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- /**************************************************************************/
- /* editor_scene_importer_fbx2gltf.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_scene_importer_fbx2gltf.h"
- #ifdef TOOLS_ENABLED
- #include "core/config/project_settings.h"
- #include "editor/editor_settings.h"
- #include "editor_scene_importer_ufbx.h"
- #include "modules/gltf/gltf_document.h"
- void EditorSceneFormatImporterFBX2GLTF::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("fbx");
- }
- Node *EditorSceneFormatImporterFBX2GLTF::import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options,
- List<String> *r_missing_deps, Error *r_err) {
- // FIXME: Hack to work around GH-86309.
- if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_UFBX) {
- Ref<EditorSceneFormatImporterUFBX> fbx2gltf_importer;
- fbx2gltf_importer.instantiate();
- Node *scene = fbx2gltf_importer->import_scene(p_path, p_flags, p_options, r_missing_deps, r_err);
- if (r_err && *r_err == OK) {
- return scene;
- } else {
- return nullptr;
- }
- }
- // Get global paths for source and sink.
- // Don't use `c_escape()` as it can generate broken paths. These paths will be
- // enclosed in double quotes by OS::execute(), so we only need to escape those.
- // `c_escape_multiline()` seems to do this (escapes `\` and `"` only).
- const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape_multiline();
- const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
- vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text()));
- const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape_multiline();
- // Run fbx2gltf.
- String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
- List<String> args;
- args.push_back("--pbr-metallic-roughness");
- args.push_back("--input");
- args.push_back(source_global);
- args.push_back("--output");
- args.push_back(sink_global);
- args.push_back("--binary");
- String standard_out;
- int ret;
- OS::get_singleton()->execute(fbx2gltf_path, args, &standard_out, &ret, true);
- print_verbose(fbx2gltf_path);
- print_verbose(standard_out);
- if (ret != 0) {
- if (r_err) {
- *r_err = ERR_SCRIPT_FAILED;
- }
- ERR_PRINT(vformat("FBX conversion to glTF failed with error: %d.", ret));
- return nullptr;
- }
- // Import the generated glTF.
- // Use GLTFDocument instead of glTF importer to keep image references.
- Ref<GLTFDocument> gltf;
- gltf.instantiate();
- Ref<GLTFState> state;
- state.instantiate();
- if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
- state->set_import_as_skeleton_bones(true);
- }
- print_verbose(vformat("glTF path: %s", sink));
- Error err = gltf->append_from_file(sink, state, p_flags, p_path.get_base_dir());
- if (err != OK) {
- if (r_err) {
- *r_err = FAILED;
- }
- return nullptr;
- }
- #ifndef DISABLE_DEPRECATED
- bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false;
- return gltf->generate_scene(state, (float)p_options["animation/fps"], trimming, false);
- #else
- return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], false);
- #endif
- }
- Variant EditorSceneFormatImporterFBX2GLTF::get_option_visibility(const String &p_path, const String &p_scene_import_type,
- const String &p_option, const HashMap<StringName, Variant> &p_options) {
- // Remove all the FBX options except for 'fbx/importer' if the importer is fbx2gltf.
- // These options are available only for ufbx.
- if (p_option.begins_with("fbx/") && p_option != "fbx/importer" && p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_FBX2GLTF) {
- return false;
- }
- return true;
- }
- #define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
- r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
- void EditorSceneFormatImporterFBX2GLTF::get_import_options(const String &p_path,
- List<ResourceImporter::ImportOption> *r_options) {
- }
- void EditorSceneFormatImporterFBX2GLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
- if (!p_import_params.has("fbx/importer")) {
- p_import_params["fbx/importer"] = EditorSceneFormatImporterUFBX::FBX_IMPORTER_UFBX;
- }
- }
- #endif // TOOLS_ENABLED
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