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- /**************************************************************************/
- /* steam_tracker.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef STEAM_TRACKER_H
- #define STEAM_TRACKER_H
- #if defined(STEAMAPI_ENABLED)
- #include "core/os/os.h"
- // SteamTracker is used to load SteamAPI dynamic library and initialize
- // the interface, this notifies Steam that Godot editor is running and
- // allow tracking of the usage time of child instances of the engine
- // (e.g., opened projects).
- //
- // Currently, SteamAPI is not used by the engine in any way, and is not
- // exposed to the scripting APIs.
- enum SteamAPIInitResult {
- SteamAPIInitResult_OK = 0,
- SteamAPIInitResult_FailedGeneric = 1,
- SteamAPIInitResult_NoSteamClient = 2,
- SteamAPIInitResult_VersionMismatch = 3,
- };
- // https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Init
- typedef bool (*SteamAPI_InitFunction)();
- typedef SteamAPIInitResult (*SteamAPI_InitFlatFunction)(char *r_err_msg);
- // https://partner.steamgames.com/doc/api/steam_api#SteamAPI_Shutdown
- typedef void (*SteamAPI_ShutdownFunction)();
- class SteamTracker {
- void *steam_library_handle = nullptr;
- SteamAPI_InitFunction steam_init_function = nullptr;
- SteamAPI_InitFlatFunction steam_init_flat_function = nullptr;
- SteamAPI_ShutdownFunction steam_shutdown_function = nullptr;
- bool steam_initalized = false;
- public:
- SteamTracker();
- ~SteamTracker();
- };
- #endif // STEAMAPI_ENABLED
- #endif // STEAM_TRACKER_H
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