config.py 264 B

123456789
  1. def can_build(env, platform):
  2. # Godot only uses it in the editor, but ANGLE depends on it and we had
  3. # to remove the copy from prebuilt ANGLE libs to solve symbol clashes.
  4. return env.editor_build or env.get("angle_libs")
  5. def configure(env):
  6. pass