Thaddeus Crews ec7fd4f6f1 Merge pull request #97894 from paulloz/dotnet/export-tool-button 2 روز پیش
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build_scripts e9762b3eaf C# Assemblies can now be built with deprecated=no 2 ماه پیش
doc_classes aff2e47bff [C#] Unexpose `GodotSharp` 6 ماه پیش
editor ec7fd4f6f1 Merge pull request #97894 from paulloz/dotnet/export-tool-button 2 روز پیش
glue ec7fd4f6f1 Merge pull request #97894 from paulloz/dotnet/export-tool-button 2 روز پیش
icons cc6dd8d02c Style: Optimize `.svg` files with `svgo` 5 ماه پیش
mono_gd c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 1 ماه پیش
thirdparty 0aa46e19c5 C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2 ماه پیش
utils 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 4 روز پیش
.editorconfig 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 6 ماه پیش
.gitignore 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 2 سال پیش
Directory.Build.props d78e0a8426 C#: Make GodotSharp API a NuGet package 2 سال پیش
Directory.Build.targets fbea89d4f1 C#: Generate symbols packages 2 سال پیش
README.md 063637ec77 Rename `float=64` SCons option to `precision=double` 1 سال پیش
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 1 ماه پیش
__init__.py 270af6fa08 Re-write mono module editor code in C# 5 سال پیش
class_db_api_json.cpp 955d5affa8 Reduce and prevent unnecessary random-access to `List` 6 ماه پیش
class_db_api_json.h d95794ec8a One Copyright Update to rule them all 1 سال پیش
config.py 6e9bcc0f18 SCons: Better validation for platform-specific opt-in drivers 3 ماه پیش
csharp_script.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 4 روز پیش
csharp_script.h 8835f326b1 Expose get_rpc_config and get_node_rpc_config 2 ماه پیش
global.json f2efa545d6 Enforce using .NET SDK >= 8 in modules/mono/ 7 ماه پیش
godotsharp_defs.h d95794ec8a One Copyright Update to rule them all 1 سال پیش
godotsharp_dirs.cpp a29ddd4674 C#: Clear existing data directory extracted from PCK 2 ماه پیش
godotsharp_dirs.h d95794ec8a One Copyright Update to rule them all 1 سال پیش
interop_types.h d95794ec8a One Copyright Update to rule them all 1 سال پیش
managed_callable.cpp 59bcc2888c Add methods to get argument count of methods 8 ماه پیش
managed_callable.h 59bcc2888c Add methods to get argument count of methods 8 ماه پیش
mono_gc_handle.cpp d95794ec8a One Copyright Update to rule them all 1 سال پیش
mono_gc_handle.h d95794ec8a One Copyright Update to rule them all 1 سال پیش
register_types.cpp aff2e47bff [C#] Unexpose `GodotSharp` 6 ماه پیش
register_types.h d95794ec8a One Copyright Update to rule them all 1 سال پیش
signal_awaiter_utils.cpp d95794ec8a One Copyright Update to rule them all 1 سال پیش
signal_awaiter_utils.h 25b2f1780a Style: Harmonize header includes in modules 1 سال پیش

README.md

How to build and run

  1. Build Godot with the module enabled: module_mono_enabled=yes.
  2. After building Godot, use it to generate the C# glue code: sh <godot_binary> --generate-mono-glue ./modules/mono/glue
  3. Build the C# solutions: sh ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin

The paths specified in these examples assume the command is being run from the Godot source root.

How to deal with NuGet packages

We distribute the API assemblies, our source generators, and our custom MSBuild project SDK as NuGet packages. This is all transparent to the user, but it can make things complicated during development.

In order to use Godot with a development of those packages, we must create a local NuGet source where MSBuild can find them. This can be done with the .NET CLI:

dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource

The Godot NuGet packages must be added to that local source. Additionally, we must make sure there are no other versions of the package in the NuGet cache, as MSBuild may pick one of those instead.

In order to simplify this process, the build_assemblies.py script provides the following --push-nupkgs-local option:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource

This option ensures the packages will be added to the specified local NuGet source and that conflicting versions of the package are removed from the NuGet cache. It's recommended to always use this option when building the C# solutions during development to avoid mistakes.

Double Precision Support (REAL_T_IS_DOUBLE)

Follow the above instructions but build Godot with the precision=double argument to scons

When building the NuGet packages, specify --precision=double - for example:

./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin \
    --push-nupkgs-local ~/MyLocalNugetSource --precision=double