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- /**************************************************************************/
- /* godot_area_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_area_3d.h"
- #include "godot_body_3d.h"
- #include "godot_soft_body_3d.h"
- #include "godot_space_3d.h"
- GodotArea3D::BodyKey::BodyKey(GodotSoftBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- rid = p_body->get_self();
- instance_id = p_body->get_instance_id();
- body_shape = p_body_shape;
- area_shape = p_area_shape;
- }
- GodotArea3D::BodyKey::BodyKey(GodotBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- rid = p_body->get_self();
- instance_id = p_body->get_instance_id();
- body_shape = p_body_shape;
- area_shape = p_area_shape;
- }
- GodotArea3D::BodyKey::BodyKey(GodotArea3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
- rid = p_body->get_self();
- instance_id = p_body->get_instance_id();
- body_shape = p_body_shape;
- area_shape = p_area_shape;
- }
- void GodotArea3D::_shapes_changed() {
- if (!moved_list.in_list() && get_space()) {
- get_space()->area_add_to_moved_list(&moved_list);
- }
- }
- void GodotArea3D::set_transform(const Transform3D &p_transform) {
- if (!moved_list.in_list() && get_space()) {
- get_space()->area_add_to_moved_list(&moved_list);
- }
- _set_transform(p_transform);
- _set_inv_transform(p_transform.affine_inverse());
- }
- void GodotArea3D::set_space(GodotSpace3D *p_space) {
- if (get_space()) {
- if (monitor_query_list.in_list()) {
- get_space()->area_remove_from_monitor_query_list(&monitor_query_list);
- }
- if (moved_list.in_list()) {
- get_space()->area_remove_from_moved_list(&moved_list);
- }
- }
- monitored_bodies.clear();
- monitored_areas.clear();
- _set_space(p_space);
- }
- void GodotArea3D::set_monitor_callback(const Callable &p_callback) {
- _unregister_shapes();
- monitor_callback = p_callback;
- monitored_bodies.clear();
- monitored_areas.clear();
- _shape_changed();
- if (!moved_list.in_list() && get_space()) {
- get_space()->area_add_to_moved_list(&moved_list);
- }
- }
- void GodotArea3D::set_area_monitor_callback(const Callable &p_callback) {
- _unregister_shapes();
- area_monitor_callback = p_callback;
- monitored_bodies.clear();
- monitored_areas.clear();
- _shape_changed();
- if (!moved_list.in_list() && get_space()) {
- get_space()->area_add_to_moved_list(&moved_list);
- }
- }
- void GodotArea3D::_set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode) {
- bool do_override = p_new_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override == (r_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED)) {
- return;
- }
- _unregister_shapes();
- r_mode = p_new_mode;
- _shape_changed();
- }
- void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) {
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
- _set_space_override_mode(gravity_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY:
- gravity = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
- gravity_vector = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
- gravity_is_point = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
- gravity_point_unit_distance = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
- _set_space_override_mode(linear_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
- linear_damp = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
- _set_space_override_mode(angular_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
- break;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- angular_damp = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_PRIORITY:
- priority = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE:
- ERR_FAIL_COND_MSG(wind_force_magnitude < 0, "Wind force magnitude must be a non-negative real number, but a negative number was specified.");
- wind_force_magnitude = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_WIND_SOURCE:
- wind_source = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION:
- wind_direction = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR:
- ERR_FAIL_COND_MSG(wind_attenuation_factor < 0, "Wind attenuation factor must be a non-negative real number, but a negative number was specified.");
- wind_attenuation_factor = p_value;
- break;
- }
- }
- Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
- return gravity_override_mode;
- case PhysicsServer3D::AREA_PARAM_GRAVITY:
- return gravity;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
- return gravity_vector;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
- return gravity_is_point;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
- return gravity_point_unit_distance;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
- return linear_damping_override_mode;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
- return linear_damp;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
- return angular_damping_override_mode;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- return angular_damp;
- case PhysicsServer3D::AREA_PARAM_PRIORITY:
- return priority;
- case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE:
- return wind_force_magnitude;
- case PhysicsServer3D::AREA_PARAM_WIND_SOURCE:
- return wind_source;
- case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION:
- return wind_direction;
- case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR:
- return wind_attenuation_factor;
- }
- return Variant();
- }
- void GodotArea3D::_queue_monitor_update() {
- ERR_FAIL_NULL(get_space());
- if (!monitor_query_list.in_list()) {
- get_space()->area_add_to_monitor_query_list(&monitor_query_list);
- }
- }
- void GodotArea3D::set_monitorable(bool p_monitorable) {
- if (monitorable == p_monitorable) {
- return;
- }
- monitorable = p_monitorable;
- _set_static(!monitorable);
- _shapes_changed();
- }
- void GodotArea3D::call_queries() {
- if (!monitor_callback.is_null() && !monitored_bodies.is_empty()) {
- if (monitor_callback.is_valid()) {
- Variant res[5];
- Variant *resptr[5];
- for (int i = 0; i < 5; i++) {
- resptr[i] = &res[i];
- }
- for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_bodies.begin(); E;) {
- if (E->value.state == 0) { // Nothing happened
- HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
- ++next;
- monitored_bodies.remove(E);
- E = next;
- continue;
- }
- res[0] = E->value.state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
- res[1] = E->key.rid;
- res[2] = E->key.instance_id;
- res[3] = E->key.body_shape;
- res[4] = E->key.area_shape;
- HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
- ++next;
- monitored_bodies.remove(E);
- E = next;
- Callable::CallError ce;
- Variant ret;
- monitor_callback.callp((const Variant **)resptr, 5, ret, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT_ONCE("Error calling monitor callback method " + Variant::get_callable_error_text(monitor_callback, (const Variant **)resptr, 5, ce));
- }
- }
- } else {
- monitored_bodies.clear();
- monitor_callback = Callable();
- }
- }
- if (!area_monitor_callback.is_null() && !monitored_areas.is_empty()) {
- if (area_monitor_callback.is_valid()) {
- Variant res[5];
- Variant *resptr[5];
- for (int i = 0; i < 5; i++) {
- resptr[i] = &res[i];
- }
- for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_areas.begin(); E;) {
- if (E->value.state == 0) { // Nothing happened
- HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
- ++next;
- monitored_areas.remove(E);
- E = next;
- continue;
- }
- res[0] = E->value.state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED;
- res[1] = E->key.rid;
- res[2] = E->key.instance_id;
- res[3] = E->key.body_shape;
- res[4] = E->key.area_shape;
- HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E;
- ++next;
- monitored_areas.remove(E);
- E = next;
- Callable::CallError ce;
- Variant ret;
- area_monitor_callback.callp((const Variant **)resptr, 5, ret, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT_ONCE("Error calling area monitor callback method " + Variant::get_callable_error_text(area_monitor_callback, (const Variant **)resptr, 5, ce));
- }
- }
- } else {
- monitored_areas.clear();
- area_monitor_callback = Callable();
- }
- }
- }
- void GodotArea3D::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const {
- if (is_gravity_point()) {
- const real_t gr_unit_dist = get_gravity_point_unit_distance();
- Vector3 v = get_transform().xform(get_gravity_vector()) - p_position;
- if (gr_unit_dist > 0) {
- const real_t v_length_sq = v.length_squared();
- if (v_length_sq > 0) {
- const real_t gravity_strength = get_gravity() * gr_unit_dist * gr_unit_dist / v_length_sq;
- r_gravity = v.normalized() * gravity_strength;
- } else {
- r_gravity = Vector3();
- }
- } else {
- r_gravity = v.normalized() * get_gravity();
- }
- } else {
- r_gravity = get_gravity_vector() * get_gravity();
- }
- }
- GodotArea3D::GodotArea3D() :
- GodotCollisionObject3D(TYPE_AREA),
- monitor_query_list(this),
- moved_list(this) {
- _set_static(true); //areas are never active
- set_ray_pickable(false);
- }
- GodotArea3D::~GodotArea3D() {
- }
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