project_upgrade_tool.h 3.1 KB

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  1. /**************************************************************************/
  2. /* project_upgrade_tool.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/object/class_db.h"
  32. class ConfirmationDialog;
  33. class EditorFileSystemDirectory;
  34. class ProjectUpgradeTool : public Object {
  35. GDCLASS(ProjectUpgradeTool, Object);
  36. ConfirmationDialog *upgrade_dialog = nullptr;
  37. void _add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_reimport_paths, Vector<String> &r_resave_scenes, Vector<String> &r_resave_resources);
  38. const String META_REIMPORT_PATHS = "reimport_paths";
  39. const String META_RESAVE_SCENES = "resave_scenes";
  40. const String META_RESAVE_RESOURCES = "resave_resources";
  41. public:
  42. const String META_PROJECT_UPGRADE_TOOL = "project_upgrade_tool";
  43. const String META_RUN_ON_RESTART = "run_on_restart";
  44. const StringName UPGRADE_FINISHED = "upgrade_finished";
  45. protected:
  46. static void _bind_methods();
  47. public:
  48. void popup_dialog();
  49. void prepare_upgrade();
  50. void begin_upgrade();
  51. void finish_upgrade();
  52. };