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- /**************************************************************************/
- /* path_3d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PATH_3D_EDITOR_PLUGIN_H
- #define PATH_3D_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "editor/plugins/node_3d_editor_gizmos.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/3d/path_3d.h"
- class HBoxContainer;
- class MenuButton;
- class ConfirmationDialog;
- class Path3DGizmo : public EditorNode3DGizmo {
- GDCLASS(Path3DGizmo, EditorNode3DGizmo);
- // Map handle id to control point id and handle type.
- enum HandleType {
- HANDLE_TYPE_IN,
- HANDLE_TYPE_OUT,
- HANDLE_TYPE_TILT,
- };
- struct HandleInfo {
- int point_idx; // Index of control point.
- HandleType type; // Type of this handle.
- };
- Path3D *path = nullptr;
- mutable Vector3 original;
- mutable float orig_in_length;
- mutable float orig_out_length;
- mutable float disk_size = 0.8;
- // Cache information of secondary handles.
- Vector<HandleInfo> _secondary_handles_info;
- void _update_transform_gizmo();
- public:
- virtual String get_handle_name(int p_id, bool p_secondary) const override;
- virtual Variant get_handle_value(int p_id, bool p_secondary) const override;
- virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
- virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
- virtual void redraw() override;
- Path3DGizmo(Path3D *p_path = nullptr, float p_disk_size = 0.8);
- };
- class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
- GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
- float disk_size = 0.8;
- // Locking basis is meant to ensure a predictable behavior during translation of the curve points in "local space transform mode".
- // Without the locking, the gizmo/point, in "local space transform mode", wouldn't follow a straight path and would curve and twitch in an unpredictable way.
- HashMap<int, Basis> transformation_locked_basis;
- protected:
- Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
- public:
- virtual bool has_gizmo(Node3D *p_spatial) override;
- String get_gizmo_name() const override;
- virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
- virtual int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override;
- virtual Vector<int> subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const override;
- virtual Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
- virtual void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override;
- virtual void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel = false) override;
- int get_priority() const override;
- Path3DGizmoPlugin(float p_disk_size);
- };
- class Path3DEditorPlugin : public EditorPlugin {
- GDCLASS(Path3DEditorPlugin, EditorPlugin);
- friend class Path3DGizmo;
- friend class Path3DGizmoPlugin;
- Ref<Path3DGizmoPlugin> path_3d_gizmo_plugin;
- HBoxContainer *topmenu_bar = nullptr;
- HBoxContainer *toolbar = nullptr;
- Button *curve_create = nullptr;
- Button *curve_edit = nullptr;
- Button *curve_edit_curve = nullptr;
- Button *curve_edit_tilt = nullptr;
- Button *curve_del = nullptr;
- Button *curve_closed = nullptr;
- Button *curve_clear_points = nullptr;
- MenuButton *handle_menu = nullptr;
- Button *create_curve_button = nullptr;
- ConfirmationDialog *clear_points_dialog = nullptr;
- float disk_size = 0.8;
- enum Mode {
- MODE_CREATE,
- MODE_EDIT,
- MODE_EDIT_CURVE,
- MODE_EDIT_TILT,
- MODE_DELETE,
- ACTION_CLOSE
- };
- Path3D *path = nullptr;
- void _update_theme();
- void _update_toolbar();
- void _mode_changed(int p_mode);
- void _toggle_closed_curve();
- void _handle_option_pressed(int p_option);
- bool handle_clicked = false;
- bool mirror_handle_angle = true;
- bool mirror_handle_length = true;
- void _create_curve();
- void _confirm_clear_points();
- void _clear_points();
- void _clear_curve_points();
- void _restore_curve_points(const PackedVector3Array &p_points);
- enum HandleOption {
- HANDLE_OPTION_ANGLE,
- HANDLE_OPTION_LENGTH
- };
- protected:
- static void _bind_methods();
- public:
- Path3D *get_edited_path() { return path; }
- inline static Path3DEditorPlugin *singleton = nullptr;
- virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
- virtual String get_name() const override { return "Path3D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- bool mirror_angle_enabled() { return mirror_handle_angle; }
- bool mirror_length_enabled() { return mirror_handle_length; }
- bool is_handle_clicked() { return handle_clicked; }
- void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
- Path3DEditorPlugin();
- };
- #endif // PATH_3D_EDITOR_PLUGIN_H
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