project_converter_3_to_4.h 6.8 KB

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  1. /**************************************************************************/
  2. /* project_converter_3_to_4.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PROJECT_CONVERTER_3_TO_4_H
  31. #define PROJECT_CONVERTER_3_TO_4_H
  32. #ifndef DISABLE_DEPRECATED
  33. #include "core/string/ustring.h"
  34. #include "core/templates/local_vector.h"
  35. #include "core/templates/vector.h"
  36. struct SourceLine {
  37. String line;
  38. bool is_comment;
  39. };
  40. class RegEx;
  41. class ProjectConverter3To4 {
  42. class RegExContainer;
  43. uint64_t maximum_file_size;
  44. uint64_t maximum_line_length;
  45. void fix_tool_declaration(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  46. void fix_pause_mode(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  47. void rename_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  48. void convert_hexadecimal_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  49. Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container);
  50. void rename_classes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  51. Vector<String> check_for_rename_classes(Vector<String> &lines, const RegExContainer &reg_container);
  52. void rename_gdscript_functions(Vector<SourceLine> &source_lines, const RegExContainer &reg_container, bool builtin);
  53. Vector<String> check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin);
  54. void process_gdscript_line(String &line, const RegExContainer &reg_container, bool builtin);
  55. void rename_csharp_functions(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  56. Vector<String> check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container);
  57. void process_csharp_line(String &line, const RegExContainer &reg_container);
  58. void rename_csharp_attributes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  59. Vector<String> check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer &reg_container);
  60. void rename_gdscript_keywords(Vector<SourceLine> &r_source_lines, const RegExContainer &p_reg_container, bool p_builtin);
  61. Vector<String> check_for_rename_gdscript_keywords(Vector<String> &r_lines, const RegExContainer &p_reg_container, bool p_builtin);
  62. void rename_input_map_scancode(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  63. Vector<String> check_for_rename_input_map_scancode(Vector<String> &lines, const RegExContainer &reg_container);
  64. void rename_joypad_buttons_and_axes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
  65. Vector<String> check_for_rename_joypad_buttons_and_axes(Vector<String> &lines, const RegExContainer &reg_container);
  66. void custom_rename(Vector<SourceLine> &source_lines, const String &from, const String &to);
  67. Vector<String> check_for_custom_rename(Vector<String> &lines, const String &from, const String &to);
  68. void rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<SourceLine> &source_lines);
  69. Vector<String> check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
  70. Vector<String> check_for_files();
  71. Vector<String> parse_arguments(const String &line);
  72. int get_end_parenthesis(const String &line) const;
  73. String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
  74. String get_starting_space(const String &line) const;
  75. String get_object_of_execution(const String &line) const;
  76. bool contains_function_call(const String &line, const String &function) const;
  77. String line_formatter(int current_line, String from, String to, String line);
  78. String simple_line_formatter(int current_line, String old_line, String line);
  79. String collect_string_from_vector(Vector<SourceLine> &vector);
  80. Vector<SourceLine> split_lines(const String &text);
  81. bool test_single_array(const char *array[][2], bool ignore_second_check = false);
  82. bool test_conversion_gdscript_builtin(const String &name, const String &expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &, bool), const String &what, const RegExContainer &reg_container, bool builtin);
  83. bool test_conversion_with_regex(const String &name, const String &expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &), const String &what, const RegExContainer &reg_container);
  84. bool test_conversion_basic(const String &name, const String &expected, const char *array[][2], LocalVector<RegEx *> &regex_cache, const String &what);
  85. bool test_array_names();
  86. bool test_conversion(RegExContainer &reg_container);
  87. public:
  88. ProjectConverter3To4(int, int);
  89. bool validate_conversion();
  90. bool convert();
  91. };
  92. #endif // DISABLE_DEPRECATED
  93. #endif // PROJECT_CONVERTER_3_TO_4_H