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- /**************************************************************************/
- /* shader_file_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_file_editor_plugin.h"
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/os/keyboard.h"
- #include "core/os/os.h"
- #include "editor/editor_command_palette.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "editor/gui/editor_bottom_panel.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/split_container.h"
- #include "servers/display_server.h"
- #include "servers/rendering/shader_types.h"
- /*** SHADER SCRIPT EDITOR ****/
- /*** SCRIPT EDITOR ******/
- void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {
- }
- void ShaderFileEditor::_version_selected(int p_option) {
- int c = versions->get_current();
- StringName version_txt = versions->get_item_metadata(c);
- RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
- int first_found = -1;
- Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_txt);
- ERR_FAIL_COND(bytecode.is_null());
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).is_empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
- stages[i]->set_button_icon(Ref<Texture2D>());
- continue;
- }
- Ref<Texture2D> icon;
- if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
- icon = get_editor_theme_icon(SNAME("ImportFail"));
- } else {
- icon = get_editor_theme_icon(SNAME("ImportCheck"));
- }
- stages[i]->set_button_icon(icon);
- if (first_found == -1) {
- first_found = i;
- }
- if (stages[i]->is_pressed()) {
- stage = RD::ShaderStage(i);
- break;
- }
- }
- error_text->clear();
- if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it
- if (first_found == -1) {
- error_text->add_text(TTR("No valid shader stages found."));
- return; //well you did not put any stage I guess?
- }
- stages[first_found]->set_pressed(true);
- stage = RD::ShaderStage(first_found);
- }
- String error = bytecode->get_stage_compile_error(stage);
- error_text->push_font(get_theme_font(SNAME("source"), EditorStringName(EditorFonts)));
- if (error.is_empty()) {
- error_text->add_text(TTR("Shader stage compiled without errors."));
- } else {
- error_text->add_text(error);
- }
- }
- void ShaderFileEditor::_update_options() {
- ERR_FAIL_COND(shader_file.is_null());
- if (!shader_file->get_base_error().is_empty()) {
- stage_hb->hide();
- versions->hide();
- error_text->clear();
- error_text->push_font(get_theme_font(SNAME("source"), EditorStringName(EditorFonts)));
- error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
- error_text->add_text(shader_file->get_base_error());
- return;
- }
- stage_hb->show();
- versions->show();
- int c = versions->get_current();
- //remember current
- versions->clear();
- TypedArray<StringName> version_list = shader_file->get_version_list();
- if (c >= version_list.size()) {
- c = version_list.size() - 1;
- }
- if (c < 0) {
- c = 0;
- }
- StringName current_version;
- for (int i = 0; i < version_list.size(); i++) {
- String title = version_list[i];
- if (title.is_empty()) {
- title = "default";
- }
- Ref<Texture2D> icon;
- Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(version_list[i]);
- ERR_FAIL_COND(bytecode.is_null());
- bool failed = false;
- for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
- String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
- if (!error.is_empty()) {
- failed = true;
- }
- }
- if (failed) {
- icon = get_editor_theme_icon(SNAME("ImportFail"));
- } else {
- icon = get_editor_theme_icon(SNAME("ImportCheck"));
- }
- versions->add_item(title, icon);
- versions->set_item_metadata(i, version_list[i]);
- if (i == c) {
- versions->select(i);
- current_version = version_list[i];
- }
- }
- if (version_list.size() == 0) {
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- stages[i]->set_disabled(true);
- }
- return;
- }
- Ref<RDShaderSPIRV> bytecode = shader_file->get_spirv(current_version);
- ERR_FAIL_COND(bytecode.is_null());
- int first_valid = -1;
- int current = -1;
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
- String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
- bool disable = error.is_empty() && bc.is_empty();
- stages[i]->set_disabled(disable);
- if (!disable) {
- if (stages[i]->is_pressed()) {
- current = i;
- }
- first_valid = i;
- }
- }
- if (current == -1 && first_valid != -1) {
- stages[first_valid]->set_pressed(true);
- }
- _version_selected(0);
- }
- void ShaderFileEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
- if (is_visible_in_tree() && shader_file.is_valid()) {
- _update_options();
- }
- } break;
- }
- }
- void ShaderFileEditor::_editor_settings_changed() {
- if (is_visible_in_tree() && shader_file.is_valid()) {
- _update_options();
- }
- }
- void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
- if (p_shader.is_null()) {
- if (shader_file.is_valid()) {
- shader_file->disconnect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
- }
- return;
- }
- if (shader_file == p_shader) {
- return;
- }
- shader_file = p_shader;
- if (shader_file.is_valid()) {
- shader_file->connect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
- }
- _update_options();
- }
- void ShaderFileEditor::_shader_changed() {
- if (is_visible_in_tree()) {
- _update_options();
- }
- }
- ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
- ShaderFileEditor::ShaderFileEditor() {
- singleton = this;
- HSplitContainer *main_hs = memnew(HSplitContainer);
- add_child(main_hs);
- versions = memnew(ItemList);
- versions->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- versions->connect(SceneStringName(item_selected), callable_mp(this, &ShaderFileEditor::_version_selected));
- versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0));
- main_hs->add_child(versions);
- VBoxContainer *main_vb = memnew(VBoxContainer);
- main_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- main_hs->add_child(main_vb);
- static const char *stage_str[RD::SHADER_STAGE_MAX] = {
- "Vertex",
- "Fragment",
- "TessControl",
- "TessEval",
- "Compute"
- };
- stage_hb = memnew(HBoxContainer);
- main_vb->add_child(stage_hb);
- Ref<ButtonGroup> bg;
- bg.instantiate();
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- Button *button = memnew(Button(stage_str[i]));
- button->set_toggle_mode(true);
- button->set_focus_mode(FOCUS_NONE);
- stage_hb->add_child(button);
- stages[i] = button;
- button->set_button_group(bg);
- button->connect(SceneStringName(pressed), callable_mp(this, &ShaderFileEditor::_version_selected).bind(i));
- }
- error_text = memnew(RichTextLabel);
- error_text->set_v_size_flags(SIZE_EXPAND_FILL);
- error_text->set_selection_enabled(true);
- error_text->set_context_menu_enabled(true);
- main_vb->add_child(error_text);
- }
- void ShaderFileEditorPlugin::edit(Object *p_object) {
- RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
- shader_editor->edit(s);
- }
- bool ShaderFileEditorPlugin::handles(Object *p_object) const {
- RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
- return shader != nullptr;
- }
- void ShaderFileEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- button->show();
- EditorNode::get_bottom_panel()->make_item_visible(shader_editor);
- } else {
- button->hide();
- if (shader_editor->is_visible_in_tree()) {
- EditorNode::get_bottom_panel()->hide_bottom_panel();
- }
- }
- }
- ShaderFileEditorPlugin::ShaderFileEditorPlugin() {
- shader_editor = memnew(ShaderFileEditor);
- shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
- button = EditorNode::get_bottom_panel()->add_item(TTR("ShaderFile"), shader_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_file_bottom_panel", TTR("Toggle ShaderFile Bottom Panel")));
- button->hide();
- }
- ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {
- }
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