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- /**************************************************************************/
- /* tile_map_layer_editor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TILE_MAP_LAYER_EDITOR_H
- #define TILE_MAP_LAYER_EDITOR_H
- #include "tile_atlas_view.h"
- #include "core/os/thread.h"
- #include "scene/2d/tile_map.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/flow_container.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tab_bar.h"
- #include "scene/gui/tree.h"
- class TileMapLayerEditor;
- class TileMapLayerSubEditorPlugin : public Object {
- protected:
- ObjectID edited_tile_map_layer_id;
- TileMapLayer *_get_edited_layer() const;
- public:
- struct TabData {
- Control *toolbar = nullptr;
- Control *panel = nullptr;
- };
- virtual Vector<TabData> get_tabs() const {
- return Vector<TabData>();
- }
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) {}
- virtual void tile_set_changed() {}
- virtual void edit(ObjectID p_tile_map_layer_id) {}
- };
- class TileMapLayerEditorTilesPlugin : public TileMapLayerSubEditorPlugin {
- GDCLASS(TileMapLayerEditorTilesPlugin, TileMapLayerSubEditorPlugin);
- public:
- enum {
- TRANSFORM_ROTATE_LEFT,
- TRANSFORM_ROTATE_RIGHT,
- TRANSFORM_FLIP_H,
- TRANSFORM_FLIP_V,
- };
- private:
- ///// Toolbar /////
- HBoxContainer *toolbar = nullptr;
- Ref<ButtonGroup> tool_buttons_group;
- Button *select_tool_button = nullptr;
- Button *paint_tool_button = nullptr;
- Button *line_tool_button = nullptr;
- Button *rect_tool_button = nullptr;
- Button *bucket_tool_button = nullptr;
- HBoxContainer *tools_settings = nullptr;
- VSeparator *tools_settings_vsep = nullptr;
- Button *picker_button = nullptr;
- Button *erase_button = nullptr;
- HBoxContainer *transform_toolbar = nullptr;
- Button *transform_button_rotate_left = nullptr;
- Button *transform_button_rotate_right = nullptr;
- Button *transform_button_flip_h = nullptr;
- Button *transform_button_flip_v = nullptr;
- VSeparator *tools_settings_vsep_2 = nullptr;
- CheckBox *bucket_contiguous_checkbox = nullptr;
- Button *random_tile_toggle = nullptr;
- HBoxContainer *scatter_controls_container = nullptr;
- float scattering = 0.0;
- Label *scatter_label = nullptr;
- SpinBox *scatter_spinbox = nullptr;
- void _on_random_tile_checkbox_toggled(bool p_pressed);
- void _on_scattering_spinbox_changed(double p_value);
- void _update_toolbar();
- void _update_transform_buttons();
- void _set_transform_buttons_state(const Vector<Button *> &p_enabled_buttons, const Vector<Button *> &p_disabled_buttons, const String &p_why_disabled);
- ///// Tilemap editing. /////
- bool has_mouse = false;
- void _mouse_exited_viewport();
- enum DragType {
- DRAG_TYPE_NONE = 0,
- DRAG_TYPE_SELECT,
- DRAG_TYPE_MOVE,
- DRAG_TYPE_PAINT,
- DRAG_TYPE_LINE,
- DRAG_TYPE_RECT,
- DRAG_TYPE_BUCKET,
- DRAG_TYPE_PICK,
- DRAG_TYPE_CLIPBOARD_PASTE,
- };
- DragType drag_type = DRAG_TYPE_NONE;
- bool drag_erasing = false;
- Vector2 drag_start_mouse_pos;
- Vector2 drag_last_mouse_pos;
- HashMap<Vector2i, TileMapCell> drag_modified;
- TileMapCell _pick_random_tile(Ref<TileMapPattern> p_pattern);
- HashMap<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase);
- HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
- void _stop_dragging();
- void _apply_transform(int p_type);
- int _get_transformed_alternative(int p_alternative_id, int p_transform);
- ///// Selection system. /////
- RBSet<Vector2i> tile_map_selection;
- Ref<TileMapPattern> tile_map_clipboard;
- Ref<TileMapPattern> selection_pattern;
- Ref<TileMapPattern> erase_pattern;
- void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
- TypedArray<Vector2i> _get_tile_map_selection() const;
- RBSet<TileMapCell> tile_set_selection;
- void _update_selection_pattern_from_tilemap_selection();
- void _update_selection_pattern_from_tileset_tiles_selection();
- void _update_selection_pattern_from_tileset_pattern_selection();
- void _update_tileset_selection_from_selection_pattern();
- void _update_fix_selected_and_hovered();
- void _fix_invalid_tiles_in_tile_map_selection();
- void patterns_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
- ///// Bottom panel common ////
- void _tab_changed();
- ///// Bottom panel tiles ////
- VBoxContainer *tiles_bottom_panel = nullptr;
- Label *missing_source_label = nullptr;
- Label *invalid_source_label = nullptr;
- ItemList *sources_list = nullptr;
- MenuButton *source_sort_button = nullptr;
- Ref<Texture2D> missing_atlas_texture_icon;
- void _update_tile_set_sources_list();
- void _update_source_display();
- // Atlas sources.
- TileMapCell hovered_tile;
- TileAtlasView *tile_atlas_view = nullptr;
- HSplitContainer *atlas_sources_split_container = nullptr;
- bool tile_set_dragging_selection = false;
- Vector2i tile_set_drag_start_mouse_pos;
- Control *tile_atlas_control = nullptr;
- void _tile_atlas_control_mouse_exited();
- void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
- void _tile_atlas_control_draw();
- Control *alternative_tiles_control = nullptr;
- void _tile_alternatives_control_draw();
- void _tile_alternatives_control_mouse_exited();
- void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
- void _update_atlas_view();
- void _set_source_sort(int p_sort);
- // Scenes collection sources.
- ItemList *scene_tiles_list = nullptr;
- void _update_scenes_collection_view();
- void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_ud);
- void _scenes_list_multi_selected(int p_index, bool p_selected);
- void _scenes_list_lmb_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
- ///// Bottom panel patterns ////
- VBoxContainer *patterns_bottom_panel = nullptr;
- ItemList *patterns_item_list = nullptr;
- Label *patterns_help_label = nullptr;
- void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
- void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
- bool select_last_pattern = false;
- void _update_patterns_list();
- // General
- void _update_theme();
- List<BaseButton *> viewport_shortcut_buttons;
- // Update callback
- virtual void tile_set_changed() override;
- protected:
- static void _bind_methods();
- public:
- virtual Vector<TabData> get_tabs() const override;
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
- virtual void edit(ObjectID p_tile_map_layer_id) override;
- TileMapLayerEditorTilesPlugin();
- ~TileMapLayerEditorTilesPlugin();
- };
- class TileMapLayerEditorTerrainsPlugin : public TileMapLayerSubEditorPlugin {
- GDCLASS(TileMapLayerEditorTerrainsPlugin, TileMapLayerSubEditorPlugin);
- private:
- // Toolbar.
- HBoxContainer *toolbar = nullptr;
- Ref<ButtonGroup> tool_buttons_group;
- Button *paint_tool_button = nullptr;
- Button *line_tool_button = nullptr;
- Button *rect_tool_button = nullptr;
- Button *bucket_tool_button = nullptr;
- HBoxContainer *tools_settings = nullptr;
- VSeparator *tools_settings_vsep = nullptr;
- Button *picker_button = nullptr;
- Button *erase_button = nullptr;
- VSeparator *tools_settings_vsep_2 = nullptr;
- CheckBox *bucket_contiguous_checkbox = nullptr;
- void _update_toolbar();
- // Main vbox.
- VBoxContainer *main_vbox_container = nullptr;
- // TileMap editing.
- bool has_mouse = false;
- void _mouse_exited_viewport();
- enum DragType {
- DRAG_TYPE_NONE = 0,
- DRAG_TYPE_PAINT,
- DRAG_TYPE_LINE,
- DRAG_TYPE_RECT,
- DRAG_TYPE_BUCKET,
- DRAG_TYPE_PICK,
- };
- DragType drag_type = DRAG_TYPE_NONE;
- bool drag_erasing = false;
- Vector2 drag_start_mouse_pos;
- Vector2 drag_last_mouse_pos;
- HashMap<Vector2i, TileMapCell> drag_modified;
- // Painting
- HashMap<Vector2i, TileMapCell> _draw_terrain_path_or_connect(const Vector<Vector2i> &p_to_paint, int p_terrain_set, int p_terrain, bool p_connect) const;
- HashMap<Vector2i, TileMapCell> _draw_terrain_pattern(const Vector<Vector2i> &p_to_paint, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
- HashMap<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
- RBSet<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous);
- HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
- void _stop_dragging();
- enum SelectedType {
- SELECTED_TYPE_CONNECT = 0,
- SELECTED_TYPE_PATH,
- SELECTED_TYPE_PATTERN,
- };
- SelectedType selected_type;
- int selected_terrain_set = -1;
- int selected_terrain = -1;
- TileSet::TerrainsPattern selected_terrains_pattern;
- void _update_selection();
- // Bottom panel.
- Tree *terrains_tree = nullptr;
- ItemList *terrains_tile_list = nullptr;
- // Cache.
- LocalVector<LocalVector<RBSet<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
- List<BaseButton *> viewport_shortcut_buttons;
- // Update functions.
- void _update_terrains_cache();
- void _update_terrains_tree();
- void _update_tiles_list();
- void _update_theme();
- // Update callback
- virtual void tile_set_changed() override;
- public:
- virtual Vector<TabData> get_tabs() const override;
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
- virtual void edit(ObjectID p_tile_map_layer_id) override;
- TileMapLayerEditorTerrainsPlugin();
- ~TileMapLayerEditorTerrainsPlugin();
- };
- class TileMapLayerEditor : public VBoxContainer {
- GDCLASS(TileMapLayerEditor, VBoxContainer);
- private:
- bool tile_map_layer_changed_needs_update = false;
- ObjectID edited_tile_map_layer_id;
- bool is_multi_node_edit = false;
- Vector<TileMapLayer *> tile_map_layers_in_scene_cache;
- bool layers_in_scene_list_cache_needs_update = false;
- TileMapLayer *_get_edited_layer() const;
- void _find_tile_map_layers_in_scene(Node *p_current, const Node *p_owner, Vector<TileMapLayer *> &r_list) const;
- void _update_tile_map_layers_in_scene_list_cache();
- void _node_change(Node *p_node);
- // Vector to keep plugins.
- Vector<TileMapLayerSubEditorPlugin *> tile_map_editor_plugins;
- // Toolbar.
- HFlowContainer *tile_map_toolbar = nullptr;
- bool show_layers_selector = false;
- HBoxContainer *layer_selection_hbox = nullptr;
- Button *select_previous_layer = nullptr;
- void _select_previous_layer_pressed();
- Button *select_next_layer = nullptr;
- void _select_next_layer_pressed();
- Button *select_all_layers = nullptr;
- void _select_all_layers_pressed();
- OptionButton *layers_selection_button = nullptr;
- void _layers_selection_item_selected(int p_index);
- void _update_layers_selector();
- Button *toggle_highlight_selected_layer_button = nullptr;
- void _clear_all_layers_highlighting();
- void _update_all_layers_highlighting();
- void _highlight_selected_layer_button_toggled(bool p_pressed);
- Button *toggle_grid_button = nullptr;
- void _on_grid_toggled(bool p_pressed);
- enum {
- ADVANCED_MENU_REPLACE_WITH_PROXIES,
- ADVANCED_MENU_EXTRACT_TILE_MAP_LAYERS,
- };
- MenuButton *advanced_menu_button = nullptr;
- void _advanced_menu_button_id_pressed(int p_id);
- // Bottom panel.
- Label *cant_edit_label = nullptr;
- TabBar *tabs_bar = nullptr;
- LocalVector<TileMapLayerSubEditorPlugin::TabData> tabs_data;
- LocalVector<TileMapLayerSubEditorPlugin *> tabs_plugins;
- void _update_bottom_panel();
- // TileMap.
- Ref<Texture2D> missing_tile_texture;
- Ref<Texture2D> warning_pattern_texture;
- // CallBack.
- void _tile_map_layer_changed();
- void _tab_changed(int p_tab_changed);
- // Updates.
- void _layers_select_next_or_previous(bool p_next);
- // Inspector undo/redo callback.
- void _move_tile_map_array_element(Object *p_undo_redo, Object *p_edited, const String &p_array_prefix, int p_from_index, int p_to_pos);
- protected:
- void _notification(int p_what);
- void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color);
- public:
- bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- void edit(Object *p_tile_map_layer);
- void set_show_layer_selector(bool p_show_layer_selector);
- TileMapLayerEditor();
- ~TileMapLayerEditor();
- // Static functions.
- static Vector<Vector2i> get_line(const TileMapLayer *p_tile_map_layer, Vector2i p_from_cell, Vector2i p_to_cell);
- };
- #endif // TILE_MAP_LAYER_EDITOR_H
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