theme_editor_preview.h 4.3 KB

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  1. /**************************************************************************/
  2. /* theme_editor_preview.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef THEME_EDITOR_PREVIEW_H
  31. #define THEME_EDITOR_PREVIEW_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/resources/theme.h"
  34. class Button;
  35. class ColorPickerButton;
  36. class ColorRect;
  37. class MarginContainer;
  38. class ScrollContainer;
  39. class ThemeEditorPreview : public VBoxContainer {
  40. GDCLASS(ThemeEditorPreview, VBoxContainer);
  41. ScrollContainer *preview_container = nullptr;
  42. MarginContainer *preview_root = nullptr;
  43. ColorRect *preview_bg = nullptr;
  44. MarginContainer *preview_overlay = nullptr;
  45. Control *picker_overlay = nullptr;
  46. Control *hovered_control = nullptr;
  47. struct ThemeCache {
  48. Ref<StyleBox> preview_picker_overlay;
  49. Color preview_picker_overlay_color;
  50. Ref<StyleBox> preview_picker_label;
  51. Ref<Font> preview_picker_font;
  52. int font_size = 16;
  53. } theme_cache;
  54. double time_left = 0;
  55. void _propagate_redraw(Control *p_at);
  56. void _refresh_interval();
  57. void _preview_visibility_changed();
  58. void _picker_button_cbk();
  59. Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position);
  60. void _draw_picker_overlay();
  61. void _gui_input_picker_overlay(const Ref<InputEvent> &p_event);
  62. void _reset_picker_overlay();
  63. protected:
  64. HBoxContainer *preview_toolbar = nullptr;
  65. MarginContainer *preview_content = nullptr;
  66. Button *picker_button = nullptr;
  67. void add_preview_overlay(Control *p_overlay);
  68. void _notification(int p_what);
  69. static void _bind_methods();
  70. public:
  71. void set_preview_theme(const Ref<Theme> &p_theme);
  72. ThemeEditorPreview();
  73. };
  74. class DefaultThemeEditorPreview : public ThemeEditorPreview {
  75. GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);
  76. ColorPickerButton *test_color_picker_button = nullptr;
  77. protected:
  78. void _notification(int p_what);
  79. public:
  80. DefaultThemeEditorPreview();
  81. };
  82. class SceneThemeEditorPreview : public ThemeEditorPreview {
  83. GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview);
  84. Ref<PackedScene> loaded_scene;
  85. Button *reload_scene_button = nullptr;
  86. void _reload_scene();
  87. protected:
  88. void _notification(int p_what);
  89. static void _bind_methods();
  90. public:
  91. bool set_preview_scene(const String &p_path);
  92. String get_preview_scene_path() const;
  93. SceneThemeEditorPreview();
  94. };
  95. #endif // THEME_EDITOR_PREVIEW_H