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- /**************************************************************************/
- /* skeleton_3d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SKELETON_3D_EDITOR_PLUGIN_H
- #define SKELETON_3D_EDITOR_PLUGIN_H
- #include "editor/add_metadata_dialog.h"
- #include "editor/editor_properties.h"
- #include "editor/gui/editor_file_dialog.h"
- #include "editor/plugins/editor_plugin.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/skeleton_3d.h"
- #include "scene/resources/immediate_mesh.h"
- class EditorInspectorPluginSkeleton;
- class EditorPropertyVector3;
- class Joint;
- class PhysicalBone3D;
- class Skeleton3DEditorPlugin;
- class Button;
- class Tree;
- class TreeItem;
- class VSeparator;
- class BonePropertiesEditor : public VBoxContainer {
- GDCLASS(BonePropertiesEditor, VBoxContainer);
- EditorInspectorSection *section = nullptr;
- EditorPropertyCheck *enabled_checkbox = nullptr;
- EditorPropertyVector3 *position_property = nullptr;
- EditorPropertyQuaternion *rotation_property = nullptr;
- EditorPropertyVector3 *scale_property = nullptr;
- EditorInspectorSection *rest_section = nullptr;
- EditorPropertyTransform3D *rest_matrix = nullptr;
- EditorInspectorSection *meta_section = nullptr;
- AddMetadataDialog *add_meta_dialog = nullptr;
- Button *add_metadata_button = nullptr;
- Rect2 background_rects[5];
- Skeleton3D *skeleton = nullptr;
- // String property;
- bool toggle_enabled = false;
- bool updating = false;
- String label;
- void create_editors();
- void _value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
- void _property_keyed(const String &p_path, bool p_advance);
- void _meta_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
- void _meta_deleted(const String &p_property);
- void _show_add_meta_dialog();
- void _add_meta_confirm();
- HashMap<StringName, EditorProperty *> meta_editors;
- protected:
- void _notification(int p_what);
- public:
- BonePropertiesEditor(Skeleton3D *p_skeleton);
- // Which transform target to modify.
- void set_target(const String &p_prop);
- void set_label(const String &p_label) { label = p_label; }
- void set_keyable(const bool p_keyable);
- void _update_properties();
- };
- class Skeleton3DEditor : public VBoxContainer {
- GDCLASS(Skeleton3DEditor, VBoxContainer);
- static void _bind_methods();
- friend class Skeleton3DEditorPlugin;
- enum SkeletonOption {
- SKELETON_OPTION_RESET_ALL_POSES,
- SKELETON_OPTION_RESET_SELECTED_POSES,
- SKELETON_OPTION_ALL_POSES_TO_RESTS,
- SKELETON_OPTION_SELECTED_POSES_TO_RESTS,
- SKELETON_OPTION_CREATE_PHYSICAL_SKELETON,
- SKELETON_OPTION_EXPORT_SKELETON_PROFILE,
- };
- struct BoneInfo {
- PhysicalBone3D *physical_bone = nullptr;
- Transform3D relative_rest; // Relative to skeleton node.
- };
- EditorInspectorPluginSkeleton *editor_plugin = nullptr;
- Skeleton3D *skeleton = nullptr;
- enum {
- JOINT_BUTTON_REVERT = 0,
- };
- Tree *joint_tree = nullptr;
- BonePropertiesEditor *rest_editor = nullptr;
- BonePropertiesEditor *pose_editor = nullptr;
- HBoxContainer *topmenu_bar = nullptr;
- MenuButton *skeleton_options = nullptr;
- Button *edit_mode_button = nullptr;
- bool edit_mode = false;
- HBoxContainer *animation_hb = nullptr;
- Button *key_loc_button = nullptr;
- Button *key_rot_button = nullptr;
- Button *key_scale_button = nullptr;
- Button *key_insert_button = nullptr;
- Button *key_insert_all_button = nullptr;
- EditorInspectorSection *bones_section = nullptr;
- EditorFileDialog *file_dialog = nullptr;
- bool keyable = false;
- static Skeleton3DEditor *singleton;
- void _on_click_skeleton_option(int p_skeleton_option);
- void _file_selected(const String &p_file);
- TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
- void edit_mode_toggled(const bool pressed);
- EditorFileDialog *file_export_lib = nullptr;
- void update_joint_tree();
- void update_all();
- void create_editors();
- void reset_pose(const bool p_all_bones);
- void pose_to_rest(const bool p_all_bones);
- void insert_keys(const bool p_all_bones);
- void create_physical_skeleton();
- PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
- void export_skeleton_profile();
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void set_keyable(const bool p_keyable);
- void set_bone_options_enabled(const bool p_bone_options_enabled);
- // Handle.
- MeshInstance3D *handles_mesh_instance = nullptr;
- Ref<ImmediateMesh> handles_mesh;
- Ref<ShaderMaterial> handle_material;
- Ref<Shader> handle_shader;
- Vector3 bone_original_position;
- Quaternion bone_original_rotation;
- Vector3 bone_original_scale;
- void _update_gizmo_visible();
- void _bone_enabled_changed(const int p_bone_id);
- void _hide_handles();
- void _draw_gizmo();
- void _draw_handles();
- void _joint_tree_selection_changed();
- void _joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button);
- void _joint_tree_button_clicked(Object *p_item, int p_column, int p_id, MouseButton p_button);
- void _update_properties();
- void _subgizmo_selection_change();
- int selected_bone = -1;
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- public:
- static Skeleton3DEditor *get_singleton() { return singleton; }
- void select_bone(int p_idx);
- int get_selected_bone() const;
- void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
- Skeleton3D *get_skeleton() const { return skeleton; }
- bool is_edit_mode() const { return edit_mode; }
- void update_bone_original();
- Vector3 get_bone_original_position() const { return bone_original_position; }
- Quaternion get_bone_original_rotation() const { return bone_original_rotation; }
- Vector3 get_bone_original_scale() const { return bone_original_scale; }
- Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skeleton3D *skeleton);
- ~Skeleton3DEditor();
- };
- class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
- friend class Skeleton3DEditorPlugin;
- Skeleton3DEditor *skel_editor = nullptr;
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class Skeleton3DEditorPlugin : public EditorPlugin {
- GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
- EditorInspectorPluginSkeleton *skeleton_plugin = nullptr;
- public:
- virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
- bool has_main_screen() const override { return false; }
- virtual bool handles(Object *p_object) const override;
- virtual String get_name() const override { return "Skeleton3D"; }
- Skeleton3DEditorPlugin();
- };
- class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin);
- struct SelectionMaterials {
- Ref<StandardMaterial3D> unselected_mat;
- Ref<ShaderMaterial> selected_mat;
- };
- static SelectionMaterials selection_materials;
- public:
- static Ref<ArrayMesh> get_bones_mesh(Skeleton3D *p_skeleton, int p_selected, bool p_is_selected);
- bool has_gizmo(Node3D *p_spatial) override;
- String get_gizmo_name() const override;
- int get_priority() const override;
- int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override;
- Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
- void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override;
- void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) override;
- void redraw(EditorNode3DGizmo *p_gizmo) override;
- Skeleton3DGizmoPlugin();
- ~Skeleton3DGizmoPlugin();
- };
- #endif // SKELETON_3D_EDITOR_PLUGIN_H
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