editor_debugger_server_websocket.h 3.3 KB

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  1. /**************************************************************************/
  2. /* editor_debugger_server_websocket.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
  31. #define EDITOR_DEBUGGER_SERVER_WEBSOCKET_H
  32. #ifdef TOOLS_ENABLED
  33. #include "../websocket_peer.h"
  34. #include "core/io/tcp_server.h"
  35. #include "editor/debugger/editor_debugger_server.h"
  36. class EditorDebuggerServerWebSocket : public EditorDebuggerServer {
  37. GDCLASS(EditorDebuggerServerWebSocket, EditorDebuggerServer);
  38. private:
  39. Ref<TCPServer> tcp_server;
  40. Ref<WebSocketPeer> pending_peer;
  41. uint64_t pending_timer = 0;
  42. String endpoint;
  43. public:
  44. static EditorDebuggerServer *create(const String &p_protocol);
  45. void _peer_connected(int p_peer, String p_protocol);
  46. void _peer_disconnected(int p_peer, bool p_was_clean);
  47. virtual void poll() override;
  48. virtual String get_uri() const override;
  49. virtual Error start(const String &p_uri = "") override;
  50. virtual void stop() override;
  51. virtual bool is_active() const override;
  52. virtual bool is_connection_available() const override;
  53. virtual Ref<RemoteDebuggerPeer> take_connection() override;
  54. EditorDebuggerServerWebSocket();
  55. ~EditorDebuggerServerWebSocket();
  56. };
  57. #endif // TOOLS_ENABLED
  58. #endif // EDITOR_DEBUGGER_SERVER_WEBSOCKET_H