }
  119. extern "C" {
  120. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  121. if (godot_io_java) {
  122. godot_io_java->set_vk_height(p_height);
  123. }
  124. }
  125. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  126. JavaVM *jvm;
  127. env->GetJavaVM(&jvm);
  128. // create our wrapper classes
  129. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  130. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  131. init_thread_jandroid(jvm, env);
  132. FileAccessAndroid::setup(p_asset_manager);
  133. DirAccessJAndroid::setup(p_directory_access_handler);
  134. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  135. NetSocketAndroid::setup(p_net_utils);
  136. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  137. return true;
  138. }
  139. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  140. _terminate(env, false);
  141. }
  142. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  143. setup_android_thread();
  144. const char **cmdline = nullptr;
  145. jstring *j_cmdline = nullptr;
  146. int cmdlen = 0;
  147. if (p_cmdline) {
  148. cmdlen = env->GetArrayLength(p_cmdline);
  149. if (cmdlen) {
  150. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  151. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  152. cmdline[cmdlen] = nullptr;
  153. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  154. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  155. for (int i = 0; i < cmdlen; i++) {
  156. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  157. const char *rawString = env->GetStringUTFChars(string, nullptr);
  158. cmdline[i] = rawString;
  159. j_cmdline[i] = string;
  160. }
  161. }
  162. }
  163. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  164. if (cmdline) {
  165. if (j_cmdline) {
  166. for (int i = 0; i < cmdlen; ++i) {
  167. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  168. }
  169. memfree(j_cmdline);
  170. }
  171. memfree(cmdline);
  172. }
  173. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  174. if (err != OK) {
  175. return false;
  176. }
  177. TTS_Android::setup(p_godot_tts);
  178. java_class_wrapper = memnew(JavaClassWrapper);
  179. return true;
  180. }
  181. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  182. if (os_android) {
  183. os_android->set_display_size(Size2i(p_width, p_height));
  184. // No need to reset the surface during startup
  185. if (step.get() > STEP_SETUP) {
  186. if (p_surface) {
  187. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  188. os_android->set_native_window(native_window);
  189. }
  190. DisplayServerAndroid::get_singleton()->reset_window();
  191. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  192. }
  193. }
  194. }
  195. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  196. if (os_android) {
  197. if (step.get() == STEP_SETUP) {
  198. // During startup
  199. if (p_surface) {
  200. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  201. os_android->set_native_window(native_window);
  202. }
  203. } else {
  204. // Rendering context recreated because it was lost; restart app to let it reload everything
  205. _terminate(env, true);
  206. }
  207. }
  208. }
  209. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  210. if (step.get() <= STEP_SETUP) {
  211. return;
  212. }
  213. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  214. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  215. }
  216. }
  217. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  218. TTS_Android::_java_utterance_callback(event, id, pos);
  219. }
  220. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  221. if (step.get() == STEP_TERMINATED) {
  222. return true;
  223. }
  224. if (step.get() == STEP_SETUP) {
  225. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  226. // but for Godot purposes, the main thread is the one running the game loop
  227. Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues
  228. input_handler = new AndroidInputHandler();
  229. step.increment();
  230. return true;
  231. }
  232. if (step.get() == STEP_SHOW_LOGO) {
  233. bool xr_enabled = false;
  234. #ifndef _3D_DISABLED
  235. // Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
  236. // so we skip this step if xr is enabled.
  237. if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
  238. xr_enabled = GLOBAL_GET("xr/shaders/enabled");
  239. } else {
  240. xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
  241. }
  242. #endif // _3D_DISABLED
  243. if (!xr_enabled) {
  244. Main::setup_boot_logo();
  245. }
  246. step.increment();
  247. return true;
  248. }
  249. if (step.get() == STEP_STARTED) {
  250. if (Main::start() != EXIT_SUCCESS) {
  251. return true; // should exit instead and print the error
  252. }
  253. godot_java->on_godot_setup_completed(env);
  254. os_android->main_loop_begin();
  255. godot_java->on_godot_main_loop_started(env);
  256. step.increment();
  257. }
  258. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  259. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  260. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  261. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  262. bool should_swap_buffers = false;
  263. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  264. _terminate(env, false);
  265. }
  266. return should_swap_buffers;
  267. }
  268. // Called on the UI thread
  269. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
  270. if (step.get() <= STEP_SETUP) {
  271. return;
  272. }
  273. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
  274. }
  275. // Called on the UI thread
  276. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  277. if (step.get() <= STEP_SETUP) {
  278. return;
  279. }
  280. Vector<AndroidInputHandler::TouchPos> points;
  281. for (int i = 0; i < pointer_count; i++) {
  282. jfloat p[6];
  283. env->GetFloatArrayRegion(position, i * 6, 6, p);
  284. AndroidInputHandler::TouchPos tp;
  285. tp.id = (int)p[0];
  286. tp.pos = Point2(p[1], p[2]);
  287. tp.pressure = p[3];
  288. tp.tilt = Vector2(p[4], p[5]);
  289. points.push_back(tp);
  290. }
  291. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  292. }
  293. // Called on the UI thread
  294. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  295. if (step.get() <= STEP_SETUP) {
  296. return;
  297. }
  298. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  299. }
  300. // Called on the UI thread
  301. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  302. if (step.get() <= STEP_SETUP) {
  303. return;
  304. }
  305. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  306. }
  307. // Called on the UI thread
  308. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  309. if (step.get() <= STEP_SETUP) {
  310. return;
  311. }
  312. AndroidInputHandler::JoypadEvent jevent;
  313. jevent.device = p_device;
  314. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  315. jevent.index = p_button;
  316. jevent.pressed = p_pressed;
  317. input_handler->process_joy_event(jevent);
  318. }
  319. // Called on the UI thread
  320. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  321. if (step.get() <= STEP_SETUP) {
  322. return;
  323. }
  324. AndroidInputHandler::JoypadEvent jevent;
  325. jevent.device = p_device;
  326. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  327. jevent.index = p_axis;
  328. jevent.value = p_value;
  329. input_handler->process_joy_event(jevent);
  330. }
  331. // Called on the UI thread
  332. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  333. if (step.get() <= STEP_SETUP) {
  334. return;
  335. }
  336. AndroidInputHandler::JoypadEvent jevent;
  337. jevent.device = p_device;
  338. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  339. BitField<HatMask> hat;
  340. if (p_hat_x != 0) {
  341. if (p_hat_x < 0) {
  342. hat.set_flag(HatMask::LEFT);
  343. } else {
  344. hat.set_flag(HatMask::RIGHT);
  345. }
  346. }
  347. if (p_hat_y != 0) {
  348. if (p_hat_y < 0) {
  349. hat.set_flag(HatMask::UP);
  350. } else {
  351. hat.set_flag(HatMask::DOWN);
  352. }
  353. }
  354. jevent.hat = hat;
  355. input_handler->process_joy_event(jevent);
  356. }
  357. // Called on the UI thread
  358. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  359. if (os_android) {
  360. String name = jstring_to_string(p_name, env);
  361. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  362. }
  363. }
  364. // Called on the UI thread
  365. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
  366. if (step.get() <= STEP_SETUP) {
  367. return;
  368. }
  369. input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
  370. }
  371. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  372. accelerometer = Vector3(x, y, z);
  373. }
  374. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  375. gravity = Vector3(x, y, z);
  376. }
  377. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  378. magnetometer = Vector3(x, y, z);
  379. }
  380. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  381. gyroscope = Vector3(x, y, z);
  382. }
  383. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  384. if (step.get() <= STEP_SETUP) {
  385. return;
  386. }
  387. os_android->main_loop_focusin();
  388. }
  389. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  390. if (step.get() <= STEP_SETUP) {
  391. return;
  392. }
  393. os_android->main_loop_focusout();
  394. }
  395. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  396. String js = jstring_to_string(path, env);
  397. Variant setting_with_override = GLOBAL_GET(js);
  398. String setting_value = (setting_with_override.get_type() == Variant::NIL) ? "" : setting_with_override;
  399. return env->NewStringUTF(setting_value.utf8().get_data());
  400. }
  401. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  402. String editor_setting_value = "";
  403. #ifdef TOOLS_ENABLED
  404. String godot_setting_key = jstring_to_string(p_setting_key, env);
  405. Variant editor_setting = EDITOR_GET(godot_setting_key);
  406. editor_setting_value = (editor_setting.get_type() == Variant::NIL) ? "" : editor_setting;
  407. #else
  408. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  409. #endif
  410. return env->NewStringUTF(editor_setting_value.utf8().get_data());
  411. }
  412. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  413. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  414. ERR_FAIL_NULL(obj);
  415. String str_method = jstring_to_string(method, env);
  416. int count = env->GetArrayLength(params);
  417. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  418. const Variant **vptr = (const Variant **)alloca(sizeof(Variant *) * count);
  419. for (int i = 0; i < count; i++) {
  420. jobject jobj = env->GetObjectArrayElement(params, i);
  421. ERR_FAIL_NULL(jobj);
  422. memnew_placement(&vlist[i], Variant(_jobject_to_variant(env, jobj)));
  423. vptr[i] = &vlist[i];
  424. env->DeleteLocalRef(jobj);
  425. }
  426. Callable::CallError err;
  427. obj->callp(str_method, vptr, count, err);
  428. }
  429. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  430. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  431. ERR_FAIL_NULL(obj);
  432. String str_method = jstring_to_string(method, env);
  433. int count = env->GetArrayLength(params);
  434. Variant *args = (Variant *)alloca(sizeof(Variant) * count);
  435. const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
  436. for (int i = 0; i < count; i++) {
  437. jobject jobj = env->GetObjectArrayElement(params, i);
  438. ERR_FAIL_NULL(jobj);
  439. memnew_placement(&args[i], Variant(_jobject_to_variant(env, jobj)));
  440. argptrs[i] = &args[i];
  441. env->DeleteLocalRef(jobj);
  442. }
  443. Callable(obj, str_method).call_deferredp(argptrs, count);
  444. }
  445. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {
  446. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  447. if (ds) {
  448. ds->emit_system_theme_changed();
  449. }
  450. }
  451. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_inputDialogCallback(JNIEnv *env, jclass clazz, jstring p_text) {
  452. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  453. if (ds) {
  454. String text = jstring_to_string(p_text, env);
  455. ds->emit_input_dialog_callback(text);
  456. }
  457. }
  458. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_filePickerCallback(JNIEnv *env, jclass clazz, jboolean p_ok, jobjectArray p_selected_paths) {
  459. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  460. if (ds) {
  461. Vector<String> selected_paths;
  462. jint length = env->GetArrayLength(p_selected_paths);
  463. for (jint i = 0; i < length; ++i) {
  464. jstring java_string = (jstring)env->GetObjectArrayElement(p_selected_paths, i);
  465. String path = jstring_to_string(java_string, env);
  466. selected_paths.push_back(path);
  467. env->DeleteLocalRef(java_string);
  468. }
  469. ds->emit_file_picker_callback(p_ok, selected_paths);
  470. }
  471. }
  472. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  473. String permission = jstring_to_string(p_permission, env);
  474. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  475. AudioDriver::get_singleton()->input_start();
  476. }
  477. if (os_android->get_main_loop()) {
  478. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  479. }
  480. }
  481. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  482. if (step.get() <= STEP_SETUP) {
  483. return;
  484. }
  485. // We force redraw to ensure we render at least once when resuming the app.
  486. Main::force_redraw();
  487. if (os_android->get_main_loop()) {
  488. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  489. }
  490. }
  491. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  492. if (step.get() <= STEP_SETUP) {
  493. return;
  494. }
  495. if (os_android->get_main_loop()) {
  496. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  497. }
  498. }
  499. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
  500. Input *input = Input::get_singleton();
  501. if (input) {
  502. return !input->is_agile_input_event_flushing();
  503. }
  504. return false;
  505. }
  506. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getProjectResourceDir(JNIEnv *env, jclass clazz) {
  507. const String resource_dir = OS::get_singleton()->get_resource_dir();
  508. return env->NewStringUTF(resource_dir.utf8().get_data());
  509. }
  510. }