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- /**************************************************************************/
- /* polygon_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "polygon_3d_editor_plugin.h"
- #include "core/input/input.h"
- #include "core/math/geometry_2d.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/plugins/canvas_item_editor_plugin.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/camera_3d.h"
- void Polygon3DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- button_create->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
- button_edit->set_button_icon(get_editor_theme_icon(SNAME("MovePoint")));
- button_edit->set_pressed(true);
- get_tree()->connect("node_removed", callable_mp(this, &Polygon3DEditor::_node_removed));
- } break;
- case NOTIFICATION_PROCESS: {
- if (!node) {
- return;
- }
- if (_get_depth() != prev_depth) {
- _polygon_draw();
- prev_depth = _get_depth();
- }
- } break;
- }
- }
- void Polygon3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- if (imgeom->get_parent() == p_node) {
- p_node->remove_child(imgeom);
- }
- hide();
- set_process(false);
- }
- }
- void Polygon3DEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MODE_CREATE: {
- mode = MODE_CREATE;
- button_create->set_pressed(true);
- button_edit->set_pressed(false);
- } break;
- case MODE_EDIT: {
- mode = MODE_EDIT;
- button_create->set_pressed(false);
- button_edit->set_pressed(true);
- } break;
- }
- }
- void Polygon3DEditor::_wip_close() {
- Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
- ERR_FAIL_NULL_MSG(obj, "Edited object is not valid.");
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Create Polygon3D"));
- undo_redo->add_undo_method(obj, "set_polygon", obj->call("get_polygon"));
- undo_redo->add_do_method(obj, "set_polygon", wip);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- wip.clear();
- wip_active = false;
- mode = MODE_EDIT;
- button_edit->set_pressed(true);
- button_create->set_pressed(false);
- edited_point = -1;
- undo_redo->commit_action();
- }
- EditorPlugin::AfterGUIInput Polygon3DEditor::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
- if (!node) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
- Transform3D gt = node->get_global_transform();
- Transform3D gi = gt.affine_inverse();
- float depth = _get_depth() * 0.5;
- Vector3 n = gt.basis.get_column(2).normalized();
- Plane p(n, gt.origin + n * depth);
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid()) {
- Vector2 gpoint = mb->get_position();
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
- Vector3 spoint;
- if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x, spoint.y);
- //DO NOT snap here, it's confusing in 3D for adding points.
- //Let the snap happen when the point is being moved, instead.
- //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
- PackedVector2Array poly = _get_polygon();
- //first check if a point is to be added (segment split)
- real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
- switch (mode) {
- case MODE_CREATE: {
- if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- if (!wip_active) {
- wip.clear();
- wip.push_back(cpoint);
- wip_active = true;
- edited_point_pos = cpoint;
- snap_ignore = false;
- _polygon_draw();
- edited_point = 1;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else {
- if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
- //wip closed
- _wip_close();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else {
- wip.push_back(cpoint);
- edited_point = wip.size();
- snap_ignore = false;
- _polygon_draw();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
- _wip_close();
- }
- } break;
- case MODE_EDIT: {
- if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- if (mb->is_command_or_control_pressed()) {
- if (poly.size() < 3) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_undo_method(obj, "set_polygon", poly);
- poly.push_back(cpoint);
- undo_redo->add_do_method(obj, "set_polygon", poly);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- undo_redo->commit_action();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- //search edges
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 points[2] = {
- p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
- p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
- };
- Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points);
- if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
- continue; //not valid to reuse point
- }
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- pre_move_edit = poly;
- poly.insert(closest_idx + 1, cpoint);
- edited_point = closest_idx + 1;
- edited_point_pos = cpoint;
- _set_polygon(poly);
- _polygon_draw();
- snap_ignore = true;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- } else {
- //look for points to move
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- pre_move_edit = poly;
- edited_point = closest_idx;
- edited_point_pos = poly[closest_idx];
- _polygon_draw();
- snap_ignore = false;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- } else {
- snap_ignore = false;
- if (edited_point != -1) {
- //apply
- ERR_FAIL_INDEX_V(edited_point, poly.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
- poly.write[edited_point] = edited_point_pos;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_do_method(obj, "set_polygon", poly);
- undo_redo->add_undo_method(obj, "set_polygon", pre_move_edit);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- undo_redo->commit_action();
- edited_point = -1;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- }
- if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) {
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- undo_redo->add_undo_method(obj, "set_polygon", poly);
- poly.remove_at(closest_idx);
- undo_redo->add_do_method(obj, "set_polygon", poly);
- undo_redo->add_do_method(this, "_polygon_draw");
- undo_redo->add_undo_method(this, "_polygon_draw");
- undo_redo->commit_action();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- } break;
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
- Vector2 gpoint = mm->get_position();
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
- Vector3 spoint;
- if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x, spoint.y);
- if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
- snap_ignore = false;
- }
- if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
- cpoint = cpoint.snappedf(Node3DEditor::get_singleton()->get_translate_snap());
- }
- edited_point_pos = cpoint;
- _polygon_draw();
- }
- }
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- float Polygon3DEditor::_get_depth() {
- Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
- ERR_FAIL_NULL_V_MSG(obj, 0.0f, "Edited object is not valid.");
- if (bool(obj->call("_has_editable_3d_polygon_no_depth"))) {
- return 0.0f;
- }
- return float(obj->call("get_depth"));
- }
- PackedVector2Array Polygon3DEditor::_get_polygon() {
- Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
- ERR_FAIL_NULL_V_MSG(obj, PackedVector2Array(), "Edited object is not valid.");
- return PackedVector2Array(obj->call("get_polygon"));
- }
- void Polygon3DEditor::_set_polygon(const PackedVector2Array &p_poly) {
- Object *obj = node_resource.is_valid() ? (Object *)node_resource.ptr() : node;
- ERR_FAIL_NULL_MSG(obj, "Edited object is not valid.");
- obj->call("set_polygon", p_poly);
- }
- void Polygon3DEditor::_polygon_draw() {
- if (!node) {
- return;
- }
- PackedVector2Array poly;
- if (wip_active) {
- poly = wip;
- } else {
- poly = _get_polygon();
- }
- float depth = _get_depth() * 0.5;
- m->clear_surfaces();
- imesh->clear_surfaces();
- imgeom->set_material_override(line_material);
- imesh->surface_begin(Mesh::PRIMITIVE_LINES);
- Rect2 rect;
- for (int i = 0; i < poly.size(); i++) {
- Vector2 p, p2;
- p = i == edited_point ? edited_point_pos : poly[i];
- if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) {
- p2 = edited_point_pos;
- } else {
- p2 = poly[(i + 1) % poly.size()];
- }
- if (i == 0) {
- rect.position = p;
- } else {
- rect.expand_to(p);
- }
- Vector3 point = Vector3(p.x, p.y, depth);
- Vector3 next_point = Vector3(p2.x, p2.y, depth);
- imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
- imesh->surface_add_vertex(point);
- imesh->surface_set_color(Color(1, 0.3, 0.1, 0.8));
- imesh->surface_add_vertex(next_point);
- //Color col=Color(1,0.3,0.1,0.8);
- //vpc->draw_line(point,next_point,col,2);
- //vpc->draw_texture(handle,point-handle->get_size()*0.5);
- }
- rect = rect.grow(1);
- AABB r;
- r.position.x = rect.position.x;
- r.position.y = rect.position.y;
- r.position.z = depth;
- r.size.x = rect.size.x;
- r.size.y = rect.size.y;
- r.size.z = 0;
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position);
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(0.3, 0, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position);
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(0.0, 0.3, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + r.size);
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + r.size);
- imesh->surface_set_color(Color(0.8, 0.8, 0.8, 0.2));
- imesh->surface_add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
- imesh->surface_end();
- if (poly.size() == 0) {
- return;
- }
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- Vector<Vector3> va;
- {
- va.resize(poly.size());
- Vector3 *w = va.ptrw();
- for (int i = 0; i < poly.size(); i++) {
- Vector2 p, p2;
- p = i == edited_point ? edited_point_pos : poly[i];
- Vector3 point = Vector3(p.x, p.y, depth);
- w[i] = point;
- }
- }
- a[Mesh::ARRAY_VERTEX] = va;
- m->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
- m->surface_set_material(0, handle_material);
- }
- void Polygon3DEditor::edit(Node *p_node) {
- if (p_node) {
- node = Object::cast_to<Node3D>(p_node);
- node_resource = node->call("_get_editable_3d_polygon_resource");
- if (node_resource.is_valid()) {
- node_resource->connect_changed(callable_mp(this, &Polygon3DEditor::_polygon_draw));
- }
- //Enable the pencil tool if the polygon is empty
- if (_get_polygon().is_empty()) {
- _menu_option(MODE_CREATE);
- }
- wip.clear();
- wip_active = false;
- edited_point = -1;
- if (imgeom->get_parent()) {
- imgeom->reparent(p_node, false);
- } else {
- p_node->add_child(imgeom);
- }
- _polygon_draw();
- set_process(true);
- prev_depth = -1;
- } else {
- node = nullptr;
- if (node_resource.is_valid()) {
- node_resource->disconnect_changed(callable_mp(this, &Polygon3DEditor::_polygon_draw));
- }
- node_resource.unref();
- if (imgeom->get_parent()) {
- imgeom->get_parent()->remove_child(imgeom);
- }
- set_process(false);
- }
- }
- void Polygon3DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw);
- }
- Polygon3DEditor::Polygon3DEditor() {
- node = nullptr;
- button_create = memnew(Button);
- button_create->set_theme_type_variation(SceneStringName(FlatButton));
- button_create->set_tooltip_text(TTRC("Create Polygon"));
- add_child(button_create);
- button_create->connect(SceneStringName(pressed), callable_mp(this, &Polygon3DEditor::_menu_option).bind(MODE_CREATE));
- button_create->set_toggle_mode(true);
- button_edit = memnew(Button);
- button_edit->set_theme_type_variation(SceneStringName(FlatButton));
- button_edit->set_tooltip_text(TTRC("Edit Polygon"));
- add_child(button_edit);
- button_edit->connect(SceneStringName(pressed), callable_mp(this, &Polygon3DEditor::_menu_option).bind(MODE_EDIT));
- button_edit->set_toggle_mode(true);
- mode = MODE_EDIT;
- wip_active = false;
- imgeom = memnew(MeshInstance3D);
- imesh.instantiate();
- imgeom->set_mesh(imesh);
- imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
- line_material.instantiate();
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- line_material->set_albedo(Color(1, 1, 1));
- handle_material.instantiate();
- handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
- handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
- handle_material->set_point_size(handle->get_width());
- handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
- pointsm = memnew(MeshInstance3D);
- imgeom->add_child(pointsm);
- m.instantiate();
- pointsm->set_mesh(m);
- pointsm->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
- snap_ignore = false;
- }
- Polygon3DEditor::~Polygon3DEditor() {
- memdelete(imgeom);
- }
- void Polygon3DEditorPlugin::edit(Object *p_object) {
- polygon_editor->edit(Object::cast_to<Node>(p_object));
- }
- bool Polygon3DEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<Node3D>(p_object) && bool(p_object->call("_is_editable_3d_polygon"));
- }
- void Polygon3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- polygon_editor->show();
- } else {
- polygon_editor->hide();
- polygon_editor->edit(nullptr);
- }
- }
- Polygon3DEditorPlugin::Polygon3DEditorPlugin() {
- polygon_editor = memnew(Polygon3DEditor);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
- polygon_editor->hide();
- }
- Polygon3DEditorPlugin::~Polygon3DEditorPlugin() {
- }
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