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- /**************************************************************************/
- /* raycast_occlusion_cull.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RAYCAST_OCCLUSION_CULL_H
- #define RAYCAST_OCCLUSION_CULL_H
- #include "core/io/image.h"
- #include "core/math/projection.h"
- #include "core/object/object.h"
- #include "core/object/ref_counted.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/rid_owner.h"
- #include "scene/resources/mesh.h"
- #include "servers/rendering/renderer_scene_occlusion_cull.h"
- #include <embree4/rtcore.h>
- class RaycastOcclusionCull : public RendererSceneOcclusionCull {
- typedef RTCRayHit16 CameraRayTile;
- public:
- class RaycastHZBuffer : public HZBuffer {
- private:
- Size2i tile_grid_size;
- struct CameraRayThreadData {
- int thread_count;
- float z_near;
- float z_far;
- Vector3 camera_dir;
- Vector3 camera_pos;
- Vector3 pixel_corner;
- Vector3 pixel_u_interp;
- Vector3 pixel_v_interp;
- bool camera_orthogonal;
- Size2i buffer_size;
- };
- void _camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data);
- void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to);
- public:
- unsigned int camera_rays_tile_count = 0;
- uint8_t *camera_rays_unaligned_buffer = nullptr;
- CameraRayTile *camera_rays = nullptr;
- LocalVector<uint32_t> camera_ray_masks;
- RID scenario_rid;
- virtual void clear() override;
- virtual void resize(const Size2i &p_size) override;
- void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
- void update_camera_rays(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal);
- ~RaycastHZBuffer();
- };
- private:
- struct InstanceID {
- RID scenario;
- RID instance;
- static uint32_t hash(const InstanceID &p_ins) {
- uint32_t h = hash_murmur3_one_64(p_ins.scenario.get_id());
- return hash_fmix32(hash_murmur3_one_64(p_ins.instance.get_id(), h));
- }
- bool operator==(const InstanceID &rhs) const {
- return instance == rhs.instance && rhs.scenario == scenario;
- ;
- }
- InstanceID() {}
- InstanceID(RID s, RID i) :
- scenario(s), instance(i) {}
- };
- struct Occluder {
- PackedVector3Array vertices;
- PackedInt32Array indices;
- HashSet<InstanceID, InstanceID> users;
- };
- struct OccluderInstance {
- RID occluder;
- LocalVector<uint32_t> indices;
- LocalVector<Vector3> xformed_vertices;
- Transform3D xform;
- bool enabled = true;
- bool removed = false;
- };
- struct Scenario {
- struct RaycastThreadData {
- CameraRayTile *rays = nullptr;
- const uint32_t *masks;
- };
- struct TransformThreadData {
- uint32_t thread_count;
- uint32_t vertex_count;
- Transform3D xform;
- const Vector3 *read;
- Vector3 *write = nullptr;
- };
- Thread *commit_thread = nullptr;
- bool commit_done = true;
- bool dirty = false;
- RTCScene ebr_scene[2] = { nullptr, nullptr };
- int current_scene_idx = 0;
- HashMap<RID, OccluderInstance> instances;
- HashSet<RID> dirty_instances; // To avoid duplicates
- LocalVector<RID> dirty_instances_array; // To iterate and split into threads
- LocalVector<RID> removed_instances;
- void _update_dirty_instance_thread(int p_idx, RID *p_instances);
- void _update_dirty_instance(int p_idx, RID *p_instances);
- void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
- void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to);
- static void _commit_scene(void *p_ud);
- void free();
- void update();
- void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
- void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count) const;
- };
- static RaycastOcclusionCull *raycast_singleton;
- static const int TILE_SIZE = 4;
- static const int TILE_RAYS = TILE_SIZE * TILE_SIZE;
- RTCDevice ebr_device = nullptr;
- RID_PtrOwner<Occluder> occluder_owner;
- HashMap<RID, Scenario> scenarios;
- HashMap<RID, RaycastHZBuffer> buffers;
- RS::ViewportOcclusionCullingBuildQuality build_quality;
- bool _jitter_enabled = false;
- void _init_embree();
- Projection _jitter_projection(const Projection &p_cam_projection, const Size2i &p_viewport_size);
- public:
- virtual bool is_occluder(RID p_rid) override;
- virtual RID occluder_allocate() override;
- virtual void occluder_initialize(RID p_occluder) override;
- virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override;
- virtual void free_occluder(RID p_occluder) override;
- virtual void add_scenario(RID p_scenario) override;
- virtual void remove_scenario(RID p_scenario) override;
- virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override;
- virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
- virtual void add_buffer(RID p_buffer) override;
- virtual void remove_buffer(RID p_buffer) override;
- virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
- virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
- virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
- virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal) override;
- virtual RID buffer_get_debug_texture(RID p_buffer) override;
- virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
- RaycastOcclusionCull();
- ~RaycastOcclusionCull();
- };
- #endif // RAYCAST_OCCLUSION_CULL_H
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