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- /**************************************************************************/
- /* lightmapper_rd.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LIGHTMAPPER_RD_H
- #define LIGHTMAPPER_RD_H
- #include "core/templates/local_vector.h"
- #include "scene/3d/lightmapper.h"
- #include "scene/resources/mesh.h"
- #include "servers/rendering/rendering_device.h"
- class RDShaderFile;
- class LightmapperRD : public Lightmapper {
- GDCLASS(LightmapperRD, Lightmapper)
- struct BakeParameters {
- float world_size[3] = {};
- float bias = 0.0;
- float to_cell_offset[3] = {};
- int32_t grid_size = 0;
- float to_cell_size[3] = {};
- uint32_t light_count = 0;
- float env_transform[12] = {};
- int32_t atlas_size[2] = {};
- float exposure_normalization = 0.0f;
- uint32_t bounces = 0;
- float bounce_indirect_energy = 0.0f;
- uint32_t pad[3] = {};
- };
- struct MeshInstance {
- MeshData data;
- int slice = 0;
- Vector2i offset;
- };
- struct Light {
- float position[3] = {};
- uint32_t type = LIGHT_TYPE_DIRECTIONAL;
- float direction[3] = {};
- float energy = 0.0;
- float color[3] = {};
- float size = 0.0;
- float range = 0.0;
- float attenuation = 0.0;
- float cos_spot_angle = 0.0;
- float inv_spot_attenuation = 0.0;
- float indirect_energy = 0.0;
- float shadow_blur = 0.0;
- uint32_t static_bake = 0;
- uint32_t pad = 0;
- bool operator<(const Light &p_light) const {
- return type < p_light.type;
- }
- };
- struct Vertex {
- float position[3] = {};
- float normal_z = 0.0;
- float uv[2] = {};
- float normal_xy[2] = {};
- bool operator==(const Vertex &p_vtx) const {
- return (position[0] == p_vtx.position[0]) &&
- (position[1] == p_vtx.position[1]) &&
- (position[2] == p_vtx.position[2]) &&
- (uv[0] == p_vtx.uv[0]) &&
- (uv[1] == p_vtx.uv[1]) &&
- (normal_xy[0] == p_vtx.normal_xy[0]) &&
- (normal_xy[1] == p_vtx.normal_xy[1]) &&
- (normal_z == p_vtx.normal_z);
- }
- };
- struct Edge {
- Vector3 a;
- Vector3 b;
- Vector3 na;
- Vector3 nb;
- bool operator==(const Edge &p_seam) const {
- return a == p_seam.a && b == p_seam.b && na == p_seam.na && nb == p_seam.nb;
- }
- Edge() {
- }
- Edge(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_na, const Vector3 &p_nb) {
- a = p_a;
- b = p_b;
- na = p_na;
- nb = p_nb;
- }
- };
- struct Probe {
- float position[4] = {};
- };
- Vector<Probe> probe_positions;
- struct EdgeHash {
- _FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) {
- uint32_t h = hash_murmur3_one_float(p_edge.a.x);
- h = hash_murmur3_one_float(p_edge.a.y, h);
- h = hash_murmur3_one_float(p_edge.a.z, h);
- h = hash_murmur3_one_float(p_edge.b.x, h);
- h = hash_murmur3_one_float(p_edge.b.y, h);
- h = hash_murmur3_one_float(p_edge.b.z, h);
- return h;
- }
- };
- struct EdgeUV2 {
- Vector2 a;
- Vector2 b;
- Vector2i indices;
- bool operator==(const EdgeUV2 &p_uv2) const {
- return a == p_uv2.a && b == p_uv2.b;
- }
- bool seam_found = false;
- EdgeUV2(Vector2 p_a, Vector2 p_b, Vector2i p_indices) {
- a = p_a;
- b = p_b;
- indices = p_indices;
- }
- EdgeUV2() {}
- };
- struct Seam {
- Vector2i a;
- Vector2i b;
- uint32_t slice;
- bool operator<(const Seam &p_seam) const {
- return slice < p_seam.slice;
- }
- };
- struct VertexHash {
- _FORCE_INLINE_ static uint32_t hash(const Vertex &p_vtx) {
- uint32_t h = hash_murmur3_one_float(p_vtx.position[0]);
- h = hash_murmur3_one_float(p_vtx.position[1], h);
- h = hash_murmur3_one_float(p_vtx.position[2], h);
- h = hash_murmur3_one_float(p_vtx.uv[0], h);
- h = hash_murmur3_one_float(p_vtx.uv[1], h);
- h = hash_murmur3_one_float(p_vtx.normal_xy[0], h);
- h = hash_murmur3_one_float(p_vtx.normal_xy[1], h);
- h = hash_murmur3_one_float(p_vtx.normal_z, h);
- return hash_fmix32(h);
- }
- };
- struct Triangle {
- uint32_t indices[3] = {};
- uint32_t slice = 0;
- float min_bounds[3] = {};
- float pad0 = 0.0;
- float max_bounds[3] = {};
- float pad1 = 0.0;
- bool operator<(const Triangle &p_triangle) const {
- return slice < p_triangle.slice;
- }
- };
- struct ClusterAABB {
- float min_bounds[3];
- float pad0 = 0.0f;
- float max_bounds[3];
- float pad1 = 0.0f;
- };
- Vector<MeshInstance> mesh_instances;
- Vector<Light> lights;
- struct TriangleSort {
- uint32_t cell_index = 0;
- uint32_t triangle_index = 0;
- AABB triangle_aabb;
- bool operator<(const TriangleSort &p_triangle_sort) const {
- return cell_index < p_triangle_sort.cell_index; //sorting by triangle index in this case makes no sense
- }
- };
- template <int T>
- struct TriangleSortAxis {
- bool operator()(const TriangleSort &p_a, const TriangleSort &p_b) const {
- return p_a.triangle_aabb.get_center()[T] < p_b.triangle_aabb.get_center()[T];
- }
- };
- void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size);
- void _sort_triangle_clusters(uint32_t p_cluster_size, uint32_t p_cluster_index, uint32_t p_index_start, uint32_t p_count, LocalVector<TriangleSort> &p_triangle_sort, LocalVector<ClusterAABB> &p_cluster_aabb);
- struct RasterPushConstant {
- float atlas_size[2] = {};
- float uv_offset[2] = {};
- float to_cell_size[3] = {};
- uint32_t base_triangle = 0;
- float to_cell_offset[3] = {};
- float bias = 0.0;
- int32_t grid_size[3] = {};
- uint32_t pad2 = 0;
- };
- struct RasterSeamsPushConstant {
- uint32_t base_index = 0;
- uint32_t slice = 0;
- float uv_offset[2] = {};
- uint32_t debug = 0;
- float blend = 0.0;
- uint32_t pad[2] = {};
- };
- struct PushConstant {
- uint32_t atlas_slice = 0;
- uint32_t ray_count = 0;
- uint32_t ray_from = 0;
- uint32_t ray_to = 0;
- uint32_t region_ofs[2] = {};
- uint32_t probe_count = 0;
- uint32_t pad = 0;
- };
- Vector<Ref<Image>> bake_textures;
- Vector<Color> probe_values;
- struct DenoiseParams {
- float spatial_bandwidth;
- float light_bandwidth;
- float albedo_bandwidth;
- float normal_bandwidth;
- int half_search_window;
- float filter_strength;
- float pad[2];
- };
- BakeError _blit_meshes_into_atlas(int p_max_texture_size, int p_denoiser_range, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata);
- void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, uint32_t p_cluster_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &r_triangle_indices_buffer, RID &r_cluster_indices_buffer, RID &r_cluster_aabbs_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
- void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
- BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
- BakeError _denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, int p_denoiser_range, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function, void *p_bake_userdata);
- BakeError _pack_l1(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
- Error _store_pfm(RenderingDevice *p_rd, RID p_atlas_tex, int p_index, const Size2i &p_atlas_size, const String &p_name);
- Ref<Image> _read_pfm(const String &p_name);
- BakeError _denoise_oidn(RenderingDevice *p_rd, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, const String &p_exe);
- public:
- virtual void add_mesh(const MeshData &p_mesh) override;
- virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_angular_distance, float p_shadow_blur) override;
- virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override;
- virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override;
- virtual void add_probe(const Vector3 &p_position) override;
- virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_denoiser_range, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override;
- int get_bake_texture_count() const override;
- Ref<Image> get_bake_texture(int p_index) const override;
- int get_bake_mesh_count() const override;
- Variant get_bake_mesh_userdata(int p_index) const override;
- Rect2 get_bake_mesh_uv_scale(int p_index) const override;
- int get_bake_mesh_texture_slice(int p_index) const override;
- int get_bake_probe_count() const override;
- Vector3 get_bake_probe_point(int p_probe) const override;
- Vector<Color> get_bake_probe_sh(int p_probe) const override;
- LightmapperRD();
- };
- #endif // LIGHTMAPPER_RD_H
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