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- /**************************************************************************/
- /* texture_layered_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
- #define TEXTURE_LAYERED_EDITOR_PLUGIN_H
- #include "editor/editor_inspector.h"
- #include "editor/plugins/editor_plugin.h"
- #include "scene/gui/spin_box.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/texture.h"
- class ColorChannelSelector;
- class TextureLayeredEditor : public Control {
- GDCLASS(TextureLayeredEditor, Control);
- SpinBox *layer = nullptr;
- Label *info = nullptr;
- Ref<TextureLayered> texture;
- Ref<Shader> shaders[3];
- Ref<ShaderMaterial> materials[3];
- float x_rot = 0;
- float y_rot = 0;
- Control *texture_rect = nullptr;
- bool setting = false;
- ColorChannelSelector *channel_selector = nullptr;
- void _make_shaders();
- void _update_material(bool p_texture_changed);
- void _layer_changed(double) {
- if (!setting) {
- _update_material(false);
- }
- }
- void _texture_changed();
- void _texture_rect_update_area();
- void _texture_rect_draw();
- void _update_gui();
- void on_selected_channels_changed();
- protected:
- void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- public:
- void edit(Ref<TextureLayered> p_texture);
- TextureLayeredEditor();
- ~TextureLayeredEditor();
- };
- class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class TextureLayeredEditorPlugin : public EditorPlugin {
- GDCLASS(TextureLayeredEditorPlugin, EditorPlugin);
- public:
- virtual String get_plugin_name() const override { return "TextureLayered"; }
- TextureLayeredEditorPlugin();
- };
- #endif // TEXTURE_LAYERED_EDITOR_PLUGIN_H
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