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- /**************************************************************************/
- /* window_wrapper.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "window_wrapper.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/progress_dialog.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/popup.h"
- #include "scene/main/window.h"
- // WindowWrapper
- // Capture all shortcut events not handled by other nodes.
- class ShortcutBin : public Node {
- GDCLASS(ShortcutBin, Node);
- virtual void _notification(int what) {
- switch (what) {
- case NOTIFICATION_READY:
- set_process_shortcut_input(true);
- break;
- }
- }
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override {
- if (!get_window()->is_visible()) {
- return;
- }
- Window *grandparent_window = get_window()->get_parent_visible_window();
- ERR_FAIL_NULL(grandparent_window);
- if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
- // HACK: Propagate the window input to the editor main window to handle global shortcuts.
- grandparent_window->push_input(p_event);
- if (grandparent_window->is_input_handled()) {
- get_viewport()->set_input_as_handled();
- }
- }
- }
- };
- Rect2 WindowWrapper::_get_default_window_rect() const {
- // Assume that the control rect is the desired one for the window.
- return wrapped_control->get_screen_rect();
- }
- Node *WindowWrapper::_get_wrapped_control_parent() const {
- if (margins) {
- return margins;
- }
- return window;
- }
- void WindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {
- ERR_FAIL_NULL(wrapped_control);
- if (!is_window_available()) {
- return;
- }
- if (window->is_visible() == p_visible) {
- if (p_visible) {
- window->grab_focus();
- }
- return;
- }
- Node *parent = _get_wrapped_control_parent();
- if (wrapped_control->get_parent() != parent) {
- // Move the control to the window.
- wrapped_control->reparent(parent, false);
- _set_window_rect(p_rect);
- wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- } else if (!p_visible) {
- // Remove control from window.
- wrapped_control->reparent(this, false);
- }
- window->set_visible(p_visible);
- if (!p_visible) {
- emit_signal("window_close_requested");
- }
- emit_signal("window_visibility_changed", p_visible);
- }
- void WindowWrapper::_set_window_rect(const Rect2 p_rect) {
- // Set the window rect even when the window is maximized to have a good default size
- // when the user remove the maximized mode.
- window->set_position(p_rect.position);
- window->set_size(p_rect.size);
- if (EDITOR_GET("interface/multi_window/maximize_window")) {
- window->set_mode(Window::MODE_MAXIMIZED);
- }
- }
- void WindowWrapper::_bind_methods() {
- ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
- ADD_SIGNAL(MethodInfo("window_close_requested"));
- }
- void WindowWrapper::_notification(int p_what) {
- if (!is_window_available()) {
- return;
- }
- switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (get_window_enabled() && is_visible()) {
- // Grab the focus when WindowWrapper.set_visible(true) is called
- // and the window is showing.
- window->grab_focus();
- }
- } break;
- case NOTIFICATION_READY: {
- set_process_shortcut_input(true);
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- window_background->add_theme_style_override(SceneStringName(panel), get_theme_stylebox("PanelForeground", EditorStringName(EditorStyles)));
- } break;
- }
- }
- void WindowWrapper::shortcut_input(const Ref<InputEvent> &p_event) {
- if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) {
- set_window_enabled(true);
- }
- }
- void WindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {
- ERR_FAIL_NULL(p_control);
- ERR_FAIL_COND(wrapped_control);
- wrapped_control = p_control;
- enable_shortcut = p_enable_shortcut;
- add_child(p_control);
- }
- Control *WindowWrapper::get_wrapped_control() const {
- return wrapped_control;
- }
- Control *WindowWrapper::release_wrapped_control() {
- set_window_enabled(false);
- if (wrapped_control) {
- Control *old_wrapped = wrapped_control;
- wrapped_control->get_parent()->remove_child(wrapped_control);
- wrapped_control = nullptr;
- return old_wrapped;
- }
- return nullptr;
- }
- bool WindowWrapper::is_window_available() const {
- return window != nullptr;
- }
- bool WindowWrapper::get_window_enabled() const {
- return is_window_available() ? window->is_visible() : false;
- }
- void WindowWrapper::set_window_enabled(bool p_enabled) {
- _set_window_enabled_with_rect(p_enabled, _get_default_window_rect());
- }
- Rect2i WindowWrapper::get_window_rect() const {
- ERR_FAIL_COND_V(!get_window_enabled(), Rect2i());
- return Rect2i(window->get_position(), window->get_size());
- }
- int WindowWrapper::get_window_screen() const {
- ERR_FAIL_COND_V(!get_window_enabled(), -1);
- return window->get_current_screen();
- }
- void WindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {
- ERR_FAIL_COND(!is_window_available());
- ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count());
- _set_window_enabled_with_rect(true, p_rect);
- window->set_current_screen(p_screen);
- }
- void WindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {
- ERR_FAIL_COND(!is_window_available());
- Rect2 window_rect = p_window_rect;
- int screen = p_screen;
- Rect2 restored_screen_rect = p_screen_rect;
- if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) {
- // Fallback to the main window screen if the saved screen is not available.
- screen = get_window()->get_window_id();
- }
- Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
- if (restored_screen_rect == Rect2i()) {
- // Fallback to the target screen rect.
- restored_screen_rect = real_screen_rect;
- }
- if (window_rect == Rect2i()) {
- // Fallback to a standard rect.
- window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2);
- }
- // Adjust the window rect size in case the resolution changes.
- Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size);
- // The screen positioning may change, so remove the original screen position.
- window_rect.position -= restored_screen_rect.position;
- window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio);
- window_rect.position += real_screen_rect.position;
- // All good, restore the window.
- window->set_current_screen(p_screen);
- if (window->is_visible()) {
- _set_window_rect(window_rect);
- } else {
- _set_window_enabled_with_rect(true, window_rect);
- }
- }
- void WindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {
- int current_screen = Object::cast_to<Window>(get_viewport())->get_current_screen();
- int screen = p_screen < 0 ? current_screen : p_screen;
- bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window");
- if (auto_scale && current_screen != screen) {
- Rect2 control_rect = _get_default_window_rect();
- Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen);
- Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
- // Adjust the window rect size in case the resolution changes.
- Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size);
- // The screen positioning may change, so remove the original screen position.
- control_rect.position -= source_screen_rect.position;
- control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio);
- control_rect.position += dest_screen_rect.position;
- restore_window(control_rect, p_screen);
- } else {
- window->set_current_screen(p_screen);
- set_window_enabled(true);
- }
- }
- void WindowWrapper::set_window_title(const String &p_title) {
- if (!is_window_available()) {
- return;
- }
- window->set_title(p_title);
- }
- void WindowWrapper::set_margins_enabled(bool p_enabled) {
- if (!is_window_available()) {
- return;
- }
- if (!p_enabled && margins) {
- margins->queue_free();
- margins = nullptr;
- } else if (p_enabled && !margins) {
- Size2 borders = Size2(4, 4) * EDSCALE;
- margins = memnew(MarginContainer);
- margins->add_theme_constant_override("margin_right", borders.width);
- margins->add_theme_constant_override("margin_top", borders.height);
- margins->add_theme_constant_override("margin_left", borders.width);
- margins->add_theme_constant_override("margin_bottom", borders.height);
- window->add_child(margins);
- margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- }
- }
- WindowWrapper::WindowWrapper() {
- if (!EditorNode::get_singleton()->is_multi_window_enabled()) {
- return;
- }
- window = memnew(Window);
- window->set_wrap_controls(true);
- add_child(window);
- window->hide();
- window->connect("close_requested", callable_mp(this, &WindowWrapper::set_window_enabled).bind(false));
- ShortcutBin *capturer = memnew(ShortcutBin);
- window->add_child(capturer);
- window_background = memnew(Panel);
- window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- window->add_child(window_background);
- ProgressDialog::get_singleton()->add_host_window(window);
- }
- // ScreenSelect
- void ScreenSelect::_build_advanced_menu() {
- // Clear old screen list.
- while (screen_list->get_child_count(false) > 0) {
- Node *child = screen_list->get_child(0);
- screen_list->remove_child(child);
- child->queue_free();
- }
- // Populate screen list.
- const real_t height = real_t(get_theme_font_size(SceneStringName(font_size))) * 1.5;
- int current_screen = get_window()->get_current_screen();
- for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
- Button *button = memnew(Button);
- Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i));
- Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height);
- button->set_custom_minimum_size(button_size);
- screen_list->add_child(button);
- button->set_text(itos(i));
- button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i));
- if (i == current_screen) {
- Color accent_color = get_theme_color("accent_color", EditorStringName(Editor));
- button->add_theme_color_override(SceneStringName(font_color), accent_color);
- }
- button->connect(SceneStringName(pressed), callable_mp(this, &ScreenSelect::_emit_screen_signal).bind(i));
- button->connect(SceneStringName(pressed), callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
- button->connect(SceneStringName(pressed), callable_mp(static_cast<Window *>(popup), &Popup::hide));
- }
- }
- void ScreenSelect::_emit_screen_signal(int p_screen_idx) {
- if (!is_disabled()) {
- emit_signal("request_open_in_screen", p_screen_idx);
- }
- }
- void ScreenSelect::_bind_methods() {
- ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen")));
- }
- void ScreenSelect::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- connect(SceneStringName(gui_input), callable_mp(this, &ScreenSelect::_handle_mouse_shortcut));
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- set_button_icon(get_editor_theme_icon("MakeFloating"));
- const real_t popup_height = real_t(get_theme_font_size(SceneStringName(font_size))) * 2.0;
- popup->set_min_size(Size2(0, popup_height * 3));
- } break;
- }
- }
- void ScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {
- const Ref<InputEventMouseButton> mouse_button = p_event;
- if (mouse_button.is_valid()) {
- if (mouse_button->is_pressed() && mouse_button->get_button_index() == MouseButton::LEFT) {
- _emit_screen_signal(get_window()->get_current_screen());
- accept_event();
- }
- }
- }
- void ScreenSelect::_show_popup() {
- // Adapted from /scene/gui/menu_button.cpp::show_popup
- if (!get_viewport()) {
- return;
- }
- Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
- popup->set_size(Size2(size.width, 0));
- Point2 gp = get_screen_position();
- gp.y += size.y;
- if (is_layout_rtl()) {
- gp.x += size.width - popup->get_size().width;
- }
- popup->set_position(gp);
- popup->popup();
- }
- void ScreenSelect::pressed() {
- if (popup->is_visible()) {
- popup->hide();
- return;
- }
- _build_advanced_menu();
- _show_popup();
- }
- ScreenSelect::ScreenSelect() {
- set_button_mask(MouseButtonMask::RIGHT);
- set_flat(true);
- set_toggle_mode(true);
- set_focus_mode(FOCUS_NONE);
- set_action_mode(ACTION_MODE_BUTTON_PRESS);
- if (!EditorNode::get_singleton()->is_multi_window_enabled()) {
- set_disabled(true);
- set_tooltip_text(EditorNode::get_singleton()->get_multiwindow_support_tooltip_text());
- } else {
- set_tooltip_text(TTR("Make this panel floating.\nRight-click to open the screen selector."));
- }
- // Create the popup.
- const Size2 borders = Size2(4, 4) * EDSCALE;
- popup = memnew(PopupPanel);
- popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
- add_child(popup);
- MarginContainer *popup_root = memnew(MarginContainer);
- popup_root->add_theme_constant_override("margin_right", borders.width);
- popup_root->add_theme_constant_override("margin_top", borders.height);
- popup_root->add_theme_constant_override("margin_left", borders.width);
- popup_root->add_theme_constant_override("margin_bottom", borders.height);
- popup->add_child(popup_root);
- VBoxContainer *vb = memnew(VBoxContainer);
- vb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
- popup_root->add_child(vb);
- Label *description = memnew(Label(TTR("Select Screen")));
- description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- vb->add_child(description);
- screen_list = memnew(HBoxContainer);
- screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER);
- vb->add_child(screen_list);
- popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- }
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