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- """
- Load this file to your GDB session to enable pretty-printing of some Godot C++ types.
- GDB command: `source misc/utility/godot_gdb_pretty_print.py`.
- To load these automatically in Visual Studio Code, add the source command to
- the `setupCommands` of your configuration in `launch.json`:
- ```json
- "setupCommands": [
- ...
- {
- "description": "Load custom pretty-printers for Godot types.",
- "text": "source ${workspaceFolder}/misc/utility/godot_gdb_pretty_print.py"
- }
- ]
- ```
- Other UIs that use GDB under the hood are likely to have their own ways to achieve this.
- To debug this script it's easiest to use the interactive python from a command-line
- GDB session. Stop at a breakpoint, then use python-interactive to enter the python shell
- and acquire a `Value` object using `gdb.selected_frame().read_var("variable name")`.
- From there you can figure out how to print it nicely.
- """
- import re
- import gdb # type: ignore
- # Printer for Godot StringName variables.
- class GodotStringNamePrinter:
- def __init__(self, value):
- self.value = value
- def to_string(self):
- return self.value["_data"]["name"]["_cowdata"]["_ptr"]
- # Hint that the object is string-like.
- def display_hint(self):
- return "string"
- # Printer for Godot String variables.
- class GodotStringPrinter:
- def __init__(self, value):
- self.value = value
- def to_string(self):
- return self.value["_cowdata"]["_ptr"]
- # Hint that the object is string-like.
- def display_hint(self):
- return "string"
- # Printer for Godot Vector variables.
- class GodotVectorPrinter:
- def __init__(self, value):
- self.value = value
- # The COW (Copy On Write) object does a bunch of pointer arithmetic to access
- # its members.
- # The offsets are constants on the C++ side, optimized out, so not accessible to us.
- # I'll just hard code the observed values and hope they are the same forever.
- # See core/templates/cowdata.h
- SIZE_OFFSET = 8
- DATA_OFFSET = 16
- # Figures out the number of elements in the vector.
- def get_size(self):
- cowdata = self.value["_cowdata"]
- if cowdata["_ptr"] == 0:
- return 0
- else:
- # The ptr member of cowdata does not point to the beginning of the
- # cowdata. It points to the beginning of the data section of the cowdata.
- # To get to the length section, we must back up to the beginning of the struct,
- # then move back forward to the size.
- # cf. CowData::_get_size
- ptr = cowdata["_ptr"].cast(gdb.lookup_type("uint8_t").pointer())
- return int((ptr - self.DATA_OFFSET + self.SIZE_OFFSET).dereference())
- # Lists children of the value, in this case the vector's items.
- def children(self):
- # Return nothing if ptr is null.
- ptr = self.value["_cowdata"]["_ptr"]
- if ptr == 0:
- return
- # Yield the items one by one.
- for i in range(self.get_size()):
- yield str(i), (ptr + i).dereference()
- def to_string(self):
- return "%s [%d]" % (self.value.type.name, self.get_size())
- # Hint that the object is array-like.
- def display_hint(self):
- return "array"
- VECTOR_REGEX = re.compile("^Vector<.*$")
- # Tries to find a pretty printer for a debugger value.
- def lookup_pretty_printer(value):
- if value.type.name == "StringName":
- return GodotStringNamePrinter(value)
- if value.type.name == "String":
- return GodotStringPrinter(value)
- if value.type.name and VECTOR_REGEX.match(value.type.name):
- return GodotVectorPrinter(value)
- return None
- # Register our printer lookup function.
- # The first parameter could be used to limit the scope of the printer
- # to a specific object file, but that is unnecessary for us.
- gdb.printing.register_pretty_printer(None, lookup_pretty_printer)
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