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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- import subprocess
- import sys
- from methods import print_warning
- Import("env")
- android_files = [
- "os_android.cpp",
- "android_input_handler.cpp",
- "file_access_android.cpp",
- "file_access_filesystem_jandroid.cpp",
- "audio_driver_opensl.cpp",
- "dir_access_jandroid.cpp",
- "tts_android.cpp",
- "thread_jandroid.cpp",
- "net_socket_android.cpp",
- "java_godot_lib_jni.cpp",
- "java_class_wrapper.cpp",
- "java_godot_wrapper.cpp",
- "java_godot_view_wrapper.cpp",
- "java_godot_io_wrapper.cpp",
- "jni_utils.cpp",
- "android_keys_utils.cpp",
- "display_server_android.cpp",
- "plugin/godot_plugin_jni.cpp",
- "rendering_context_driver_vulkan_android.cpp",
- "variant/callable_jni.cpp",
- "dialog_utils_jni.cpp",
- "game_menu_utils_jni.cpp",
- ]
- env_android = env.Clone()
- android_objects = []
- for x in android_files:
- android_objects.append(env_android.SharedObject(x))
- env_thirdparty = env_android.Clone()
- env_thirdparty.disable_warnings()
- thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
- android_objects.append(thirdparty_obj)
- lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
- # Needed to force rebuilding the platform files when the thirdparty code is updated.
- env.Depends(lib, thirdparty_obj)
- lib_arch_dir = ""
- if env["arch"] == "arm32":
- lib_arch_dir = "armeabi-v7a"
- elif env["arch"] == "arm64":
- lib_arch_dir = "arm64-v8a"
- elif env["arch"] == "x86_32":
- lib_arch_dir = "x86"
- elif env["arch"] == "x86_64":
- lib_arch_dir = "x86_64"
- else:
- print_warning("Architecture not suitable for embedding into APK; keeping .so at \\bin")
- if lib_arch_dir != "":
- if env.dev_build:
- lib_type_dir = "dev"
- elif env.debug_features:
- if env.editor_build and env["store_release"]:
- lib_type_dir = "release"
- else:
- lib_type_dir = "debug"
- else: # Release
- lib_type_dir = "release"
- if env.editor_build:
- lib_tools_dir = "tools/"
- else:
- lib_tools_dir = ""
- out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
- env_android.Command(
- out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
- )
- stl_lib_path = (
- str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"
- )
- env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
- def generate_apk(target, source, env):
- gradle_process = []
- if sys.platform.startswith("win"):
- gradle_process = [
- "cmd",
- "/c",
- "gradlew.bat",
- ]
- else:
- gradle_process = ["./gradlew"]
- gradle_process += [
- "generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
- "--quiet",
- ]
- if env["debug_symbols"]:
- gradle_process += ["-PdoNotStrip=true"]
- subprocess.run(
- gradle_process,
- cwd="platform/android/java",
- )
- if env["generate_apk"]:
- generate_apk_command = env_android.Command("generate_apk", [], generate_apk)
- command = env_android.AlwaysBuild(generate_apk_command)
- env_android.Depends(command, [lib])
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