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- /**************************************************************************/
- /* sprite_frames_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
- #define SPRITE_FRAMES_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/2d/animated_sprite_2d.h"
- #include "scene/3d/sprite_3d.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tree.h"
- #include "scene/resources/image_texture.h"
- class OptionButton;
- class EditorFileDialog;
- class ClipboardSpriteFrames : public Resource {
- GDCLASS(ClipboardSpriteFrames, Resource);
- public:
- struct Frame {
- Ref<Texture2D> texture;
- float duration;
- };
- Vector<Frame> frames;
- };
- class SpriteFramesEditor : public HSplitContainer {
- GDCLASS(SpriteFramesEditor, HSplitContainer);
- Ref<SpriteFrames> frames;
- Node *animated_sprite = nullptr;
- enum {
- PARAM_USE_CURRENT, // Used in callbacks to indicate `dominant_param` should be not updated.
- PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertical" values.
- PARAM_SIZE, // Keep "Size" values.
- };
- int dominant_param = PARAM_FRAME_COUNT;
- enum {
- FRAME_ORDER_SELECTION, // Order frames were selected in.
- // By Row.
- FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM,
- FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP,
- FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM,
- FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP,
- // By Column.
- FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT,
- FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT,
- FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT,
- FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT,
- };
- bool read_only = false;
- Ref<Texture2D> autoplay_icon;
- Ref<Texture2D> stop_icon;
- Ref<Texture2D> pause_icon;
- Ref<Texture2D> empty_icon = memnew(ImageTexture);
- HBoxContainer *playback_container = nullptr;
- Button *stop = nullptr;
- Button *play = nullptr;
- Button *play_from = nullptr;
- Button *play_bw = nullptr;
- Button *play_bw_from = nullptr;
- Button *load = nullptr;
- Button *load_sheet = nullptr;
- Button *delete_frame = nullptr;
- Button *copy = nullptr;
- Button *paste = nullptr;
- Button *empty_before = nullptr;
- Button *empty_after = nullptr;
- Button *move_up = nullptr;
- Button *move_down = nullptr;
- Button *zoom_out = nullptr;
- Button *zoom_reset = nullptr;
- Button *zoom_in = nullptr;
- SpinBox *frame_duration = nullptr;
- ItemList *frame_list = nullptr;
- bool loading_scene;
- Vector<int> selection;
- Button *add_anim = nullptr;
- Button *duplicate_anim = nullptr;
- Button *delete_anim = nullptr;
- SpinBox *anim_speed = nullptr;
- Button *anim_loop = nullptr;
- HBoxContainer *autoplay_container = nullptr;
- Button *autoplay = nullptr;
- LineEdit *anim_search_box = nullptr;
- Tree *animations = nullptr;
- Label *missing_anim_label = nullptr;
- VBoxContainer *anim_frames_vb = nullptr;
- EditorFileDialog *file = nullptr;
- AcceptDialog *dialog = nullptr;
- StringName edited_anim;
- ConfirmationDialog *delete_dialog = nullptr;
- ConfirmationDialog *split_sheet_dialog = nullptr;
- ScrollContainer *split_sheet_scroll = nullptr;
- TextureRect *split_sheet_preview = nullptr;
- VBoxContainer *split_sheet_settings_vb = nullptr;
- SpinBox *split_sheet_h = nullptr;
- SpinBox *split_sheet_v = nullptr;
- SpinBox *split_sheet_size_x = nullptr;
- SpinBox *split_sheet_size_y = nullptr;
- SpinBox *split_sheet_sep_x = nullptr;
- SpinBox *split_sheet_sep_y = nullptr;
- SpinBox *split_sheet_offset_x = nullptr;
- SpinBox *split_sheet_offset_y = nullptr;
- Button *split_sheet_zoom_out = nullptr;
- Button *split_sheet_zoom_reset = nullptr;
- Button *split_sheet_zoom_in = nullptr;
- Button *toggle_settings_button = nullptr;
- OptionButton *split_sheet_order = nullptr;
- EditorFileDialog *file_split_sheet = nullptr;
- HashMap<int, int> frames_selected; // Key is frame index. Value is selection order.
- HashSet<int> frames_toggled_by_mouse_hover;
- Vector<Pair<int, int>> frames_ordered; // First is the index to be ordered by. Second is the actual frame index.
- int selected_count = 0;
- bool frames_need_sort = false;
- int last_frame_selected = 0;
- Size2i previous_texture_size;
- float scale_ratio;
- int thumbnail_default_size;
- float thumbnail_zoom;
- float max_thumbnail_zoom;
- float min_thumbnail_zoom;
- float sheet_zoom;
- float max_sheet_zoom;
- float min_sheet_zoom;
- Size2i _get_frame_count() const;
- Size2i _get_frame_size() const;
- Size2i _get_offset() const;
- Size2i _get_separation() const;
- void _load_pressed();
- void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
- void _copy_pressed();
- void _paste_pressed();
- void _paste_frame_array(const Ref<ClipboardSpriteFrames> &p_clipboard_frames);
- void _paste_texture(const Ref<Texture2D> &p_texture);
- void _empty_pressed();
- void _empty2_pressed();
- void _delete_pressed();
- void _up_pressed();
- void _down_pressed();
- void _frame_duration_changed(double p_value);
- void _update_library(bool p_skip_selector = false);
- void _update_library_impl();
- void _update_stop_icon();
- void _play_pressed();
- void _play_from_pressed();
- void _play_bw_pressed();
- void _play_bw_from_pressed();
- void _autoplay_pressed();
- void _stop_pressed();
- void _animation_selected();
- void _animation_name_edited();
- void _animation_add();
- void _animation_duplicate();
- void _animation_remove();
- void _animation_remove_confirmed();
- void _animation_search_text_changed(const String &p_text);
- void _animation_loop_changed();
- void _animation_speed_changed(double p_value);
- void _frame_list_gui_input(const Ref<InputEvent> &p_event);
- void _frame_list_item_selected(int p_index, bool p_selected);
- void _zoom_in();
- void _zoom_out();
- void _zoom_reset();
- bool animations_dirty = false;
- bool pending_update = false;
- bool updating;
- bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code.
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _open_sprite_sheet();
- void _auto_slice_sprite_sheet();
- bool _matches_background_color(const Color &p_background_color, const Color &p_pixel_color);
- Size2i _estimate_sprite_sheet_size(const Ref<Texture2D> p_texture);
- void _prepare_sprite_sheet(const String &p_file);
- int _sheet_preview_position_to_frame_index(const Vector2 &p_position);
- void _sheet_preview_draw();
- void _sheet_spin_changed(double p_value, int p_dominant_param);
- void _sheet_preview_input(const Ref<InputEvent> &p_event);
- void _sheet_scroll_input(const Ref<InputEvent> &p_event);
- void _sheet_add_frames();
- void _sheet_zoom_on_position(float p_zoom, const Vector2 &p_position);
- void _sheet_zoom_in();
- void _sheet_zoom_out();
- void _sheet_zoom_reset();
- void _sheet_order_selected(int p_option);
- void _sheet_select_all_frames();
- void _sheet_clear_all_frames();
- void _sheet_sort_frames();
- void _toggle_show_settings();
- void _update_show_settings();
- void _edit();
- void _fetch_sprite_node();
- void _remove_sprite_node();
- bool sprite_node_updating = false;
- void _sync_animation();
- void _select_animation(const String &p_name, bool p_update_node = true);
- void _rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay);
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- public:
- void edit(Ref<SpriteFrames> p_frames);
- Ref<SpriteFrames> get_sprite_frames() const;
- SpriteFramesEditor();
- };
- class SpriteFramesEditorPlugin : public EditorPlugin {
- GDCLASS(SpriteFramesEditorPlugin, EditorPlugin);
- SpriteFramesEditor *frames_editor = nullptr;
- Button *button = nullptr;
- public:
- virtual String get_name() const override { return "SpriteFrames"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- SpriteFramesEditorPlugin();
- ~SpriteFramesEditorPlugin();
- };
- #endif // SPRITE_FRAMES_EDITOR_PLUGIN_H
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