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- /**************************************************************************/
- /* audio_stream_mp3.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_MP3_H
- #define AUDIO_STREAM_MP3_H
- #include "core/io/resource_loader.h"
- #include "servers/audio/audio_stream.h"
- #include <minimp3_ex.h>
- class AudioStreamMP3;
- class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled {
- GDCLASS(AudioStreamPlaybackMP3, AudioStreamPlaybackResampled);
- enum {
- FADE_SIZE = 256
- };
- AudioFrame loop_fade[FADE_SIZE];
- int loop_fade_remaining = FADE_SIZE;
- bool looping_override = false;
- bool looping = false;
- mp3dec_ex_t mp3d = {};
- uint32_t frames_mixed = 0;
- bool active = false;
- int loops = 0;
- friend class AudioStreamMP3;
- Ref<AudioStreamMP3> mp3_stream;
- bool _is_sample = false;
- Ref<AudioSamplePlayback> sample_playback;
- protected:
- virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
- virtual float get_stream_sampling_rate() override;
- public:
- virtual void start(double p_from_pos = 0.0) override;
- virtual void stop() override;
- virtual bool is_playing() const override;
- virtual int get_loop_count() const override; //times it looped
- virtual double get_playback_position() const override;
- virtual void seek(double p_time) override;
- virtual void tag_used_streams() override;
- virtual void set_is_sample(bool p_is_sample) override;
- virtual bool get_is_sample() const override;
- virtual Ref<AudioSamplePlayback> get_sample_playback() const override;
- virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) override;
- virtual void set_parameter(const StringName &p_name, const Variant &p_value) override;
- virtual Variant get_parameter(const StringName &p_name) const override;
- AudioStreamPlaybackMP3() {}
- ~AudioStreamPlaybackMP3();
- };
- class AudioStreamMP3 : public AudioStream {
- GDCLASS(AudioStreamMP3, AudioStream);
- OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
- RES_BASE_EXTENSION("mp3str");
- friend class AudioStreamPlaybackMP3;
- LocalVector<uint8_t> data;
- uint32_t data_len = 0;
- float sample_rate = 1.0;
- int channels = 1;
- float length = 0.0;
- bool loop = false;
- float loop_offset = 0.0;
- void clear_data();
- double bpm = 0;
- int beat_count = 0;
- int bar_beats = 4;
- protected:
- static void _bind_methods();
- public:
- void set_loop(bool p_enable);
- virtual bool has_loop() const override;
- void set_loop_offset(double p_seconds);
- double get_loop_offset() const;
- void set_bpm(double p_bpm);
- virtual double get_bpm() const override;
- void set_beat_count(int p_beat_count);
- virtual int get_beat_count() const override;
- void set_bar_beats(int p_bar_beats);
- virtual int get_bar_beats() const override;
- virtual Ref<AudioStreamPlayback> instantiate_playback() override;
- virtual String get_stream_name() const override;
- void set_data(const Vector<uint8_t> &p_data);
- Vector<uint8_t> get_data() const;
- virtual double get_length() const override;
- virtual bool is_monophonic() const override;
- virtual bool can_be_sampled() const override {
- return true;
- }
- virtual Ref<AudioSample> generate_sample() const override;
- virtual void get_parameter_list(List<Parameter> *r_parameters) override;
- AudioStreamMP3();
- virtual ~AudioStreamMP3();
- };
- #endif // AUDIO_STREAM_MP3_H
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