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- /**************************************************************************/
- /* visual_shader_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VISUAL_SHADER_EDITOR_PLUGIN_H
- #define VISUAL_SHADER_EDITOR_PLUGIN_H
- #include "editor/editor_properties.h"
- #include "editor/plugins/editor_plugin.h"
- #include "editor/plugins/editor_resource_conversion_plugin.h"
- #include "editor/plugins/shader/shader_editor.h"
- #include "scene/gui/graph_edit.h"
- #include "scene/resources/syntax_highlighter.h"
- #include "scene/resources/visual_shader.h"
- class CodeEdit;
- class ColorPicker;
- class CurveEditor;
- class GraphElement;
- class GraphFrame;
- class MenuButton;
- class PopupPanel;
- class RichTextLabel;
- class Tree;
- class VisualShaderEditor;
- class MaterialEditor;
- class VisualShaderNodePlugin : public RefCounted {
- GDCLASS(VisualShaderNodePlugin, RefCounted);
- protected:
- VisualShaderEditor *vseditor = nullptr;
- protected:
- static void _bind_methods();
- GDVIRTUAL2RC(Object *, _create_editor, Ref<Resource>, Ref<VisualShaderNode>)
- public:
- void set_editor(VisualShaderEditor *p_editor);
- virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
- };
- class VSGraphNode : public GraphNode {
- GDCLASS(VSGraphNode, GraphNode);
- protected:
- void _draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color, const Color &p_rim_color);
- virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color) override;
- };
- class VSRerouteNode : public VSGraphNode {
- GDCLASS(VSRerouteNode, GraphNode);
- const float FADE_ANIMATION_LENGTH_SEC = 0.3;
- float icon_opacity = 0.0;
- protected:
- void _notification(int p_what);
- virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color) override;
- public:
- VSRerouteNode();
- void set_icon_opacity(float p_opacity);
- void _on_mouse_entered();
- void _on_mouse_exited();
- };
- class VisualShaderGraphPlugin : public RefCounted {
- GDCLASS(VisualShaderGraphPlugin, RefCounted);
- private:
- VisualShaderEditor *editor = nullptr;
- struct InputPort {
- Button *default_input_button = nullptr;
- };
- struct Port {
- VisualShaderNode::PortType type = VisualShaderNode::PORT_TYPE_SCALAR;
- TextureButton *preview_button = nullptr;
- };
- struct Link {
- VisualShader::Type type = VisualShader::Type::TYPE_MAX;
- VisualShaderNode *visual_node = nullptr;
- GraphElement *graph_element = nullptr;
- bool preview_visible = false;
- int preview_pos = 0;
- HashMap<int, InputPort> input_ports;
- HashMap<int, Port> output_ports;
- VBoxContainer *preview_box = nullptr;
- LineEdit *parameter_name = nullptr;
- CodeEdit *expression_edit = nullptr;
- CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr };
- };
- Ref<VisualShader> visual_shader;
- HashMap<int, Link> links;
- List<VisualShader::Connection> connections;
- Color vector_expanded_color[4];
- // Visual shader specific theme for using MSDF fonts (on GraphNodes) which reduce aliasing at higher zoom levels.
- Ref<Theme> vs_msdf_fonts_theme;
- protected:
- static void _bind_methods();
- public:
- void set_editor(VisualShaderEditor *p_editor);
- void register_shader(VisualShader *p_visual_shader);
- void set_connections(const List<VisualShader::Connection> &p_connections);
- void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphElement *p_graph_element);
- void register_output_port(int p_id, int p_port, VisualShaderNode::PortType p_port_type, TextureButton *p_button);
- void register_parameter_name(int p_id, LineEdit *p_parameter_name);
- void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
- void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
- void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor);
- void clear_links();
- void set_shader_type(VisualShader::Type p_type);
- bool is_preview_visible(int p_id) const;
- void update_node(VisualShader::Type p_type, int p_id);
- void update_node_deferred(VisualShader::Type p_type, int p_node_id);
- void add_node(VisualShader::Type p_type, int p_id, bool p_just_update, bool p_update_frames);
- void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
- void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
- void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
- void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid);
- void update_frames(VisualShader::Type p_type, int p_node);
- void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
- void refresh_node_ports(VisualShader::Type p_type, int p_node);
- void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, const Variant &p_value);
- void update_parameter_refs();
- void set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
- void update_curve(int p_node_id);
- void update_curve_xyz(int p_node_id);
- void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
- void attach_node_to_frame(VisualShader::Type p_type, int p_node_id, int p_frame_id);
- void detach_node_from_frame(VisualShader::Type p_type, int p_node_id);
- void set_frame_color_enabled(VisualShader::Type p_type, int p_node_id, bool p_enable);
- void set_frame_color(VisualShader::Type p_type, int p_node_id, const Color &p_color);
- void set_frame_autoshrink_enabled(VisualShader::Type p_type, int p_node_id, bool p_enable);
- void update_reroute_nodes();
- int get_constant_index(float p_constant) const;
- Ref<Script> get_node_script(int p_node_id) const;
- void update_theme();
- bool is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const;
- VisualShader::Type get_shader_type() const;
- VisualShaderGraphPlugin();
- ~VisualShaderGraphPlugin();
- };
- class VisualShaderEditedProperty : public RefCounted {
- GDCLASS(VisualShaderEditedProperty, RefCounted);
- private:
- Variant edited_property;
- protected:
- static void _bind_methods();
- public:
- void set_edited_property(const Variant &p_variant);
- Variant get_edited_property() const;
- VisualShaderEditedProperty() {}
- };
- class VisualShaderEditor : public ShaderEditor {
- GDCLASS(VisualShaderEditor, ShaderEditor);
- friend class VisualShaderGraphPlugin;
- PopupPanel *property_editor_popup = nullptr;
- EditorProperty *property_editor = nullptr;
- int editing_node = -1;
- int editing_port = -1;
- Ref<VisualShaderEditedProperty> edited_property_holder;
- MaterialEditor *material_editor = nullptr;
- Ref<VisualShader> visual_shader;
- Ref<ShaderMaterial> preview_material;
- Ref<Environment> env;
- String param_filter_name;
- EditorProperty *current_prop = nullptr;
- VBoxContainer *shader_preview_vbox = nullptr;
- GraphEdit *graph = nullptr;
- Button *add_node = nullptr;
- MenuButton *varying_button = nullptr;
- Button *code_preview_button = nullptr;
- Button *shader_preview_button = nullptr;
- int last_to_node = -1;
- int last_to_port = -1;
- Label *info_label = nullptr;
- OptionButton *edit_type = nullptr;
- OptionButton *edit_type_standard = nullptr;
- OptionButton *edit_type_particles = nullptr;
- OptionButton *edit_type_sky = nullptr;
- OptionButton *edit_type_fog = nullptr;
- CheckBox *custom_mode_box = nullptr;
- bool custom_mode_enabled = false;
- bool pending_update_preview = false;
- bool shader_error = false;
- AcceptDialog *code_preview_window = nullptr;
- VBoxContainer *code_preview_vbox = nullptr;
- CodeEdit *preview_text = nullptr;
- Ref<CodeHighlighter> syntax_highlighter = nullptr;
- PanelContainer *error_panel = nullptr;
- Label *error_label = nullptr;
- bool pending_custom_scripts_to_delete = false;
- List<Ref<Script>> custom_scripts_to_delete;
- bool _block_update_options_menu = false;
- bool _block_rebuild_shader = false;
- Point2 saved_node_pos;
- bool saved_node_pos_dirty = false;
- ConfirmationDialog *members_dialog = nullptr;
- VisualShaderNode::PortType members_input_port_type = VisualShaderNode::PORT_TYPE_MAX;
- VisualShaderNode::PortType members_output_port_type = VisualShaderNode::PORT_TYPE_MAX;
- PopupMenu *popup_menu = nullptr;
- PopupMenu *connection_popup_menu = nullptr;
- PopupMenu *constants_submenu = nullptr;
- MenuButton *tools = nullptr;
- ConfirmationDialog *add_varying_dialog = nullptr;
- OptionButton *varying_type = nullptr;
- LineEdit *varying_name = nullptr;
- OptionButton *varying_mode = nullptr;
- Label *varying_error_label = nullptr;
- ConfirmationDialog *remove_varying_dialog = nullptr;
- Tree *varyings = nullptr;
- PopupPanel *frame_title_change_popup = nullptr;
- LineEdit *frame_title_change_edit = nullptr;
- PopupPanel *frame_tint_color_pick_popup = nullptr;
- ColorPicker *frame_tint_color_picker = nullptr;
- bool code_preview_first = true;
- bool code_preview_showed = false;
- bool shader_preview_showed = true;
- LineEdit *param_filter = nullptr;
- MenuButton *preview_tools = nullptr;
- String selected_param_id;
- Tree *parameters = nullptr;
- HashMap<String, PropertyInfo> parameter_props;
- VBoxContainer *param_vbox = nullptr;
- VBoxContainer *param_vbox2 = nullptr;
- enum ShaderModeFlags {
- MODE_FLAGS_SPATIAL_CANVASITEM = 1,
- MODE_FLAGS_SKY = 2,
- MODE_FLAGS_PARTICLES = 4,
- MODE_FLAGS_FOG = 8,
- };
- int mode = MODE_FLAGS_SPATIAL_CANVASITEM;
- enum TypeFlags {
- TYPE_FLAGS_VERTEX = 1,
- TYPE_FLAGS_FRAGMENT = 2,
- TYPE_FLAGS_LIGHT = 4,
- };
- enum ParticlesTypeFlags {
- TYPE_FLAGS_EMIT = 1,
- TYPE_FLAGS_PROCESS = 2,
- TYPE_FLAGS_COLLIDE = 4,
- TYPE_FLAGS_EMIT_CUSTOM = 8,
- TYPE_FLAGS_PROCESS_CUSTOM = 16,
- };
- enum SkyTypeFlags {
- TYPE_FLAGS_SKY = 1,
- };
- enum FogTypeFlags {
- TYPE_FLAGS_FOG = 1,
- };
- enum ToolsMenuOptions {
- EXPAND_ALL,
- COLLAPSE_ALL
- };
- enum PreviewToolsMenuOptions {
- COPY_PARAMS_FROM_MATERIAL,
- PASTE_PARAMS_TO_MATERIAL,
- };
- #ifdef MINGW_ENABLED
- #undef DELETE
- #endif
- enum NodeMenuOptions {
- ADD,
- SEPARATOR, // ignore
- CUT,
- COPY,
- PASTE,
- DELETE,
- DUPLICATE,
- CLEAR_COPY_BUFFER,
- SEPARATOR2, // ignore
- FLOAT_CONSTANTS,
- CONVERT_CONSTANTS_TO_PARAMETERS,
- CONVERT_PARAMETERS_TO_CONSTANTS,
- UNLINK_FROM_PARENT_FRAME,
- SEPARATOR3, // ignore
- SET_FRAME_TITLE,
- ENABLE_FRAME_COLOR,
- SET_FRAME_COLOR,
- ENABLE_FRAME_AUTOSHRINK,
- };
- enum ConnectionMenuOptions {
- INSERT_NEW_NODE,
- INSERT_NEW_REROUTE,
- DISCONNECT,
- };
- enum class VaryingMenuOptions {
- ADD,
- REMOVE,
- };
- Tree *members = nullptr;
- AcceptDialog *alert = nullptr;
- LineEdit *node_filter = nullptr;
- RichTextLabel *node_desc = nullptr;
- Label *highend_label = nullptr;
- void _tools_menu_option(int p_idx);
- void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX);
- void _varying_menu_id_pressed(int p_idx);
- void _show_add_varying_dialog();
- void _show_remove_varying_dialog();
- void _preview_tools_menu_option(int p_idx);
- void _clear_preview_param();
- void _update_preview_parameter_list();
- bool _update_preview_parameter_tree();
- void _update_nodes();
- void _update_graph();
- struct AddOption {
- String name;
- String category;
- String type;
- String description;
- Vector<Variant> ops;
- Ref<Script> script;
- int mode = 0;
- int return_type = 0;
- int func = 0;
- bool highend = false;
- bool is_custom = false;
- bool is_native = false;
- int temp_idx = 0;
- AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_type = String(), const String &p_description = String(), const Vector<Variant> &p_ops = Vector<Variant>(), int p_return_type = -1, int p_mode = -1, int p_func = -1, bool p_highend = false) {
- name = p_name;
- type = p_type;
- category = p_category;
- description = p_description;
- ops = p_ops;
- return_type = p_return_type;
- mode = p_mode;
- func = p_func;
- highend = p_highend;
- }
- };
- struct _OptionComparator {
- _FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
- return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
- }
- };
- Vector<AddOption> add_options;
- int cubemap_node_option_idx;
- int texture2d_node_option_idx;
- int texture2d_array_node_option_idx;
- int texture3d_node_option_idx;
- int custom_node_option_idx;
- int curve_node_option_idx;
- int curve_xyz_node_option_idx;
- int mesh_emitter_option_idx;
- List<String> keyword_list;
- List<VisualShaderNodeParameterRef> uniform_refs;
- void _draw_color_over_button(Object *p_obj, Color p_color);
- void _setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops);
- void _add_node(int p_idx, const Vector<Variant> &p_ops, const String &p_resource_path = "", int p_node_idx = -1);
- void _add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
- void _remove_varying(const String &p_name);
- void _update_options_menu();
- void _set_mode(int p_which);
- void _show_preview_text();
- void _preview_close_requested();
- void _preview_size_changed();
- void _update_preview();
- void _update_next_previews(int p_node_id);
- void _get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const;
- String _get_description(int p_idx);
- void _show_shader_preview();
- Vector<int> nodes_link_to_frame_buffer; // Contains the nodes that are requested to be linked to a frame. This is used to perform one Undo/Redo operation for dragging nodes.
- int frame_node_id_to_link_to = -1;
- struct DragOp {
- VisualShader::Type type = VisualShader::Type::TYPE_MAX;
- int node = 0;
- Vector2 from;
- Vector2 to;
- };
- List<DragOp> drag_buffer;
- bool drag_dirty = false;
- void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
- void _nodes_dragged();
- bool updating = false;
- void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
- void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
- void _scroll_changed(const Vector2 &p_scroll);
- void _node_selected(Object *p_node);
- void _delete_nodes(int p_type, const List<int> &p_nodes);
- void _delete_node_request(int p_type, int p_node);
- void _delete_nodes_request(const TypedArray<StringName> &p_nodes);
- void _node_changed(int p_id);
- void _nodes_linked_to_frame_request(const TypedArray<StringName> &p_nodes, const StringName &p_frame);
- void _frame_rect_changed(const GraphFrame *p_frame, const Rect2 &p_new_rect);
- void _edit_port_default_input(Object *p_button, int p_node, int p_port);
- void _port_edited(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
- int to_node = -1;
- int to_slot = -1;
- int from_node = -1;
- int from_slot = -1;
- Ref<GraphEdit::Connection> clicked_connection;
- bool connection_node_insert_requested = false;
- HashSet<int> selected_constants;
- HashSet<int> selected_parameters;
- int selected_frame = -1;
- int selected_float_constant = -1;
- void _convert_constants_to_parameters(bool p_vice_versa);
- void _detach_nodes_from_frame_request();
- void _detach_nodes_from_frame(int p_type, const List<int> &p_nodes);
- void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to);
- void _update_constant(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port);
- void _update_parameter(VisualShader::Type p_type_id, int p_node_id, const Variant &p_var, int p_preview_port);
- void _unlink_node_from_parent_frame(int p_node_id);
- void _connection_drag_ended();
- void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
- void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
- bool _check_node_drop_on_connection(const Vector2 &p_position, Ref<GraphEdit::Connection> *r_closest_connection, int *r_node_id = nullptr, int *r_to_port = nullptr);
- void _handle_node_drop_on_connection();
- void _frame_title_popup_show(const Point2 &p_position, int p_node_id);
- void _frame_title_popup_hide();
- void _frame_title_popup_focus_out();
- void _frame_title_text_changed(const String &p_new_text);
- void _frame_title_text_submitted(const String &p_new_text);
- void _frame_color_enabled_changed(int p_node_id);
- void _frame_color_popup_show(const Point2 &p_position, int p_node_id);
- void _frame_color_popup_hide();
- void _frame_color_confirm();
- void _frame_color_changed(const Color &p_color);
- void _frame_autoshrink_enabled_changed(int p_node_id);
- void _parameter_line_edit_changed(const String &p_text, int p_node_id);
- void _parameter_line_edit_focus_out(Object *p_line_edit, int p_node_id);
- void _port_name_focus_out(Object *p_line_edit, int p_node_id, int p_port_id, bool p_output);
- struct CopyItem {
- int id;
- Ref<VisualShaderNode> node;
- Vector2 position;
- Vector2 size;
- String group_inputs;
- String group_outputs;
- String expression;
- bool disabled = false;
- };
- void _dup_copy_nodes(int p_type, List<CopyItem> &r_nodes, List<VisualShader::Connection> &r_connections);
- void _dup_paste_nodes(int p_type, List<CopyItem> &r_items, const List<VisualShader::Connection> &p_connections, const Vector2 &p_offset, bool p_duplicate);
- void _duplicate_nodes();
- static Vector2 selection_center;
- static List<CopyItem> copy_items_buffer;
- static List<VisualShader::Connection> copy_connections_buffer;
- void _clear_copy_buffer();
- void _copy_nodes(bool p_cut);
- void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
- Vector<Ref<VisualShaderNodePlugin>> plugins;
- Ref<VisualShaderGraphPlugin> graph_plugin;
- void _mode_selected(int p_id);
- void _custom_mode_toggled(bool p_enabled);
- void _input_select_item(Ref<VisualShaderNodeInput> p_input, const String &p_name);
- void _parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, const String &p_name);
- void _varying_select_item(Ref<VisualShaderNodeVarying> p_varying, const String &p_name);
- void _float_constant_selected(int p_which);
- VisualShader::Type get_current_shader_type() const;
- void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
- void _remove_input_port(int p_node, int p_port);
- void _change_input_port_type(int p_type, int p_node, int p_port);
- void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
- void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
- void _remove_output_port(int p_node, int p_port);
- void _change_output_port_type(int p_type, int p_node, int p_port);
- void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
- void _expand_output_port(int p_node, int p_port, bool p_expand);
- void _expression_focus_out(Object *p_code_edit, int p_node);
- void _set_node_size(int p_type, int p_node, const Size2 &p_size);
- void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);
- void _preview_select_port(int p_node, int p_port);
- void _graph_gui_input(const Ref<InputEvent> &p_event);
- void _member_filter_changed(const String &p_text);
- void _sbox_input(const Ref<InputEvent> &p_event);
- void _member_selected();
- void _member_create();
- void _member_cancel();
- void _varying_create();
- void _varying_name_changed(const String &p_name);
- void _varying_deleted();
- void _varying_selected();
- void _varying_unselected();
- void _update_varying_tree();
- void _set_custom_node_option(int p_index, int p_node, int p_op);
- Vector2 menu_point;
- void _node_menu_id_pressed(int p_idx);
- void _connection_menu_id_pressed(int p_idx);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- bool _is_available(int p_mode);
- void _update_parameters(bool p_update_refs);
- void _update_parameter_refs(HashSet<String> &p_names);
- void _update_varyings();
- void _update_options_menu_deferred();
- void _rebuild_shader_deferred();
- void _visibility_changed();
- void _get_current_mode_limits(int &r_begin_type, int &r_end_type) const;
- void _update_custom_script(const Ref<Script> &p_script);
- void _script_created(const Ref<Script> &p_script);
- void _resource_saved(const Ref<Resource> &p_resource);
- void _resource_removed(const Ref<Resource> &p_resource);
- void _resources_removed();
- void _param_property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false);
- void _update_current_param();
- void _param_filter_changed(const String &p_text);
- void _param_selected();
- void _param_unselected();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual void edit_shader(const Ref<Shader> &p_shader) override;
- virtual void apply_shaders() override;
- virtual bool is_unsaved() const override;
- virtual void save_external_data(const String &p_str = "") override;
- virtual void validate_script() override;
- void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
- void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
- VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); }
- void clear_custom_types();
- void add_custom_type(const String &p_name, const String &p_type, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
- Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
- void update_custom_type(const Ref<Resource> &p_resource);
- virtual Size2 get_minimum_size() const override;
- Ref<VisualShader> get_visual_shader() const { return visual_shader; }
- VisualShaderEditor();
- };
- class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
- GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
- public:
- virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
- };
- class EditorPropertyVisualShaderMode : public EditorProperty {
- GDCLASS(EditorPropertyVisualShaderMode, EditorProperty);
- OptionButton *options = nullptr;
- void _option_selected(int p_which);
- public:
- void setup(const Vector<String> &p_options);
- virtual void update_property() override;
- void set_option_button_clip(bool p_enable);
- EditorPropertyVisualShaderMode();
- };
- class EditorInspectorVisualShaderModePlugin : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorVisualShaderModePlugin, EditorInspectorPlugin);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
- };
- class VisualShaderNodePortPreview : public Control {
- GDCLASS(VisualShaderNodePortPreview, Control);
- TextureRect *checkerboard = nullptr;
- Ref<VisualShader> shader;
- Ref<ShaderMaterial> preview_mat;
- VisualShader::Type type = VisualShader::Type::TYPE_MAX;
- int node = 0;
- int port = 0;
- bool is_valid = false;
- void _shader_changed(); //must regen
- protected:
- void _notification(int p_what);
- public:
- virtual Size2 get_minimum_size() const override;
- void setup(const Ref<VisualShader> &p_shader, Ref<ShaderMaterial> &p_preview_material, VisualShader::Type p_type, bool p_has_transparency, int p_node, int p_port, bool p_is_valid);
- };
- class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- #endif // VISUAL_SHADER_EDITOR_PLUGIN_H
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