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- /**************************************************************************/
- /* nav_mesh_queries_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef _3D_DISABLED
- #include "nav_mesh_queries_3d.h"
- #include "../nav_base.h"
- #include "../nav_map.h"
- #include "nav_region_iteration_3d.h"
- #include "core/math/geometry_3d.h"
- #include "servers/navigation/navigation_utilities.h"
- #define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
- bool NavMeshQueries3D::emit_callback(const Callable &p_callback) {
- ERR_FAIL_COND_V(!p_callback.is_valid(), false);
- Callable::CallError ce;
- Variant result;
- p_callback.callp(nullptr, 0, result, ce);
- return ce.error == Callable::CallError::CALL_OK;
- }
- Vector3 NavMeshQueries3D::polygons_get_random_point(const LocalVector<gd::Polygon> &p_polygons, uint32_t p_navigation_layers, bool p_uniformly) {
- const LocalVector<gd::Polygon> ®ion_polygons = p_polygons;
- if (region_polygons.is_empty()) {
- return Vector3();
- }
- if (p_uniformly) {
- real_t accumulated_area = 0;
- RBMap<real_t, uint32_t> region_area_map;
- for (uint32_t rp_index = 0; rp_index < region_polygons.size(); rp_index++) {
- const gd::Polygon ®ion_polygon = region_polygons[rp_index];
- real_t polyon_area = region_polygon.surface_area;
- if (polyon_area == 0.0) {
- continue;
- }
- region_area_map[accumulated_area] = rp_index;
- accumulated_area += polyon_area;
- }
- if (region_area_map.is_empty() || accumulated_area == 0) {
- // All polygons have no real surface / no area.
- return Vector3();
- }
- real_t region_area_map_pos = Math::random(real_t(0), accumulated_area);
- RBMap<real_t, uint32_t>::Iterator region_E = region_area_map.find_closest(region_area_map_pos);
- ERR_FAIL_COND_V(!region_E, Vector3());
- uint32_t rrp_polygon_index = region_E->value;
- ERR_FAIL_UNSIGNED_INDEX_V(rrp_polygon_index, region_polygons.size(), Vector3());
- const gd::Polygon &rr_polygon = region_polygons[rrp_polygon_index];
- real_t accumulated_polygon_area = 0;
- RBMap<real_t, uint32_t> polygon_area_map;
- for (uint32_t rpp_index = 2; rpp_index < rr_polygon.points.size(); rpp_index++) {
- real_t face_area = Face3(rr_polygon.points[0].pos, rr_polygon.points[rpp_index - 1].pos, rr_polygon.points[rpp_index].pos).get_area();
- if (face_area == 0.0) {
- continue;
- }
- polygon_area_map[accumulated_polygon_area] = rpp_index;
- accumulated_polygon_area += face_area;
- }
- if (polygon_area_map.is_empty() || accumulated_polygon_area == 0) {
- // All faces have no real surface / no area.
- return Vector3();
- }
- real_t polygon_area_map_pos = Math::random(real_t(0), accumulated_polygon_area);
- RBMap<real_t, uint32_t>::Iterator polygon_E = polygon_area_map.find_closest(polygon_area_map_pos);
- ERR_FAIL_COND_V(!polygon_E, Vector3());
- uint32_t rrp_face_index = polygon_E->value;
- ERR_FAIL_UNSIGNED_INDEX_V(rrp_face_index, rr_polygon.points.size(), Vector3());
- const Face3 face(rr_polygon.points[0].pos, rr_polygon.points[rrp_face_index - 1].pos, rr_polygon.points[rrp_face_index].pos);
- Vector3 face_random_position = face.get_random_point_inside();
- return face_random_position;
- } else {
- uint32_t rrp_polygon_index = Math::random(int(0), region_polygons.size() - 1);
- const gd::Polygon &rr_polygon = region_polygons[rrp_polygon_index];
- uint32_t rrp_face_index = Math::random(int(2), rr_polygon.points.size() - 1);
- const Face3 face(rr_polygon.points[0].pos, rr_polygon.points[rrp_face_index - 1].pos, rr_polygon.points[rrp_face_index].pos);
- Vector3 face_random_position = face.get_random_point_inside();
- return face_random_position;
- }
- }
- void NavMeshQueries3D::_query_task_push_back_point_with_metadata(NavMeshPathQueryTask3D &p_query_task, const Vector3 &p_point, const gd::Polygon *p_point_polygon) {
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES)) {
- p_query_task.path_meta_point_types.push_back(p_point_polygon->owner->get_type());
- }
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS)) {
- p_query_task.path_meta_point_rids.push_back(p_point_polygon->owner->get_self());
- }
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS)) {
- p_query_task.path_meta_point_owners.push_back(p_point_polygon->owner->get_owner_id());
- }
- p_query_task.path_points.push_back(p_point);
- }
- void NavMeshQueries3D::map_query_path(NavMap *map, const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result, const Callable &p_callback) {
- ERR_FAIL_NULL(map);
- ERR_FAIL_COND(p_query_parameters.is_null());
- ERR_FAIL_COND(p_query_result.is_null());
- using namespace NavigationUtilities;
- NavMeshQueries3D::NavMeshPathQueryTask3D query_task;
- query_task.start_position = p_query_parameters->get_start_position();
- query_task.target_position = p_query_parameters->get_target_position();
- query_task.navigation_layers = p_query_parameters->get_navigation_layers();
- query_task.callback = p_callback;
- switch (p_query_parameters->get_pathfinding_algorithm()) {
- case NavigationPathQueryParameters3D::PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR: {
- query_task.pathfinding_algorithm = PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
- } break;
- default: {
- WARN_PRINT("No match for used PathfindingAlgorithm - fallback to default");
- query_task.pathfinding_algorithm = PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
- } break;
- }
- switch (p_query_parameters->get_path_postprocessing()) {
- case NavigationPathQueryParameters3D::PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL: {
- query_task.path_postprocessing = PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
- } break;
- case NavigationPathQueryParameters3D::PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED: {
- query_task.path_postprocessing = PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED;
- } break;
- case NavigationPathQueryParameters3D::PathPostProcessing::PATH_POSTPROCESSING_NONE: {
- query_task.path_postprocessing = PathPostProcessing::PATH_POSTPROCESSING_NONE;
- } break;
- default: {
- WARN_PRINT("No match for used PathPostProcessing - fallback to default");
- query_task.path_postprocessing = PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
- } break;
- }
- query_task.metadata_flags = (int64_t)p_query_parameters->get_metadata_flags();
- query_task.simplify_path = p_query_parameters->get_simplify_path();
- query_task.simplify_epsilon = p_query_parameters->get_simplify_epsilon();
- query_task.status = NavMeshPathQueryTask3D::TaskStatus::QUERY_STARTED;
- map->query_path(query_task);
- p_query_result->set_data(
- query_task.path_points,
- query_task.path_meta_point_types,
- query_task.path_meta_point_rids,
- query_task.path_meta_point_owners);
- if (query_task.callback.is_valid()) {
- if (emit_callback(query_task.callback)) {
- query_task.status = NavMeshPathQueryTask3D::TaskStatus::CALLBACK_DISPATCHED;
- } else {
- query_task.status = NavMeshPathQueryTask3D::TaskStatus::CALLBACK_FAILED;
- }
- }
- }
- void NavMeshQueries3D::_query_task_find_start_end_positions(NavMeshPathQueryTask3D &p_query_task, const NavMapIteration &p_map_iteration) {
- real_t begin_d = FLT_MAX;
- real_t end_d = FLT_MAX;
- const LocalVector<NavRegionIteration> ®ions = p_map_iteration.region_iterations;
- for (const NavRegionIteration ®ion : regions) {
- if (!region.get_enabled()) {
- continue;
- }
- // Find the initial poly and the end poly on this map.
- for (const gd::Polygon &p : region.get_navmesh_polygons()) {
- // Only consider the polygon if it in a region with compatible layers.
- if ((p_query_task.navigation_layers & p.owner->get_navigation_layers()) == 0) {
- continue;
- }
- // For each face check the distance between the origin/destination.
- for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
- const Face3 face(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 point = face.get_closest_point_to(p_query_task.start_position);
- real_t distance_to_point = point.distance_to(p_query_task.start_position);
- if (distance_to_point < begin_d) {
- begin_d = distance_to_point;
- p_query_task.begin_polygon = &p;
- p_query_task.begin_position = point;
- }
- point = face.get_closest_point_to(p_query_task.target_position);
- distance_to_point = point.distance_to(p_query_task.target_position);
- if (distance_to_point < end_d) {
- end_d = distance_to_point;
- p_query_task.end_polygon = &p;
- p_query_task.end_position = point;
- }
- }
- }
- }
- }
- void NavMeshQueries3D::_query_task_build_path_corridor(NavMeshPathQueryTask3D &p_query_task) {
- const Vector3 p_target_position = p_query_task.target_position;
- const uint32_t p_navigation_layers = p_query_task.navigation_layers;
- const gd::Polygon *begin_poly = p_query_task.begin_polygon;
- const gd::Polygon *end_poly = p_query_task.end_polygon;
- Vector3 begin_point = p_query_task.begin_position;
- Vector3 end_point = p_query_task.end_position;
- // Heap of polygons to travel next.
- gd::Heap<gd::NavigationPoly *, gd::NavPolyTravelCostGreaterThan, gd::NavPolyHeapIndexer>
- &traversable_polys = p_query_task.path_query_slot->traversable_polys;
- traversable_polys.clear();
- LocalVector<gd::NavigationPoly> &navigation_polys = p_query_task.path_query_slot->path_corridor;
- for (gd::NavigationPoly &polygon : navigation_polys) {
- polygon.reset();
- }
- // Initialize the matching navigation polygon.
- gd::NavigationPoly &begin_navigation_poly = navigation_polys[begin_poly->id];
- begin_navigation_poly.poly = begin_poly;
- begin_navigation_poly.entry = begin_point;
- begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
- begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
- begin_navigation_poly.traveled_distance = 0.f;
- // This is an implementation of the A* algorithm.
- uint32_t least_cost_id = begin_poly->id;
- bool found_route = false;
- const gd::Polygon *reachable_end = nullptr;
- real_t distance_to_reachable_end = FLT_MAX;
- bool is_reachable = true;
- real_t poly_enter_cost = 0.0;
- while (true) {
- const gd::NavigationPoly &least_cost_poly = navigation_polys[least_cost_id];
- real_t poly_travel_cost = least_cost_poly.poly->owner->get_travel_cost();
- // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
- for (const gd::Edge &edge : least_cost_poly.poly->edges) {
- // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
- for (uint32_t connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
- const gd::Edge::Connection &connection = edge.connections[connection_index];
- // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
- const NavBaseIteration *owner = connection.polygon->owner;
- if ((p_navigation_layers & owner->get_navigation_layers()) != 0) {
- Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
- const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly.entry, pathway);
- const real_t new_traveled_distance = least_cost_poly.entry.distance_to(new_entry) * poly_travel_cost + poly_enter_cost + least_cost_poly.traveled_distance;
- // Check if the neighbor polygon has already been processed.
- gd::NavigationPoly &neighbor_poly = navigation_polys[connection.polygon->id];
- if (new_traveled_distance < neighbor_poly.traveled_distance) {
- // Add the polygon to the heap of polygons to traverse next.
- neighbor_poly.back_navigation_poly_id = least_cost_id;
- neighbor_poly.back_navigation_edge = connection.edge;
- neighbor_poly.back_navigation_edge_pathway_start = connection.pathway_start;
- neighbor_poly.back_navigation_edge_pathway_end = connection.pathway_end;
- neighbor_poly.traveled_distance = new_traveled_distance;
- neighbor_poly.distance_to_destination =
- new_entry.distance_to(end_point) *
- owner->get_travel_cost();
- neighbor_poly.entry = new_entry;
- if (neighbor_poly.traversable_poly_index != traversable_polys.INVALID_INDEX) {
- traversable_polys.shift(neighbor_poly.traversable_poly_index);
- } else {
- neighbor_poly.poly = connection.polygon;
- traversable_polys.push(&neighbor_poly);
- }
- }
- }
- }
- }
- poly_enter_cost = 0;
- // When the heap of traversable polygons is empty at this point it means the end polygon is
- // unreachable.
- if (traversable_polys.is_empty()) {
- // Thus use the further reachable polygon
- ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
- is_reachable = false;
- if (reachable_end == nullptr) {
- // The path is not found and there is not a way out.
- break;
- }
- // Set as end point the furthest reachable point.
- end_poly = reachable_end;
- real_t end_d = FLT_MAX;
- for (size_t point_id = 2; point_id < end_poly->points.size(); point_id++) {
- Face3 f(end_poly->points[0].pos, end_poly->points[point_id - 1].pos, end_poly->points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_target_position);
- real_t dpoint = spoint.distance_squared_to(p_target_position);
- if (dpoint < end_d) {
- end_point = spoint;
- end_d = dpoint;
- }
- }
- // Search all faces of start polygon as well.
- bool closest_point_on_start_poly = false;
- for (size_t point_id = 2; point_id < begin_poly->points.size(); point_id++) {
- Face3 f(begin_poly->points[0].pos, begin_poly->points[point_id - 1].pos, begin_poly->points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_target_position);
- real_t dpoint = spoint.distance_squared_to(p_target_position);
- if (dpoint < end_d) {
- end_point = spoint;
- end_d = dpoint;
- closest_point_on_start_poly = true;
- }
- }
- if (closest_point_on_start_poly) {
- // No point to run PostProcessing when start and end convex polygon is the same.
- p_query_task.path_clear();
- _query_task_push_back_point_with_metadata(p_query_task, begin_point, begin_poly);
- _query_task_push_back_point_with_metadata(p_query_task, end_point, begin_poly);
- p_query_task.status = NavMeshPathQueryTask3D::TaskStatus::QUERY_FINISHED;
- return;
- }
- for (gd::NavigationPoly &nav_poly : navigation_polys) {
- nav_poly.poly = nullptr;
- nav_poly.traveled_distance = FLT_MAX;
- }
- navigation_polys[begin_poly->id].poly = begin_poly;
- navigation_polys[begin_poly->id].traveled_distance = 0;
- least_cost_id = begin_poly->id;
- reachable_end = nullptr;
- } else {
- // Pop the polygon with the lowest travel cost from the heap of traversable polygons.
- least_cost_id = traversable_polys.pop()->poly->id;
- // Store the farthest reachable end polygon in case our goal is not reachable.
- if (is_reachable) {
- real_t distance = navigation_polys[least_cost_id].entry.distance_squared_to(p_target_position);
- if (distance_to_reachable_end > distance) {
- distance_to_reachable_end = distance;
- reachable_end = navigation_polys[least_cost_id].poly;
- }
- }
- // Check if we reached the end
- if (navigation_polys[least_cost_id].poly == end_poly) {
- found_route = true;
- break;
- }
- if (navigation_polys[least_cost_id].poly->owner->get_self() != least_cost_poly.poly->owner->get_self()) {
- poly_enter_cost = least_cost_poly.poly->owner->get_enter_cost();
- }
- }
- }
- // We did not find a route but we have both a start polygon and an end polygon at this point.
- // Usually this happens because there was not a single external or internal connected edge, e.g. our start polygon is an isolated, single convex polygon.
- if (!found_route) {
- real_t end_d = FLT_MAX;
- // Search all faces of the start polygon for the closest point to our target position.
- for (size_t point_id = 2; point_id < begin_poly->points.size(); point_id++) {
- Face3 f(begin_poly->points[0].pos, begin_poly->points[point_id - 1].pos, begin_poly->points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_target_position);
- real_t dpoint = spoint.distance_squared_to(p_target_position);
- if (dpoint < end_d) {
- end_point = spoint;
- end_d = dpoint;
- }
- }
- p_query_task.path_clear();
- _query_task_push_back_point_with_metadata(p_query_task, begin_point, begin_poly);
- _query_task_push_back_point_with_metadata(p_query_task, end_point, begin_poly);
- p_query_task.status = NavMeshPathQueryTask3D::TaskStatus::QUERY_FINISHED;
- } else {
- p_query_task.end_position = end_point;
- p_query_task.end_polygon = end_poly;
- p_query_task.begin_position = begin_point;
- p_query_task.begin_polygon = begin_poly;
- p_query_task.least_cost_id = least_cost_id;
- }
- }
- void NavMeshQueries3D::query_task_map_iteration_get_path(NavMeshPathQueryTask3D &p_query_task, const NavMapIteration &p_map_iteration) {
- p_query_task.path_clear();
- _query_task_find_start_end_positions(p_query_task, p_map_iteration);
- // Check for trivial cases.
- if (!p_query_task.begin_polygon || !p_query_task.end_polygon) {
- p_query_task.status = NavMeshPathQueryTask3D::TaskStatus::QUERY_FINISHED;
- return;
- }
- if (p_query_task.begin_polygon == p_query_task.end_polygon) {
- p_query_task.path_clear();
- _query_task_push_back_point_with_metadata(p_query_task, p_query_task.begin_position, p_query_task.begin_polygon);
- _query_task_push_back_point_with_metadata(p_query_task, p_query_task.end_position, p_query_task.end_polygon);
- p_query_task.status = NavMeshPathQueryTask3D::TaskStatus::QUERY_FINISHED;
- return;
- }
- _query_task_build_path_corridor(p_query_task);
- if (p_query_task.status == NavMeshPathQueryTask3D::TaskStatus::QUERY_FINISHED || p_query_task.status == NavMeshPathQueryTask3D::TaskStatus::QUERY_FAILED) {
- return;
- }
- // Post-Process path.
- switch (p_query_task.path_postprocessing) {
- case PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL: {
- _query_task_post_process_corridorfunnel(p_query_task);
- } break;
- case PathPostProcessing::PATH_POSTPROCESSING_EDGECENTERED: {
- _query_task_post_process_edgecentered(p_query_task);
- } break;
- case PathPostProcessing::PATH_POSTPROCESSING_NONE: {
- _query_task_post_process_nopostprocessing(p_query_task);
- } break;
- default: {
- WARN_PRINT("No match for used PathPostProcessing - fallback to default");
- _query_task_post_process_corridorfunnel(p_query_task);
- } break;
- }
- p_query_task.path_reverse();
- if (p_query_task.simplify_path) {
- _query_task_simplified_path_points(p_query_task);
- }
- #ifdef DEBUG_ENABLED
- // Ensure post conditions as path meta arrays if used MUST match in array size with the path points.
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES)) {
- DEV_ASSERT(p_query_task.path_points.size() == p_query_task.path_meta_point_types.size());
- }
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS)) {
- DEV_ASSERT(p_query_task.path_points.size() == p_query_task.path_meta_point_rids.size());
- }
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS)) {
- DEV_ASSERT(p_query_task.path_points.size() == p_query_task.path_meta_point_owners.size());
- }
- #endif // DEBUG_ENABLED
- p_query_task.status = NavMeshPathQueryTask3D::TaskStatus::QUERY_FINISHED;
- }
- void NavMeshQueries3D::_query_task_simplified_path_points(NavMeshPathQueryTask3D &p_query_task) {
- if (!p_query_task.simplify_path || p_query_task.path_points.size() <= 2) {
- return;
- }
- const LocalVector<uint32_t> &simplified_path_indices = NavMeshQueries3D::get_simplified_path_indices(p_query_task.path_points, p_query_task.simplify_epsilon);
- uint32_t index_count = simplified_path_indices.size();
- {
- Vector3 *points_ptr = p_query_task.path_points.ptr();
- for (uint32_t i = 0; i < index_count; i++) {
- points_ptr[i] = points_ptr[simplified_path_indices[i]];
- }
- p_query_task.path_points.resize(index_count);
- }
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_TYPES)) {
- int32_t *types_ptr = p_query_task.path_meta_point_types.ptr();
- for (uint32_t i = 0; i < index_count; i++) {
- types_ptr[i] = types_ptr[simplified_path_indices[i]];
- }
- p_query_task.path_meta_point_types.resize(index_count);
- }
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_RIDS)) {
- RID *rids_ptr = p_query_task.path_meta_point_rids.ptr();
- for (uint32_t i = 0; i < index_count; i++) {
- rids_ptr[i] = rids_ptr[simplified_path_indices[i]];
- }
- p_query_task.path_meta_point_rids.resize(index_count);
- }
- if (p_query_task.metadata_flags.has_flag(PathMetadataFlags::PATH_INCLUDE_OWNERS)) {
- int64_t *owners_ptr = p_query_task.path_meta_point_owners.ptr();
- for (uint32_t i = 0; i < index_count; i++) {
- owners_ptr[i] = owners_ptr[simplified_path_indices[i]];
- }
- p_query_task.path_meta_point_owners.resize(index_count);
- }
- }
- void NavMeshQueries3D::_query_task_post_process_corridorfunnel(NavMeshPathQueryTask3D &p_query_task) {
- Vector3 end_point = p_query_task.end_position;
- const gd::Polygon *end_poly = p_query_task.end_polygon;
- Vector3 begin_point = p_query_task.begin_position;
- const gd::Polygon *begin_poly = p_query_task.begin_polygon;
- uint32_t least_cost_id = p_query_task.least_cost_id;
- LocalVector<gd::NavigationPoly> &navigation_polys = p_query_task.path_query_slot->path_corridor;
- Vector3 p_map_up = p_query_task.map_up;
- // Set the apex poly/point to the end point
- gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
- Vector3 back_pathway[2] = { apex_poly->back_navigation_edge_pathway_start, apex_poly->back_navigation_edge_pathway_end };
- const Vector3 back_edge_closest_point = Geometry3D::get_closest_point_to_segment(end_point, back_pathway);
- if (end_point.is_equal_approx(back_edge_closest_point)) {
- // The end point is basically on top of the last crossed edge, funneling around the corners would at best do nothing.
- // At worst it would add an unwanted path point before the last point due to precision issues so skip to the next polygon.
- if (apex_poly->back_navigation_poly_id != -1) {
- apex_poly = &navigation_polys[apex_poly->back_navigation_poly_id];
- }
- }
- Vector3 apex_point = end_point;
- gd::NavigationPoly *left_poly = apex_poly;
- Vector3 left_portal = apex_point;
- gd::NavigationPoly *right_poly = apex_poly;
- Vector3 right_portal = apex_point;
- gd::NavigationPoly *p = apex_poly;
- _query_task_push_back_point_with_metadata(p_query_task, end_point, end_poly);
- while (p) {
- // Set left and right points of the pathway between polygons.
- Vector3 left = p->back_navigation_edge_pathway_start;
- Vector3 right = p->back_navigation_edge_pathway_end;
- if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(p_map_up) < 0) {
- SWAP(left, right);
- }
- bool skip = false;
- if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(p_map_up) >= 0) {
- //process
- if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(p_map_up) > 0) {
- left_poly = p;
- left_portal = left;
- } else {
- _query_task_clip_path(p_query_task, apex_poly, right_portal, right_poly);
- apex_point = right_portal;
- p = right_poly;
- left_poly = p;
- apex_poly = p;
- left_portal = apex_point;
- right_portal = apex_point;
- _query_task_push_back_point_with_metadata(p_query_task, apex_point, apex_poly->poly);
- skip = true;
- }
- }
- if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(p_map_up) <= 0) {
- //process
- if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(p_map_up) < 0) {
- right_poly = p;
- right_portal = right;
- } else {
- _query_task_clip_path(p_query_task, apex_poly, left_portal, left_poly);
- apex_point = left_portal;
- p = left_poly;
- right_poly = p;
- apex_poly = p;
- right_portal = apex_point;
- left_portal = apex_point;
- _query_task_push_back_point_with_metadata(p_query_task, apex_point, apex_poly->poly);
- }
- }
- // Go to the previous polygon.
- if (p->back_navigation_poly_id != -1) {
- p = &navigation_polys[p->back_navigation_poly_id];
- } else {
- // The end
- p = nullptr;
- }
- }
- // If the last point is not the begin point, add it to the list.
- if (p_query_task.path_points[p_query_task.path_points.size() - 1] != begin_point) {
- _query_task_push_back_point_with_metadata(p_query_task, begin_point, begin_poly);
- }
- }
- void NavMeshQueries3D::_query_task_post_process_edgecentered(NavMeshPathQueryTask3D &p_query_task) {
- Vector3 end_point = p_query_task.end_position;
- const gd::Polygon *end_poly = p_query_task.end_polygon;
- Vector3 begin_point = p_query_task.begin_position;
- const gd::Polygon *begin_poly = p_query_task.begin_polygon;
- uint32_t least_cost_id = p_query_task.least_cost_id;
- LocalVector<gd::NavigationPoly> &navigation_polys = p_query_task.path_query_slot->path_corridor;
- _query_task_push_back_point_with_metadata(p_query_task, end_point, end_poly);
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) {
- if (navigation_polys[np_id].back_navigation_edge != -1) {
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
- _query_task_push_back_point_with_metadata(p_query_task, point, navigation_polys[np_id].poly);
- } else {
- _query_task_push_back_point_with_metadata(p_query_task, navigation_polys[np_id].entry, navigation_polys[np_id].poly);
- }
- np_id = navigation_polys[np_id].back_navigation_poly_id;
- }
- _query_task_push_back_point_with_metadata(p_query_task, begin_point, begin_poly);
- }
- void NavMeshQueries3D::_query_task_post_process_nopostprocessing(NavMeshPathQueryTask3D &p_query_task) {
- Vector3 end_point = p_query_task.end_position;
- const gd::Polygon *end_poly = p_query_task.end_polygon;
- Vector3 begin_point = p_query_task.begin_position;
- const gd::Polygon *begin_poly = p_query_task.begin_polygon;
- uint32_t least_cost_id = p_query_task.least_cost_id;
- LocalVector<gd::NavigationPoly> &navigation_polys = p_query_task.path_query_slot->path_corridor;
- _query_task_push_back_point_with_metadata(p_query_task, end_point, end_poly);
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1 && navigation_polys[np_id].back_navigation_poly_id != -1) {
- _query_task_push_back_point_with_metadata(p_query_task, navigation_polys[np_id].entry, navigation_polys[np_id].poly);
- np_id = navigation_polys[np_id].back_navigation_poly_id;
- }
- _query_task_push_back_point_with_metadata(p_query_task, begin_point, begin_poly);
- }
- Vector3 NavMeshQueries3D::map_iteration_get_closest_point_to_segment(const NavMapIteration &p_map_iteration, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) {
- bool use_collision = p_use_collision;
- Vector3 closest_point;
- real_t closest_point_distance = FLT_MAX;
- const LocalVector<NavRegionIteration> ®ions = p_map_iteration.region_iterations;
- for (const NavRegionIteration ®ion : regions) {
- for (const gd::Polygon &polygon : region.get_navmesh_polygons()) {
- // For each face check the distance to the segment.
- for (size_t point_id = 2; point_id < polygon.points.size(); point_id += 1) {
- const Face3 face(polygon.points[0].pos, polygon.points[point_id - 1].pos, polygon.points[point_id].pos);
- Vector3 intersection_point;
- if (face.intersects_segment(p_from, p_to, &intersection_point)) {
- const real_t d = p_from.distance_to(intersection_point);
- if (!use_collision) {
- closest_point = intersection_point;
- use_collision = true;
- closest_point_distance = d;
- } else if (closest_point_distance > d) {
- closest_point = intersection_point;
- closest_point_distance = d;
- }
- }
- // If segment does not itersect face, check the distance from segment's endpoints.
- else if (!use_collision) {
- const Vector3 p_from_closest = face.get_closest_point_to(p_from);
- const real_t d_p_from = p_from.distance_to(p_from_closest);
- if (closest_point_distance > d_p_from) {
- closest_point = p_from_closest;
- closest_point_distance = d_p_from;
- }
- const Vector3 p_to_closest = face.get_closest_point_to(p_to);
- const real_t d_p_to = p_to.distance_to(p_to_closest);
- if (closest_point_distance > d_p_to) {
- closest_point = p_to_closest;
- closest_point_distance = d_p_to;
- }
- }
- }
- // Finally, check for a case when shortest distance is between some point located on a face's edge and some point located on a line segment.
- if (!use_collision) {
- for (size_t point_id = 0; point_id < polygon.points.size(); point_id += 1) {
- Vector3 a, b;
- Geometry3D::get_closest_points_between_segments(
- p_from,
- p_to,
- polygon.points[point_id].pos,
- polygon.points[(point_id + 1) % polygon.points.size()].pos,
- a,
- b);
- const real_t d = a.distance_to(b);
- if (d < closest_point_distance) {
- closest_point_distance = d;
- closest_point = b;
- }
- }
- }
- }
- }
- return closest_point;
- }
- Vector3 NavMeshQueries3D::map_iteration_get_closest_point(const NavMapIteration &p_map_iteration, const Vector3 &p_point) {
- gd::ClosestPointQueryResult cp = map_iteration_get_closest_point_info(p_map_iteration, p_point);
- return cp.point;
- }
- Vector3 NavMeshQueries3D::map_iteration_get_closest_point_normal(const NavMapIteration &p_map_iteration, const Vector3 &p_point) {
- gd::ClosestPointQueryResult cp = map_iteration_get_closest_point_info(p_map_iteration, p_point);
- return cp.normal;
- }
- RID NavMeshQueries3D::map_iteration_get_closest_point_owner(const NavMapIteration &p_map_iteration, const Vector3 &p_point) {
- gd::ClosestPointQueryResult cp = map_iteration_get_closest_point_info(p_map_iteration, p_point);
- return cp.owner;
- }
- gd::ClosestPointQueryResult NavMeshQueries3D::map_iteration_get_closest_point_info(const NavMapIteration &p_map_iteration, const Vector3 &p_point) {
- gd::ClosestPointQueryResult result;
- real_t closest_point_distance_squared = FLT_MAX;
- const LocalVector<NavRegionIteration> ®ions = p_map_iteration.region_iterations;
- for (const NavRegionIteration ®ion : regions) {
- for (const gd::Polygon &polygon : region.get_navmesh_polygons()) {
- Vector3 plane_normal = (polygon.points[1].pos - polygon.points[0].pos).cross(polygon.points[2].pos - polygon.points[0].pos);
- Vector3 closest_on_polygon;
- real_t closest = FLT_MAX;
- bool inside = true;
- Vector3 previous = polygon.points[polygon.points.size() - 1].pos;
- for (size_t point_id = 0; point_id < polygon.points.size(); ++point_id) {
- Vector3 edge = polygon.points[point_id].pos - previous;
- Vector3 to_point = p_point - previous;
- Vector3 edge_to_point_pormal = edge.cross(to_point);
- bool clockwise = edge_to_point_pormal.dot(plane_normal) > 0;
- // If we are not clockwise, the point will never be inside the polygon and so the closest point will be on an edge.
- if (!clockwise) {
- inside = false;
- real_t point_projected_on_edge = edge.dot(to_point);
- real_t edge_square = edge.length_squared();
- if (point_projected_on_edge > edge_square) {
- real_t distance = polygon.points[point_id].pos.distance_squared_to(p_point);
- if (distance < closest) {
- closest_on_polygon = polygon.points[point_id].pos;
- closest = distance;
- }
- } else if (point_projected_on_edge < 0.f) {
- real_t distance = previous.distance_squared_to(p_point);
- if (distance < closest) {
- closest_on_polygon = previous;
- closest = distance;
- }
- } else {
- // If we project on this edge, this will be the closest point.
- real_t percent = point_projected_on_edge / edge_square;
- closest_on_polygon = previous + percent * edge;
- break;
- }
- }
- previous = polygon.points[point_id].pos;
- }
- if (inside) {
- Vector3 plane_normalized = plane_normal.normalized();
- real_t distance = plane_normalized.dot(p_point - polygon.points[0].pos);
- real_t distance_squared = distance * distance;
- if (distance_squared < closest_point_distance_squared) {
- closest_point_distance_squared = distance_squared;
- result.point = p_point - plane_normalized * distance;
- result.normal = plane_normal;
- result.owner = polygon.owner->get_self();
- if (Math::is_zero_approx(distance)) {
- break;
- }
- }
- } else {
- real_t distance = closest_on_polygon.distance_squared_to(p_point);
- if (distance < closest_point_distance_squared) {
- closest_point_distance_squared = distance;
- result.point = closest_on_polygon;
- result.normal = plane_normal;
- result.owner = polygon.owner->get_self();
- }
- }
- }
- }
- return result;
- }
- Vector3 NavMeshQueries3D::map_iteration_get_random_point(const NavMapIteration &p_map_iteration, uint32_t p_navigation_layers, bool p_uniformly) {
- if (p_map_iteration.region_iterations.is_empty()) {
- return Vector3();
- }
- LocalVector<uint32_t> accessible_regions;
- accessible_regions.reserve(p_map_iteration.region_iterations.size());
- for (uint32_t i = 0; i < p_map_iteration.region_iterations.size(); i++) {
- const NavRegionIteration ®ion = p_map_iteration.region_iterations[i];
- if (!region.enabled || (p_navigation_layers & region.navigation_layers) == 0) {
- continue;
- }
- accessible_regions.push_back(i);
- }
- if (accessible_regions.is_empty()) {
- // All existing region polygons are disabled.
- return Vector3();
- }
- if (p_uniformly) {
- real_t accumulated_region_surface_area = 0;
- RBMap<real_t, uint32_t> accessible_regions_area_map;
- for (uint32_t accessible_region_index = 0; accessible_region_index < accessible_regions.size(); accessible_region_index++) {
- const NavRegionIteration ®ion = p_map_iteration.region_iterations[accessible_regions[accessible_region_index]];
- real_t region_surface_area = region.surface_area;
- if (region_surface_area == 0.0f) {
- continue;
- }
- accessible_regions_area_map[accumulated_region_surface_area] = accessible_region_index;
- accumulated_region_surface_area += region_surface_area;
- }
- if (accessible_regions_area_map.is_empty() || accumulated_region_surface_area == 0) {
- // All faces have no real surface / no area.
- return Vector3();
- }
- real_t random_accessible_regions_area_map = Math::random(real_t(0), accumulated_region_surface_area);
- RBMap<real_t, uint32_t>::Iterator E = accessible_regions_area_map.find_closest(random_accessible_regions_area_map);
- ERR_FAIL_COND_V(!E, Vector3());
- uint32_t random_region_index = E->value;
- ERR_FAIL_UNSIGNED_INDEX_V(random_region_index, accessible_regions.size(), Vector3());
- const NavRegionIteration &random_region = p_map_iteration.region_iterations[accessible_regions[random_region_index]];
- return NavMeshQueries3D::polygons_get_random_point(random_region.navmesh_polygons, p_navigation_layers, p_uniformly);
- } else {
- uint32_t random_region_index = Math::random(int(0), accessible_regions.size() - 1);
- const NavRegionIteration &random_region = p_map_iteration.region_iterations[accessible_regions[random_region_index]];
- return NavMeshQueries3D::polygons_get_random_point(random_region.navmesh_polygons, p_navigation_layers, p_uniformly);
- }
- }
- Vector3 NavMeshQueries3D::polygons_get_closest_point_to_segment(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) {
- bool use_collision = p_use_collision;
- Vector3 closest_point;
- real_t closest_point_distance = FLT_MAX;
- for (const gd::Polygon &polygon : p_polygons) {
- // For each face check the distance to the segment.
- for (size_t point_id = 2; point_id < polygon.points.size(); point_id += 1) {
- const Face3 face(polygon.points[0].pos, polygon.points[point_id - 1].pos, polygon.points[point_id].pos);
- Vector3 intersection_point;
- if (face.intersects_segment(p_from, p_to, &intersection_point)) {
- const real_t d = p_from.distance_to(intersection_point);
- if (!use_collision) {
- closest_point = intersection_point;
- use_collision = true;
- closest_point_distance = d;
- } else if (closest_point_distance > d) {
- closest_point = intersection_point;
- closest_point_distance = d;
- }
- }
- // If segment does not itersect face, check the distance from segment's endpoints.
- else if (!use_collision) {
- const Vector3 p_from_closest = face.get_closest_point_to(p_from);
- const real_t d_p_from = p_from.distance_to(p_from_closest);
- if (closest_point_distance > d_p_from) {
- closest_point = p_from_closest;
- closest_point_distance = d_p_from;
- }
- const Vector3 p_to_closest = face.get_closest_point_to(p_to);
- const real_t d_p_to = p_to.distance_to(p_to_closest);
- if (closest_point_distance > d_p_to) {
- closest_point = p_to_closest;
- closest_point_distance = d_p_to;
- }
- }
- }
- // Finally, check for a case when shortest distance is between some point located on a face's edge and some point located on a line segment.
- if (!use_collision) {
- for (size_t point_id = 0; point_id < polygon.points.size(); point_id += 1) {
- Vector3 a, b;
- Geometry3D::get_closest_points_between_segments(
- p_from,
- p_to,
- polygon.points[point_id].pos,
- polygon.points[(point_id + 1) % polygon.points.size()].pos,
- a,
- b);
- const real_t d = a.distance_to(b);
- if (d < closest_point_distance) {
- closest_point_distance = d;
- closest_point = b;
- }
- }
- }
- }
- return closest_point;
- }
- Vector3 NavMeshQueries3D::polygons_get_closest_point(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
- gd::ClosestPointQueryResult cp = polygons_get_closest_point_info(p_polygons, p_point);
- return cp.point;
- }
- Vector3 NavMeshQueries3D::polygons_get_closest_point_normal(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
- gd::ClosestPointQueryResult cp = polygons_get_closest_point_info(p_polygons, p_point);
- return cp.normal;
- }
- gd::ClosestPointQueryResult NavMeshQueries3D::polygons_get_closest_point_info(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
- gd::ClosestPointQueryResult result;
- real_t closest_point_distance_squared = FLT_MAX;
- for (const gd::Polygon &polygon : p_polygons) {
- Vector3 plane_normal = (polygon.points[1].pos - polygon.points[0].pos).cross(polygon.points[2].pos - polygon.points[0].pos);
- Vector3 closest_on_polygon;
- real_t closest = FLT_MAX;
- bool inside = true;
- Vector3 previous = polygon.points[polygon.points.size() - 1].pos;
- for (size_t point_id = 0; point_id < polygon.points.size(); ++point_id) {
- Vector3 edge = polygon.points[point_id].pos - previous;
- Vector3 to_point = p_point - previous;
- Vector3 edge_to_point_pormal = edge.cross(to_point);
- bool clockwise = edge_to_point_pormal.dot(plane_normal) > 0;
- // If we are not clockwise, the point will never be inside the polygon and so the closest point will be on an edge.
- if (!clockwise) {
- inside = false;
- real_t point_projected_on_edge = edge.dot(to_point);
- real_t edge_square = edge.length_squared();
- if (point_projected_on_edge > edge_square) {
- real_t distance = polygon.points[point_id].pos.distance_squared_to(p_point);
- if (distance < closest) {
- closest_on_polygon = polygon.points[point_id].pos;
- closest = distance;
- }
- } else if (point_projected_on_edge < 0.f) {
- real_t distance = previous.distance_squared_to(p_point);
- if (distance < closest) {
- closest_on_polygon = previous;
- closest = distance;
- }
- } else {
- // If we project on this edge, this will be the closest point.
- real_t percent = point_projected_on_edge / edge_square;
- closest_on_polygon = previous + percent * edge;
- break;
- }
- }
- previous = polygon.points[point_id].pos;
- }
- if (inside) {
- Vector3 plane_normalized = plane_normal.normalized();
- real_t distance = plane_normalized.dot(p_point - polygon.points[0].pos);
- real_t distance_squared = distance * distance;
- if (distance_squared < closest_point_distance_squared) {
- closest_point_distance_squared = distance_squared;
- result.point = p_point - plane_normalized * distance;
- result.normal = plane_normal;
- result.owner = polygon.owner->get_self();
- if (Math::is_zero_approx(distance)) {
- break;
- }
- }
- } else {
- real_t distance = closest_on_polygon.distance_squared_to(p_point);
- if (distance < closest_point_distance_squared) {
- closest_point_distance_squared = distance;
- result.point = closest_on_polygon;
- result.normal = plane_normal;
- result.owner = polygon.owner->get_self();
- }
- }
- }
- return result;
- }
- RID NavMeshQueries3D::polygons_get_closest_point_owner(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point) {
- gd::ClosestPointQueryResult cp = polygons_get_closest_point_info(p_polygons, p_point);
- return cp.owner;
- }
- void NavMeshQueries3D::_query_task_clip_path(NavMeshPathQueryTask3D &p_query_task, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) {
- Vector3 from = p_query_task.path_points[p_query_task.path_points.size() - 1];
- const LocalVector<gd::NavigationPoly> &p_navigation_polys = p_query_task.path_query_slot->path_corridor;
- const Vector3 p_map_up = p_query_task.map_up;
- if (from.is_equal_approx(p_to_point)) {
- return;
- }
- Plane cut_plane;
- cut_plane.normal = (from - p_to_point).cross(p_map_up);
- if (cut_plane.normal == Vector3()) {
- return;
- }
- cut_plane.normal.normalize();
- cut_plane.d = cut_plane.normal.dot(from);
- while (from_poly != p_to_poly) {
- Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
- Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
- ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
- from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
- if (!pathway_start.is_equal_approx(pathway_end)) {
- Vector3 inters;
- if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
- if (!inters.is_equal_approx(p_to_point) && !inters.is_equal_approx(p_query_task.path_points[p_query_task.path_points.size() - 1])) {
- _query_task_push_back_point_with_metadata(p_query_task, inters, from_poly->poly);
- }
- }
- }
- }
- }
- LocalVector<uint32_t> NavMeshQueries3D::get_simplified_path_indices(const LocalVector<Vector3> &p_path, real_t p_epsilon) {
- p_epsilon = MAX(0.0, p_epsilon);
- real_t squared_epsilon = p_epsilon * p_epsilon;
- LocalVector<uint32_t> simplified_path_indices;
- simplified_path_indices.reserve(p_path.size());
- simplified_path_indices.push_back(0);
- simplify_path_segment(0, p_path.size() - 1, p_path, squared_epsilon, simplified_path_indices);
- simplified_path_indices.push_back(p_path.size() - 1);
- return simplified_path_indices;
- }
- void NavMeshQueries3D::simplify_path_segment(int p_start_inx, int p_end_inx, const LocalVector<Vector3> &p_points, real_t p_epsilon, LocalVector<uint32_t> &r_simplified_path_indices) {
- Vector3 path_segment[2] = { p_points[p_start_inx], p_points[p_end_inx] };
- real_t point_max_distance = 0.0;
- int point_max_index = 0;
- for (int i = p_start_inx; i < p_end_inx; i++) {
- const Vector3 &checked_point = p_points[i];
- const Vector3 closest_point = Geometry3D::get_closest_point_to_segment(checked_point, path_segment);
- real_t distance_squared = closest_point.distance_squared_to(checked_point);
- if (distance_squared > point_max_distance) {
- point_max_index = i;
- point_max_distance = distance_squared;
- }
- }
- if (point_max_distance > p_epsilon) {
- simplify_path_segment(p_start_inx, point_max_index, p_points, p_epsilon, r_simplified_path_indices);
- r_simplified_path_indices.push_back(point_max_index);
- simplify_path_segment(point_max_index, p_end_inx, p_points, p_epsilon, r_simplified_path_indices);
- }
- }
- #endif // _3D_DISABLED
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