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- /**************************************************************************/
- /* root_motion_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "root_motion_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/3d/skeleton_3d.h"
- #include "scene/animation/animation_mixer.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tree.h"
- #include "scene/main/window.h"
- void EditorPropertyRootMotion::_confirmed() {
- TreeItem *ti = filters->get_selected();
- if (!ti) {
- return;
- }
- NodePath path = ti->get_metadata(0);
- emit_changed(get_edited_property(), path);
- update_property();
- filter_dialog->hide(); //may come from activated
- }
- void EditorPropertyRootMotion::_node_assign() {
- AnimationMixer *mixer = Object::cast_to<AnimationMixer>(get_edited_object());
- if (!mixer) {
- EditorNode::get_singleton()->show_warning(TTR("Path to AnimationMixer is invalid"));
- return;
- }
- Node *base = mixer->get_node(mixer->get_root_node());
- if (!base) {
- EditorNode::get_singleton()->show_warning(TTR("AnimationMixer has no valid root node path, so unable to retrieve track names."));
- return;
- }
- HashSet<String> paths;
- {
- List<StringName> animations;
- mixer->get_animation_list(&animations);
- for (const StringName &E : animations) {
- Ref<Animation> anim = mixer->get_animation(E);
- for (int i = 0; i < anim->get_track_count(); i++) {
- String pathname = anim->track_get_path(i).get_concatenated_names();
- if (!paths.has(pathname)) {
- paths.insert(pathname);
- }
- }
- }
- }
- filters->clear();
- TreeItem *root = filters->create_item();
- HashMap<String, TreeItem *> parenthood;
- for (const String &E : paths) {
- NodePath path = E;
- TreeItem *ti = nullptr;
- String accum;
- for (int i = 0; i < path.get_name_count(); i++) {
- String name = path.get_name(i);
- if (!accum.is_empty()) {
- accum += "/";
- }
- accum += name;
- if (!parenthood.has(accum)) {
- if (ti) {
- ti = filters->create_item(ti);
- } else {
- ti = filters->create_item(root);
- }
- parenthood[accum] = ti;
- ti->set_text(0, name);
- ti->set_selectable(0, false);
- ti->set_editable(0, false);
- if (base->has_node(accum)) {
- Node *node = base->get_node(accum);
- ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node"));
- }
- } else {
- ti = parenthood[accum];
- }
- }
- Node *node = nullptr;
- if (base->has_node(accum)) {
- node = base->get_node(accum);
- }
- if (!node) {
- continue; //no node, can't edit
- }
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
- if (skeleton) {
- HashMap<int, TreeItem *> items;
- items.insert(-1, ti);
- Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
- Vector<int> bones_to_process = skeleton->get_parentless_bones();
- while (bones_to_process.size() > 0) {
- int current_bone_idx = bones_to_process[0];
- bones_to_process.erase(current_bone_idx);
- Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx);
- int child_bone_size = current_bone_child_bones.size();
- for (int i = 0; i < child_bone_size; i++) {
- bones_to_process.push_back(current_bone_child_bones[i]);
- }
- const int parent_idx = skeleton->get_bone_parent(current_bone_idx);
- TreeItem *parent_item = items.find(parent_idx)->value;
- TreeItem *joint_item = filters->create_item(parent_item);
- items.insert(current_bone_idx, joint_item);
- joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx));
- joint_item->set_icon(0, bone_icon);
- joint_item->set_selectable(0, true);
- joint_item->set_metadata(0, accum + ":" + skeleton->get_bone_name(current_bone_idx));
- joint_item->set_collapsed(true);
- }
- }
- }
- filters->ensure_cursor_is_visible();
- filter_dialog->popup_centered(Size2(500, 500) * EDSCALE);
- }
- void EditorPropertyRootMotion::_node_clear() {
- emit_changed(get_edited_property(), NodePath());
- update_property();
- }
- void EditorPropertyRootMotion::update_property() {
- NodePath p = get_edited_property_value();
- assign->set_tooltip_text(p);
- if (p == NodePath()) {
- assign->set_button_icon(Ref<Texture2D>());
- assign->set_text(TTR("Assign..."));
- assign->set_flat(false);
- return;
- }
- assign->set_button_icon(Ref<Texture2D>());
- assign->set_text(p);
- }
- void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
- base_hint = p_base_hint;
- }
- void EditorPropertyRootMotion::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- Ref<Texture2D> t = get_editor_theme_icon(SNAME("Clear"));
- clear->set_button_icon(t);
- } break;
- }
- }
- EditorPropertyRootMotion::EditorPropertyRootMotion() {
- HBoxContainer *hbc = memnew(HBoxContainer);
- add_child(hbc);
- assign = memnew(Button);
- assign->set_h_size_flags(SIZE_EXPAND_FILL);
- assign->set_clip_text(true);
- assign->connect(SceneStringName(pressed), callable_mp(this, &EditorPropertyRootMotion::_node_assign));
- hbc->add_child(assign);
- clear = memnew(Button);
- clear->connect(SceneStringName(pressed), callable_mp(this, &EditorPropertyRootMotion::_node_clear));
- hbc->add_child(clear);
- filter_dialog = memnew(ConfirmationDialog);
- add_child(filter_dialog);
- filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
- filter_dialog->connect(SceneStringName(confirmed), callable_mp(this, &EditorPropertyRootMotion::_confirmed));
- filters = memnew(Tree);
- filter_dialog->add_child(filters);
- filters->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- filters->set_v_size_flags(SIZE_EXPAND_FILL);
- filters->set_hide_root(true);
- filters->connect("item_activated", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
- //filters->connect("item_edited", this, "_filter_edited");
- }
- //////////////////////////
- bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
- return true; // Can handle everything.
- }
- bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
- if (p_path == "root_motion_track" && p_object->is_class("AnimationMixer") && p_type == Variant::NODE_PATH) {
- EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
- add_property_editor(p_path, editor);
- return true;
- }
- return false;
- }
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