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- /**************************************************************************/
- /* csg_gizmos.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CSG_GIZMOS_H
- #define CSG_GIZMOS_H
- #ifdef TOOLS_ENABLED
- #include "../csg_shape.h"
- #include "editor/plugins/editor_plugin.h"
- #include "editor/plugins/node_3d_editor_gizmos.h"
- #include "scene/gui/control.h"
- class AcceptDialog;
- class Gizmo3DHelper;
- class MenuButton;
- class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
- Ref<Gizmo3DHelper> helper;
- public:
- virtual bool has_gizmo(Node3D *p_spatial) override;
- virtual String get_gizmo_name() const override;
- virtual int get_priority() const override;
- virtual bool is_selectable_when_hidden() const override;
- virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
- virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
- virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
- void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override;
- virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
- virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override;
- CSGShape3DGizmoPlugin();
- ~CSGShape3DGizmoPlugin();
- };
- class CSGShapeEditor : public Control {
- GDCLASS(CSGShapeEditor, Control);
- enum Menu {
- MENU_OPTION_BAKE_MESH_INSTANCE,
- MENU_OPTION_BAKE_COLLISION_SHAPE,
- };
- CSGShape3D *node = nullptr;
- MenuButton *options = nullptr;
- AcceptDialog *err_dialog = nullptr;
- void _menu_option(int p_option);
- void _create_baked_mesh_instance();
- void _create_baked_collision_shape();
- protected:
- void _node_removed(Node *p_node);
- void _notification(int p_what);
- public:
- void edit(CSGShape3D *p_csg_shape);
- CSGShapeEditor();
- };
- class EditorPluginCSG : public EditorPlugin {
- GDCLASS(EditorPluginCSG, EditorPlugin);
- CSGShapeEditor *csg_shape_editor = nullptr;
- public:
- virtual String get_name() const override { return "CSGShape3D"; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- EditorPluginCSG();
- };
- #endif // TOOLS_ENABLED
- #endif // CSG_GIZMOS_H
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