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- /**************************************************************************/
- /* multiplayer_debugger.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "multiplayer_debugger.h"
- #include "multiplayer_synchronizer.h"
- #include "scene_replication_config.h"
- #include "core/debugger/engine_debugger.h"
- #include "scene/main/node.h"
- List<Ref<EngineProfiler>> multiplayer_profilers;
- void MultiplayerDebugger::initialize() {
- Ref<BandwidthProfiler> bandwidth;
- bandwidth.instantiate();
- bandwidth->bind("multiplayer:bandwidth");
- multiplayer_profilers.push_back(bandwidth);
- Ref<RPCProfiler> rpc_profiler;
- rpc_profiler.instantiate();
- rpc_profiler->bind("multiplayer:rpc");
- multiplayer_profilers.push_back(rpc_profiler);
- Ref<ReplicationProfiler> replication_profiler;
- replication_profiler.instantiate();
- replication_profiler->bind("multiplayer:replication");
- multiplayer_profilers.push_back(replication_profiler);
- EngineDebugger::register_message_capture("multiplayer", EngineDebugger::Capture(nullptr, &_capture));
- }
- void MultiplayerDebugger::deinitialize() {
- multiplayer_profilers.clear();
- }
- Error MultiplayerDebugger::_capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
- if (p_msg == "cache") {
- Array out;
- for (int i = 0; i < p_args.size(); i++) {
- ObjectID id = p_args[i].operator ObjectID();
- Object *obj = ObjectDB::get_instance(id);
- ERR_CONTINUE(!obj);
- if (Object::cast_to<SceneReplicationConfig>(obj)) {
- out.push_back(id);
- out.push_back(obj->get_class());
- out.push_back(((SceneReplicationConfig *)obj)->get_path());
- } else if (Object::cast_to<Node>(obj)) {
- out.push_back(id);
- out.push_back(obj->get_class());
- out.push_back(String(((Node *)obj)->get_path()));
- } else {
- ERR_FAIL_V(FAILED);
- }
- }
- EngineDebugger::get_singleton()->send_message("multiplayer:cache", out);
- return OK;
- }
- ERR_FAIL_V(FAILED);
- }
- // BandwidthProfiler
- int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
- ERR_FAIL_COND_V(p_buffer.is_empty(), 0);
- int total_bandwidth = 0;
- uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
- uint64_t final_timestamp = timestamp - 1000;
- int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
- while (i != p_pointer && p_buffer[i].packet_size > 0) {
- if (p_buffer[i].timestamp < final_timestamp) {
- return total_bandwidth;
- }
- total_bandwidth += p_buffer[i].packet_size;
- i = (i + p_buffer.size() - 1) % p_buffer.size();
- }
- ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
- return total_bandwidth;
- }
- void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) {
- if (!p_enable) {
- bandwidth_in.clear();
- bandwidth_out.clear();
- } else {
- bandwidth_in_ptr = 0;
- bandwidth_in.resize(16384); // ~128kB
- for (int i = 0; i < bandwidth_in.size(); ++i) {
- bandwidth_in.write[i].packet_size = -1;
- }
- bandwidth_out_ptr = 0;
- bandwidth_out.resize(16384); // ~128kB
- for (int i = 0; i < bandwidth_out.size(); ++i) {
- bandwidth_out.write[i].packet_size = -1;
- }
- }
- }
- void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() < 3);
- const String inout = p_data[0];
- int time = p_data[1];
- int size = p_data[2];
- if (inout == "in") {
- bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
- bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
- bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
- } else if (inout == "out") {
- bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
- bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
- bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
- }
- }
- void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
- uint64_t pt = OS::get_singleton()->get_ticks_msec();
- if (pt - last_bandwidth_time > 200) {
- last_bandwidth_time = pt;
- int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
- int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
- Array arr;
- arr.push_back(incoming_bandwidth);
- arr.push_back(outgoing_bandwidth);
- EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
- }
- }
- // RPCProfiler
- Array MultiplayerDebugger::RPCFrame::serialize() {
- Array arr;
- arr.push_back(infos.size() * 6);
- for (int i = 0; i < infos.size(); ++i) {
- arr.push_back(uint64_t(infos[i].node));
- arr.push_back(infos[i].node_path);
- arr.push_back(infos[i].incoming_rpc);
- arr.push_back(infos[i].incoming_size);
- arr.push_back(infos[i].outgoing_rpc);
- arr.push_back(infos[i].outgoing_size);
- }
- return arr;
- }
- bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) {
- ERR_FAIL_COND_V(p_arr.is_empty(), false);
- uint32_t size = p_arr[0];
- ERR_FAIL_COND_V(size % 6, false);
- ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
- infos.resize(size / 6);
- int idx = 1;
- for (uint32_t i = 0; i < size / 6; i++) {
- infos.write[i].node = uint64_t(p_arr[idx]);
- infos.write[i].node_path = p_arr[idx + 1];
- infos.write[i].incoming_rpc = p_arr[idx + 2];
- infos.write[i].incoming_size = p_arr[idx + 3];
- infos.write[i].outgoing_rpc = p_arr[idx + 4];
- infos.write[i].outgoing_size = p_arr[idx + 5];
- idx += 6;
- }
- return true;
- }
- void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
- if (rpc_node_data.has(p_node)) {
- return;
- }
- rpc_node_data.insert(p_node, RPCNodeInfo());
- rpc_node_data[p_node].node = p_node;
- rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
- }
- void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
- rpc_node_data.clear();
- }
- void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() != 3);
- const String what = p_data[0];
- const ObjectID id = p_data[1];
- const int size = p_data[2];
- init_node(id);
- RPCNodeInfo &info = rpc_node_data[id];
- if (what == "rpc_in") {
- info.incoming_rpc++;
- info.incoming_size += size;
- } else if (what == "rpc_out") {
- info.outgoing_rpc++;
- info.outgoing_size += size;
- }
- }
- void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
- uint64_t pt = OS::get_singleton()->get_ticks_msec();
- if (pt - last_profile_time > 100) {
- last_profile_time = pt;
- RPCFrame frame;
- for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
- frame.infos.push_back(E.value);
- }
- rpc_node_data.clear();
- EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
- }
- }
- // ReplicationProfiler
- MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) {
- ERR_FAIL_NULL(p_sync);
- synchronizer = p_sync->get_instance_id();
- if (p_sync->get_replication_config_ptr()) {
- config = p_sync->get_replication_config_ptr()->get_instance_id();
- }
- if (p_sync->get_root_node()) {
- root_node = p_sync->get_root_node()->get_instance_id();
- }
- }
- void MultiplayerDebugger::SyncInfo::write_to_array(Array &r_arr) const {
- r_arr.push_back(synchronizer);
- r_arr.push_back(config);
- r_arr.push_back(root_node);
- r_arr.push_back(incoming_syncs);
- r_arr.push_back(incoming_size);
- r_arr.push_back(outgoing_syncs);
- r_arr.push_back(outgoing_size);
- }
- bool MultiplayerDebugger::SyncInfo::read_from_array(const Array &p_arr, int p_offset) {
- ERR_FAIL_COND_V(p_arr.size() - p_offset < 7, false);
- synchronizer = int64_t(p_arr[p_offset]);
- config = int64_t(p_arr[p_offset + 1]);
- root_node = int64_t(p_arr[p_offset + 2]);
- incoming_syncs = p_arr[p_offset + 3];
- incoming_size = p_arr[p_offset + 4];
- outgoing_syncs = p_arr[p_offset + 5];
- outgoing_size = p_arr[p_offset + 6];
- return true;
- }
- Array MultiplayerDebugger::ReplicationFrame::serialize() {
- Array arr;
- arr.push_back(infos.size() * 7);
- for (const KeyValue<ObjectID, SyncInfo> &E : infos) {
- E.value.write_to_array(arr);
- }
- return arr;
- }
- bool MultiplayerDebugger::ReplicationFrame::deserialize(const Array &p_arr) {
- ERR_FAIL_COND_V(p_arr.is_empty(), false);
- uint32_t size = p_arr[0];
- ERR_FAIL_COND_V(size % 7, false);
- ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
- int idx = 1;
- for (uint32_t i = 0; i < size / 7; i++) {
- SyncInfo info;
- if (!info.read_from_array(p_arr, idx)) {
- return false;
- }
- infos[info.synchronizer] = info;
- idx += 7;
- }
- return true;
- }
- void MultiplayerDebugger::ReplicationProfiler::toggle(bool p_enable, const Array &p_opts) {
- sync_data.clear();
- }
- void MultiplayerDebugger::ReplicationProfiler::add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() != 3);
- const String what = p_data[0];
- const ObjectID id = p_data[1];
- const uint64_t size = p_data[2];
- MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(id));
- ERR_FAIL_NULL(sync);
- if (!sync_data.has(id)) {
- sync_data[id] = SyncInfo(sync);
- }
- SyncInfo &info = sync_data[id];
- if (what == "sync_in") {
- info.incoming_syncs++;
- info.incoming_size += size;
- } else if (what == "sync_out") {
- info.outgoing_syncs++;
- info.outgoing_size += size;
- }
- }
- void MultiplayerDebugger::ReplicationProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
- uint64_t pt = OS::get_singleton()->get_ticks_msec();
- if (pt - last_profile_time > 100) {
- last_profile_time = pt;
- ReplicationFrame frame;
- for (const KeyValue<ObjectID, SyncInfo> &E : sync_data) {
- frame.infos[E.key] = E.value;
- }
- sync_data.clear();
- EngineDebugger::get_singleton()->send_message("multiplayer:syncs", frame.serialize());
- }
- }
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