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- /**************************************************************************/
- /* webxr_interface_js.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "webxr_interface_js.h"
- #ifdef WEB_ENABLED
- #include "godot_webxr.h"
- #include "core/input/input.h"
- #include "core/os/os.h"
- #include "drivers/gles3/storage/texture_storage.h"
- #include "scene/main/scene_tree.h"
- #include "scene/main/window.h"
- #include "scene/scene_string_names.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering/rendering_server_globals.h"
- #include "servers/xr/xr_hand_tracker.h"
- #include <emscripten.h>
- #include <stdlib.h>
- void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
- ERR_FAIL_COND(interface.is_null());
- String session_mode = String(p_session_mode);
- interface->emit_signal(SNAME("session_supported"), session_mode, p_supported ? true : false);
- }
- void _emwebxr_on_session_started(char *p_reference_space_type, char *p_enabled_features, char *p_environment_blend_mode) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
- ERR_FAIL_COND(interface.is_null());
- String reference_space_type = String(p_reference_space_type);
- interface->_set_reference_space_type(reference_space_type);
- interface->_set_enabled_features(p_enabled_features);
- interface->_set_environment_blend_mode(p_environment_blend_mode);
- interface->emit_signal(SNAME("session_started"));
- }
- void _emwebxr_on_session_ended() {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
- ERR_FAIL_COND(interface.is_null());
- interface->uninitialize();
- interface->emit_signal(SNAME("session_ended"));
- }
- void _emwebxr_on_session_failed(char *p_message) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
- ERR_FAIL_COND(interface.is_null());
- interface->uninitialize();
- String message = String(p_message);
- interface->emit_signal(SNAME("session_failed"), message);
- }
- extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(int p_event_type, int p_input_source_id) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
- ERR_FAIL_COND(interface.is_null());
- interface->_on_input_event(p_event_type, p_input_source_id);
- }
- extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
- ERR_FAIL_COND(interface.is_null());
- StringName signal_name = StringName(p_signal_name);
- interface->emit_signal(signal_name);
- }
- void WebXRInterfaceJS::is_session_supported(const String &p_session_mode) {
- godot_webxr_is_session_supported(p_session_mode.utf8().get_data(), &_emwebxr_on_session_supported);
- }
- void WebXRInterfaceJS::set_session_mode(String p_session_mode) {
- session_mode = p_session_mode;
- }
- String WebXRInterfaceJS::get_session_mode() const {
- return session_mode;
- }
- void WebXRInterfaceJS::set_required_features(String p_required_features) {
- required_features = p_required_features;
- }
- String WebXRInterfaceJS::get_required_features() const {
- return required_features;
- }
- void WebXRInterfaceJS::set_optional_features(String p_optional_features) {
- optional_features = p_optional_features;
- }
- String WebXRInterfaceJS::get_optional_features() const {
- return optional_features;
- }
- void WebXRInterfaceJS::set_requested_reference_space_types(String p_requested_reference_space_types) {
- requested_reference_space_types = p_requested_reference_space_types;
- }
- String WebXRInterfaceJS::get_requested_reference_space_types() const {
- return requested_reference_space_types;
- }
- String WebXRInterfaceJS::get_reference_space_type() const {
- return reference_space_type;
- }
- String WebXRInterfaceJS::get_enabled_features() const {
- return enabled_features;
- }
- bool WebXRInterfaceJS::is_input_source_active(int p_input_source_id) const {
- ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, false);
- return input_sources[p_input_source_id].active;
- }
- Ref<XRControllerTracker> WebXRInterfaceJS::get_input_source_tracker(int p_input_source_id) const {
- ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, Ref<XRControllerTracker>());
- return input_sources[p_input_source_id].tracker;
- }
- WebXRInterface::TargetRayMode WebXRInterfaceJS::get_input_source_target_ray_mode(int p_input_source_id) const {
- ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, WebXRInterface::TARGET_RAY_MODE_UNKNOWN);
- if (!input_sources[p_input_source_id].active) {
- return WebXRInterface::TARGET_RAY_MODE_UNKNOWN;
- }
- return input_sources[p_input_source_id].target_ray_mode;
- }
- String WebXRInterfaceJS::get_visibility_state() const {
- char *c_str = godot_webxr_get_visibility_state();
- if (c_str) {
- String visibility_state = String(c_str);
- free(c_str);
- return visibility_state;
- }
- return String();
- }
- PackedVector3Array WebXRInterfaceJS::get_play_area() const {
- PackedVector3Array ret;
- float *points;
- int point_count = godot_webxr_get_bounds_geometry(&points);
- if (point_count > 0) {
- ret.resize(point_count);
- for (int i = 0; i < point_count; i++) {
- float *js_vector3 = points + (i * 3);
- ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2]));
- }
- free(points);
- }
- return ret;
- }
- float WebXRInterfaceJS::get_display_refresh_rate() const {
- return godot_webxr_get_frame_rate();
- }
- void WebXRInterfaceJS::set_display_refresh_rate(float p_refresh_rate) {
- godot_webxr_update_target_frame_rate(p_refresh_rate);
- }
- Array WebXRInterfaceJS::get_available_display_refresh_rates() const {
- Array ret;
- float *rates;
- int rate_count = godot_webxr_get_supported_frame_rates(&rates);
- if (rate_count > 0) {
- ret.resize(rate_count);
- for (int i = 0; i < rate_count; i++) {
- ret[i] = rates[i];
- }
- free(rates);
- }
- return ret;
- }
- Array WebXRInterfaceJS::get_supported_environment_blend_modes() {
- Array blend_modes;
- // The blend mode can't be changed, so return the current blend mode as the only supported one.
- blend_modes.push_back(environment_blend_mode);
- return blend_modes;
- }
- XRInterface::EnvironmentBlendMode WebXRInterfaceJS::get_environment_blend_mode() const {
- return environment_blend_mode;
- }
- bool WebXRInterfaceJS::set_environment_blend_mode(EnvironmentBlendMode p_new_environment_blend_mode) {
- if (environment_blend_mode == p_new_environment_blend_mode) {
- // Environment blend mode can't be changed, but we'll consider it a success to set it
- // to what it already is.
- return true;
- }
- return false;
- }
- void WebXRInterfaceJS::_set_environment_blend_mode(String p_blend_mode_string) {
- if (p_blend_mode_string == "opaque") {
- environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_OPAQUE;
- } else if (p_blend_mode_string == "additive") {
- environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_ADDITIVE;
- } else if (p_blend_mode_string == "alpha-blend") {
- environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_ALPHA_BLEND;
- } else {
- // Not all browsers can give us this information, so as a fallback,
- // we'll make some guesses about the blend mode.
- if (session_mode == "immersive-ar") {
- environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_ALPHA_BLEND;
- } else {
- environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_OPAQUE;
- }
- }
- }
- StringName WebXRInterfaceJS::get_name() const {
- return "WebXR";
- }
- uint32_t WebXRInterfaceJS::get_capabilities() const {
- return XRInterface::XR_STEREO | XRInterface::XR_MONO | XRInterface::XR_VR | XRInterface::XR_AR;
- }
- uint32_t WebXRInterfaceJS::get_view_count() {
- return godot_webxr_get_view_count();
- }
- bool WebXRInterfaceJS::is_initialized() const {
- return (initialized);
- }
- bool WebXRInterfaceJS::initialize() {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, false);
- if (!initialized) {
- if (!godot_webxr_is_supported()) {
- return false;
- }
- if (requested_reference_space_types.size() == 0) {
- return false;
- }
- enabled_features.clear();
- // We must create a tracker for our head.
- head_transform.basis = Basis();
- head_transform.origin = Vector3();
- head_tracker.instantiate();
- head_tracker->set_tracker_type(XRServer::TRACKER_HEAD);
- head_tracker->set_tracker_name("head");
- head_tracker->set_tracker_desc("Players head");
- xr_server->add_tracker(head_tracker);
- // Make this our primary interface.
- xr_server->set_primary_interface(this);
- // Clear render_targetsize to make sure it gets reset to the new size.
- // Clearing in uninitialize() doesn't work because a frame can still be
- // rendered after it's called, which will fill render_targetsize again.
- render_targetsize.width = 0;
- render_targetsize.height = 0;
- initialized = true;
- godot_webxr_initialize(
- session_mode.utf8().get_data(),
- required_features.utf8().get_data(),
- optional_features.utf8().get_data(),
- requested_reference_space_types.utf8().get_data(),
- &_emwebxr_on_session_started,
- &_emwebxr_on_session_ended,
- &_emwebxr_on_session_failed,
- &_emwebxr_on_input_event,
- &_emwebxr_on_simple_event);
- };
- return true;
- }
- void WebXRInterfaceJS::uninitialize() {
- if (initialized) {
- XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != nullptr) {
- if (head_tracker.is_valid()) {
- xr_server->remove_tracker(head_tracker);
- head_tracker.unref();
- }
- for (int i = 0; i < HAND_MAX; i++) {
- if (hand_trackers[i].is_valid()) {
- xr_server->remove_tracker(hand_trackers[i]);
- hand_trackers[i].unref();
- }
- }
- if (xr_server->get_primary_interface() == this) {
- // no longer our primary interface
- xr_server->set_primary_interface(nullptr);
- }
- }
- godot_webxr_uninitialize();
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
- if (texture_storage != nullptr) {
- for (KeyValue<unsigned int, RID> &E : texture_cache) {
- // Forcibly mark as not part of a render target so we can free it.
- GLES3::Texture *texture = texture_storage->get_texture(E.value);
- texture->is_render_target = false;
- texture_storage->texture_free(E.value);
- }
- }
- texture_cache.clear();
- reference_space_type.clear();
- enabled_features.clear();
- environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_OPAQUE;
- initialized = false;
- };
- }
- Dictionary WebXRInterfaceJS::get_system_info() {
- Dictionary dict;
- // TODO get actual information from WebXR to return here
- dict[SNAME("XRRuntimeName")] = String("WebXR");
- dict[SNAME("XRRuntimeVersion")] = String("");
- return dict;
- }
- Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
- Transform3D transform;
- transform.basis.rows[0].x = p_js_matrix[0];
- transform.basis.rows[1].x = p_js_matrix[1];
- transform.basis.rows[2].x = p_js_matrix[2];
- transform.basis.rows[0].y = p_js_matrix[4];
- transform.basis.rows[1].y = p_js_matrix[5];
- transform.basis.rows[2].y = p_js_matrix[6];
- transform.basis.rows[0].z = p_js_matrix[8];
- transform.basis.rows[1].z = p_js_matrix[9];
- transform.basis.rows[2].z = p_js_matrix[10];
- transform.origin.x = p_js_matrix[12];
- transform.origin.y = p_js_matrix[13];
- transform.origin.z = p_js_matrix[14];
- return transform;
- }
- Size2 WebXRInterfaceJS::get_render_target_size() {
- if (render_targetsize.width != 0 && render_targetsize.height != 0) {
- return render_targetsize;
- }
- int js_size[2];
- bool has_size = godot_webxr_get_render_target_size(js_size);
- if (!initialized || !has_size) {
- // As a temporary default (until WebXR is fully initialized), use the
- // window size.
- return DisplayServer::get_singleton()->window_get_size();
- }
- render_targetsize.width = (float)js_size[0];
- render_targetsize.height = (float)js_size[1];
- return render_targetsize;
- }
- Transform3D WebXRInterfaceJS::get_camera_transform() {
- Transform3D camera_transform;
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, camera_transform);
- if (initialized) {
- double world_scale = xr_server->get_world_scale();
- Transform3D _head_transform = head_transform;
- _head_transform.origin *= world_scale;
- camera_transform = (xr_server->get_reference_frame()) * _head_transform;
- }
- return camera_transform;
- }
- Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, p_cam_transform);
- ERR_FAIL_COND_V(!initialized, p_cam_transform);
- float js_matrix[16];
- bool has_transform = godot_webxr_get_transform_for_view(p_view, js_matrix);
- if (!has_transform) {
- return p_cam_transform;
- }
- Transform3D transform_for_view = _js_matrix_to_transform(js_matrix);
- double world_scale = xr_server->get_world_scale();
- transform_for_view.origin *= world_scale;
- return p_cam_transform * xr_server->get_reference_frame() * transform_for_view;
- }
- Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
- Projection view;
- ERR_FAIL_COND_V(!initialized, view);
- float js_matrix[16];
- bool has_projection = godot_webxr_get_projection_for_view(p_view, js_matrix);
- if (!has_projection) {
- return view;
- }
- int k = 0;
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- view.columns[i][j] = js_matrix[k++];
- }
- }
- // Copied from godot_oculus_mobile's ovr_mobile_session.cpp
- view.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
- view.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
- return view;
- }
- bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
- if (texture_storage == nullptr) {
- return false;
- }
- // Cache the resources so we don't have to get them from JS twice.
- color_texture = _get_color_texture();
- depth_texture = _get_depth_texture();
- // Per the WebXR spec, it returns "opaque textures" to us, which may be the
- // same WebGLTexture object (which would be the same GLuint in C++) but
- // represent a different underlying resource (probably the next texture in
- // the XR device's swap chain). In order to render to this texture, we need
- // to re-attach it to the FBO, otherwise we get an "incomplete FBO" error.
- //
- // See: https://immersive-web.github.io/layers/#xropaquetextures
- //
- // So, even if the color and depth textures have the same GLuint as the last
- // frame, we need to re-attach them again.
- texture_storage->render_target_set_reattach_textures(p_render_target, true);
- return true;
- }
- Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
- Vector<BlitToScreen> blit_to_screen;
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
- if (texture_storage == nullptr) {
- return blit_to_screen;
- }
- texture_storage->render_target_set_reattach_textures(p_render_target, false);
- return blit_to_screen;
- }
- RID WebXRInterfaceJS::_get_color_texture() {
- unsigned int texture_id = godot_webxr_get_color_texture();
- if (texture_id == 0) {
- return RID();
- }
- return _get_texture(texture_id);
- }
- RID WebXRInterfaceJS::_get_depth_texture() {
- unsigned int texture_id = godot_webxr_get_depth_texture();
- if (texture_id == 0) {
- return RID();
- }
- return _get_texture(texture_id);
- }
- RID WebXRInterfaceJS::_get_texture(unsigned int p_texture_id) {
- RBMap<unsigned int, RID>::Element *cache = texture_cache.find(p_texture_id);
- if (cache != nullptr) {
- return cache->get();
- }
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
- if (texture_storage == nullptr) {
- return RID();
- }
- uint32_t view_count = godot_webxr_get_view_count();
- Size2 texture_size = get_render_target_size();
- RID texture = texture_storage->texture_create_from_native_handle(
- view_count == 1 ? RS::TEXTURE_TYPE_2D : RS::TEXTURE_TYPE_LAYERED,
- Image::FORMAT_RGBA8,
- p_texture_id,
- (int)texture_size.width,
- (int)texture_size.height,
- 1,
- view_count);
- texture_cache.insert(p_texture_id, texture);
- return texture;
- }
- RID WebXRInterfaceJS::get_color_texture() {
- return color_texture;
- }
- RID WebXRInterfaceJS::get_depth_texture() {
- return depth_texture;
- }
- RID WebXRInterfaceJS::get_velocity_texture() {
- unsigned int texture_id = godot_webxr_get_velocity_texture();
- if (texture_id == 0) {
- return RID();
- }
- return _get_texture(texture_id);
- }
- void WebXRInterfaceJS::process() {
- if (initialized) {
- // Get the "head" position.
- float js_matrix[16];
- if (godot_webxr_get_transform_for_view(-1, js_matrix)) {
- head_transform = _js_matrix_to_transform(js_matrix);
- }
- if (head_tracker.is_valid()) {
- head_tracker->set_pose("default", head_transform, Vector3(), Vector3());
- }
- // Update all input sources.
- for (int i = 0; i < input_source_count; i++) {
- _update_input_source(i);
- }
- };
- }
- void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
- InputSource &input_source = input_sources[p_input_source_id];
- float target_pose[16];
- int tmp_target_ray_mode;
- int touch_index;
- int has_grip_pose;
- float grip_pose[16];
- int has_standard_mapping;
- int button_count;
- float buttons[10];
- int axes_count;
- float axes[10];
- int has_hand_data;
- float hand_joints[WEBXR_HAND_JOINT_MAX * 16];
- float hand_radii[WEBXR_HAND_JOINT_MAX];
- input_source.active = godot_webxr_update_input_source(
- p_input_source_id,
- target_pose,
- &tmp_target_ray_mode,
- &touch_index,
- &has_grip_pose,
- grip_pose,
- &has_standard_mapping,
- &button_count,
- buttons,
- &axes_count,
- axes,
- &has_hand_data,
- hand_joints,
- hand_radii);
- if (!input_source.active) {
- if (input_source.tracker.is_valid()) {
- xr_server->remove_tracker(input_source.tracker);
- input_source.tracker.unref();
- }
- return;
- }
- input_source.target_ray_mode = (WebXRInterface::TargetRayMode)tmp_target_ray_mode;
- input_source.touch_index = touch_index;
- Ref<XRControllerTracker> &tracker = input_source.tracker;
- if (tracker.is_null()) {
- tracker.instantiate();
- StringName tracker_name;
- if (input_source.target_ray_mode == WebXRInterface::TargetRayMode::TARGET_RAY_MODE_SCREEN) {
- tracker_name = touch_names[touch_index];
- } else {
- tracker_name = tracker_names[p_input_source_id];
- }
- // Input source id's 0 and 1 are always the left and right hands.
- if (p_input_source_id < 2) {
- tracker->set_tracker_name(tracker_name);
- tracker->set_tracker_desc(p_input_source_id == 0 ? "Left hand controller" : "Right hand controller");
- tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
- } else {
- tracker->set_tracker_name(tracker_name);
- tracker->set_tracker_desc(tracker_name);
- }
- xr_server->add_tracker(tracker);
- }
- Transform3D aim_transform = _js_matrix_to_transform(target_pose);
- tracker->set_pose(SceneStringName(default_), aim_transform, Vector3(), Vector3());
- tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
- if (has_grip_pose) {
- tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());
- }
- for (int i = 0; i < button_count; i++) {
- StringName button_name = has_standard_mapping ? standard_button_names[i] : unknown_button_names[i];
- StringName button_pressure_name = has_standard_mapping ? standard_button_pressure_names[i] : unknown_button_pressure_names[i];
- float value = buttons[i];
- bool state = value > 0.0;
- tracker->set_input(button_name, state);
- tracker->set_input(button_pressure_name, value);
- }
- for (int i = 0; i < axes_count; i++) {
- StringName axis_name = has_standard_mapping ? standard_axis_names[i] : unknown_axis_names[i];
- float value = axes[i];
- if (has_standard_mapping && (i == 1 || i == 3)) {
- // Invert the Y-axis on thumbsticks and trackpads, in order to
- // match OpenXR and other XR platform SDKs.
- value = -value;
- }
- tracker->set_input(axis_name, value);
- }
- // Also create Vector2's for the thumbstick and trackpad when we have the
- // standard mapping.
- if (has_standard_mapping) {
- if (axes_count >= 2) {
- tracker->set_input(standard_vector_names[0], Vector2(axes[0], -axes[1]));
- }
- if (axes_count >= 4) {
- tracker->set_input(standard_vector_names[1], Vector2(axes[2], -axes[3]));
- }
- }
- if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
- if (touch_index < 5 && axes_count >= 2) {
- Vector2 joy_vector = Vector2(axes[0], axes[1]);
- Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
- if (touches[touch_index].is_touching) {
- Vector2 delta = position - touches[touch_index].position;
- // If position has changed by at least 1 pixel, generate a drag event.
- if (abs(delta.x) >= 1.0 || abs(delta.y) >= 1.0) {
- Ref<InputEventScreenDrag> event;
- event.instantiate();
- event->set_index(touch_index);
- event->set_position(position);
- event->set_relative(delta);
- event->set_relative_screen_position(delta);
- Input::get_singleton()->parse_input_event(event);
- }
- }
- touches[touch_index].position = position;
- }
- }
- if (p_input_source_id < 2) {
- Ref<XRHandTracker> hand_tracker = hand_trackers[p_input_source_id];
- if (has_hand_data) {
- // Transform orientations to match Godot Humanoid skeleton.
- const Basis bone_adjustment(
- Vector3(-1.0, 0.0, 0.0),
- Vector3(0.0, 0.0, -1.0),
- Vector3(0.0, -1.0, 0.0));
- if (unlikely(hand_tracker.is_null())) {
- hand_tracker.instantiate();
- hand_tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
- hand_tracker->set_tracker_name(p_input_source_id == 0 ? "/user/hand_tracker/left" : "/user/hand_tracker/right");
- // These flags always apply, since WebXR doesn't give us enough insight to be more fine grained.
- BitField<XRHandTracker::HandJointFlags> joint_flags(XRHandTracker::HAND_JOINT_FLAG_POSITION_VALID | XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_VALID | XRHandTracker::HAND_JOINT_FLAG_POSITION_TRACKED | XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_TRACKED);
- for (int godot_joint = 0; godot_joint < XRHandTracker::HAND_JOINT_MAX; godot_joint++) {
- hand_tracker->set_hand_joint_flags((XRHandTracker::HandJoint)godot_joint, joint_flags);
- }
- hand_trackers[p_input_source_id] = hand_tracker;
- xr_server->add_tracker(hand_tracker);
- }
- hand_tracker->set_has_tracking_data(true);
- for (int webxr_joint = 0; webxr_joint < WEBXR_HAND_JOINT_MAX; webxr_joint++) {
- XRHandTracker::HandJoint godot_joint = (XRHandTracker::HandJoint)(webxr_joint + 1);
- Transform3D joint_transform = _js_matrix_to_transform(hand_joints + (16 * webxr_joint));
- joint_transform.basis *= bone_adjustment;
- hand_tracker->set_hand_joint_transform(godot_joint, joint_transform);
- hand_tracker->set_hand_joint_radius(godot_joint, hand_radii[webxr_joint]);
- }
- // WebXR doesn't have a palm joint, so we calculate it by finding the middle of the middle finger metacarpal bone.
- {
- // Start by getting the middle finger metacarpal joint.
- // Note: 10 is the WebXR middle finger metacarpal joint.
- Transform3D palm_transform = _js_matrix_to_transform(hand_joints + (10 * 16));
- palm_transform.basis *= bone_adjustment;
- // Get the middle finger phalanx position.
- // Note: 11 is the WebXR middle finger phalanx proximal joint and 12 is the origin offset.
- const float *phalanx_pos = hand_joints + (11 * 16) + 12;
- Vector3 phalanx(phalanx_pos[0], phalanx_pos[1], phalanx_pos[2]);
- // Offset the palm half-way towards the phalanx joint.
- palm_transform.origin = (palm_transform.origin + phalanx) / 2.0;
- // Set the palm joint and the pose.
- hand_tracker->set_hand_joint_transform(XRHandTracker::HAND_JOINT_PALM, palm_transform);
- hand_tracker->set_pose("default", palm_transform, Vector3(), Vector3());
- }
- } else if (hand_tracker.is_valid()) {
- hand_tracker->set_has_tracking_data(false);
- hand_tracker->invalidate_pose("default");
- }
- }
- }
- void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source_id) {
- // Get the latest data for this input source. For transient input sources,
- // we may not have any data at all yet!
- _update_input_source(p_input_source_id);
- if (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART || p_event_type == WEBXR_INPUT_EVENT_SELECTEND) {
- const InputSource &input_source = input_sources[p_input_source_id];
- if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
- int touch_index = input_source.touch_index;
- if (touch_index >= 0 && touch_index < 5) {
- touches[touch_index].is_touching = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
- Ref<InputEventScreenTouch> event;
- event.instantiate();
- event->set_index(touch_index);
- event->set_position(touches[touch_index].position);
- event->set_pressed(p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
- Input::get_singleton()->parse_input_event(event);
- }
- }
- }
- switch (p_event_type) {
- case WEBXR_INPUT_EVENT_SELECTSTART:
- emit_signal("selectstart", p_input_source_id);
- break;
- case WEBXR_INPUT_EVENT_SELECTEND:
- emit_signal("selectend", p_input_source_id);
- // Emit the 'select' event on our own (rather than intercepting the
- // one from JavaScript) so that we don't have to needlessly call
- // _update_input_source() a second time.
- emit_signal("select", p_input_source_id);
- break;
- case WEBXR_INPUT_EVENT_SQUEEZESTART:
- emit_signal("squeezestart", p_input_source_id);
- break;
- case WEBXR_INPUT_EVENT_SQUEEZEEND:
- emit_signal("squeezeend", p_input_source_id);
- // Again, we emit the 'squeeze' event on our own to avoid extra work.
- emit_signal("squeeze", p_input_source_id);
- break;
- }
- }
- Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
- SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
- if (!scene_tree) {
- return Vector2();
- }
- Window *viewport = scene_tree->get_root();
- Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
- Vector2 position = (Size2)viewport->get_size() * position_percentage;
- return position;
- }
- WebXRInterfaceJS::WebXRInterfaceJS() {
- initialized = false;
- session_mode = "inline";
- requested_reference_space_types = "local";
- }
- WebXRInterfaceJS::~WebXRInterfaceJS() {
- // and make sure we cleanup if we haven't already
- if (initialized) {
- uninitialize();
- };
- }
- #endif // WEB_ENABLED
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