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- /**************************************************************************/
- /* node_3d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NODE_3D_EDITOR_PLUGIN_H
- #define NODE_3D_EDITOR_PLUGIN_H
- #include "core/math/dynamic_bvh.h"
- #include "editor/plugins/editor_plugin.h"
- #include "editor/plugins/node_3d_editor_gizmos.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/spin_box.h"
- class AcceptDialog;
- class CheckBox;
- class ColorPickerButton;
- class ConfirmationDialog;
- class DirectionalLight3D;
- class EditorData;
- class EditorSelection;
- class EditorSpinSlider;
- class HSplitContainer;
- class LineEdit;
- class MenuButton;
- class Node3DEditor;
- class Node3DEditorViewport;
- class OptionButton;
- class PanelContainer;
- class ProceduralSkyMaterial;
- class SubViewport;
- class SubViewportContainer;
- class VSeparator;
- class VSplitContainer;
- class ViewportNavigationControl;
- class WorldEnvironment;
- class ViewportRotationControl : public Control {
- GDCLASS(ViewportRotationControl, Control);
- struct Axis2D {
- Vector2 screen_point;
- float z_axis = -99.0;
- int axis = -1;
- };
- struct Axis2DCompare {
- _FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {
- return l.z_axis < r.z_axis;
- }
- };
- Node3DEditorViewport *viewport = nullptr;
- Vector<Color> axis_colors;
- Vector<int> axis_menu_options;
- Vector2i orbiting_mouse_start;
- int orbiting_index = -1;
- int focused_axis = -2;
- const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
- protected:
- void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _draw();
- void _draw_axis(const Axis2D &p_axis);
- void _get_sorted_axis(Vector<Axis2D> &r_axis);
- void _update_focus();
- void _on_mouse_exited();
- void _process_click(int p_index, Vector2 p_position, bool p_pressed);
- void _process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position);
- public:
- void set_viewport(Node3DEditorViewport *p_viewport);
- };
- class Node3DEditorViewport : public Control {
- GDCLASS(Node3DEditorViewport, Control);
- friend class Node3DEditor;
- friend class ViewportNavigationControl;
- friend class ViewportRotationControl;
- enum {
- VIEW_TOP,
- VIEW_BOTTOM,
- VIEW_LEFT,
- VIEW_RIGHT,
- VIEW_FRONT,
- VIEW_REAR,
- VIEW_CENTER_TO_ORIGIN,
- VIEW_CENTER_TO_SELECTION,
- VIEW_ALIGN_TRANSFORM_WITH_VIEW,
- VIEW_ALIGN_ROTATION_WITH_VIEW,
- VIEW_PERSPECTIVE,
- VIEW_ENVIRONMENT,
- VIEW_ORTHOGONAL,
- VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL,
- VIEW_HALF_RESOLUTION,
- VIEW_AUDIO_LISTENER,
- VIEW_AUDIO_DOPPLER,
- VIEW_GIZMOS,
- VIEW_TRANSFORM_GIZMO,
- VIEW_GRID,
- VIEW_INFORMATION,
- VIEW_FRAME_TIME,
- // < Keep in sync with menu.
- VIEW_DISPLAY_NORMAL,
- VIEW_DISPLAY_WIREFRAME,
- VIEW_DISPLAY_OVERDRAW,
- VIEW_DISPLAY_LIGHTING,
- VIEW_DISPLAY_UNSHADED,
- VIEW_DISPLAY_ADVANCED,
- // Advanced menu:
- VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
- VIEW_DISPLAY_NORMAL_BUFFER,
- VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
- VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
- VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
- VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
- VIEW_DISPLAY_DEBUG_SDFGI,
- VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
- VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
- VIEW_DISPLAY_DEBUG_SSAO,
- VIEW_DISPLAY_DEBUG_SSIL,
- VIEW_DISPLAY_DEBUG_GI_BUFFER,
- VIEW_DISPLAY_DEBUG_DISABLE_LOD,
- VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
- VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
- VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
- VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
- VIEW_DISPLAY_DEBUG_OCCLUDERS,
- VIEW_DISPLAY_MOTION_VECTORS,
- VIEW_DISPLAY_INTERNAL_BUFFER,
- VIEW_DISPLAY_MAX,
- // > Keep in sync with menu.
- VIEW_LOCK_ROTATION,
- VIEW_CINEMATIC_PREVIEW,
- VIEW_AUTO_ORTHOGONAL,
- VIEW_MAX
- };
- enum ViewType {
- VIEW_TYPE_USER,
- VIEW_TYPE_TOP,
- VIEW_TYPE_BOTTOM,
- VIEW_TYPE_LEFT,
- VIEW_TYPE_RIGHT,
- VIEW_TYPE_FRONT,
- VIEW_TYPE_REAR,
- };
- public:
- enum {
- GIZMO_BASE_LAYER = 27,
- GIZMO_EDIT_LAYER = 26,
- GIZMO_GRID_LAYER = 25,
- MISC_TOOL_LAYER = 24,
- FRAME_TIME_HISTORY = 20,
- };
- enum NavigationScheme {
- NAVIGATION_GODOT,
- NAVIGATION_MAYA,
- NAVIGATION_MODO,
- NAVIGATION_CUSTOM,
- };
- enum FreelookNavigationScheme {
- FREELOOK_DEFAULT,
- FREELOOK_PARTIALLY_AXIS_LOCKED,
- FREELOOK_FULLY_AXIS_LOCKED,
- };
- enum ViewportNavMouseButton {
- NAVIGATION_LEFT_MOUSE,
- NAVIGATION_MIDDLE_MOUSE,
- NAVIGATION_RIGHT_MOUSE,
- };
- private:
- double cpu_time_history[FRAME_TIME_HISTORY];
- int cpu_time_history_index;
- double gpu_time_history[FRAME_TIME_HISTORY];
- int gpu_time_history_index;
- int index;
- ViewType view_type;
- void _menu_option(int p_option);
- void _set_auto_orthogonal();
- Node3D *preview_node = nullptr;
- bool update_preview_node = false;
- Point2 preview_node_viewport_pos;
- Vector3 preview_node_pos;
- AABB *preview_bounds = nullptr;
- Vector<String> selected_files;
- AcceptDialog *accept = nullptr;
- Node *target_node = nullptr;
- Point2 drop_pos;
- EditorSelection *editor_selection = nullptr;
- CheckBox *preview_camera = nullptr;
- SubViewportContainer *subviewport_container = nullptr;
- MenuButton *view_menu = nullptr;
- PopupMenu *display_submenu = nullptr;
- Control *surface = nullptr;
- SubViewport *viewport = nullptr;
- Camera3D *camera = nullptr;
- bool transforming = false;
- bool orthogonal;
- bool auto_orthogonal;
- bool lock_rotation;
- bool transform_gizmo_visible = true;
- bool collision_reposition = false;
- real_t gizmo_scale;
- bool freelook_active;
- real_t freelook_speed;
- Vector2 previous_mouse_position;
- PanelContainer *info_panel = nullptr;
- Label *info_label = nullptr;
- Label *cinema_label = nullptr;
- Label *locked_label = nullptr;
- Label *zoom_limit_label = nullptr;
- Label *preview_material_label = nullptr;
- Label *preview_material_label_desc = nullptr;
- VBoxContainer *top_right_vbox = nullptr;
- VBoxContainer *bottom_center_vbox = nullptr;
- ViewportNavigationControl *position_control = nullptr;
- ViewportNavigationControl *look_control = nullptr;
- ViewportRotationControl *rotation_control = nullptr;
- Gradient *frame_time_gradient = nullptr;
- PanelContainer *frame_time_panel = nullptr;
- VBoxContainer *frame_time_vbox = nullptr;
- Label *cpu_time_label = nullptr;
- Label *gpu_time_label = nullptr;
- Label *fps_label = nullptr;
- struct _RayResult {
- Node3D *item = nullptr;
- real_t depth = 0;
- _FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }
- };
- void _update_name();
- void _compute_edit(const Point2 &p_point);
- void _clear_selected();
- void _select_clicked(bool p_allow_locked);
- ObjectID _select_ray(const Point2 &p_pos) const;
- void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked);
- Transform3D _get_camera_transform() const;
- int get_selected_count() const;
- void cancel_transform();
- void _update_shrink();
- Vector3 _get_camera_position() const;
- Vector3 _get_camera_normal() const;
- Vector3 _get_screen_to_space(const Vector3 &p_vector3);
- void _select_region();
- bool _transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
- void _transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local);
- void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- bool _is_shortcut_empty(const String &p_name);
- bool _is_nav_modifier_pressed(const String &p_name);
- int _get_shortcut_input_count(const String &p_name);
- float get_znear() const;
- float get_zfar() const;
- float get_fov() const;
- ObjectID clicked;
- ObjectID material_target;
- Vector<Node3D *> selection_results;
- Vector<Node3D *> selection_results_menu;
- bool clicked_wants_append = false;
- bool selection_in_progress = false;
- PopupMenu *selection_menu = nullptr;
- enum NavigationZoomStyle {
- NAVIGATION_ZOOM_VERTICAL,
- NAVIGATION_ZOOM_HORIZONTAL
- };
- enum NavigationMode {
- NAVIGATION_NONE,
- NAVIGATION_PAN,
- NAVIGATION_ZOOM,
- NAVIGATION_ORBIT,
- NAVIGATION_LOOK,
- NAVIGATION_MOVE
- };
- enum TransformMode {
- TRANSFORM_NONE,
- TRANSFORM_ROTATE,
- TRANSFORM_TRANSLATE,
- TRANSFORM_SCALE
- };
- enum TransformPlane {
- TRANSFORM_VIEW,
- TRANSFORM_X_AXIS,
- TRANSFORM_Y_AXIS,
- TRANSFORM_Z_AXIS,
- TRANSFORM_YZ,
- TRANSFORM_XZ,
- TRANSFORM_XY,
- };
- struct EditData {
- TransformMode mode;
- TransformPlane plane;
- Transform3D original;
- Vector3 click_ray;
- Vector3 click_ray_pos;
- Vector3 center;
- Point2 mouse_pos;
- Point2 original_mouse_pos;
- bool snap = false;
- bool show_rotation_line = false;
- Ref<EditorNode3DGizmo> gizmo;
- int gizmo_handle = 0;
- bool gizmo_handle_secondary = false;
- Variant gizmo_initial_value;
- bool original_local;
- bool instant;
- // Numeric blender-style transforms (e.g. 'g5x').
- // numeric_input tracks the current input value, e.g. 1.23.
- // numeric_negate indicates whether '-' has been pressed to negate the value
- // while numeric_next_decimal is 0, numbers are input before the decimal point
- // after pressing '.', numeric next decimal changes to -1, and decrements after each press.
- double numeric_input = 0.0;
- bool numeric_negate = false;
- int numeric_next_decimal = 0;
- } _edit;
- struct Cursor {
- Vector3 pos;
- real_t x_rot, y_rot, distance, fov_scale;
- Vector3 eye_pos; // Used in freelook mode
- bool region_select;
- Point2 region_begin, region_end;
- Cursor() {
- // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
- x_rot = 0.5;
- y_rot = -0.5;
- distance = 4;
- fov_scale = 1.0;
- region_select = false;
- }
- };
- // Viewport camera supports movement smoothing,
- // so one cursor is the real cursor, while the other can be an interpolated version.
- Cursor cursor; // Immediate cursor
- Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
- void scale_fov(real_t p_fov_offset);
- void reset_fov();
- void scale_cursor_distance(real_t scale);
- struct ShortcutCheckSet {
- bool mod_pressed = false;
- bool shortcut_not_empty = true;
- int input_count = 0;
- ViewportNavMouseButton mouse_preference = NAVIGATION_LEFT_MOUSE;
- NavigationMode result_nav_mode = NAVIGATION_NONE;
- ShortcutCheckSet() {}
- ShortcutCheckSet(bool p_mod_pressed, bool p_shortcut_not_empty, int p_input_count, const ViewportNavMouseButton &p_mouse_preference, const NavigationMode &p_result_nav_mode) :
- mod_pressed(p_mod_pressed), shortcut_not_empty(p_shortcut_not_empty), input_count(p_input_count), mouse_preference(p_mouse_preference), result_nav_mode(p_result_nav_mode) {
- }
- };
- struct ShortcutCheckSetComparator {
- _FORCE_INLINE_ bool operator()(const ShortcutCheckSet &A, const ShortcutCheckSet &B) const {
- return A.input_count > B.input_count;
- }
- };
- NavigationMode _get_nav_mode_from_shortcut_check(ViewportNavMouseButton p_mouse_button, Vector<ShortcutCheckSet> p_shortcut_check_sets, bool p_use_not_empty);
- void set_freelook_active(bool active_now);
- void scale_freelook_speed(real_t scale);
- real_t zoom_indicator_delay;
- int zoom_failed_attempts_count = 0;
- RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3], axis_gizmo_instance[3];
- String last_message;
- String message;
- double message_time;
- void set_message(const String &p_message, float p_time = 5);
- void _view_settings_confirmed(real_t p_interp_delta);
- void _update_camera(real_t p_interp_delta);
- void _update_navigation_controls_visibility();
- Transform3D to_camera_transform(const Cursor &p_cursor) const;
- void _draw();
- void _surface_mouse_enter();
- void _surface_mouse_exit();
- void _surface_focus_enter();
- void _surface_focus_exit();
- void input(const Ref<InputEvent> &p_event) override;
- void _sinput(const Ref<InputEvent> &p_event);
- void _update_freelook(real_t delta);
- Node3DEditor *spatial_editor = nullptr;
- Camera3D *previewing = nullptr;
- Camera3D *preview = nullptr;
- bool previewing_camera = false;
- bool previewing_cinema = false;
- bool _is_node_locked(const Node *p_node) const;
- void _preview_exited_scene();
- void _toggle_camera_preview(bool);
- void _toggle_cinema_preview(bool);
- void _init_gizmo_instance(int p_idx);
- void _finish_gizmo_instances();
- void _selection_result_pressed(int);
- void _selection_menu_hide();
- void _list_select(Ref<InputEventMouseButton> b);
- Point2 _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
- Vector3 _get_instance_position(const Point2 &p_pos, Node3D *p_node) const;
- static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_omit_top_level = false, const Transform3D *p_bounds_orientation = nullptr);
- Node *_sanitize_preview_node(Node *p_node) const;
- void _create_preview_node(const Vector<String> &files) const;
- void _remove_preview_node();
- bool _apply_preview_material(ObjectID p_target, const Point2 &p_point) const;
- void _reset_preview_material() const;
- void _remove_preview_material();
- bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const;
- bool _create_instance(Node *p_parent, const String &p_path, const Point2 &p_point);
- bool _create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point);
- void _perform_drop_data();
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _project_settings_changed();
- Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal);
- void begin_transform(TransformMode p_mode, bool instant);
- void commit_transform();
- void apply_transform(Vector3 p_motion, double p_snap);
- void update_transform(bool p_shift);
- void update_transform_numeric();
- void finish_transform();
- void register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode, bool p_physical = false);
- void shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path);
- void _set_lock_view_rotation(bool p_lock_rotation);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void update_surface() { surface->queue_redraw(); }
- void update_transform_gizmo_view();
- void set_can_preview(Camera3D *p_preview);
- void set_state(const Dictionary &p_state);
- Dictionary get_state() const;
- void reset();
- bool is_freelook_active() const { return freelook_active; }
- Vector3 get_ray_pos(const Vector2 &p_pos) const;
- Vector3 get_ray(const Vector2 &p_pos) const;
- Point2 point_to_screen(const Vector3 &p_point);
- void focus_selection();
- void assign_pending_data_pointers(
- Node3D *p_preview_node,
- AABB *p_preview_bounds,
- AcceptDialog *p_accept);
- SubViewport *get_viewport_node() { return viewport; }
- Camera3D *get_camera_3d() { return camera; } // return the default camera object.
- Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index);
- ~Node3DEditorViewport();
- };
- class Node3DEditorSelectedItem : public Object {
- GDCLASS(Node3DEditorSelectedItem, Object);
- public:
- AABB aabb;
- Transform3D original; // original location when moving
- Transform3D original_local;
- Transform3D last_xform; // last transform
- bool last_xform_dirty;
- Node3D *sp = nullptr;
- RID sbox_instance;
- RID sbox_instance_offset;
- RID sbox_instance_xray;
- RID sbox_instance_xray_offset;
- Ref<EditorNode3DGizmo> gizmo;
- HashMap<int, Transform3D> subgizmos; // Key: Subgizmo ID, Value: Initial subgizmo transform.
- Node3DEditorSelectedItem() {
- sp = nullptr;
- last_xform_dirty = true;
- }
- ~Node3DEditorSelectedItem();
- };
- class Node3DEditorViewportContainer : public Container {
- GDCLASS(Node3DEditorViewportContainer, Container);
- public:
- enum View {
- VIEW_USE_1_VIEWPORT,
- VIEW_USE_2_VIEWPORTS,
- VIEW_USE_2_VIEWPORTS_ALT,
- VIEW_USE_3_VIEWPORTS,
- VIEW_USE_3_VIEWPORTS_ALT,
- VIEW_USE_4_VIEWPORTS,
- };
- private:
- View view;
- bool mouseover;
- real_t ratio_h;
- real_t ratio_v;
- bool hovering_v;
- bool hovering_h;
- bool dragging_v;
- bool dragging_h;
- Vector2 drag_begin_pos;
- Vector2 drag_begin_ratio;
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- protected:
- void _notification(int p_what);
- public:
- void set_view(View p_view);
- View get_view();
- Node3DEditorViewportContainer();
- };
- class Node3DEditor : public VBoxContainer {
- GDCLASS(Node3DEditor, VBoxContainer);
- public:
- static const unsigned int VIEWPORTS_COUNT = 4;
- enum ToolMode {
- TOOL_MODE_SELECT,
- TOOL_MODE_MOVE,
- TOOL_MODE_ROTATE,
- TOOL_MODE_SCALE,
- TOOL_MODE_LIST_SELECT,
- TOOL_LOCK_SELECTED,
- TOOL_UNLOCK_SELECTED,
- TOOL_GROUP_SELECTED,
- TOOL_UNGROUP_SELECTED,
- TOOL_MAX
- };
- enum ToolOptions {
- TOOL_OPT_LOCAL_COORDS,
- TOOL_OPT_USE_SNAP,
- TOOL_OPT_MAX
- };
- private:
- EditorSelection *editor_selection = nullptr;
- Node3DEditorViewportContainer *viewport_base = nullptr;
- Node3DEditorViewport *viewports[VIEWPORTS_COUNT];
- int last_used_viewport = 0;
- VSplitContainer *shader_split = nullptr;
- HSplitContainer *left_panel_split = nullptr;
- HSplitContainer *right_panel_split = nullptr;
- /////
- ToolMode tool_mode;
- RID origin_mesh;
- RID origin_multimesh;
- RID origin_instance;
- bool origin_enabled = false;
- RID grid[3];
- RID grid_instance[3];
- bool grid_visible[3] = { false, false, false }; //currently visible
- bool grid_enable[3] = { false, false, false }; //should be always visible if true
- bool grid_enabled = false;
- bool grid_init_draw = false;
- Camera3D::ProjectionType grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
- Vector3 grid_camera_last_update_position;
- Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
- Ref<StandardMaterial3D> gizmo_color[3];
- Ref<StandardMaterial3D> plane_gizmo_color[3];
- Ref<ShaderMaterial> rotate_gizmo_color[3];
- Ref<StandardMaterial3D> gizmo_color_hl[3];
- Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
- Ref<ShaderMaterial> rotate_gizmo_color_hl[3];
- Ref<Node3DGizmo> current_hover_gizmo;
- int current_hover_gizmo_handle;
- bool current_hover_gizmo_handle_secondary;
- DynamicBVH gizmo_bvh;
- real_t snap_translate_value;
- real_t snap_rotate_value;
- real_t snap_scale_value;
- Ref<ArrayMesh> selection_box_xray;
- Ref<ArrayMesh> selection_box;
- RID indicators;
- RID indicators_instance;
- RID cursor_mesh;
- RID cursor_instance;
- Ref<ShaderMaterial> origin_mat;
- Ref<ShaderMaterial> grid_mat[3];
- Ref<StandardMaterial3D> cursor_material;
- // Scene drag and drop support
- Node3D *preview_node = nullptr;
- AABB preview_bounds;
- Ref<Material> preview_material;
- Ref<Material> preview_reset_material;
- ObjectID preview_material_target;
- int preview_material_surface = -1;
- struct Gizmo {
- bool visible = false;
- real_t scale = 0;
- Transform3D transform;
- } gizmo;
- enum MenuOption {
- MENU_TOOL_SELECT,
- MENU_TOOL_MOVE,
- MENU_TOOL_ROTATE,
- MENU_TOOL_SCALE,
- MENU_TOOL_LIST_SELECT,
- MENU_TOOL_LOCAL_COORDS,
- MENU_TOOL_USE_SNAP,
- MENU_TRANSFORM_CONFIGURE_SNAP,
- MENU_TRANSFORM_DIALOG,
- MENU_VIEW_USE_1_VIEWPORT,
- MENU_VIEW_USE_2_VIEWPORTS,
- MENU_VIEW_USE_2_VIEWPORTS_ALT,
- MENU_VIEW_USE_3_VIEWPORTS,
- MENU_VIEW_USE_3_VIEWPORTS_ALT,
- MENU_VIEW_USE_4_VIEWPORTS,
- MENU_VIEW_ORIGIN,
- MENU_VIEW_GRID,
- MENU_VIEW_GIZMOS_3D_ICONS,
- MENU_VIEW_CAMERA_SETTINGS,
- MENU_LOCK_SELECTED,
- MENU_UNLOCK_SELECTED,
- MENU_GROUP_SELECTED,
- MENU_UNGROUP_SELECTED,
- MENU_SNAP_TO_FLOOR
- };
- Button *tool_button[TOOL_MAX];
- Button *tool_option_button[TOOL_OPT_MAX];
- MenuButton *transform_menu = nullptr;
- PopupMenu *gizmos_menu = nullptr;
- MenuButton *view_menu = nullptr;
- AcceptDialog *accept = nullptr;
- ConfirmationDialog *snap_dialog = nullptr;
- ConfirmationDialog *xform_dialog = nullptr;
- ConfirmationDialog *settings_dialog = nullptr;
- bool snap_enabled;
- bool snap_key_enabled;
- LineEdit *snap_translate = nullptr;
- LineEdit *snap_rotate = nullptr;
- LineEdit *snap_scale = nullptr;
- LineEdit *xform_translate[3];
- LineEdit *xform_rotate[3];
- LineEdit *xform_scale[3];
- OptionButton *xform_type = nullptr;
- VBoxContainer *settings_vbc = nullptr;
- SpinBox *settings_fov = nullptr;
- SpinBox *settings_znear = nullptr;
- SpinBox *settings_zfar = nullptr;
- void _snap_changed();
- void _snap_update();
- void _xform_dialog_action();
- void _menu_item_pressed(int p_option);
- void _menu_item_toggled(bool pressed, int p_option);
- void _menu_gizmo_toggled(int p_option);
- // Used for secondary menu items which are displayed depending on the currently selected node
- // (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_toolbar_panel = nullptr;
- HBoxContainer *context_toolbar_hbox = nullptr;
- HashMap<Control *, VSeparator *> context_toolbar_separators;
- void _update_context_toolbar();
- void _generate_selection_boxes();
- void _init_indicators();
- void _update_gizmos_menu();
- void _update_gizmos_menu_theme();
- void _init_grid();
- void _finish_indicators();
- void _finish_grid();
- void _toggle_maximize_view(Object *p_viewport);
- void _viewport_clicked(int p_viewport_idx);
- Node *custom_camera = nullptr;
- Object *_get_editor_data(Object *p_what);
- Ref<Environment> viewport_environment;
- Node3D *selected = nullptr;
- void _request_gizmo(Object *p_obj);
- void _request_gizmo_for_id(ObjectID p_id);
- void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
- void _clear_subgizmo_selection(Object *p_obj = nullptr);
- static Node3DEditor *singleton;
- void _node_added(Node *p_node);
- void _node_removed(Node *p_node);
- Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_priority;
- Vector<Ref<EditorNode3DGizmoPlugin>> gizmo_plugins_by_name;
- void _register_all_gizmos();
- void _selection_changed();
- void _refresh_menu_icons();
- bool do_snap_selected_nodes_to_floor = false;
- void _snap_selected_nodes_to_floor();
- // Preview Sun and Environment
- uint32_t world_env_count = 0;
- uint32_t directional_light_count = 0;
- Button *sun_button = nullptr;
- Label *sun_state = nullptr;
- Label *sun_title = nullptr;
- VBoxContainer *sun_vb = nullptr;
- Popup *sun_environ_popup = nullptr;
- Control *sun_direction = nullptr;
- EditorSpinSlider *sun_angle_altitude = nullptr;
- EditorSpinSlider *sun_angle_azimuth = nullptr;
- ColorPickerButton *sun_color = nullptr;
- EditorSpinSlider *sun_energy = nullptr;
- EditorSpinSlider *sun_max_distance = nullptr;
- Button *sun_add_to_scene = nullptr;
- void _sun_direction_draw();
- void _sun_direction_input(const Ref<InputEvent> &p_event);
- void _sun_direction_angle_set();
- Vector2 sun_rotation;
- Ref<Shader> sun_direction_shader;
- Ref<ShaderMaterial> sun_direction_material;
- Button *environ_button = nullptr;
- Label *environ_state = nullptr;
- Label *environ_title = nullptr;
- VBoxContainer *environ_vb = nullptr;
- ColorPickerButton *environ_sky_color = nullptr;
- ColorPickerButton *environ_ground_color = nullptr;
- EditorSpinSlider *environ_energy = nullptr;
- Button *environ_ao_button = nullptr;
- Button *environ_glow_button = nullptr;
- Button *environ_tonemap_button = nullptr;
- Button *environ_gi_button = nullptr;
- Button *environ_add_to_scene = nullptr;
- Button *sun_environ_settings = nullptr;
- DirectionalLight3D *preview_sun = nullptr;
- bool preview_sun_dangling = false;
- WorldEnvironment *preview_environment = nullptr;
- bool preview_env_dangling = false;
- Ref<Environment> environment;
- Ref<CameraAttributesPractical> camera_attributes;
- Ref<ProceduralSkyMaterial> sky_material;
- bool sun_environ_updating = false;
- void _load_default_preview_settings();
- void _update_preview_environment();
- void _preview_settings_changed();
- void _sun_environ_settings_pressed();
- void _add_sun_to_scene(bool p_already_added_environment = false);
- void _add_environment_to_scene(bool p_already_added_sun = false);
- void _update_theme();
- protected:
- void _notification(int p_what);
- //void _gui_input(InputEvent p_event);
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- static void _bind_methods();
- public:
- static Node3DEditor *get_singleton() { return singleton; }
- Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
- float get_znear() const { return settings_znear->get_value(); }
- float get_zfar() const { return settings_zfar->get_value(); }
- float get_fov() const { return settings_fov->get_value(); }
- Transform3D get_gizmo_transform() const { return gizmo.transform; }
- bool is_gizmo_visible() const;
- ToolMode get_tool_mode() const { return tool_mode; }
- bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
- void set_local_coords_enabled(bool on) const { tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->set_pressed(on); }
- bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
- real_t get_translate_snap() const;
- real_t get_rotate_snap() const;
- real_t get_scale_snap() const;
- Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
- Ref<ArrayMesh> get_axis_gizmo(int idx) const { return axis_gizmo[idx]; }
- Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
- Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
- Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
- Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
- void update_grid();
- void update_transform_gizmo();
- void update_all_gizmos(Node *p_node = nullptr);
- void snap_selected_nodes_to_floor();
- void select_gizmo_highlight_axis(int p_axis);
- void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- Ref<Environment> get_viewport_environment() { return viewport_environment; }
- void add_control_to_menu_panel(Control *p_control);
- void remove_control_from_menu_panel(Control *p_control);
- void add_control_to_left_panel(Control *p_control);
- void remove_control_from_left_panel(Control *p_control);
- void add_control_to_right_panel(Control *p_control);
- void remove_control_from_right_panel(Control *p_control);
- void move_control_to_left_panel(Control *p_control);
- void move_control_to_right_panel(Control *p_control);
- VSplitContainer *get_shader_split();
- Node3D *get_single_selected_node() { return selected; }
- bool is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo);
- bool is_subgizmo_selected(int p_id);
- Vector<int> get_subgizmo_selection();
- void clear_subgizmo_selection(Object *p_obj = nullptr);
- Ref<EditorNode3DGizmo> get_current_hover_gizmo() const { return current_hover_gizmo; }
- void set_current_hover_gizmo(Ref<EditorNode3DGizmo> p_gizmo) { current_hover_gizmo = p_gizmo; }
- void set_current_hover_gizmo_handle(int p_id, bool p_secondary) {
- current_hover_gizmo_handle = p_id;
- current_hover_gizmo_handle_secondary = p_secondary;
- }
- int get_current_hover_gizmo_handle(bool &r_secondary) const {
- r_secondary = current_hover_gizmo_handle_secondary;
- return current_hover_gizmo_handle;
- }
- void set_can_preview(Camera3D *p_preview);
- void set_preview_material(Ref<Material> p_material) { preview_material = p_material; }
- Ref<Material> get_preview_material() { return preview_material; }
- void set_preview_reset_material(Ref<Material> p_material) { preview_reset_material = p_material; }
- Ref<Material> get_preview_reset_material() const { return preview_reset_material; }
- void set_preview_material_target(ObjectID p_object_id) { preview_material_target = p_object_id; }
- ObjectID get_preview_material_target() const { return preview_material_target; }
- void set_preview_material_surface(int p_surface) { preview_material_surface = p_surface; }
- int get_preview_material_surface() const { return preview_material_surface; }
- Node3DEditorViewport *get_editor_viewport(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
- return viewports[p_idx];
- }
- Node3DEditorViewport *get_last_used_viewport();
- void add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
- void remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin);
- DynamicBVH::ID insert_gizmo_bvh_node(Node3D *p_node, const AABB &p_aabb);
- void update_gizmo_bvh_node(DynamicBVH::ID p_id, const AABB &p_aabb);
- void remove_gizmo_bvh_node(DynamicBVH::ID p_id);
- Vector<Node3D *> gizmo_bvh_ray_query(const Vector3 &p_ray_start, const Vector3 &p_ray_end);
- Vector<Node3D *> gizmo_bvh_frustum_query(const Vector<Plane> &p_frustum);
- void edit(Node3D *p_spatial);
- void clear();
- Node3DEditor();
- ~Node3DEditor();
- };
- class Node3DEditorPlugin : public EditorPlugin {
- GDCLASS(Node3DEditorPlugin, EditorPlugin);
- Node3DEditor *spatial_editor = nullptr;
- public:
- Node3DEditor *get_spatial_editor() { return spatial_editor; }
- virtual String get_name() const override { return "3D"; }
- bool has_main_screen() const override { return true; }
- virtual void make_visible(bool p_visible) override;
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual Dictionary get_state() const override;
- virtual void set_state(const Dictionary &p_state) override;
- virtual void clear() override { spatial_editor->clear(); }
- virtual void edited_scene_changed() override;
- Node3DEditorPlugin();
- ~Node3DEditorPlugin();
- };
- class ViewportNavigationControl : public Control {
- GDCLASS(ViewportNavigationControl, Control);
- Node3DEditorViewport *viewport = nullptr;
- Vector2i focused_mouse_start;
- Vector2 focused_pos;
- bool hovered = false;
- int focused_index = -1;
- Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
- const float AXIS_CIRCLE_RADIUS = 30.0f * EDSCALE;
- protected:
- void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
- void _draw();
- void _on_mouse_entered();
- void _on_mouse_exited();
- void _process_click(int p_index, Vector2 p_position, bool p_pressed);
- void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
- void _update_navigation();
- public:
- void set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode);
- void set_viewport(Node3DEditorViewport *p_viewport);
- };
- #endif // NODE_3D_EDITOR_PLUGIN_H
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