123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 |
- /**************************************************************************/
- /* shader_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SHADER_EDITOR_PLUGIN_H
- #define SHADER_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- class HSplitContainer;
- class ItemList;
- class MenuButton;
- class ShaderCreateDialog;
- class ShaderEditor;
- class TabContainer;
- class TextShaderEditor;
- class VBoxContainer;
- class VisualShaderEditor;
- class WindowWrapper;
- #ifdef MINGW_ENABLED
- #undef FILE_OPEN
- #endif
- class ShaderEditorPlugin : public EditorPlugin {
- GDCLASS(ShaderEditorPlugin, EditorPlugin);
- struct EditedShader {
- Ref<Shader> shader;
- Ref<ShaderInclude> shader_inc;
- ShaderEditor *shader_editor = nullptr;
- String path;
- String name;
- };
- LocalVector<EditedShader> edited_shaders;
- enum {
- FILE_NEW,
- FILE_NEW_INCLUDE,
- FILE_OPEN,
- FILE_OPEN_INCLUDE,
- FILE_SAVE,
- FILE_SAVE_AS,
- FILE_INSPECT,
- FILE_INSPECT_NATIVE_SHADER_CODE,
- FILE_CLOSE,
- CLOSE_ALL,
- CLOSE_OTHER_TABS,
- SHOW_IN_FILE_SYSTEM,
- COPY_PATH,
- };
- enum PopupMenuType {
- FILE,
- CONTEXT,
- CONTEXT_VALID_ITEM,
- };
- HSplitContainer *main_split = nullptr;
- VBoxContainer *left_panel = nullptr;
- ItemList *shader_list = nullptr;
- TabContainer *shader_tabs = nullptr;
- Button *button = nullptr;
- MenuButton *file_menu = nullptr;
- PopupMenu *context_menu = nullptr;
- WindowWrapper *window_wrapper = nullptr;
- Button *make_floating = nullptr;
- ShaderCreateDialog *shader_create_dialog = nullptr;
- float text_shader_zoom_factor = 1.0f;
- Ref<Resource> _get_current_shader();
- void _update_shader_list();
- void _shader_selected(int p_index);
- void _shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index);
- void _setup_popup_menu(PopupMenuType p_type, PopupMenu *p_menu);
- void _make_script_list_context_menu();
- void _menu_item_pressed(int p_index);
- void _resource_saved(Object *obj);
- void _close_shader(int p_index);
- void _close_builtin_shaders_from_scene(const String &p_scene);
- void _file_removed(const String &p_removed_file);
- void _res_saved_callback(const Ref<Resource> &p_res);
- void _set_file_specific_items_disabled(bool p_disabled);
- void _shader_created(Ref<Shader> p_shader);
- void _shader_include_created(Ref<ShaderInclude> p_shader_inc);
- void _update_shader_list_status();
- void _move_shader_tab(int p_from, int p_to);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _window_changed(bool p_visible);
- void _set_text_shader_zoom_factor(float p_zoom_factor);
- protected:
- void _notification(int p_what);
- public:
- virtual String get_plugin_name() const override { return "Shader"; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- virtual void selected_notify() override;
- ShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
- virtual void set_window_layout(Ref<ConfigFile> p_layout) override;
- virtual void get_window_layout(Ref<ConfigFile> p_layout) override;
- virtual String get_unsaved_status(const String &p_for_scene) const override;
- virtual void save_external_data() override;
- virtual void apply_changes() override;
- ShaderEditorPlugin();
- ~ShaderEditorPlugin();
- };
- #endif // SHADER_EDITOR_PLUGIN_H
|