skeleton_ik_3d_editor_plugin.h 2.9 KB

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  1. /**************************************************************************/
  2. /* skeleton_ik_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SKELETON_IK_3D_EDITOR_PLUGIN_H
  31. #define SKELETON_IK_3D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. class Button;
  34. class SkeletonIK3D;
  35. class SkeletonIK3DEditorPlugin : public EditorPlugin {
  36. GDCLASS(SkeletonIK3DEditorPlugin, EditorPlugin);
  37. SkeletonIK3D *skeleton_ik = nullptr;
  38. Button *play_btn = nullptr;
  39. void _play();
  40. public:
  41. virtual String get_name() const override { return "SkeletonIK3D"; }
  42. bool has_main_screen() const override { return false; }
  43. virtual void edit(Object *p_object) override;
  44. virtual bool handles(Object *p_object) const override;
  45. virtual void make_visible(bool p_visible) override;
  46. SkeletonIK3DEditorPlugin();
  47. ~SkeletonIK3DEditorPlugin();
  48. };
  49. #endif // SKELETON_IK_3D_EDITOR_PLUGIN_H