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- /**************************************************************************/
- /* polygon_3d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef POLYGON_3D_EDITOR_PLUGIN_H
- #define POLYGON_3D_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/physics/collision_polygon_3d.h"
- #include "scene/gui/box_container.h"
- #include "scene/resources/immediate_mesh.h"
- class CanvasItemEditor;
- class MenuButton;
- class Polygon3DEditor : public HBoxContainer {
- GDCLASS(Polygon3DEditor, HBoxContainer);
- enum Mode {
- MODE_CREATE,
- MODE_EDIT,
- };
- Mode mode;
- Button *button_create = nullptr;
- Button *button_edit = nullptr;
- Ref<StandardMaterial3D> line_material;
- Ref<StandardMaterial3D> handle_material;
- Panel *panel = nullptr;
- Node3D *node = nullptr;
- Ref<Resource> node_resource;
- Ref<ImmediateMesh> imesh;
- MeshInstance3D *imgeom = nullptr;
- MeshInstance3D *pointsm = nullptr;
- Ref<ArrayMesh> m;
- MenuButton *options = nullptr;
- int edited_point = 0;
- Vector2 edited_point_pos;
- PackedVector2Array pre_move_edit;
- PackedVector2Array wip;
- bool wip_active;
- bool snap_ignore;
- float prev_depth = 0.0f;
- void _wip_close();
- void _polygon_draw();
- void _menu_option(int p_option);
- float _get_depth();
- PackedVector2Array _get_polygon();
- void _set_polygon(const PackedVector2Array &p_poly);
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- public:
- virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
- void edit(Node *p_node);
- Polygon3DEditor();
- ~Polygon3DEditor();
- };
- class Polygon3DEditorPlugin : public EditorPlugin {
- GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
- Polygon3DEditor *polygon_editor = nullptr;
- public:
- virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_3d_gui_input(p_camera, p_event); }
- virtual String get_name() const override { return "Polygon3DEditor"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- Polygon3DEditorPlugin();
- ~Polygon3DEditorPlugin();
- };
- #endif // POLYGON_3D_EDITOR_PLUGIN_H
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