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- /**************************************************************************/
- /* project_upgrade_tool.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/object/class_db.h"
- class ConfirmationDialog;
- class EditorFileSystemDirectory;
- class ProjectUpgradeTool : public Object {
- GDCLASS(ProjectUpgradeTool, Object);
- ConfirmationDialog *upgrade_dialog = nullptr;
- void _add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_reimport_paths, Vector<String> &r_resave_scenes, Vector<String> &r_resave_resources);
- const String META_REIMPORT_PATHS = "reimport_paths";
- const String META_RESAVE_SCENES = "resave_scenes";
- const String META_RESAVE_RESOURCES = "resave_resources";
- public:
- const String META_PROJECT_UPGRADE_TOOL = "project_upgrade_tool";
- const String META_RUN_ON_RESTART = "run_on_restart";
- const StringName UPGRADE_FINISHED = "upgrade_finished";
- protected:
- static void _bind_methods();
- public:
- void popup_dialog();
- void prepare_upgrade();
- void begin_upgrade();
- void finish_upgrade();
- };
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