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- /**************************************************************************/
- /* shader_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_editor_plugin.h"
- #include "editor/editor_command_palette.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/filesystem_dock.h"
- #include "editor/gui/editor_bottom_panel.h"
- #include "editor/inspector_dock.h"
- #include "editor/plugins/text_shader_editor.h"
- #include "editor/plugins/visual_shader_editor_plugin.h"
- #include "editor/shader_create_dialog.h"
- #include "editor/themes/editor_scale.h"
- #include "editor/window_wrapper.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/texture_rect.h"
- Ref<Resource> ShaderEditorPlugin::_get_current_shader() {
- int index = shader_tabs->get_current_tab();
- ERR_FAIL_INDEX_V(index, shader_tabs->get_tab_count(), Ref<Resource>());
- if (edited_shaders[index].shader.is_valid()) {
- return edited_shaders[index].shader;
- } else {
- return edited_shaders[index].shader_inc;
- }
- }
- void ShaderEditorPlugin::_update_shader_list() {
- shader_list->clear();
- for (EditedShader &edited_shader : edited_shaders) {
- Ref<Resource> shader = edited_shader.shader;
- if (shader.is_null()) {
- shader = edited_shader.shader_inc;
- }
- String path = shader->get_path();
- String text = path.get_file();
- if (text.is_empty()) {
- // This appears for newly created built-in shaders before saving the scene.
- text = TTR("[unsaved]");
- } else if (shader->is_built_in()) {
- const String &shader_name = shader->get_name();
- if (!shader_name.is_empty()) {
- text = vformat("%s (%s)", shader_name, text.get_slice("::", 0));
- }
- }
- // When shader is deleted in filesystem dock, need this to correctly close shader editor.
- edited_shader.path = path;
- bool unsaved = false;
- if (edited_shader.shader_editor) {
- unsaved = edited_shader.shader_editor->is_unsaved();
- }
- // TODO: Handle visual shaders too.
- if (unsaved) {
- text += "(*)";
- }
- String _class = shader->get_class();
- if (!shader_list->has_theme_icon(_class, EditorStringName(EditorIcons))) {
- _class = "TextFile";
- }
- Ref<Texture2D> icon = shader_list->get_editor_theme_icon(_class);
- shader_list->add_item(text, icon);
- shader_list->set_item_tooltip(-1, path);
- edited_shader.name = text;
- }
- if (shader_tabs->get_tab_count()) {
- shader_list->select(shader_tabs->get_current_tab());
- }
- _set_file_specific_items_disabled(edited_shaders.is_empty());
- _update_shader_list_status();
- }
- void ShaderEditorPlugin::_update_shader_list_status() {
- for (int i = 0; i < shader_list->get_item_count(); i++) {
- TextShaderEditor *se = Object::cast_to<TextShaderEditor>(shader_tabs->get_tab_control(i));
- if (se) {
- if (se->was_compilation_successful()) {
- shader_list->set_item_tag_icon(i, Ref<Texture2D>());
- } else {
- shader_list->set_item_tag_icon(i, shader_list->get_editor_theme_icon(SNAME("Error")));
- }
- }
- }
- }
- void ShaderEditorPlugin::_move_shader_tab(int p_from, int p_to) {
- if (p_from == p_to) {
- return;
- }
- EditedShader es = edited_shaders[p_from];
- edited_shaders.remove_at(p_from);
- edited_shaders.insert(p_to, es);
- shader_tabs->move_child(shader_tabs->get_tab_control(p_from), p_to);
- _update_shader_list();
- }
- void ShaderEditorPlugin::edit(Object *p_object) {
- if (!p_object) {
- return;
- }
- EditedShader es;
- ShaderInclude *si = Object::cast_to<ShaderInclude>(p_object);
- if (si != nullptr) {
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].shader_inc.ptr() == si) {
- shader_tabs->set_current_tab(i);
- shader_list->select(i);
- return;
- }
- }
- es.shader_inc = Ref<ShaderInclude>(si);
- TextShaderEditor *text_shader = memnew(TextShaderEditor);
- text_shader->get_code_editor()->set_toggle_list_control(left_panel);
- es.shader_editor = text_shader;
- es.shader_editor->edit_shader_include(si);
- shader_tabs->add_child(es.shader_editor);
- } else {
- Shader *s = Object::cast_to<Shader>(p_object);
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].shader.ptr() == s) {
- shader_tabs->set_current_tab(i);
- shader_list->select(i);
- return;
- }
- }
- es.shader = Ref<Shader>(s);
- Ref<VisualShader> vs = es.shader;
- if (vs.is_valid()) {
- es.shader_editor = memnew(VisualShaderEditor);
- } else {
- TextShaderEditor *text_shader = memnew(TextShaderEditor);
- text_shader->get_code_editor()->set_toggle_list_control(left_panel);
- es.shader_editor = text_shader;
- }
- shader_tabs->add_child(es.shader_editor);
- es.shader_editor->edit_shader(es.shader);
- }
- TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(es.shader_editor);
- if (text_shader_editor) {
- text_shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
- CodeTextEditor *cte = text_shader_editor->get_code_editor();
- if (cte) {
- cte->set_zoom_factor(text_shader_zoom_factor);
- cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
- }
- }
- shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
- edited_shaders.push_back(es);
- _update_shader_list();
- }
- bool ShaderEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<Shader>(p_object) != nullptr || Object::cast_to<ShaderInclude>(p_object) != nullptr;
- }
- void ShaderEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- EditorNode::get_bottom_panel()->make_item_visible(window_wrapper);
- }
- }
- void ShaderEditorPlugin::selected_notify() {
- }
- ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader == p_for_shader) {
- return edited_shader.shader_editor;
- }
- }
- return nullptr;
- }
- void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
- if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ShaderEditor", "window_rect")) {
- window_wrapper->restore_window_from_saved_position(
- p_layout->get_value("ShaderEditor", "window_rect", Rect2i()),
- p_layout->get_value("ShaderEditor", "window_screen", -1),
- p_layout->get_value("ShaderEditor", "window_screen_rect", Rect2i()));
- } else {
- window_wrapper->set_window_enabled(false);
- }
- if (!bool(EDITOR_GET("editors/shader_editor/behavior/files/restore_shaders_on_load"))) {
- return;
- }
- if (!p_layout->has_section("ShaderEditor")) {
- return;
- }
- if (!p_layout->has_section_key("ShaderEditor", "open_shaders") ||
- !p_layout->has_section_key("ShaderEditor", "selected_shader")) {
- return;
- }
- Array shaders = p_layout->get_value("ShaderEditor", "open_shaders");
- int selected_shader_idx = 0;
- String selected_shader = p_layout->get_value("ShaderEditor", "selected_shader");
- for (int i = 0; i < shaders.size(); i++) {
- String path = shaders[i];
- Ref<Resource> res = ResourceLoader::load(path);
- if (res.is_valid()) {
- edit(res.ptr());
- }
- if (selected_shader == path) {
- selected_shader_idx = i;
- }
- }
- if (p_layout->has_section_key("ShaderEditor", "split_offset")) {
- main_split->set_split_offset(p_layout->get_value("ShaderEditor", "split_offset"));
- }
- _update_shader_list();
- _shader_selected(selected_shader_idx);
- _set_text_shader_zoom_factor(p_layout->get_value("ShaderEditor", "text_shader_zoom_factor", 1.0f));
- }
- void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
- if (window_wrapper->get_window_enabled()) {
- p_layout->set_value("ShaderEditor", "window_rect", window_wrapper->get_window_rect());
- int screen = window_wrapper->get_window_screen();
- p_layout->set_value("ShaderEditor", "window_screen", screen);
- p_layout->set_value("ShaderEditor", "window_screen_rect", DisplayServer::get_singleton()->screen_get_usable_rect(screen));
- } else {
- if (p_layout->has_section_key("ShaderEditor", "window_rect")) {
- p_layout->erase_section_key("ShaderEditor", "window_rect");
- }
- if (p_layout->has_section_key("ShaderEditor", "window_screen")) {
- p_layout->erase_section_key("ShaderEditor", "window_screen");
- }
- if (p_layout->has_section_key("ShaderEditor", "window_screen_rect")) {
- p_layout->erase_section_key("ShaderEditor", "window_screen_rect");
- }
- }
- Array shaders;
- String selected_shader;
- for (int i = 0; i < shader_tabs->get_tab_count(); i++) {
- EditedShader edited_shader = edited_shaders[i];
- if (edited_shader.shader_editor) {
- String shader_path;
- if (edited_shader.shader.is_valid()) {
- shader_path = edited_shader.shader->get_path();
- } else {
- DEV_ASSERT(edited_shader.shader_inc.is_valid());
- shader_path = edited_shader.shader_inc->get_path();
- }
- shaders.push_back(shader_path);
- ShaderEditor *shader_editor = Object::cast_to<ShaderEditor>(shader_tabs->get_current_tab_control());
- if (shader_editor && edited_shader.shader_editor == shader_editor) {
- selected_shader = shader_path;
- }
- }
- }
- p_layout->set_value("ShaderEditor", "open_shaders", shaders);
- p_layout->set_value("ShaderEditor", "split_offset", main_split->get_split_offset());
- p_layout->set_value("ShaderEditor", "selected_shader", selected_shader);
- p_layout->set_value("ShaderEditor", "text_shader_zoom_factor", text_shader_zoom_factor);
- }
- String ShaderEditorPlugin::get_unsaved_status(const String &p_for_scene) const {
- // TODO: This should also include visual shaders and shader includes, but save_external_data() doesn't seem to save them...
- PackedStringArray unsaved_shaders;
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].shader_editor) {
- if (edited_shaders[i].shader_editor->is_unsaved()) {
- if (unsaved_shaders.is_empty()) {
- unsaved_shaders.append(TTR("Save changes to the following shaders(s) before quitting?"));
- }
- unsaved_shaders.append(edited_shaders[i].name.trim_suffix("(*)"));
- }
- }
- }
- if (!p_for_scene.is_empty()) {
- PackedStringArray unsaved_built_in_shaders;
- const String scene_file = p_for_scene.get_file();
- for (const String &E : unsaved_shaders) {
- if (!E.is_resource_file() && E.contains(scene_file)) {
- if (unsaved_built_in_shaders.is_empty()) {
- unsaved_built_in_shaders.append(TTR("There are unsaved changes in the following built-in shaders(s):"));
- }
- unsaved_built_in_shaders.append(E);
- }
- }
- if (!unsaved_built_in_shaders.is_empty()) {
- return String("\n").join(unsaved_built_in_shaders);
- }
- return String();
- }
- return String("\n").join(unsaved_shaders);
- }
- void ShaderEditorPlugin::save_external_data() {
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader_editor) {
- edited_shader.shader_editor->save_external_data();
- }
- }
- _update_shader_list();
- }
- void ShaderEditorPlugin::apply_changes() {
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader_editor) {
- edited_shader.shader_editor->apply_shaders();
- }
- }
- }
- void ShaderEditorPlugin::_shader_selected(int p_index) {
- if (p_index >= (int)edited_shaders.size()) {
- return;
- }
- if (edited_shaders[p_index].shader_editor) {
- edited_shaders[p_index].shader_editor->validate_script();
- }
- shader_tabs->set_current_tab(p_index);
- shader_list->select(p_index);
- }
- void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) {
- if (p_mouse_button_index == MouseButton::MIDDLE) {
- _close_shader(p_item);
- }
- if (p_mouse_button_index == MouseButton::RIGHT) {
- _make_script_list_context_menu();
- }
- }
- void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_menu) {
- if (p_type == FILE) {
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/new", TTR("New Shader..."), KeyModifierMask::CMD_OR_CTRL | Key::N), FILE_NEW);
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/new_include", TTR("New Shader Include..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::N), FILE_NEW_INCLUDE);
- p_menu->add_separator();
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/open", TTR("Load Shader File..."), KeyModifierMask::CMD_OR_CTRL | Key::O), FILE_OPEN);
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/open_include", TTR("Load Shader Include File..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O), FILE_OPEN_INCLUDE);
- }
- if (p_type == FILE || p_type == CONTEXT_VALID_ITEM) {
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE);
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As...")), FILE_SAVE_AS);
- }
- if (p_type == FILE) {
- p_menu->add_separator();
- p_menu->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
- p_menu->add_item(TTR("Inspect Native Shader Code..."), FILE_INSPECT_NATIVE_SHADER_CODE);
- p_menu->add_separator();
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
- } else {
- p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
- p_menu->add_item(TTR("Close All"), CLOSE_ALL);
- p_menu->add_item(TTR("Close Other Tabs"), CLOSE_OTHER_TABS);
- if (p_type == CONTEXT_VALID_ITEM) {
- p_menu->add_separator();
- p_menu->add_item(TTR("Copy Script Path"), COPY_PATH);
- p_menu->add_item(TTR("Show in FileSystem"), SHOW_IN_FILE_SYSTEM);
- }
- }
- }
- void ShaderEditorPlugin::_make_script_list_context_menu() {
- context_menu->clear();
- int selected = shader_tabs->get_current_tab();
- if (selected < 0 || selected >= shader_tabs->get_tab_count()) {
- return;
- }
- Control *control = shader_tabs->get_tab_control(selected);
- bool is_valid_editor_control = Object::cast_to<TextShaderEditor>(control) || Object::cast_to<VisualShaderEditor>(control);
- _setup_popup_menu(is_valid_editor_control ? CONTEXT_VALID_ITEM : CONTEXT, context_menu);
- context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), shader_tabs->get_tab_count() <= 0);
- context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), shader_tabs->get_tab_count() <= 1);
- context_menu->set_position(main_split->get_screen_position() + main_split->get_local_mouse_position());
- context_menu->reset_size();
- context_menu->popup();
- }
- void ShaderEditorPlugin::_close_shader(int p_index) {
- ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count());
- Control *c = shader_tabs->get_tab_control(p_index);
- memdelete(c);
- edited_shaders.remove_at(p_index);
- _update_shader_list();
- EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
- if (shader_tabs->get_tab_count() == 0) {
- left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
- }
- }
- void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
- for (uint32_t i = 0; i < edited_shaders.size();) {
- Ref<Shader> &shader = edited_shaders[i].shader;
- if (shader.is_valid()) {
- if (shader->is_built_in() && shader->get_path().begins_with(p_scene)) {
- _close_shader(i);
- continue;
- }
- }
- Ref<ShaderInclude> &include = edited_shaders[i].shader_inc;
- if (include.is_valid()) {
- if (include->is_built_in() && include->get_path().begins_with(p_scene)) {
- _close_shader(i);
- continue;
- }
- }
- i++;
- }
- }
- void ShaderEditorPlugin::_resource_saved(Object *obj) {
- // May have been renamed on save.
- for (EditedShader &edited_shader : edited_shaders) {
- if (edited_shader.shader.ptr() == obj || edited_shader.shader_inc.ptr() == obj) {
- _update_shader_list();
- return;
- }
- }
- }
- void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
- switch (p_index) {
- case FILE_NEW: {
- String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
- shader_create_dialog->config(base_path.path_join("new_shader"), false, false, 0);
- shader_create_dialog->popup_centered();
- } break;
- case FILE_NEW_INCLUDE: {
- String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
- shader_create_dialog->config(base_path.path_join("new_shader"), false, false, 2);
- shader_create_dialog->popup_centered();
- } break;
- case FILE_OPEN: {
- InspectorDock::get_singleton()->open_resource("Shader");
- } break;
- case FILE_OPEN_INCLUDE: {
- InspectorDock::get_singleton()->open_resource("ShaderInclude");
- } break;
- case FILE_SAVE: {
- int index = shader_tabs->get_current_tab();
- ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- TextShaderEditor *editor = Object::cast_to<TextShaderEditor>(edited_shaders[index].shader_editor);
- if (editor) {
- if (editor->get_trim_trailing_whitespace_on_save()) {
- editor->trim_trailing_whitespace();
- }
- if (editor->get_trim_final_newlines_on_save()) {
- editor->trim_final_newlines();
- }
- }
- if (edited_shaders[index].shader.is_valid()) {
- EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
- } else {
- EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc);
- }
- if (editor) {
- editor->tag_saved_version();
- }
- } break;
- case FILE_SAVE_AS: {
- int index = shader_tabs->get_current_tab();
- ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- TextShaderEditor *editor = Object::cast_to<TextShaderEditor>(edited_shaders[index].shader_editor);
- if (editor) {
- if (editor->get_trim_trailing_whitespace_on_save()) {
- editor->trim_trailing_whitespace();
- }
- if (editor->get_trim_final_newlines_on_save()) {
- editor->trim_final_newlines();
- }
- }
- String path;
- if (edited_shaders[index].shader.is_valid()) {
- path = edited_shaders[index].shader->get_path();
- if (!path.is_resource_file()) {
- path = "";
- }
- EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
- } else {
- path = edited_shaders[index].shader_inc->get_path();
- if (!path.is_resource_file()) {
- path = "";
- }
- EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path);
- }
- if (editor) {
- editor->tag_saved_version();
- }
- } break;
- case FILE_INSPECT: {
- int index = shader_tabs->get_current_tab();
- ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- if (edited_shaders[index].shader.is_valid()) {
- EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
- } else {
- EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
- }
- } break;
- case FILE_INSPECT_NATIVE_SHADER_CODE: {
- int index = shader_tabs->get_current_tab();
- if (edited_shaders[index].shader.is_valid()) {
- edited_shaders[index].shader->inspect_native_shader_code();
- }
- } break;
- case FILE_CLOSE: {
- _close_shader(shader_tabs->get_current_tab());
- } break;
- case CLOSE_ALL: {
- while (shader_tabs->get_tab_count() > 0) {
- _close_shader(0);
- }
- } break;
- case CLOSE_OTHER_TABS: {
- int index = shader_tabs->get_current_tab();
- for (int i = 0; i < index; i++) {
- _close_shader(0);
- }
- while (shader_tabs->get_tab_count() > 1) {
- _close_shader(1);
- }
- } break;
- case SHOW_IN_FILE_SYSTEM: {
- Ref<Resource> shader = _get_current_shader();
- String path = shader->get_path();
- if (!path.is_empty()) {
- FileSystemDock::get_singleton()->navigate_to_path(path);
- }
- } break;
- case COPY_PATH: {
- Ref<Resource> shader = _get_current_shader();
- DisplayServer::get_singleton()->clipboard_set(shader->get_path());
- } break;
- }
- }
- void ShaderEditorPlugin::_shader_created(Ref<Shader> p_shader) {
- EditorNode::get_singleton()->push_item(p_shader.ptr());
- }
- void ShaderEditorPlugin::_shader_include_created(Ref<ShaderInclude> p_shader_inc) {
- EditorNode::get_singleton()->push_item(p_shader_inc.ptr());
- }
- Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- if (shader_list->get_item_count() == 0) {
- return Variant();
- }
- int idx = shader_list->get_item_at_position(p_point);
- if (idx < 0) {
- return Variant();
- }
- HBoxContainer *drag_preview = memnew(HBoxContainer);
- String preview_name = shader_list->get_item_text(idx);
- Ref<Texture2D> preview_icon = shader_list->get_item_icon(idx);
- if (!preview_icon.is_null()) {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(preview_icon);
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- drag_preview->add_child(tf);
- }
- Label *label = memnew(Label(preview_name));
- label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names.
- drag_preview->add_child(label);
- main_split->set_drag_preview(drag_preview);
- Dictionary drag_data;
- drag_data["type"] = "shader_list_element";
- drag_data["shader_list_element"] = idx;
- return drag_data;
- }
- bool ShaderEditorPlugin::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- Dictionary d = p_data;
- if (!d.has("type")) {
- return false;
- }
- if (String(d["type"]) == "shader_list_element") {
- return true;
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- if (files.size() == 0) {
- return false;
- }
- for (int i = 0; i < files.size(); i++) {
- const String &file = files[i];
- if (ResourceLoader::exists(file, "Shader")) {
- Ref<Shader> shader = ResourceLoader::load(file);
- if (shader.is_valid()) {
- return true;
- }
- }
- if (ResourceLoader::exists(file, "ShaderInclude")) {
- Ref<ShaderInclude> sinclude = ResourceLoader::load(file);
- if (sinclude.is_valid()) {
- return true;
- }
- }
- }
- return false;
- }
- return false;
- }
- void ShaderEditorPlugin::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
- Dictionary d = p_data;
- if (!d.has("type")) {
- return;
- }
- if (String(d["type"]) == "shader_list_element") {
- int idx = d["shader_list_element"];
- int new_idx = shader_list->get_item_at_position(p_point);
- _move_shader_tab(idx, new_idx);
- return;
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- for (int i = 0; i < files.size(); i++) {
- const String &file = files[i];
- Ref<Resource> res;
- if (ResourceLoader::exists(file, "Shader") || ResourceLoader::exists(file, "ShaderInclude")) {
- res = ResourceLoader::load(file);
- }
- if (res.is_valid()) {
- edit(res.ptr());
- }
- }
- }
- }
- void ShaderEditorPlugin::_window_changed(bool p_visible) {
- make_floating->set_visible(!p_visible);
- }
- void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
- if (text_shader_zoom_factor != p_zoom_factor) {
- text_shader_zoom_factor = p_zoom_factor;
- for (const EditedShader &edited_shader : edited_shaders) {
- TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited_shader.shader_editor);
- if (text_shader_editor) {
- CodeTextEditor *cte = text_shader_editor->get_code_editor();
- if (cte && cte->get_zoom_factor() != text_shader_zoom_factor) {
- cte->set_zoom_factor(text_shader_zoom_factor);
- }
- }
- }
- }
- }
- void ShaderEditorPlugin::_file_removed(const String &p_removed_file) {
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].path == p_removed_file) {
- _close_shader(i);
- break;
- }
- }
- }
- void ShaderEditorPlugin::_res_saved_callback(const Ref<Resource> &p_res) {
- if (p_res.is_null()) {
- return;
- }
- const String &path = p_res->get_path();
- for (EditedShader &edited : edited_shaders) {
- Ref<Resource> shader_res = edited.shader;
- if (shader_res.is_null()) {
- shader_res = edited.shader_inc;
- }
- ERR_FAIL_COND(shader_res.is_null());
- TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited.shader_editor);
- if (!text_shader_editor || !shader_res->is_built_in()) {
- continue;
- }
- if (shader_res->get_path().get_slice("::", 0) == path) {
- text_shader_editor->tag_saved_version();
- _update_shader_list();
- }
- }
- }
- void ShaderEditorPlugin::_set_file_specific_items_disabled(bool p_disabled) {
- PopupMenu *file_popup_menu = file_menu->get_popup();
- file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE), p_disabled);
- file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE_AS), p_disabled);
- file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT), p_disabled);
- file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT_NATIVE_SHADER_CODE), p_disabled);
- file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_CLOSE), p_disabled);
- }
- void ShaderEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), CONNECT_DEFERRED);
- EditorNode::get_singleton()->connect("scene_closed", callable_mp(this, &ShaderEditorPlugin::_close_builtin_shaders_from_scene));
- FileSystemDock::get_singleton()->connect("file_removed", callable_mp(this, &ShaderEditorPlugin::_file_removed));
- EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &ShaderEditorPlugin::_res_saved_callback));
- } break;
- }
- }
- ShaderEditorPlugin::ShaderEditorPlugin() {
- window_wrapper = memnew(WindowWrapper);
- window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("Shader Editor")));
- window_wrapper->set_margins_enabled(true);
- main_split = memnew(HSplitContainer);
- main_split->set_split_offset(200 * EDSCALE);
- Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
- window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
- left_panel = memnew(VBoxContainer);
- HBoxContainer *menu_hb = memnew(HBoxContainer);
- left_panel->add_child(menu_hb);
- file_menu = memnew(MenuButton);
- file_menu->set_text(TTR("File"));
- file_menu->set_shortcut_context(main_split);
- _setup_popup_menu(FILE, file_menu->get_popup());
- file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
- menu_hb->add_child(file_menu);
- _set_file_specific_items_disabled(true);
- context_menu = memnew(PopupMenu);
- add_child(context_menu);
- context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
- Control *padding = memnew(Control);
- padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- menu_hb->add_child(padding);
- make_floating = memnew(ScreenSelect);
- make_floating->set_flat(true);
- make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
- if (!make_floating->is_disabled()) {
- // Override default ScreenSelect tooltip if multi-window support is available.
- make_floating->set_tooltip_text(TTR("Make the shader editor floating.\nRight-click to open the screen selector."));
- }
- menu_hb->add_child(make_floating);
- window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed));
- shader_list = memnew(ItemList);
- shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- left_panel->add_child(shader_list);
- shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected));
- shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
- shader_list->set_allow_rmb_select(true);
- SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
- main_split->add_child(left_panel);
- left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
- shader_tabs = memnew(TabContainer);
- shader_tabs->set_tabs_visible(false);
- shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- main_split->add_child(shader_tabs);
- Ref<StyleBoxEmpty> empty;
- empty.instantiate();
- shader_tabs->add_theme_style_override(SceneStringName(panel), empty);
- button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTR("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
- shader_create_dialog = memnew(ShaderCreateDialog);
- main_split->add_child(shader_create_dialog);
- shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
- shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
- }
- ShaderEditorPlugin::~ShaderEditorPlugin() {
- }
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