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- /**************************************************************************/
- /* polygon_2d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef POLYGON_2D_EDITOR_PLUGIN_H
- #define POLYGON_2D_EDITOR_PLUGIN_H
- #include "editor/plugins/abstract_polygon_2d_editor.h"
- #include "scene/2d/polygon_2d.h"
- class AcceptDialog;
- class ButtonGroup;
- class EditorZoomWidget;
- class HScrollBar;
- class HSlider;
- class Label;
- class MenuButton;
- class Panel;
- class ScrollContainer;
- class SpinBox;
- class TextureRect;
- class ViewPanner;
- class VScrollBar;
- class Polygon2DEditor : public AbstractPolygon2DEditor {
- GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
- enum {
- MENU_POLYGON_TO_UV,
- MENU_UV_TO_POLYGON,
- MENU_UV_CLEAR,
- MENU_GRID_SETTINGS,
- };
- enum Mode {
- MODE_POINTS,
- MODE_POLYGONS,
- MODE_UV,
- MODE_BONES,
- MODE_MAX
- };
- enum Action {
- ACTION_CREATE,
- ACTION_CREATE_INTERNAL,
- ACTION_REMOVE_INTERNAL,
- ACTION_EDIT_POINT,
- ACTION_MOVE,
- ACTION_ROTATE,
- ACTION_SCALE,
- ACTION_ADD_POLYGON,
- ACTION_REMOVE_POLYGON,
- ACTION_PAINT_WEIGHT,
- ACTION_CLEAR_WEIGHT,
- ACTION_MAX
- };
- Polygon2D *node = nullptr;
- Polygon2D *previous_node = nullptr;
- Button *dock_button = nullptr;
- VBoxContainer *polygon_edit = nullptr;
- Mode current_mode = MODE_MAX; // Uninitialized.
- Button *mode_buttons[MODE_MAX];
- Action selected_action = ACTION_CREATE;
- Button *action_buttons[ACTION_MAX];
- Button *b_snap_enable = nullptr;
- Button *b_snap_grid = nullptr;
- MenuButton *edit_menu = nullptr;
- Control *canvas = nullptr;
- Panel *canvas_background = nullptr;
- Polygon2D *preview_polygon = nullptr;
- EditorZoomWidget *zoom_widget = nullptr;
- HScrollBar *hscroll = nullptr;
- VScrollBar *vscroll = nullptr;
- bool center_view_on_draw = false;
- Ref<ViewPanner> panner;
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- Vector2 draw_offset;
- real_t draw_zoom = 1.0;
- VBoxContainer *bone_scroll_main_vb = nullptr;
- ScrollContainer *bone_scroll = nullptr;
- VBoxContainer *bone_scroll_vb = nullptr;
- Button *sync_bones = nullptr;
- HSlider *bone_paint_strength = nullptr;
- SpinBox *bone_paint_radius = nullptr;
- Label *bone_paint_radius_label = nullptr;
- bool bone_painting = false;
- int bone_painting_bone = 0;
- Vector<float> prev_weights;
- Vector2 bone_paint_pos;
- AcceptDialog *grid_settings = nullptr;
- void _sync_bones();
- void _update_bone_list();
- Vector<Vector2> editing_points;
- Vector<Vector2> previous_uv;
- Vector<Vector2> previous_polygon;
- Vector<Color> previous_colors;
- int previous_internal_vertices = 0;
- Array previous_bones;
- Array previous_polygons;
- Vector2 create_to;
- int point_drag_index = -1;
- bool is_dragging = false;
- bool is_creating = false;
- Vector<int> polygon_create;
- Action current_action = ACTION_CREATE;
- Vector2 drag_from;
- AcceptDialog *error = nullptr;
- bool use_snap = false;
- bool snap_show_grid = false;
- Vector2 snap_offset;
- Vector2 snap_step;
- void _edit_menu_option(int p_option);
- void _cancel_editing();
- void _update_polygon_editing_state();
- void _update_available_modes();
- void _center_view();
- void _update_zoom_and_pan(bool p_zoom_at_center);
- void _canvas_input(const Ref<InputEvent> &p_input);
- void _center_view_on_draw(bool p_enabled = true);
- void _canvas_draw();
- void _set_action(int p_mode);
- void _set_use_snap(bool p_use);
- void _set_show_grid(bool p_show);
- void _set_snap_off_x(real_t p_val);
- void _set_snap_off_y(real_t p_val);
- void _set_snap_step_x(real_t p_val);
- void _set_snap_step_y(real_t p_val);
- void _select_mode(int p_mode);
- void _bone_paint_selected(int p_index);
- int _get_polygon_count() const override;
- protected:
- virtual Node2D *_get_node() const override;
- virtual void _set_node(Node *p_polygon) override;
- virtual Vector2 _get_offset(int p_idx) const override;
- virtual bool _has_uv() const override { return true; }
- virtual void _commit_action() override;
- void _notification(int p_what);
- static void _bind_methods();
- Vector2 snap_point(Vector2 p_target) const;
- public:
- Polygon2DEditor();
- };
- class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
- GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
- public:
- Polygon2DEditorPlugin();
- };
- #endif // POLYGON_2D_EDITOR_PLUGIN_H
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