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- /**************************************************************************/
- /* packed_scene_translation_parser_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "packed_scene_translation_parser_plugin.h"
- #include "core/io/resource_loader.h"
- #include "core/object/script_language.h"
- #include "scene/gui/option_button.h"
- #include "scene/resources/packed_scene.h"
- void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
- ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
- }
- Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
- // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
- // These properties are translated with the tr() function in the C++ code when being set or updated.
- Error err;
- Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
- if (err) {
- ERR_PRINT("Failed to load " + p_path);
- return err;
- }
- Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
- Vector<String> parsed_strings;
- Vector<Pair<NodePath, bool>> atr_owners;
- Vector<String> tabcontainer_paths;
- for (int i = 0; i < state->get_node_count(); i++) {
- String node_type = state->get_node_type(i);
- String parent_path = state->get_node_path(i, true);
- // Handle instanced scenes.
- if (node_type.is_empty()) {
- Ref<PackedScene> instance = state->get_node_instance(i);
- if (instance.is_valid()) {
- Ref<SceneState> _state = instance->get_state();
- node_type = _state->get_node_type(0);
- }
- }
- // Find the `auto_translate_mode` property.
- bool auto_translating = true;
- bool auto_translate_mode_found = false;
- for (int j = 0; j < state->get_node_property_count(i); j++) {
- String property = state->get_node_property_name(i, j);
- // If an old scene wasn't saved in the new version, the `auto_translate` property won't be converted into `auto_translate_mode`,
- // so the deprecated property still needs to be checked as well.
- // TODO: Remove the check for "auto_translate" once the property if fully removed.
- if (property != "auto_translate_mode" && property != "auto_translate") {
- continue;
- }
- auto_translate_mode_found = true;
- int idx_last = atr_owners.size() - 1;
- if (idx_last > 0 && !parent_path.begins_with(atr_owners[idx_last].first)) {
- // Exit from the current owner nesting into the previous one.
- atr_owners.remove_at(idx_last);
- }
- if (property == "auto_translate_mode") {
- int auto_translate_mode = (int)state->get_node_property_value(i, j);
- if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
- auto_translating = false;
- }
- } else {
- // TODO: Remove this once `auto_translate` is fully removed.
- auto_translating = (bool)state->get_node_property_value(i, j);
- }
- atr_owners.push_back(Pair(state->get_node_path(i), auto_translating));
- break;
- }
- // If `auto_translate_mode` wasn't found, that means it is set to its default value (`AUTO_TRANSLATE_MODE_INHERIT`).
- if (!auto_translate_mode_found) {
- int idx_last = atr_owners.size() - 1;
- if (idx_last > 0 && parent_path.begins_with(atr_owners[idx_last].first)) {
- auto_translating = atr_owners[idx_last].second;
- } else {
- atr_owners.push_back(Pair(state->get_node_path(i), true));
- }
- }
- // Parse the names of children of `TabContainer`s, as they are used for tab titles.
- if (!tabcontainer_paths.is_empty()) {
- if (!parent_path.begins_with(tabcontainer_paths[tabcontainer_paths.size() - 1])) {
- // Switch to the previous `TabContainer` this was nested in, if that was the case.
- tabcontainer_paths.remove_at(tabcontainer_paths.size() - 1);
- }
- if (auto_translating && !tabcontainer_paths.is_empty() && ClassDB::is_parent_class(node_type, "Control") &&
- parent_path == tabcontainer_paths[tabcontainer_paths.size() - 1]) {
- parsed_strings.push_back(state->get_node_name(i));
- }
- }
- if (!auto_translating) {
- continue;
- }
- if (node_type == "TabContainer") {
- tabcontainer_paths.push_back(state->get_node_path(i));
- }
- for (int j = 0; j < state->get_node_property_count(i); j++) {
- String property_name = state->get_node_property_name(i, j);
- if (!match_property(property_name, node_type)) {
- continue;
- }
- Variant property_value = state->get_node_property_value(i, j);
- if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
- // Parse built-in script.
- Ref<Script> s = Object::cast_to<Script>(property_value);
- if (!s->is_built_in()) {
- continue;
- }
- String extension = s->get_language()->get_extension();
- if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
- Vector<String> temp;
- Vector<Vector<String>> ids_context_plural;
- EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
- parsed_strings.append_array(temp);
- r_ids_ctx_plural->append_array(ids_context_plural);
- }
- } else if (node_type == "FileDialog" && property_name == "filters") {
- // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
- Vector<String> str_values = property_value;
- for (int k = 0; k < str_values.size(); k++) {
- String desc = str_values[k].get_slice(";", 1).strip_edges();
- if (!desc.is_empty()) {
- parsed_strings.push_back(desc);
- }
- }
- } else if (property_value.get_type() == Variant::STRING) {
- String str_value = String(property_value);
- // Prevent reading text containing only spaces.
- if (!str_value.strip_edges().is_empty()) {
- parsed_strings.push_back(str_value);
- }
- }
- }
- }
- r_ids->append_array(parsed_strings);
- return OK;
- }
- bool PackedSceneEditorTranslationParserPlugin::match_property(const String &p_property_name, const String &p_node_type) {
- for (const KeyValue<String, Vector<String>> &exception : exception_list) {
- const String &exception_node_type = exception.key;
- if (ClassDB::is_parent_class(p_node_type, exception_node_type)) {
- const Vector<String> &exception_properties = exception.value;
- for (const String &exception_property : exception_properties) {
- if (p_property_name.match(exception_property)) {
- return false;
- }
- }
- }
- }
- for (const String &lookup_property : lookup_properties) {
- if (p_property_name.match(lookup_property)) {
- return true;
- }
- }
- return false;
- }
- PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
- // Scene Node's properties containing strings that will be fetched for translation.
- lookup_properties.insert("text");
- lookup_properties.insert("*_text");
- lookup_properties.insert("popup/*/text");
- lookup_properties.insert("title");
- lookup_properties.insert("filters");
- lookup_properties.insert("script");
- lookup_properties.insert("item_*/text");
- // Exception list (to prevent false positives).
- exception_list.insert("LineEdit", { "text" });
- exception_list.insert("TextEdit", { "text" });
- exception_list.insert("CodeEdit", { "text" });
- }
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