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- /**************************************************************************/
- /* game_menu_utils_jni.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "game_menu_utils_jni.h"
- #ifdef TOOLS_ENABLED
- #include "editor/editor_interface.h"
- #include "editor/editor_node.h"
- #include "editor/plugins/game_view_plugin.h"
- #endif
- extern "C" {
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend(JNIEnv *env, jclass clazz, jboolean enabled) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->set_suspend(enabled);
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(JNIEnv *env, jclass clazz) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->next_frame();
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeType(JNIEnv *env, jclass clazz, jint type) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->set_node_type(type);
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectMode(JNIEnv *env, jclass clazz, jint mode) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->set_select_mode(mode);
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectionVisible(JNIEnv *env, jclass clazz, jboolean visible) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->set_selection_visible(visible);
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraOverride(JNIEnv *env, jclass clazz, jboolean enabled) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->set_camera_override(enabled);
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraManipulateMode(JNIEnv *env, jclass clazz, jint mode) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->set_camera_manipulate_mode(static_cast<EditorDebuggerNode::CameraOverride>(mode));
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera2DPosition(JNIEnv *env, jclass clazz) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->reset_camera_2d_position();
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera3DPosition(JNIEnv *env, jclass clazz) {
- #ifdef TOOLS_ENABLED
- GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
- if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
- game_view_plugin->get_debugger()->reset_camera_3d_position();
- }
- #endif
- }
- JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_playMainScene(JNIEnv *env, jclass clazz) {
- #ifdef TOOLS_ENABLED
- EditorInterface::get_singleton()->play_main_scene();
- #endif
- }
- }
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