texture_3d_editor_plugin.h 3.6 KB

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  1. /**************************************************************************/
  2. /* texture_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEXTURE_3D_EDITOR_PLUGIN_H
  31. #define TEXTURE_3D_EDITOR_PLUGIN_H
  32. #include "editor/editor_inspector.h"
  33. #include "editor/plugins/editor_plugin.h"
  34. #include "scene/gui/spin_box.h"
  35. #include "scene/resources/shader.h"
  36. #include "scene/resources/texture.h"
  37. class Texture3DEditor : public Control {
  38. GDCLASS(Texture3DEditor, Control);
  39. SpinBox *layer = nullptr;
  40. Label *info = nullptr;
  41. Ref<Texture3D> texture;
  42. Ref<Shader> shader;
  43. Ref<ShaderMaterial> material;
  44. Control *texture_rect = nullptr;
  45. bool setting = false;
  46. void _make_shaders();
  47. void _layer_changed(double) {
  48. if (!setting) {
  49. _update_material(false);
  50. }
  51. }
  52. void _texture_changed();
  53. void _texture_rect_update_area();
  54. void _texture_rect_draw();
  55. void _update_material(bool p_texture_changed);
  56. void _update_gui();
  57. protected:
  58. void _notification(int p_what);
  59. public:
  60. void edit(Ref<Texture3D> p_texture);
  61. Texture3DEditor();
  62. ~Texture3DEditor();
  63. };
  64. class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin {
  65. GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin);
  66. public:
  67. virtual bool can_handle(Object *p_object) override;
  68. virtual void parse_begin(Object *p_object) override;
  69. };
  70. class Texture3DEditorPlugin : public EditorPlugin {
  71. GDCLASS(Texture3DEditorPlugin, EditorPlugin);
  72. public:
  73. virtual String get_name() const override { return "Texture3D"; }
  74. Texture3DEditorPlugin();
  75. };
  76. #endif // TEXTURE_3D_EDITOR_PLUGIN_H