progress_dialog.h 4.0 KB

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  1. /**************************************************************************/
  2. /* progress_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PROGRESS_DIALOG_H
  31. #define PROGRESS_DIALOG_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/label.h"
  35. #include "scene/gui/popup.h"
  36. #include "scene/gui/progress_bar.h"
  37. class BackgroundProgress : public HBoxContainer {
  38. GDCLASS(BackgroundProgress, HBoxContainer);
  39. _THREAD_SAFE_CLASS_
  40. struct Task {
  41. HBoxContainer *hb = nullptr;
  42. ProgressBar *progress = nullptr;
  43. };
  44. HashMap<String, Task> tasks;
  45. HashMap<String, int> updates;
  46. void _update();
  47. protected:
  48. void _add_task(const String &p_task, const String &p_label, int p_steps);
  49. void _task_step(const String &p_task, int p_step = -1);
  50. void _end_task(const String &p_task);
  51. public:
  52. void add_task(const String &p_task, const String &p_label, int p_steps);
  53. void task_step(const String &p_task, int p_step = -1);
  54. void end_task(const String &p_task);
  55. BackgroundProgress() {}
  56. };
  57. class ProgressDialog : public PopupPanel {
  58. GDCLASS(ProgressDialog, PopupPanel);
  59. struct Task {
  60. String task;
  61. VBoxContainer *vb = nullptr;
  62. ProgressBar *progress = nullptr;
  63. Label *state = nullptr;
  64. uint64_t last_progress_tick = 0;
  65. };
  66. HBoxContainer *cancel_hb = nullptr;
  67. Button *cancel = nullptr;
  68. HashMap<String, Task> tasks;
  69. VBoxContainer *main = nullptr;
  70. LocalVector<Window *> host_windows;
  71. static ProgressDialog *singleton;
  72. void _popup();
  73. void _cancel_pressed();
  74. void _update_ui();
  75. bool canceled = false;
  76. public:
  77. static ProgressDialog *get_singleton() { return singleton; }
  78. void add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
  79. bool task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_redraw = true);
  80. void end_task(const String &p_task);
  81. void add_host_window(Window *p_window);
  82. ProgressDialog();
  83. };
  84. #endif // PROGRESS_DIALOG_H