polygon_3d_editor_plugin.h 4.4 KB

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  1. /**************************************************************************/
  2. /* polygon_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef POLYGON_3D_EDITOR_PLUGIN_H
  31. #define POLYGON_3D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "scene/3d/mesh_instance_3d.h"
  34. #include "scene/3d/physics/collision_polygon_3d.h"
  35. #include "scene/gui/box_container.h"
  36. #include "scene/resources/immediate_mesh.h"
  37. class CanvasItemEditor;
  38. class MenuButton;
  39. class Polygon3DEditor : public HBoxContainer {
  40. GDCLASS(Polygon3DEditor, HBoxContainer);
  41. enum Mode {
  42. MODE_CREATE,
  43. MODE_EDIT,
  44. };
  45. Mode mode;
  46. Button *button_create = nullptr;
  47. Button *button_edit = nullptr;
  48. Ref<StandardMaterial3D> line_material;
  49. Ref<StandardMaterial3D> handle_material;
  50. Panel *panel = nullptr;
  51. Node3D *node = nullptr;
  52. Ref<Resource> node_resource;
  53. Ref<ImmediateMesh> imesh;
  54. MeshInstance3D *imgeom = nullptr;
  55. MeshInstance3D *pointsm = nullptr;
  56. Ref<ArrayMesh> m;
  57. MenuButton *options = nullptr;
  58. int edited_point = 0;
  59. Vector2 edited_point_pos;
  60. PackedVector2Array pre_move_edit;
  61. PackedVector2Array wip;
  62. bool wip_active;
  63. bool snap_ignore;
  64. float prev_depth = 0.0f;
  65. void _wip_close();
  66. void _polygon_draw();
  67. void _menu_option(int p_option);
  68. float _get_depth();
  69. PackedVector2Array _get_polygon();
  70. void _set_polygon(const PackedVector2Array &p_poly);
  71. protected:
  72. void _notification(int p_what);
  73. void _node_removed(Node *p_node);
  74. static void _bind_methods();
  75. public:
  76. virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
  77. void edit(Node *p_node);
  78. Polygon3DEditor();
  79. ~Polygon3DEditor();
  80. };
  81. class Polygon3DEditorPlugin : public EditorPlugin {
  82. GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
  83. Polygon3DEditor *polygon_editor = nullptr;
  84. public:
  85. virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_3d_gui_input(p_camera, p_event); }
  86. virtual String get_name() const override { return "Polygon3DEditor"; }
  87. bool has_main_screen() const override { return false; }
  88. virtual void edit(Object *p_object) override;
  89. virtual bool handles(Object *p_object) const override;
  90. virtual void make_visible(bool p_visible) override;
  91. Polygon3DEditorPlugin();
  92. ~Polygon3DEditorPlugin();
  93. };
  94. #endif // POLYGON_3D_EDITOR_PLUGIN_H