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- /**************************************************************************/
- /* image_compress_betsy.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef IMAGE_COMPRESS_BETSY_H
- #define IMAGE_COMPRESS_BETSY_H
- #include "core/io/image.h"
- #include "core/object/worker_thread_pool.h"
- #include "core/os/thread.h"
- #include "core/templates/command_queue_mt.h"
- #include "servers/rendering/rendering_device_binds.h"
- #include "servers/rendering/rendering_server_default.h"
- #if defined(VULKAN_ENABLED)
- #include "drivers/vulkan/rendering_context_driver_vulkan.h"
- #endif
- #if defined(METAL_ENABLED)
- #include "drivers/metal/rendering_context_driver_metal.h"
- #endif
- enum BetsyFormat {
- BETSY_FORMAT_BC1,
- BETSY_FORMAT_BC1_DITHER,
- BETSY_FORMAT_BC3,
- BETSY_FORMAT_BC4_SIGNED,
- BETSY_FORMAT_BC4_UNSIGNED,
- BETSY_FORMAT_BC6_SIGNED,
- BETSY_FORMAT_BC6_UNSIGNED,
- };
- struct BC6PushConstant {
- float sizeX;
- float sizeY;
- uint32_t padding[2];
- };
- struct BC1PushConstant {
- uint32_t num_refines;
- uint32_t padding[3];
- };
- struct BC4PushConstant {
- uint32_t channel_idx;
- uint32_t padding[3];
- };
- void free_device();
- Error _betsy_compress_bptc(Image *r_img, Image::UsedChannels p_channels);
- Error _betsy_compress_s3tc(Image *r_img, Image::UsedChannels p_channels);
- class BetsyCompressor : public Object {
- mutable CommandQueueMT command_queue;
- bool exit = false;
- WorkerThreadPool::TaskID task_id = WorkerThreadPool::INVALID_TASK_ID;
- struct BetsyShader {
- RID compiled;
- RID pipeline;
- };
- // Resources shared by all compression formats.
- RenderingDevice *compress_rd = nullptr;
- RenderingContextDriver *compress_rcd = nullptr;
- HashMap<String, BetsyShader> cached_shaders;
- RID src_sampler;
- // Format-specific resources.
- RID dxt1_encoding_table_buffer;
- void _init();
- void _assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id);
- void _thread_loop();
- void _thread_exit();
- Error _compress(BetsyFormat p_format, Image *r_img);
- public:
- void init();
- void finish();
- Error compress(BetsyFormat p_format, Image *r_img) {
- Error err;
- command_queue.push_and_ret(this, &BetsyCompressor::_compress, p_format, r_img, &err);
- return err;
- }
- };
- #endif // IMAGE_COMPRESS_BETSY_H
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