tool_button_editor_plugin.h 3.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. /**************************************************************************/
  2. /* tool_button_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TOOL_BUTTON_EDITOR_PLUGIN_H
  31. #define TOOL_BUTTON_EDITOR_PLUGIN_H
  32. #include "editor/editor_inspector.h"
  33. #include "editor/plugins/editor_plugin.h"
  34. class EditorInspectorToolButtonPlugin : public EditorInspectorPlugin {
  35. GDCLASS(EditorInspectorToolButtonPlugin, EditorInspectorPlugin);
  36. void _update_action_icon(Button *p_action_button, const String &p_action_icon);
  37. void _call_action(const Variant &p_object, const StringName &p_property);
  38. public:
  39. virtual bool can_handle(Object *p_object) override;
  40. virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
  41. };
  42. class ToolButtonEditorPlugin : public EditorPlugin {
  43. GDCLASS(ToolButtonEditorPlugin, EditorPlugin);
  44. public:
  45. virtual String get_name() const override { return "ToolButtonEditorPlugin"; }
  46. ToolButtonEditorPlugin();
  47. };
  48. #endif // TOOL_BUTTON_EDITOR_PLUGIN_H