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- /**************************************************************************/
- /* scene_cache_interface.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_CACHE_INTERFACE_H
- #define SCENE_CACHE_INTERFACE_H
- #include "scene/main/multiplayer_api.h"
- class Node;
- class SceneMultiplayer;
- class SceneCacheInterface : public RefCounted {
- GDCLASS(SceneCacheInterface, RefCounted);
- private:
- SceneMultiplayer *multiplayer = nullptr;
- //path sent caches
- struct NodeCache {
- int cache_id = 0;
- HashMap<int, int> recv_ids; // peer id, remote cache id
- HashMap<int, bool> confirmed_peers; // peer id, confirmed
- };
- struct RecvNode {
- ObjectID oid;
- NodePath path;
- RecvNode(const ObjectID &p_oid, const NodePath &p_path) {
- oid = p_oid;
- path = p_path;
- }
- };
- struct PeerInfo {
- HashMap<int, RecvNode> recv_nodes; // remote cache id, (ObjectID, NodePath)
- HashSet<ObjectID> sent_nodes;
- };
- HashMap<ObjectID, NodeCache> nodes_cache;
- HashMap<int, ObjectID> assigned_ids;
- HashMap<int, PeerInfo> peers_info;
- int last_send_cache_id = 1;
- void _remove_node_cache(ObjectID p_oid);
- NodeCache &_track(Node *p_node);
- protected:
- Error _send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers);
- public:
- void clear();
- void on_peer_change(int p_id, bool p_connected);
- void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- // Returns true if all peers have cached path.
- bool send_object_cache(Object *p_obj, int p_target, int &p_id);
- int make_object_cache(Object *p_obj);
- Object *get_cached_object(int p_from, uint32_t p_cache_id);
- bool is_cache_confirmed(Node *p_path, int p_peer);
- SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
- };
- #endif // SCENE_CACHE_INTERFACE_H
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