fbx_state.h 3.4 KB

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  1. /**************************************************************************/
  2. /* fbx_state.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef FBX_STATE_H
  31. #define FBX_STATE_H
  32. #include "modules/gltf/gltf_defines.h"
  33. #include "modules/gltf/gltf_state.h"
  34. #include "modules/gltf/structures/gltf_skeleton.h"
  35. #include "modules/gltf/structures/gltf_skin.h"
  36. #include "modules/gltf/structures/gltf_texture.h"
  37. #include <ufbx.h>
  38. class FBXState : public GLTFState {
  39. GDCLASS(FBXState, GLTFState);
  40. friend class FBXDocument;
  41. friend class SkinTool;
  42. friend class GLTFSkin;
  43. // Smart pointer that holds the loaded scene.
  44. ufbx_unique_ptr<ufbx_scene> scene;
  45. bool allow_geometry_helper_nodes = false;
  46. HashMap<uint64_t, Image::AlphaMode> alpha_mode_cache;
  47. HashMap<Pair<uint64_t, uint64_t>, GLTFTextureIndex, PairHash<uint64_t, uint64_t>> albedo_transparency_textures;
  48. Vector<GLTFSkinIndex> skin_indices;
  49. Vector<GLTFSkinIndex> original_skin_indices;
  50. HashMap<ObjectID, GLTFSkeletonIndex> skeleton3d_to_fbx_skeleton;
  51. HashMap<ObjectID, HashMap<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_fbx_skin;
  52. HashSet<String> unique_mesh_names; // Not in GLTFState because GLTFState prefixes mesh names with the scene name (or _)
  53. protected:
  54. static void _bind_methods();
  55. public:
  56. bool get_allow_geometry_helper_nodes();
  57. void set_allow_geometry_helper_nodes(bool p_allow_geometry_helper_nodes);
  58. };
  59. #endif // FBX_STATE_H