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- /**************************************************************************/
- /* node_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "node_3d_editor_plugin.h"
- #include "core/config/project_settings.h"
- #include "core/input/input.h"
- #include "core/input/input_map.h"
- #include "core/math/math_funcs.h"
- #include "core/math/projection.h"
- #include "core/os/keyboard.h"
- #include "editor/debugger/editor_debugger_node.h"
- #include "editor/editor_main_screen.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_run_bar.h"
- #include "editor/gui/editor_spin_slider.h"
- #include "editor/plugins/animation_player_editor_plugin.h"
- #include "editor/plugins/gizmos/audio_listener_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/camera_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/collision_object_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/decal_gizmo_plugin.h"
- #include "editor/plugins/gizmos/fog_volume_gizmo_plugin.h"
- #include "editor/plugins/gizmos/geometry_instance_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/label_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/light_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/lightmap_gi_gizmo_plugin.h"
- #include "editor/plugins/gizmos/lightmap_probe_gizmo_plugin.h"
- #include "editor/plugins/gizmos/marker_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/mesh_instance_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/navigation_region_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/physics_bone_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/reflection_probe_gizmo_plugin.h"
- #include "editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/soft_body_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h"
- #include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h"
- #include "editor/plugins/node_3d_editor_gizmos.h"
- #include "editor/scene_tree_dock.h"
- #include "scene/3d/audio_stream_player_3d.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/3d/decal.h"
- #include "scene/3d/light_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/physics/collision_shape_3d.h"
- #include "scene/3d/physics/physics_body_3d.h"
- #include "scene/3d/sprite_3d.h"
- #include "scene/3d/visual_instance_3d.h"
- #include "scene/3d/world_environment.h"
- #include "scene/gui/center_container.h"
- #include "scene/gui/color_picker.h"
- #include "scene/gui/flow_container.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/subviewport_container.h"
- #include "scene/resources/3d/sky_material.h"
- #include "scene/resources/packed_scene.h"
- #include "scene/resources/surface_tool.h"
- constexpr real_t DISTANCE_DEFAULT = 4;
- constexpr real_t GIZMO_ARROW_SIZE = 0.35;
- constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1;
- constexpr real_t GIZMO_PLANE_SIZE = 0.2;
- constexpr real_t GIZMO_PLANE_DST = 0.3;
- constexpr real_t GIZMO_CIRCLE_SIZE = 1.1;
- constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
- constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
- constexpr real_t ZOOM_FREELOOK_MIN = 0.01;
- constexpr real_t ZOOM_FREELOOK_MULTIPLIER = 1.08;
- constexpr real_t ZOOM_FREELOOK_INDICATOR_DELAY_S = 1.5;
- #ifdef REAL_T_IS_DOUBLE
- constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000;
- #else
- constexpr float ZOOM_FREELOOK_MAX = 10'000;
- #endif
- constexpr real_t MIN_Z = 0.01;
- constexpr real_t MAX_Z = 1000000.0;
- constexpr real_t MIN_FOV = 0.01;
- constexpr real_t MAX_FOV = 179;
- void ViewportNavigationControl::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
- connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
- }
- if (!is_connected(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) {
- connect(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered));
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (viewport != nullptr) {
- _draw();
- _update_navigation();
- }
- } break;
- }
- }
- void ViewportNavigationControl::_draw() {
- if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) {
- return;
- }
- Vector2 center = get_size() / 2.0;
- float radius = get_size().x / 2.0;
- const bool focused = focused_index != -1;
- draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15));
- const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
- Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center;
- draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c);
- draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
- }
- void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
- hovered = false;
- queue_redraw();
- if (focused_index != -1 && focused_index != p_index) {
- return;
- }
- if (p_pressed) {
- if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
- focused_pos = p_position;
- focused_index = p_index;
- queue_redraw();
- }
- } else {
- focused_index = -1;
- if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- Input::get_singleton()->warp_mouse(focused_mouse_start);
- }
- }
- }
- void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) {
- if (focused_index == p_index) {
- if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
- focused_mouse_start = p_position;
- }
- focused_pos += p_relative_position;
- queue_redraw();
- }
- }
- void ViewportNavigationControl::gui_input(const Ref<InputEvent> &p_event) {
- // Mouse events
- const Ref<InputEventMouseButton> mouse_button = p_event;
- if (mouse_button.is_valid() && mouse_button->get_button_index() == MouseButton::LEFT) {
- _process_click(100, mouse_button->get_position(), mouse_button->is_pressed());
- }
- const Ref<InputEventMouseMotion> mouse_motion = p_event;
- if (mouse_motion.is_valid()) {
- _process_drag(100, mouse_motion->get_global_position(), viewport->_get_warped_mouse_motion(mouse_motion));
- }
- // Touch events
- const Ref<InputEventScreenTouch> screen_touch = p_event;
- if (screen_touch.is_valid()) {
- _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
- }
- const Ref<InputEventScreenDrag> screen_drag = p_event;
- if (screen_drag.is_valid()) {
- _process_drag(screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
- }
- }
- void ViewportNavigationControl::_update_navigation() {
- if (focused_index == -1) {
- return;
- }
- Vector2 delta = focused_pos - (get_size() / 2.0);
- Vector2 delta_normalized = delta.normalized();
- switch (nav_mode) {
- case Node3DEditorViewport::NavigationMode::NAVIGATION_MOVE: {
- real_t speed_multiplier = MIN(delta.length() / (get_size().x * 100.0), 3.0);
- real_t speed = viewport->freelook_speed * speed_multiplier;
- const Node3DEditorViewport::FreelookNavigationScheme navigation_scheme = (Node3DEditorViewport::FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
- Vector3 forward;
- if (navigation_scheme == Node3DEditorViewport::FreelookNavigationScheme::FREELOOK_FULLY_AXIS_LOCKED) {
- // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
- forward = Vector3(0, 0, delta_normalized.y).rotated(Vector3(0, 1, 0), viewport->camera->get_rotation().y);
- } else {
- // Forward/backward keys will be relative to the camera pitch.
- forward = viewport->camera->get_transform().basis.xform(Vector3(0, 0, delta_normalized.y));
- }
- const Vector3 right = viewport->camera->get_transform().basis.xform(Vector3(delta_normalized.x, 0, 0));
- const Vector3 direction = forward + right;
- const Vector3 motion = direction * speed;
- viewport->cursor.pos += motion;
- viewport->cursor.eye_pos += motion;
- } break;
- case Node3DEditorViewport::NavigationMode::NAVIGATION_LOOK: {
- real_t speed_multiplier = MIN(delta.length() / (get_size().x * 2.5), 3.0);
- real_t speed = viewport->freelook_speed * speed_multiplier;
- viewport->_nav_look(nullptr, delta_normalized * speed);
- } break;
- case Node3DEditorViewport::NAVIGATION_PAN: {
- real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
- real_t speed = viewport->freelook_speed * speed_multiplier;
- viewport->_nav_pan(nullptr, -delta_normalized * speed);
- } break;
- case Node3DEditorViewport::NAVIGATION_ZOOM: {
- real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
- real_t speed = viewport->freelook_speed * speed_multiplier;
- viewport->_nav_zoom(nullptr, delta_normalized * speed);
- } break;
- case Node3DEditorViewport::NAVIGATION_ORBIT: {
- real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
- real_t speed = viewport->freelook_speed * speed_multiplier;
- viewport->_nav_orbit(nullptr, delta_normalized * speed);
- } break;
- case Node3DEditorViewport::NAVIGATION_NONE: {
- } break;
- }
- }
- void ViewportNavigationControl::_on_mouse_entered() {
- hovered = true;
- queue_redraw();
- }
- void ViewportNavigationControl::_on_mouse_exited() {
- hovered = false;
- queue_redraw();
- }
- void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) {
- nav_mode = p_nav_mode;
- }
- void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) {
- viewport = p_viewport;
- }
- void ViewportRotationControl::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- axis_menu_options.clear();
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
- axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
- axis_colors.clear();
- axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor)));
- axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor)));
- axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)));
- queue_redraw();
- if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
- connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (viewport != nullptr) {
- _draw();
- }
- } break;
- }
- }
- void ViewportRotationControl::_draw() {
- const Vector2 center = get_size() / 2.0;
- const real_t radius = get_size().x / 2.0;
- if (focused_axis > -2 || orbiting_index != -1) {
- draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25), true, -1.0, true);
- }
- Vector<Axis2D> axis_to_draw;
- _get_sorted_axis(axis_to_draw);
- for (int i = 0; i < axis_to_draw.size(); ++i) {
- _draw_axis(axis_to_draw[i]);
- }
- }
- void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
- const bool focused = focused_axis == p_axis.axis;
- const bool positive = p_axis.axis < 3;
- const int direction = p_axis.axis % 3;
- const Color axis_color = axis_colors[direction];
- const double min_alpha = 0.35;
- const double alpha = focused ? 1.0 : Math::remap((p_axis.z_axis + 1.0) / 2.0, 0, 0.5, min_alpha, 1.0);
- const Color c = focused ? Color(axis_color.lightened(0.75), 1.0) : Color(axis_color, alpha);
- if (positive) {
- // Draw axis lines for the positive axes.
- const Vector2 center = get_size() / 2.0;
- const Vector2 diff = p_axis.screen_point - center;
- const float line_length = MAX(diff.length() - AXIS_CIRCLE_RADIUS - 0.5 * EDSCALE, 0);
- draw_line(center + diff.limit_length(0.5 * EDSCALE), center + diff.limit_length(line_length), c, 1.5 * EDSCALE, true);
- draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);
- // Draw the axis letter for the positive axes.
- const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
- const Ref<Font> &font = get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts));
- const int font_size = get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts));
- const Size2 char_size = font->get_char_size(axis_name[0], font_size);
- const Vector2 char_offset = Vector2(-char_size.width / 2.0, char_size.height * 0.25);
- draw_char(font, p_axis.screen_point + char_offset, axis_name, font_size, Color(0.0, 0.0, 0.0, alpha * 0.6));
- } else {
- // Draw an outline around the negative axes.
- draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);
- draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4), true, -1.0, true);
- }
- }
- void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
- const Vector2 center = get_size() / 2.0;
- const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
- const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
- for (int i = 0; i < 3; ++i) {
- Vector3 axis_3d = camera_basis.get_column(i);
- Vector2 axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
- if (Math::abs(axis_3d.z) <= 1.0) {
- Axis2D pos_axis;
- pos_axis.axis = i;
- pos_axis.screen_point = center + axis_vector;
- pos_axis.z_axis = axis_3d.z;
- r_axis.push_back(pos_axis);
- Axis2D neg_axis;
- neg_axis.axis = i + 3;
- neg_axis.screen_point = center - axis_vector;
- neg_axis.z_axis = -axis_3d.z;
- r_axis.push_back(neg_axis);
- } else {
- // Special case when the camera is aligned with one axis
- Axis2D axis;
- axis.axis = i + (axis_3d.z <= 0 ? 0 : 3);
- axis.screen_point = center;
- axis.z_axis = 1.0;
- r_axis.push_back(axis);
- }
- }
- r_axis.sort_custom<Axis2DCompare>();
- }
- void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
- if (orbiting_index != -1 && orbiting_index != p_index) {
- return;
- }
- if (p_pressed) {
- if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
- orbiting_index = p_index;
- }
- } else {
- if (focused_axis > -1) {
- viewport->_menu_option(axis_menu_options[focused_axis]);
- _update_focus();
- }
- orbiting_index = -1;
- if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- Input::get_singleton()->warp_mouse(orbiting_mouse_start);
- }
- }
- }
- void ViewportRotationControl::_process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position) {
- if (orbiting_index == p_index) {
- if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
- orbiting_mouse_start = p_position;
- }
- viewport->_nav_orbit(p_event, p_relative_position);
- focused_axis = -1;
- } else {
- _update_focus();
- }
- }
- void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- // Mouse events
- const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- _process_click(100, mb->get_position(), mb->is_pressed());
- }
- const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- _process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm));
- }
- // Touch events
- const Ref<InputEventScreenTouch> screen_touch = p_event;
- if (screen_touch.is_valid()) {
- _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
- }
- const Ref<InputEventScreenDrag> screen_drag = p_event;
- if (screen_drag.is_valid()) {
- _process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
- }
- }
- void ViewportRotationControl::_update_focus() {
- int original_focus = focused_axis;
- focused_axis = -2;
- Vector2 mouse_pos = get_local_mouse_position();
- if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
- focused_axis = -1;
- }
- Vector<Axis2D> axes;
- _get_sorted_axis(axes);
- for (int i = 0; i < axes.size(); i++) {
- const Axis2D &axis = axes[i];
- if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
- focused_axis = axis.axis;
- }
- }
- if (focused_axis != original_focus) {
- queue_redraw();
- }
- }
- void ViewportRotationControl::_on_mouse_exited() {
- focused_axis = -2;
- queue_redraw();
- }
- void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
- viewport = p_viewport;
- }
- void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
- // Set FOV override multiplier back to the default, so that the FOV
- // setting specified in the View menu is correctly applied.
- cursor.fov_scale = 1.0;
- _update_camera(p_interp_delta);
- }
- void Node3DEditorViewport::_update_navigation_controls_visibility() {
- bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera);
- rotation_control->set_visible(show_viewport_rotation_gizmo);
- bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera);
- position_control->set_visible(show_viewport_navigation_gizmo);
- look_control->set_visible(show_viewport_navigation_gizmo);
- }
- void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
- bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
- Cursor old_camera_cursor = camera_cursor;
- camera_cursor = cursor;
- if (p_interp_delta > 0) {
- //-------
- // Perform smoothing
- if (is_freelook_active()) {
- // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
- // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
- const real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
- real_t factor = (1.0 / inertia) * p_interp_delta;
- // We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
- camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1));
- const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
- camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
- camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
- if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
- camera_cursor.x_rot = cursor.x_rot;
- }
- if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
- camera_cursor.y_rot = cursor.y_rot;
- }
- Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
- camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
- } else {
- const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
- const real_t translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
- const real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
- camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
- camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
- if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
- camera_cursor.x_rot = cursor.x_rot;
- }
- if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
- camera_cursor.y_rot = cursor.y_rot;
- }
- camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
- camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN((real_t)1.0, p_interp_delta * (1 / zoom_inertia)));
- }
- }
- //-------
- // Apply camera transform
- real_t tolerance = 0.001;
- bool equal = true;
- if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
- equal = false;
- } else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
- equal = false;
- } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
- equal = false;
- } else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
- equal = false;
- }
- if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
- camera->set_global_transform(to_camera_transform(camera_cursor));
- if (orthogonal) {
- float half_fov = Math::deg_to_rad(get_fov()) / 2.0;
- float height = 2.0 * cursor.distance * Math::tan(half_fov);
- camera->set_orthogonal(height, get_znear(), get_zfar());
- } else {
- camera->set_perspective(get_fov(), get_znear(), get_zfar());
- }
- update_transform_gizmo_view();
- rotation_control->queue_redraw();
- position_control->queue_redraw();
- look_control->queue_redraw();
- spatial_editor->update_grid();
- }
- }
- Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
- Transform3D camera_transform;
- camera_transform.translate_local(p_cursor.pos);
- camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
- camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
- if (orthogonal) {
- camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0);
- } else {
- camera_transform.translate_local(0, 0, p_cursor.distance);
- }
- return camera_transform;
- }
- int Node3DEditorViewport::get_selected_count() const {
- const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
- int count = 0;
- for (const KeyValue<Node *, Object *> &E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E.key);
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- count++;
- }
- return count;
- }
- void Node3DEditorViewport::cancel_transform() {
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- if (se && se->gizmo.is_valid()) {
- Vector<int> ids;
- Vector<Transform3D> restore;
- for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
- ids.push_back(GE.key);
- restore.push_back(GE.value);
- }
- se->gizmo->commit_subgizmos(ids, restore, true);
- }
- sp->set_global_transform(se->original);
- }
- collision_reposition = false;
- finish_transform();
- set_message(TTR("Transform Aborted."), 3);
- }
- void Node3DEditorViewport::_update_shrink() {
- bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
- subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
- subviewport_container->set_texture_filter(shrink ? TEXTURE_FILTER_NEAREST : TEXTURE_FILTER_PARENT_NODE);
- }
- float Node3DEditorViewport::get_znear() const {
- return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
- }
- float Node3DEditorViewport::get_zfar() const {
- return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
- }
- float Node3DEditorViewport::get_fov() const {
- return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
- }
- Transform3D Node3DEditorViewport::_get_camera_transform() const {
- return camera->get_global_transform();
- }
- Vector3 Node3DEditorViewport::_get_camera_position() const {
- return _get_camera_transform().origin;
- }
- Point2 Node3DEditorViewport::point_to_screen(const Vector3 &p_point) {
- return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
- }
- Vector3 Node3DEditorViewport::get_ray_pos(const Vector2 &p_pos) const {
- return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
- }
- Vector3 Node3DEditorViewport::_get_camera_normal() const {
- return -_get_camera_transform().basis.get_column(2);
- }
- Vector3 Node3DEditorViewport::get_ray(const Vector2 &p_pos) const {
- return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
- }
- void Node3DEditorViewport::_clear_selected() {
- _edit.gizmo = Ref<EditorNode3DGizmo>();
- _edit.gizmo_handle = -1;
- _edit.gizmo_handle_secondary = false;
- _edit.gizmo_initial_value = Variant();
- Node3D *selected = spatial_editor->get_single_selected_node();
- Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
- if (se && se->gizmo.is_valid()) {
- se->subgizmos.clear();
- se->gizmo->redraw();
- se->gizmo.unref();
- spatial_editor->update_transform_gizmo();
- } else {
- editor_selection->clear();
- Node3DEditor::get_singleton()->edit(nullptr);
- }
- }
- void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
- Node *node = Object::cast_to<Node3D>(ObjectDB::get_instance(clicked));
- Node3D *selected = Object::cast_to<Node3D>(node);
- clicked = ObjectID();
- if (!selected) {
- return;
- }
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- // Prevent selection of nodes not owned by the edited scene.
- while (node && node != edited_scene->get_parent()) {
- Node *node_owner = node->get_owner();
- if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
- break;
- }
- node = node->get_parent();
- selected = Object::cast_to<Node3D>(node);
- }
- if (!p_allow_locked) {
- // Replace the node by the group if grouped
- while (node && node != edited_scene->get_parent()) {
- Node3D *selected_tmp = Object::cast_to<Node3D>(node);
- if (selected_tmp && node->has_meta("_edit_group_")) {
- selected = selected_tmp;
- }
- node = node->get_parent();
- }
- }
- if (p_allow_locked || (selected != nullptr && !_is_node_locked(selected))) {
- if (clicked_wants_append) {
- if (editor_selection->is_selected(selected)) {
- editor_selection->remove_node(selected);
- } else {
- editor_selection->add_node(selected);
- }
- } else {
- if (!editor_selection->is_selected(selected)) {
- editor_selection->clear();
- editor_selection->add_node(selected);
- EditorNode::get_singleton()->edit_node(selected);
- }
- }
- if (editor_selection->get_selected_node_list().size() == 1) {
- EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list().front()->get());
- }
- }
- }
- ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
- Vector3 ray = get_ray(p_pos);
- Vector3 pos = get_ray_pos(p_pos);
- Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
- if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) {
- RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
- }
- HashSet<Ref<EditorNode3DGizmo>> found_gizmos;
- Node *edited_scene = get_tree()->get_edited_scene_root();
- ObjectID closest;
- Node *item = nullptr;
- float closest_dist = 1e20;
- Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_ray_query(pos, pos + ray * camera->get_far());
- for (Node3D *spat : nodes_with_gizmos) {
- if (!spat || _is_node_locked(spat)) {
- continue;
- }
- Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
- for (int j = 0; j < gizmos.size(); j++) {
- Ref<EditorNode3DGizmo> seg = gizmos[j];
- if ((!seg.is_valid()) || found_gizmos.has(seg)) {
- continue;
- }
- found_gizmos.insert(seg);
- Vector3 point;
- Vector3 normal;
- bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal);
- if (!inters) {
- continue;
- }
- const real_t dist = pos.distance_to(point);
- if (dist < 0) {
- continue;
- }
- if (dist < closest_dist) {
- item = Object::cast_to<Node>(spat);
- if (item != edited_scene) {
- item = edited_scene->get_deepest_editable_node(item);
- }
- closest = item->get_instance_id();
- closest_dist = dist;
- }
- }
- }
- if (!item) {
- return ObjectID();
- }
- return closest;
- }
- void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) {
- Vector3 ray = get_ray(p_pos);
- Vector3 pos = get_ray_pos(p_pos);
- Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_ray_query(pos, pos + ray * camera->get_far());
- HashSet<Node3D *> found_nodes;
- for (Node3D *spat : nodes_with_gizmos) {
- if (!spat) {
- continue;
- }
- if (found_nodes.has(spat)) {
- continue;
- }
- if (!p_include_locked_nodes && _is_node_locked(spat)) {
- continue;
- }
- Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
- for (int j = 0; j < gizmos.size(); j++) {
- Ref<EditorNode3DGizmo> seg = gizmos[j];
- if (!seg.is_valid()) {
- continue;
- }
- Vector3 point;
- Vector3 normal;
- bool inters = seg->intersect_ray(camera, p_pos, point, normal);
- if (!inters) {
- continue;
- }
- const real_t dist = pos.distance_to(point);
- if (dist < 0) {
- continue;
- }
- found_nodes.insert(spat);
- _RayResult res;
- res.item = spat;
- res.depth = dist;
- r_results.push_back(res);
- break;
- }
- }
- r_results.sort();
- }
- Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
- Projection cm;
- if (orthogonal) {
- cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
- } else {
- cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
- }
- Vector2 screen_he = cm.get_viewport_half_extents();
- Transform3D camera_transform;
- camera_transform.translate_local(cursor.pos);
- camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
- camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- camera_transform.translate_local(0, 0, cursor.distance);
- return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
- }
- void Node3DEditorViewport::_select_region() {
- if (cursor.region_begin == cursor.region_end) {
- if (!clicked_wants_append) {
- _clear_selected();
- }
- return; //nothing really
- }
- const real_t z_offset = MAX(0.0, 5.0 - get_znear());
- Vector3 box[4] = {
- Vector3(
- MIN(cursor.region_begin.x, cursor.region_end.x),
- MIN(cursor.region_begin.y, cursor.region_end.y),
- z_offset),
- Vector3(
- MAX(cursor.region_begin.x, cursor.region_end.x),
- MIN(cursor.region_begin.y, cursor.region_end.y),
- z_offset),
- Vector3(
- MAX(cursor.region_begin.x, cursor.region_end.x),
- MAX(cursor.region_begin.y, cursor.region_end.y),
- z_offset),
- Vector3(
- MIN(cursor.region_begin.x, cursor.region_end.x),
- MAX(cursor.region_begin.y, cursor.region_end.y),
- z_offset)
- };
- Vector<Plane> frustum;
- Vector3 cam_pos = _get_camera_position();
- for (int i = 0; i < 4; i++) {
- Vector3 a = _get_screen_to_space(box[i]);
- Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
- if (orthogonal) {
- frustum.push_back(Plane((a - b).normalized(), a));
- } else {
- frustum.push_back(Plane(a, b, cam_pos));
- }
- }
- Plane near_plane = Plane(-_get_camera_normal(), cam_pos);
- near_plane.d -= get_znear();
- frustum.push_back(near_plane);
- Plane far_plane = -near_plane;
- far_plane.d += get_zfar();
- frustum.push_back(far_plane);
- if (spatial_editor->get_single_selected_node()) {
- Node3D *single_selected = spatial_editor->get_single_selected_node();
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(single_selected);
- if (se) {
- Ref<EditorNode3DGizmo> old_gizmo;
- if (!clicked_wants_append) {
- se->subgizmos.clear();
- old_gizmo = se->gizmo;
- se->gizmo.unref();
- }
- bool found_subgizmos = false;
- Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos();
- for (int j = 0; j < gizmos.size(); j++) {
- Ref<EditorNode3DGizmo> seg = gizmos[j];
- if (!seg.is_valid()) {
- continue;
- }
- if (se->gizmo.is_valid() && se->gizmo != seg) {
- continue;
- }
- Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum);
- if (!subgizmos.is_empty()) {
- se->gizmo = seg;
- for (int i = 0; i < subgizmos.size(); i++) {
- int subgizmo_id = subgizmos[i];
- if (!se->subgizmos.has(subgizmo_id)) {
- se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id));
- }
- }
- found_subgizmos = true;
- break;
- }
- }
- if (!clicked_wants_append || found_subgizmos) {
- if (se->gizmo.is_valid()) {
- se->gizmo->redraw();
- }
- if (old_gizmo != se->gizmo && old_gizmo.is_valid()) {
- old_gizmo->redraw();
- }
- spatial_editor->update_transform_gizmo();
- }
- if (found_subgizmos) {
- return;
- }
- }
- }
- if (!clicked_wants_append) {
- _clear_selected();
- }
- Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_frustum_query(frustum);
- HashSet<Node3D *> found_nodes;
- Vector<Node *> selected;
- Node *edited_scene = get_tree()->get_edited_scene_root();
- if (edited_scene == nullptr) {
- return;
- }
- for (Node3D *sp : nodes_with_gizmos) {
- if (!sp || _is_node_locked(sp)) {
- continue;
- }
- if (found_nodes.has(sp)) {
- continue;
- }
- found_nodes.insert(sp);
- Node *node = Object::cast_to<Node>(sp);
- // Selection requires that the node is the edited scene or its descendant, and has an owner.
- if (node != edited_scene) {
- if (!node->get_owner() || !edited_scene->is_ancestor_of(node)) {
- continue;
- }
- node = edited_scene->get_deepest_editable_node(node);
- while (node != edited_scene) {
- Node *node_owner = node->get_owner();
- if (node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
- break;
- }
- node = node->get_parent();
- }
- }
- // Replace the node by the group if grouped
- if (node->is_class("Node3D")) {
- Node3D *sel = Object::cast_to<Node3D>(node);
- while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
- Node3D *selected_tmp = Object::cast_to<Node3D>(node);
- if (selected_tmp && node->has_meta("_edit_group_")) {
- sel = selected_tmp;
- }
- node = node->get_parent();
- }
- node = sel;
- }
- if (_is_node_locked(node)) {
- continue;
- }
- Vector<Ref<Node3DGizmo>> gizmos = sp->get_gizmos();
- for (int j = 0; j < gizmos.size(); j++) {
- Ref<EditorNode3DGizmo> seg = gizmos[j];
- if (!seg.is_valid()) {
- continue;
- }
- if (seg->intersect_frustum(camera, frustum)) {
- selected.push_back(node);
- }
- }
- }
- for (int i = 0; i < selected.size(); i++) {
- if (!editor_selection->is_selected(selected[i])) {
- editor_selection->add_node(selected[i]);
- }
- }
- if (editor_selection->get_selected_node_list().size() == 1) {
- EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list().front()->get());
- }
- }
- void Node3DEditorViewport::_update_name() {
- String name;
- switch (view_type) {
- case VIEW_TYPE_USER: {
- if (orthogonal) {
- name = TTR("Orthogonal");
- } else {
- name = TTR("Perspective");
- }
- } break;
- case VIEW_TYPE_TOP: {
- if (orthogonal) {
- name = TTR("Top Orthogonal");
- } else {
- name = TTR("Top Perspective");
- }
- } break;
- case VIEW_TYPE_BOTTOM: {
- if (orthogonal) {
- name = TTR("Bottom Orthogonal");
- } else {
- name = TTR("Bottom Perspective");
- }
- } break;
- case VIEW_TYPE_LEFT: {
- if (orthogonal) {
- name = TTR("Left Orthogonal");
- } else {
- name = TTR("Left Perspective");
- }
- } break;
- case VIEW_TYPE_RIGHT: {
- if (orthogonal) {
- name = TTR("Right Orthogonal");
- } else {
- name = TTR("Right Perspective");
- }
- } break;
- case VIEW_TYPE_FRONT: {
- if (orthogonal) {
- name = TTR("Front Orthogonal");
- } else {
- name = TTR("Front Perspective");
- }
- } break;
- case VIEW_TYPE_REAR: {
- if (orthogonal) {
- name = TTR("Rear Orthogonal");
- } else {
- name = TTR("Rear Perspective");
- }
- } break;
- }
- if (auto_orthogonal) {
- // TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
- name += " " + TTR("[auto]");
- }
- view_menu->set_text(name);
- view_menu->reset_size();
- }
- void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
- _edit.original_local = spatial_editor->are_local_coords_enabled();
- _edit.click_ray = get_ray(p_point);
- _edit.click_ray_pos = get_ray_pos(p_point);
- _edit.plane = TRANSFORM_VIEW;
- spatial_editor->update_transform_gizmo();
- _edit.center = spatial_editor->get_gizmo_transform().origin;
- Node3D *selected = spatial_editor->get_single_selected_node();
- Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
- if (se && se->gizmo.is_valid()) {
- for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
- int subgizmo_id = E.key;
- se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id);
- }
- se->original_local = selected->get_transform();
- se->original = selected->get_global_transform();
- } else {
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!sel_item) {
- continue;
- }
- sel_item->original_local = sel_item->sp->get_local_gizmo_transform();
- sel_item->original = sel_item->sp->get_global_gizmo_transform();
- }
- }
- }
- static Key _get_key_modifier_setting(const String &p_property) {
- switch (EDITOR_GET(p_property).operator int()) {
- case 0:
- return Key::NONE;
- case 1:
- return Key::SHIFT;
- case 2:
- return Key::ALT;
- case 3:
- return Key::META;
- case 4:
- return Key::CTRL;
- }
- return Key::NONE;
- }
- static Key _get_key_modifier(Ref<InputEventWithModifiers> e) {
- if (e->is_shift_pressed()) {
- return Key::SHIFT;
- }
- if (e->is_alt_pressed()) {
- return Key::ALT;
- }
- if (e->is_ctrl_pressed()) {
- return Key::CTRL;
- }
- if (e->is_meta_pressed()) {
- return Key::META;
- }
- return Key::NONE;
- }
- bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
- if (!spatial_editor->is_gizmo_visible()) {
- return false;
- }
- if (get_selected_count() == 0) {
- if (p_highlight_only) {
- spatial_editor->select_gizmo_highlight_axis(-1);
- }
- return false;
- }
- Vector3 ray_pos = get_ray_pos(p_screenpos);
- Vector3 ray = get_ray(p_screenpos);
- Transform3D gt = spatial_editor->get_gizmo_transform();
- if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
- int col_axis = -1;
- real_t col_d = 1e20;
- for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
- const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
- Vector3 r;
- if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
- const real_t d = r.distance_to(ray_pos);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
- }
- }
- }
- bool is_plane_translate = false;
- // plane select
- if (col_axis == -1) {
- col_d = 1e20;
- for (int i = 0; i < 3; i++) {
- Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
- Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
- // Allow some tolerance to make the plane easier to click,
- // even if the click is actually slightly outside the plane.
- const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
- Vector3 r;
- Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
- if (plane.intersects_ray(ray_pos, ray, &r)) {
- const real_t dist = r.distance_to(grabber_pos);
- // Allow some tolerance to make the plane easier to click,
- // even if the click is actually slightly outside the plane.
- if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
- const real_t d = ray_pos.distance_to(r);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
- is_plane_translate = true;
- }
- }
- }
- }
- }
- if (col_axis != -1) {
- if (p_highlight_only) {
- spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
- } else {
- //handle plane translate
- _edit.mode = TRANSFORM_TRANSLATE;
- _compute_edit(p_screenpos);
- _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
- }
- return true;
- }
- }
- if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
- int col_axis = -1;
- Vector3 hit_position;
- Vector3 hit_normal;
- real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f;
- if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) {
- if (hit_normal.dot(_get_camera_normal()) < 0.05) {
- hit_position = gt.xform_inv(hit_position).abs();
- int min_axis = hit_position.min_axis_index();
- if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) {
- col_axis = min_axis;
- }
- }
- }
- if (col_axis == -1) {
- float col_d = 1e20;
- for (int i = 0; i < 3; i++) {
- Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
- Vector3 r;
- if (!plane.intersects_ray(ray_pos, ray, &r)) {
- continue;
- }
- const real_t dist = r.distance_to(gt.origin);
- const Vector3 r_dir = (r - gt.origin).normalized();
- if (_get_camera_normal().dot(r_dir) <= 0.005) {
- if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
- const real_t d = ray_pos.distance_to(r);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
- }
- }
- }
- }
- }
- if (col_axis != -1) {
- if (p_highlight_only) {
- spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
- } else {
- //handle rotate
- _edit.mode = TRANSFORM_ROTATE;
- _compute_edit(p_screenpos);
- _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
- }
- return true;
- }
- }
- if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
- int col_axis = -1;
- float col_d = 1e20;
- for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
- const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
- Vector3 r;
- if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
- const real_t d = r.distance_to(ray_pos);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
- }
- }
- }
- bool is_plane_scale = false;
- // plane select
- if (col_axis == -1) {
- col_d = 1e20;
- for (int i = 0; i < 3; i++) {
- const Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
- const Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
- // Allow some tolerance to make the plane easier to click,
- // even if the click is actually slightly outside the plane.
- const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
- Vector3 r;
- Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
- if (plane.intersects_ray(ray_pos, ray, &r)) {
- const real_t dist = r.distance_to(grabber_pos);
- // Allow some tolerance to make the plane easier to click,
- // even if the click is actually slightly outside the plane.
- if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
- const real_t d = ray_pos.distance_to(r);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
- is_plane_scale = true;
- }
- }
- }
- }
- }
- if (col_axis != -1) {
- if (p_highlight_only) {
- spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
- } else {
- //handle scale
- _edit.mode = TRANSFORM_SCALE;
- _compute_edit(p_screenpos);
- _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
- }
- return true;
- }
- }
- if (p_highlight_only) {
- spatial_editor->select_gizmo_highlight_axis(-1);
- }
- return false;
- }
- void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local) {
- if (p_transform.basis.determinant() == 0) {
- return;
- }
- if (p_local) {
- p_node->set_transform(p_transform);
- } else {
- p_node->set_global_transform(p_transform);
- }
- }
- Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) {
- switch (p_mode) {
- case TRANSFORM_SCALE: {
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- p_motion.snapf(p_extra);
- }
- Transform3D s;
- if (p_local) {
- s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1));
- s.origin = p_original_local.origin;
- } else {
- s.basis.scale(p_motion + Vector3(1, 1, 1));
- Transform3D base = Transform3D(Basis(), _edit.center);
- s = base * (s * (base.inverse() * p_original));
- // Recalculate orthogonalized scale without moving origin.
- if (p_orthogonal) {
- s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
- }
- }
- return s;
- }
- case TRANSFORM_TRANSLATE: {
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- p_motion.snapf(p_extra);
- }
- if (p_local) {
- return p_original_local.translated_local(p_motion);
- }
- return p_original.translated(p_motion);
- }
- case TRANSFORM_ROTATE: {
- Transform3D r;
- if (p_local) {
- Vector3 axis = p_original_local.basis.xform(p_motion);
- r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
- r.origin = p_original_local.origin;
- } else {
- Basis local = p_original.basis * p_original_local.basis.inverse();
- Vector3 axis = local.xform_inv(p_motion);
- r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
- r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
- }
- return r;
- }
- default: {
- ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
- }
- }
- }
- void Node3DEditorViewport::_surface_mouse_enter() {
- if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
- return;
- }
- if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
- surface->grab_focus();
- }
- }
- void Node3DEditorViewport::_surface_mouse_exit() {
- _remove_preview_node();
- _reset_preview_material();
- _remove_preview_material();
- }
- void Node3DEditorViewport::_surface_focus_enter() {
- view_menu->set_disable_shortcuts(false);
- }
- void Node3DEditorViewport::_surface_focus_exit() {
- view_menu->set_disable_shortcuts(true);
- }
- bool Node3DEditorViewport::_is_node_locked(const Node *p_node) const {
- return p_node->get_meta("_edit_lock_", false);
- }
- void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
- Vector<_RayResult> potential_selection_results;
- _find_items_at_pos(b->get_position(), potential_selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- // Filter to a list of nodes which include either the edited scene or nodes directly owned by the edited scene.
- // If a node has an invalid owner, recursively check their parents until a valid node is found.
- for (int i = 0; i < potential_selection_results.size(); i++) {
- Node3D *node = potential_selection_results[i].item;
- while (true) {
- if (node == nullptr || node == edited_scene->get_parent()) {
- break;
- } else {
- Node *node_owner = node->get_owner();
- if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
- if (!selection_results.has(node)) {
- selection_results.append(node);
- }
- break;
- }
- }
- node = Object::cast_to<Node3D>(node->get_parent());
- }
- }
- clicked_wants_append = b->is_shift_pressed();
- if (selection_results.size() == 1) {
- clicked = selection_results[0]->get_instance_id();
- selection_results.clear();
- if (clicked.is_valid()) {
- _select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
- }
- } else if (!selection_results.is_empty()) {
- NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
- StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
- for (int i = 0; i < selection_results.size(); i++) {
- Node3D *spat = selection_results[i];
- Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
- String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
- int locked = 0;
- if (_is_node_locked(spat)) {
- locked = 1;
- } else {
- Node *ed_scene = EditorNode::get_singleton()->get_edited_scene();
- Node *node = spat;
- while (node && node != ed_scene->get_parent()) {
- Node3D *selected_tmp = Object::cast_to<Node3D>(node);
- if (selected_tmp && node->has_meta("_edit_group_")) {
- locked = 2;
- }
- node = node->get_parent();
- }
- }
- String suffix;
- if (locked == 1) {
- suffix = " (" + TTR("Locked") + ")";
- } else if (locked == 2) {
- suffix = " (" + TTR("Grouped") + ")";
- }
- selection_menu->add_item((String)spat->get_name() + suffix);
- selection_menu->set_item_icon(i, icon);
- selection_menu->set_item_metadata(i, node_path);
- selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
- }
- selection_results_menu = selection_results;
- selection_menu->set_position(get_screen_position() + b->get_position());
- selection_menu->reset_size();
- selection_menu->popup();
- }
- }
- // This is only active during instant transforms,
- // to capture and wrap mouse events outside the control.
- void Node3DEditorViewport::input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(!_edit.instant);
- Ref<InputEventMouseMotion> m = p_event;
- if (m.is_valid()) {
- _edit.mouse_pos += _get_warped_mouse_motion(p_event);
- update_transform(_get_key_modifier(m) == Key::SHIFT);
- }
- }
- void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
- if (previewing || get_viewport()->gui_get_drag_data()) {
- return; //do NONE
- }
- EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
- {
- EditorNode *en = EditorNode::get_singleton();
- EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
- if (!force_input_forwarding_list->is_empty()) {
- EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
- if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
- return;
- }
- if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
- after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
- }
- }
- }
- {
- EditorNode *en = EditorNode::get_singleton();
- EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
- if (!over_plugin_list->is_empty()) {
- EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);
- if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
- return;
- }
- if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
- after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
- }
- }
- }
- Ref<InputEventMouseButton> b = p_event;
- if (b.is_valid()) {
- emit_signal(SNAME("clicked"));
- ViewportNavMouseButton orbit_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/orbit_mouse_button").operator int();
- ViewportNavMouseButton pan_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/pan_mouse_button").operator int();
- ViewportNavMouseButton zoom_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/zoom_mouse_button").operator int();
- const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
- switch (b->get_button_index()) {
- case MouseButton::WHEEL_UP: {
- if (is_freelook_active()) {
- scale_freelook_speed(zoom_factor);
- } else {
- scale_cursor_distance(1.0 / zoom_factor);
- }
- } break;
- case MouseButton::WHEEL_DOWN: {
- if (is_freelook_active()) {
- scale_freelook_speed(1.0 / zoom_factor);
- } else {
- scale_cursor_distance(zoom_factor);
- }
- } break;
- case MouseButton::RIGHT: {
- if (b->is_pressed() && _edit.gizmo.is_valid()) {
- //restore
- _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
- _edit.gizmo = Ref<EditorNode3DGizmo>();
- }
- if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
- if (orbit_mouse_preference == NAVIGATION_RIGHT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2")) {
- break;
- } else if (pan_mouse_preference == NAVIGATION_RIGHT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2")) {
- break;
- } else if (zoom_mouse_preference == NAVIGATION_RIGHT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2")) {
- break;
- }
- if (b->is_alt_pressed()) {
- _list_select(b);
- return;
- }
- }
- if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
- cancel_transform();
- break;
- }
- if (b->is_pressed()) {
- const Key mod = _get_key_modifier(b);
- if (!orthogonal) {
- if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
- set_freelook_active(true);
- }
- }
- } else {
- set_freelook_active(false);
- }
- if (freelook_active && !surface->has_focus()) {
- // Focus usually doesn't trigger on right-click, but in case of freelook it should,
- // otherwise using keyboard navigation would misbehave
- surface->grab_focus();
- }
- } break;
- case MouseButton::MIDDLE: {
- if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
- if (orbit_mouse_preference == NAVIGATION_MIDDLE_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2")) {
- break;
- } else if (pan_mouse_preference == NAVIGATION_MIDDLE_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2")) {
- break;
- } else if (zoom_mouse_preference == NAVIGATION_MIDDLE_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2")) {
- break;
- }
- switch (_edit.plane) {
- case TRANSFORM_VIEW: {
- _edit.plane = TRANSFORM_X_AXIS;
- set_message(TTR("X-Axis Transform."), 2);
- view_type = VIEW_TYPE_USER;
- _update_name();
- } break;
- case TRANSFORM_X_AXIS: {
- _edit.plane = TRANSFORM_Y_AXIS;
- set_message(TTR("Y-Axis Transform."), 2);
- } break;
- case TRANSFORM_Y_AXIS: {
- _edit.plane = TRANSFORM_Z_AXIS;
- set_message(TTR("Z-Axis Transform."), 2);
- } break;
- case TRANSFORM_Z_AXIS: {
- _edit.plane = TRANSFORM_VIEW;
- // TRANSLATORS: This refers to the transform of the view plane.
- set_message(TTR("View Plane Transform."), 2);
- } break;
- case TRANSFORM_YZ:
- case TRANSFORM_XZ:
- case TRANSFORM_XY: {
- } break;
- }
- }
- } break;
- case MouseButton::LEFT: {
- if (b->is_pressed()) {
- clicked_wants_append = b->is_shift_pressed();
- if (_edit.mode != TRANSFORM_NONE && (_edit.instant || collision_reposition)) {
- commit_transform();
- break; // just commit the edit, stop processing the event so we don't deselect the object
- }
- if (orbit_mouse_preference == NAVIGATION_LEFT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2")) {
- break;
- } else if (pan_mouse_preference == NAVIGATION_LEFT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2")) {
- break;
- } else if (zoom_mouse_preference == NAVIGATION_LEFT_MOUSE && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2")) {
- break;
- }
- if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) {
- _list_select(b);
- break;
- }
- _edit.mouse_pos = b->get_position();
- _edit.original_mouse_pos = b->get_position();
- _edit.snap = spatial_editor->is_snap_enabled();
- _edit.mode = TRANSFORM_NONE;
- _edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale.
- bool can_select_gizmos = spatial_editor->get_single_selected_node();
- {
- int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
- int idx2 = view_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO);
- can_select_gizmos = can_select_gizmos && view_menu->get_popup()->is_item_checked(idx);
- transform_gizmo_visible = view_menu->get_popup()->is_item_checked(idx2);
- }
- // Gizmo handles
- if (can_select_gizmos) {
- Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
- bool intersected_handle = false;
- for (int i = 0; i < gizmos.size(); i++) {
- Ref<EditorNode3DGizmo> seg = gizmos[i];
- if ((!seg.is_valid())) {
- continue;
- }
- int gizmo_handle = -1;
- bool gizmo_secondary = false;
- seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle, gizmo_secondary);
- if (gizmo_handle != -1) {
- _edit.gizmo = seg;
- seg->begin_handle_action(gizmo_handle, gizmo_secondary);
- _edit.gizmo_handle = gizmo_handle;
- _edit.gizmo_handle_secondary = gizmo_secondary;
- _edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle, gizmo_secondary);
- intersected_handle = true;
- break;
- }
- }
- if (intersected_handle) {
- break;
- }
- }
- // Transform gizmo
- if (_transform_gizmo_select(_edit.mouse_pos)) {
- break;
- }
- // Subgizmos
- if (can_select_gizmos) {
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(spatial_editor->get_single_selected_node());
- Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
- bool intersected_subgizmo = false;
- for (int i = 0; i < gizmos.size(); i++) {
- Ref<EditorNode3DGizmo> seg = gizmos[i];
- if ((!seg.is_valid())) {
- continue;
- }
- int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos);
- if (subgizmo_id != -1) {
- ERR_CONTINUE(!se);
- if (b->is_shift_pressed()) {
- if (se->subgizmos.has(subgizmo_id)) {
- se->subgizmos.erase(subgizmo_id);
- } else {
- se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
- }
- } else {
- se->subgizmos.clear();
- se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
- }
- if (se->subgizmos.is_empty()) {
- se->gizmo = Ref<EditorNode3DGizmo>();
- } else {
- se->gizmo = seg;
- }
- seg->redraw();
- spatial_editor->update_transform_gizmo();
- intersected_subgizmo = true;
- break;
- }
- }
- if (intersected_subgizmo) {
- break;
- }
- }
- clicked = ObjectID();
- bool node_selected = get_selected_count() > 0;
- if (node_selected && ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_or_control_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE)) {
- begin_transform(TRANSFORM_ROTATE, false);
- break;
- }
- if (node_selected && spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
- begin_transform(TRANSFORM_TRANSLATE, false);
- break;
- }
- if (node_selected && spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
- begin_transform(TRANSFORM_SCALE, false);
- break;
- }
- if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
- // Single item selection.
- clicked = _select_ray(b->get_position());
- selection_in_progress = true;
- if (clicked.is_null()) {
- // Default to region select.
- cursor.region_select = true;
- cursor.region_begin = b->get_position();
- cursor.region_end = b->get_position();
- }
- }
- surface->queue_redraw();
- } else {
- if (_edit.gizmo.is_valid()) {
- _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
- spatial_editor->get_single_selected_node()->update_gizmos();
- _edit.gizmo = Ref<EditorNode3DGizmo>();
- break;
- }
- if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
- selection_in_progress = false;
- if (clicked.is_valid()) {
- _select_clicked(false);
- }
- if (cursor.region_select) {
- _select_region();
- cursor.region_select = false;
- surface->queue_redraw();
- }
- }
- if (!_edit.instant && _edit.mode != TRANSFORM_NONE) {
- Node3D *selected = spatial_editor->get_single_selected_node();
- Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
- if (se && se->gizmo.is_valid()) {
- Vector<int> ids;
- Vector<Transform3D> restore;
- for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
- ids.push_back(GE.key);
- restore.push_back(GE.value);
- }
- se->gizmo->commit_subgizmos(ids, restore, false);
- } else {
- if (_edit.original_mouse_pos != _edit.mouse_pos) {
- commit_transform();
- }
- }
- _edit.mode = TRANSFORM_NONE;
- set_message("");
- spatial_editor->update_transform_gizmo();
- }
- surface->queue_redraw();
- }
- } break;
- default:
- break;
- }
- }
- ViewportNavMouseButton orbit_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/orbit_mouse_button").operator int();
- ViewportNavMouseButton pan_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/pan_mouse_button").operator int();
- ViewportNavMouseButton zoom_mouse_preference = (ViewportNavMouseButton)EDITOR_GET("editors/3d/navigation/zoom_mouse_button").operator int();
- bool orbit_mod_pressed = _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_orbit_modifier_2");
- bool pan_mod_pressed = _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_pan_modifier_2");
- bool zoom_mod_pressed = _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_1") && _is_nav_modifier_pressed("spatial_editor/viewport_zoom_modifier_2");
- int orbit_mod_input_count = _get_shortcut_input_count("spatial_editor/viewport_orbit_modifier_1") + _get_shortcut_input_count("spatial_editor/viewport_orbit_modifier_2");
- int pan_mod_input_count = _get_shortcut_input_count("spatial_editor/viewport_pan_modifier_1") + _get_shortcut_input_count("spatial_editor/viewport_pan_modifier_2");
- int zoom_mod_input_count = _get_shortcut_input_count("spatial_editor/viewport_zoom_modifier_1") + _get_shortcut_input_count("spatial_editor/viewport_zoom_modifier_2");
- bool orbit_not_empty = !_is_shortcut_empty("spatial_editor/viewport_orbit_modifier_1") || !_is_shortcut_empty("spatial_editor/viewport_orbit_modifier_2");
- bool pan_not_empty = !_is_shortcut_empty("spatial_editor/viewport_pan_modifier_1") || !_is_shortcut_empty("spatial_editor/viewport_pan_modifier_2");
- bool zoom_not_empty = !_is_shortcut_empty("spatial_editor/viewport_zoom_modifier_1") || !_is_shortcut_empty("spatial_editor/viewport_zoom_modifier_2");
- Vector<ShortcutCheckSet> shortcut_check_sets;
- shortcut_check_sets.push_back(ShortcutCheckSet(orbit_mod_pressed, orbit_not_empty, orbit_mod_input_count, orbit_mouse_preference, NAVIGATION_ORBIT));
- shortcut_check_sets.push_back(ShortcutCheckSet(pan_mod_pressed, pan_not_empty, pan_mod_input_count, pan_mouse_preference, NAVIGATION_PAN));
- shortcut_check_sets.push_back(ShortcutCheckSet(zoom_mod_pressed, zoom_not_empty, zoom_mod_input_count, zoom_mouse_preference, NAVIGATION_ZOOM));
- shortcut_check_sets.sort_custom<ShortcutCheckSetComparator>();
- Ref<InputEventMouseMotion> m = p_event;
- // Instant transforms process mouse motion in input() to handle wrapping.
- if (m.is_valid() && !_edit.instant) {
- _edit.mouse_pos = m->get_position();
- if (spatial_editor->get_single_selected_node()) {
- Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
- Ref<EditorNode3DGizmo> found_gizmo;
- int found_handle = -1;
- bool found_handle_secondary = false;
- for (int i = 0; i < gizmos.size(); i++) {
- Ref<EditorNode3DGizmo> seg = gizmos[i];
- if (!seg.is_valid()) {
- continue;
- }
- seg->handles_intersect_ray(camera, _edit.mouse_pos, false, found_handle, found_handle_secondary);
- if (found_handle != -1) {
- found_gizmo = seg;
- break;
- }
- }
- if (found_gizmo.is_valid()) {
- spatial_editor->select_gizmo_highlight_axis(-1);
- }
- bool current_hover_handle_secondary = false;
- int curreny_hover_handle = spatial_editor->get_current_hover_gizmo_handle(current_hover_handle_secondary);
- if (found_gizmo != spatial_editor->get_current_hover_gizmo() || found_handle != curreny_hover_handle || found_handle_secondary != current_hover_handle_secondary) {
- spatial_editor->set_current_hover_gizmo(found_gizmo);
- spatial_editor->set_current_hover_gizmo_handle(found_handle, found_handle_secondary);
- spatial_editor->get_single_selected_node()->update_gizmos();
- }
- }
- if (spatial_editor->get_current_hover_gizmo().is_null() && !m->get_button_mask().has_flag(MouseButtonMask::LEFT) && !_edit.gizmo.is_valid()) {
- _transform_gizmo_select(_edit.mouse_pos, true);
- }
- NavigationMode nav_mode = NAVIGATION_NONE;
- if (_edit.gizmo.is_valid()) {
- _edit.gizmo->set_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, camera, m->get_position());
- Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
- String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
- set_message(n + ": " + String(v));
- } else if (m->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
- NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_LEFT_MOUSE, shortcut_check_sets, false);
- if (change_nav_from_shortcut != NAVIGATION_NONE) {
- nav_mode = change_nav_from_shortcut;
- } else {
- const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
- if (selection_in_progress && movement_threshold_passed && clicked.is_valid()) {
- if (clicked_wants_append || !editor_selection->is_selected(Object::cast_to<Node>(ObjectDB::get_instance(clicked)))) {
- cursor.region_select = true;
- cursor.region_begin = _edit.original_mouse_pos;
- clicked = ObjectID();
- }
- }
- if (cursor.region_select) {
- cursor.region_end = m->get_position();
- surface->queue_redraw();
- return;
- }
- if (clicked.is_valid() && movement_threshold_passed) {
- _compute_edit(_edit.original_mouse_pos);
- clicked = ObjectID();
- _edit.mode = TRANSFORM_TRANSLATE;
- }
- if (_edit.mode == TRANSFORM_NONE || _edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) {
- return;
- }
- update_transform(_get_key_modifier(m) == Key::SHIFT);
- }
- } else if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) || freelook_active) {
- NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_RIGHT_MOUSE, shortcut_check_sets, false);
- if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) && change_nav_from_shortcut != NAVIGATION_NONE) {
- nav_mode = change_nav_from_shortcut;
- } else if (freelook_active) {
- nav_mode = NAVIGATION_LOOK;
- } else if (orthogonal) {
- nav_mode = NAVIGATION_PAN;
- }
- } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
- NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_MIDDLE_MOUSE, shortcut_check_sets, false);
- if (change_nav_from_shortcut != NAVIGATION_NONE) {
- nav_mode = change_nav_from_shortcut;
- }
- } else if (EDITOR_GET("editors/3d/navigation/emulate_3_button_mouse")) {
- // Handle trackpad (no external mouse) use case
- NavigationMode change_nav_from_shortcut = _get_nav_mode_from_shortcut_check(NAVIGATION_LEFT_MOUSE, shortcut_check_sets, true);
- if (change_nav_from_shortcut != NAVIGATION_NONE) {
- nav_mode = change_nav_from_shortcut;
- }
- }
- switch (nav_mode) {
- case NAVIGATION_PAN: {
- _nav_pan(m, _get_warped_mouse_motion(m));
- } break;
- case NAVIGATION_ZOOM: {
- _nav_zoom(m, m->get_relative());
- } break;
- case NAVIGATION_ORBIT: {
- _nav_orbit(m, _get_warped_mouse_motion(m));
- } break;
- case NAVIGATION_LOOK: {
- _nav_look(m, _get_warped_mouse_motion(m));
- } break;
- default: {
- }
- }
- }
- Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
- if (magnify_gesture.is_valid()) {
- if (is_freelook_active()) {
- scale_freelook_speed(magnify_gesture->get_factor());
- } else {
- scale_cursor_distance(1.0 / magnify_gesture->get_factor());
- }
- }
- Ref<InputEventPanGesture> pan_gesture = p_event;
- if (pan_gesture.is_valid()) {
- NavigationMode nav_mode = NAVIGATION_NONE;
- for (const ShortcutCheckSet &shortcut_check_set : shortcut_check_sets) {
- if (shortcut_check_set.mod_pressed) {
- nav_mode = shortcut_check_set.result_nav_mode;
- break;
- }
- }
- switch (nav_mode) {
- case NAVIGATION_PAN: {
- _nav_pan(pan_gesture, -pan_gesture->get_delta());
- } break;
- case NAVIGATION_ZOOM: {
- _nav_zoom(pan_gesture, pan_gesture->get_delta());
- } break;
- case NAVIGATION_ORBIT: {
- _nav_orbit(pan_gesture, -pan_gesture->get_delta());
- } break;
- case NAVIGATION_LOOK: {
- _nav_look(pan_gesture, pan_gesture->get_delta());
- } break;
- default: {
- }
- }
- }
- Ref<InputEventKey> k = p_event;
- if (k.is_valid()) {
- if (!k->is_pressed()) {
- return;
- }
- if (_edit.instant) {
- // In a Blender-style transform, numbers set the magnitude of the transform.
- // E.g. pressing g4.5x means "translate 4.5 units along the X axis".
- // Use the Unicode value because we care about the text, not the actual keycode.
- // This ensures numbers work consistently across different keyboard language layouts.
- bool processed = true;
- Key key = k->get_physical_keycode();
- char32_t unicode = k->get_unicode();
- if (unicode >= '0' && unicode <= '9') {
- uint32_t value = uint32_t(unicode - Key::KEY_0);
- if (_edit.numeric_next_decimal < 0) {
- _edit.numeric_input = _edit.numeric_input + value * Math::pow(10.0, _edit.numeric_next_decimal--);
- } else {
- _edit.numeric_input = _edit.numeric_input * 10 + value;
- }
- update_transform_numeric();
- } else if (unicode == '-') {
- _edit.numeric_negate = !_edit.numeric_negate;
- update_transform_numeric();
- } else if (unicode == '.') {
- if (_edit.numeric_next_decimal == 0) {
- _edit.numeric_next_decimal = -1;
- }
- } else if (key == Key::ENTER || key == Key::KP_ENTER || key == Key::SPACE) {
- commit_transform();
- } else {
- processed = false;
- }
- if (processed) {
- // Ignore mouse inputs once we receive a numeric input.
- set_process_input(false);
- accept_event();
- return;
- }
- }
- if (EDITOR_GET("editors/3d/navigation/emulate_numpad")) {
- const Key code = k->get_physical_keycode();
- if (code >= Key::KEY_0 && code <= Key::KEY_9) {
- k->set_keycode(code - Key::KEY_0 + Key::KP_0);
- }
- }
- if (_edit.mode == TRANSFORM_NONE) {
- if (_edit.gizmo.is_null() && is_freelook_active() && k->get_keycode() == Key::ESCAPE) {
- set_freelook_active(false);
- return;
- }
- if (_edit.gizmo.is_valid() && (k->get_keycode() == Key::ESCAPE || k->get_keycode() == Key::BACKSPACE)) {
- // Restore.
- _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
- _edit.gizmo = Ref<EditorNode3DGizmo>();
- }
- if (k->get_keycode() == Key::ESCAPE && !cursor.region_select) {
- _clear_selected();
- return;
- }
- } else {
- // We're actively transforming, handle keys specially
- TransformPlane new_plane = TRANSFORM_VIEW;
- if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) {
- new_plane = TRANSFORM_X_AXIS;
- } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) {
- new_plane = TRANSFORM_Y_AXIS;
- } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) {
- new_plane = TRANSFORM_Z_AXIS;
- } else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense
- if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) {
- new_plane = TRANSFORM_YZ;
- } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) {
- new_plane = TRANSFORM_XZ;
- } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) {
- new_plane = TRANSFORM_XY;
- }
- }
- if (new_plane != TRANSFORM_VIEW) {
- if (new_plane != _edit.plane) {
- // lock me once and get a global constraint
- _edit.plane = new_plane;
- spatial_editor->set_local_coords_enabled(false);
- } else if (!spatial_editor->are_local_coords_enabled()) {
- // lock me twice and get a local constraint
- spatial_editor->set_local_coords_enabled(true);
- } else {
- // lock me thrice and we're back where we started
- _edit.plane = TRANSFORM_VIEW;
- spatial_editor->set_local_coords_enabled(false);
- }
- if (_edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) {
- update_transform_numeric();
- } else {
- update_transform(Input::get_singleton()->is_key_pressed(Key::SHIFT));
- }
- accept_event();
- return;
- }
- }
- if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
- if (_edit.mode != TRANSFORM_NONE) {
- _edit.snap = !_edit.snap;
- }
- }
- if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
- _menu_option(VIEW_BOTTOM);
- }
- if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
- _menu_option(VIEW_TOP);
- }
- if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
- _menu_option(VIEW_REAR);
- }
- if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
- _menu_option(VIEW_FRONT);
- }
- if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
- _menu_option(VIEW_LEFT);
- }
- if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
- _menu_option(VIEW_RIGHT);
- }
- if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
- // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
- cursor.x_rot = CLAMP(cursor.x_rot - Math_PI / 12.0, -1.57, 1.57);
- view_type = VIEW_TYPE_USER;
- _update_name();
- }
- if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
- // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
- cursor.x_rot = CLAMP(cursor.x_rot + Math_PI / 12.0, -1.57, 1.57);
- view_type = VIEW_TYPE_USER;
- _update_name();
- }
- if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
- cursor.y_rot -= Math_PI / 12.0;
- view_type = VIEW_TYPE_USER;
- _update_name();
- }
- if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
- cursor.y_rot += Math_PI / 12.0;
- view_type = VIEW_TYPE_USER;
- _update_name();
- }
- if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
- cursor.y_rot += Math_PI;
- view_type = VIEW_TYPE_USER;
- _update_name();
- }
- if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
- _menu_option(VIEW_CENTER_TO_ORIGIN);
- }
- if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
- _menu_option(VIEW_CENTER_TO_SELECTION);
- }
- if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
- _menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
- }
- if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
- _menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
- }
- if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
- if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
- return;
- }
- if (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) {
- set_message(TTR("Keying is disabled (no key inserted)."));
- return;
- }
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
- spatial_editor->emit_signal(SNAME("transform_key_request"), sp, "", sp->get_transform());
- }
- set_message(TTR("Animation Key Inserted."));
- }
- if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) {
- cancel_transform();
- }
- if (!is_freelook_active() && !k->is_echo()) {
- if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event) && (_edit.mode != TRANSFORM_TRANSLATE || collision_reposition)) {
- if (_edit.mode == TRANSFORM_NONE) {
- begin_transform(TRANSFORM_TRANSLATE, true);
- } else if (_edit.instant || collision_reposition) {
- commit_transform();
- begin_transform(TRANSFORM_TRANSLATE, true);
- }
- }
- if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event) && _edit.mode != TRANSFORM_ROTATE) {
- if (_edit.mode == TRANSFORM_NONE) {
- begin_transform(TRANSFORM_ROTATE, true);
- } else if (_edit.instant || collision_reposition) {
- commit_transform();
- begin_transform(TRANSFORM_ROTATE, true);
- }
- }
- if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event) && _edit.mode != TRANSFORM_SCALE) {
- if (_edit.mode == TRANSFORM_NONE) {
- begin_transform(TRANSFORM_SCALE, true);
- } else if (_edit.instant || collision_reposition) {
- commit_transform();
- begin_transform(TRANSFORM_SCALE, true);
- }
- }
- if (ED_IS_SHORTCUT("spatial_editor/collision_reposition", p_event) && editor_selection->get_selected_node_list().size() == 1 && !collision_reposition) {
- if (_edit.mode == TRANSFORM_NONE || _edit.instant) {
- if (_edit.mode == TRANSFORM_NONE) {
- _compute_edit(_edit.mouse_pos);
- } else {
- commit_transform();
- _compute_edit(_edit.mouse_pos);
- }
- _edit.mode = TRANSFORM_TRANSLATE;
- collision_reposition = true;
- }
- }
- }
- // Freelook doesn't work in orthogonal mode.
- if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
- set_freelook_active(!is_freelook_active());
- } else if (k->get_keycode() == Key::ESCAPE) {
- set_freelook_active(false);
- }
- if (k->get_keycode() == Key::SPACE) {
- if (!k->is_pressed()) {
- emit_signal(SNAME("toggle_maximize_view"), this);
- }
- }
- if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
- scale_fov(-0.05);
- }
- if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
- scale_fov(0.05);
- }
- if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {
- reset_fov();
- }
- }
- // freelook uses most of the useful shortcuts, like save, so its ok
- // to consider freelook active as end of the line for future events.
- if (freelook_active) {
- accept_event();
- }
- }
- int Node3DEditorViewport::_get_shortcut_input_count(const String &p_name) {
- Ref<Shortcut> check_shortcut = ED_GET_SHORTCUT(p_name);
- ERR_FAIL_COND_V_MSG(check_shortcut.is_null(), 0, "The Shortcut was null, possible name mismatch.");
- return check_shortcut->get_events().size();
- }
- Node3DEditorViewport::NavigationMode Node3DEditorViewport::_get_nav_mode_from_shortcut_check(ViewportNavMouseButton p_mouse_button, Vector<ShortcutCheckSet> p_shortcut_check_sets, bool p_use_not_empty) {
- if (p_use_not_empty) {
- for (const ShortcutCheckSet &shortcut_check_set : p_shortcut_check_sets) {
- if (shortcut_check_set.mod_pressed && shortcut_check_set.shortcut_not_empty) {
- return shortcut_check_set.result_nav_mode;
- }
- }
- } else {
- for (const ShortcutCheckSet &shortcut_check_set : p_shortcut_check_sets) {
- if (shortcut_check_set.mouse_preference == p_mouse_button && shortcut_check_set.mod_pressed) {
- return shortcut_check_set.result_nav_mode;
- }
- }
- }
- return NAVIGATION_NONE;
- }
- void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
- const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
- real_t pan_speed = 1 / 150.0;
- if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
- pan_speed *= 10;
- }
- Transform3D camera_transform;
- camera_transform.translate_local(cursor.pos);
- camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
- camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
- const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
- Vector3 translation(
- (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
- (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
- 0);
- translation *= cursor.distance / DISTANCE_DEFAULT;
- camera_transform.translate_local(translation);
- cursor.pos = camera_transform.origin;
- }
- void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
- const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
- real_t zoom_speed = 1 / 80.0;
- if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
- zoom_speed *= 10;
- }
- NavigationZoomStyle zoom_style = (NavigationZoomStyle)EDITOR_GET("editors/3d/navigation/zoom_style").operator int();
- if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
- if (p_relative.x > 0) {
- scale_cursor_distance(1 - p_relative.x * zoom_speed);
- } else if (p_relative.x < 0) {
- scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
- }
- } else {
- if (p_relative.y > 0) {
- scale_cursor_distance(1 + p_relative.y * zoom_speed);
- } else if (p_relative.y < 0) {
- scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
- }
- }
- }
- void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
- if (lock_rotation) {
- _nav_pan(p_event, p_relative);
- return;
- }
- if (orthogonal && auto_orthogonal) {
- _menu_option(VIEW_PERSPECTIVE);
- }
- const real_t degrees_per_pixel = EDITOR_GET("editors/3d/navigation_feel/orbit_sensitivity");
- const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
- const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
- const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
- if (invert_y_axis) {
- cursor.x_rot -= p_relative.y * radians_per_pixel;
- } else {
- cursor.x_rot += p_relative.y * radians_per_pixel;
- }
- // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
- cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
- if (invert_x_axis) {
- cursor.y_rot -= p_relative.x * radians_per_pixel;
- } else {
- cursor.y_rot += p_relative.x * radians_per_pixel;
- }
- view_type = VIEW_TYPE_USER;
- _update_name();
- }
- void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
- if (orthogonal) {
- _nav_pan(p_event, p_relative);
- return;
- }
- if (orthogonal && auto_orthogonal) {
- _menu_option(VIEW_PERSPECTIVE);
- }
- // Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things.
- const real_t degrees_per_pixel = real_t(EDITOR_GET("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale);
- const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
- const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
- // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
- const Transform3D prev_camera_transform = to_camera_transform(cursor);
- if (invert_y_axis) {
- cursor.x_rot -= p_relative.y * radians_per_pixel;
- } else {
- cursor.x_rot += p_relative.y * radians_per_pixel;
- }
- // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
- cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
- cursor.y_rot += p_relative.x * radians_per_pixel;
- // Look is like the opposite of Orbit: the focus point rotates around the camera
- Transform3D camera_transform = to_camera_transform(cursor);
- Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
- Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
- Vector3 diff = prev_pos - pos;
- cursor.pos += diff;
- view_type = VIEW_TYPE_USER;
- _update_name();
- }
- void Node3DEditorViewport::set_freelook_active(bool active_now) {
- if (!freelook_active && active_now) {
- // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
- cursor = camera_cursor;
- // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
- Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
- cursor.eye_pos = cursor.pos - cursor.distance * forward;
- // Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
- camera_cursor.eye_pos = cursor.eye_pos;
- if (EDITOR_GET("editors/3d/freelook/freelook_speed_zoom_link")) {
- // Re-adjust freelook speed from the current zoom level
- real_t base_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
- freelook_speed = base_speed * cursor.distance;
- }
- previous_mouse_position = get_local_mouse_position();
- // Hide mouse like in an FPS (warping doesn't work)
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
- } else if (freelook_active && !active_now) {
- // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
- cursor = camera_cursor;
- // Restore mouse
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- // Restore the previous mouse position when leaving freelook mode.
- // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
- // due to OS limitations.
- warp_mouse(previous_mouse_position);
- }
- freelook_active = active_now;
- }
- void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {
- cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
- surface->queue_redraw();
- }
- void Node3DEditorViewport::reset_fov() {
- cursor.fov_scale = 1.0;
- surface->queue_redraw();
- }
- void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
- real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
- real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
- if (unlikely(min_distance > max_distance)) {
- cursor.distance = (min_distance + max_distance) / 2;
- } else {
- cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
- }
- if (cursor.distance == max_distance || cursor.distance == min_distance) {
- zoom_failed_attempts_count++;
- } else {
- zoom_failed_attempts_count = 0;
- }
- zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
- surface->queue_redraw();
- }
- void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
- real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
- real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
- if (unlikely(min_speed > max_speed)) {
- freelook_speed = (min_speed + max_speed) / 2;
- } else {
- freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
- }
- zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
- surface->queue_redraw();
- }
- bool Node3DEditorViewport::_is_nav_modifier_pressed(const String &p_name) {
- return _is_shortcut_empty(p_name) || Input::get_singleton()->is_action_pressed(p_name);
- }
- bool Node3DEditorViewport::_is_shortcut_empty(const String &p_name) {
- Ref<Shortcut> check_shortcut = ED_GET_SHORTCUT(p_name);
- ERR_FAIL_COND_V_MSG(check_shortcut.is_null(), true, "The Shortcut was null, possible name mismatch.");
- return check_shortcut->get_events().is_empty();
- }
- Point2 Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
- Point2 relative;
- if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) {
- relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
- } else {
- relative = p_ev_mouse_motion->get_relative();
- }
- return relative;
- }
- void Node3DEditorViewport::_update_freelook(real_t delta) {
- if (!is_freelook_active()) {
- return;
- }
- const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EDITOR_GET("editors/3d/freelook/freelook_navigation_scheme").operator int();
- Vector3 forward;
- if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
- // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
- forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
- } else {
- // Forward/backward keys will be relative to the camera pitch.
- forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
- }
- const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
- Vector3 up;
- if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
- // Up/down keys will always go up/down regardless of camera pitch.
- up = Vector3(0, 1, 0);
- } else {
- // Up/down keys will be relative to the camera pitch.
- up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
- }
- Vector3 direction;
- // Use actions from the inputmap, as this is the only way to reliably detect input in this method.
- // See #54469 for more discussion and explanation.
- Input *inp = Input::get_singleton();
- if (inp->is_action_pressed("spatial_editor/freelook_left")) {
- direction -= right;
- }
- if (inp->is_action_pressed("spatial_editor/freelook_right")) {
- direction += right;
- }
- if (inp->is_action_pressed("spatial_editor/freelook_forward")) {
- direction += forward;
- }
- if (inp->is_action_pressed("spatial_editor/freelook_backwards")) {
- direction -= forward;
- }
- if (inp->is_action_pressed("spatial_editor/freelook_up")) {
- direction += up;
- }
- if (inp->is_action_pressed("spatial_editor/freelook_down")) {
- direction -= up;
- }
- real_t speed = freelook_speed;
- if (inp->is_action_pressed("spatial_editor/freelook_speed_modifier")) {
- speed *= 3.0;
- }
- if (inp->is_action_pressed("spatial_editor/freelook_slow_modifier")) {
- speed *= 0.333333;
- }
- const Vector3 motion = direction * speed * delta;
- cursor.pos += motion;
- cursor.eye_pos += motion;
- }
- void Node3DEditorViewport::set_message(const String &p_message, float p_time) {
- message = p_message;
- message_time = p_time;
- }
- void Node3DEditorPlugin::edited_scene_changed() {
- for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
- Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
- if (viewport->is_visible()) {
- viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
- }
- }
- }
- void Node3DEditorViewport::_project_settings_changed() {
- // Update shadow atlas if changed.
- int shadowmap_size = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_size");
- bool shadowmap_16_bits = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_16_bits");
- int atlas_q0 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv");
- int atlas_q1 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv");
- int atlas_q2 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv");
- int atlas_q3 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv");
- viewport->set_positional_shadow_atlas_size(shadowmap_size);
- viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
- viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
- viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
- viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
- viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
- _update_shrink();
- // Update MSAA, screen-space AA and debanding if changed
- const int msaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/msaa_3d");
- viewport->set_msaa_3d(Viewport::MSAA(msaa_mode));
- const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
- viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
- const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa");
- viewport->set_use_taa(use_taa);
- const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background");
- viewport->set_transparent_background(transparent_background);
- const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
- viewport->set_use_hdr_2d(use_hdr_2d);
- const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
- viewport->set_use_debanding(use_debanding);
- const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
- viewport->set_use_occlusion_culling(use_occlusion_culling);
- const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
- viewport->set_mesh_lod_threshold(mesh_lod_threshold);
- const Viewport::Scaling3DMode scaling_3d_mode = Viewport::Scaling3DMode(int(GLOBAL_GET("rendering/scaling_3d/mode")));
- viewport->set_scaling_3d_mode(scaling_3d_mode);
- const float scaling_3d_scale = GLOBAL_GET("rendering/scaling_3d/scale");
- viewport->set_scaling_3d_scale(scaling_3d_scale);
- const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
- viewport->set_fsr_sharpness(fsr_sharpness);
- const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
- viewport->set_texture_mipmap_bias(texture_mipmap_bias);
- }
- void Node3DEditorViewport::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- bool vp_visible = is_visible_in_tree();
- set_process(vp_visible);
- set_physics_process(vp_visible);
- if (vp_visible) {
- orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
- _update_name();
- _update_camera(0);
- } else {
- set_freelook_active(false);
- }
- callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
- } break;
- case NOTIFICATION_RESIZED: {
- callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
- } break;
- case NOTIFICATION_PROCESS: {
- real_t delta = get_process_delta_time();
- if (zoom_indicator_delay > 0) {
- zoom_indicator_delay -= delta;
- if (zoom_indicator_delay <= 0) {
- surface->queue_redraw();
- zoom_limit_label->hide();
- }
- }
- _update_navigation_controls_visibility();
- _update_freelook(delta);
- Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
- if (previewing_cinema && scene_root != nullptr) {
- Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
- if (cam != nullptr && cam != previewing) {
- //then switch the viewport's camera to the scene's viewport camera
- if (previewing != nullptr) {
- previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
- }
- previewing = cam;
- previewing->connect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
- RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
- surface->queue_redraw();
- }
- }
- _update_camera(delta);
- const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
- bool changed = false;
- bool exist = false;
- for (const KeyValue<Node *, Object *> &E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E.key);
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- Transform3D t = sp->get_global_gizmo_transform();
- AABB new_aabb = _calculate_spatial_bounds(sp);
- exist = true;
- if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
- continue;
- }
- changed = true;
- se->last_xform_dirty = false;
- se->last_xform = t;
- se->aabb = new_aabb;
- Transform3D t_offset = t;
- // apply AABB scaling before item's global transform
- {
- const Vector3 offset(0.005, 0.005, 0.005);
- Basis aabb_s;
- aabb_s.scale(se->aabb.size + offset);
- t.translate_local(se->aabb.position - offset / 2);
- t.basis = t.basis * aabb_s;
- }
- {
- const Vector3 offset(0.01, 0.01, 0.01);
- Basis aabb_s;
- aabb_s.scale(se->aabb.size + offset);
- t_offset.translate_local(se->aabb.position - offset / 2);
- t_offset.basis = t_offset.basis * aabb_s;
- }
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
- RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
- }
- if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
- spatial_editor->update_transform_gizmo();
- }
- if (message_time > 0) {
- if (message != last_message) {
- surface->queue_redraw();
- last_message = message;
- }
- message_time -= get_process_delta_time();
- if (message_time < 0) {
- surface->queue_redraw();
- }
- }
- bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
- if (show_info != info_panel->is_visible()) {
- info_panel->set_visible(show_info);
- }
- Camera3D *current_camera;
- if (previewing) {
- current_camera = previewing;
- } else {
- current_camera = camera;
- }
- if (show_info) {
- const String viewport_size = vformat(U"%d × %d", viewport->get_size().x, viewport->get_size().y);
- String text;
- text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
- text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
- text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
- text += "\n";
- text += vformat(
- TTR("Size: %s (%.1fMP)\n"),
- viewport_size,
- viewport->get_size().x * viewport->get_size().y * 0.000001);
- text += "\n";
- text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
- text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
- text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
- info_label->set_text(text);
- }
- // FPS Counter.
- bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
- if (show_fps != frame_time_panel->is_visible()) {
- frame_time_panel->set_visible(show_fps);
- RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
- for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
- // Initialize to 120 FPS, so that the initial estimation until we get enough data is always reasonable.
- cpu_time_history[i] = 8.333333;
- gpu_time_history[i] = 8.333333;
- }
- cpu_time_history_index = 0;
- gpu_time_history_index = 0;
- }
- if (show_fps) {
- cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
- cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
- double cpu_time = 0.0;
- for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
- cpu_time += cpu_time_history[i];
- }
- cpu_time /= FRAME_TIME_HISTORY;
- // Prevent unrealistically low values.
- cpu_time = MAX(0.01, cpu_time);
- gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
- gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
- double gpu_time = 0.0;
- for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
- gpu_time += gpu_time_history[i];
- }
- gpu_time /= FRAME_TIME_HISTORY;
- // Prevent division by zero for the FPS counter (and unrealistically low values).
- // This limits the reported FPS to 100000.
- gpu_time = MAX(0.01, gpu_time);
- // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
- // Middle point is at 15 ms.
- cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
- cpu_time_label->add_theme_color_override(
- SceneStringName(font_color),
- frame_time_gradient->get_color_at_offset(
- Math::remap(cpu_time, 0, 30, 0, 1)));
- gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
- // Middle point is at 15 ms.
- gpu_time_label->add_theme_color_override(
- SceneStringName(font_color),
- frame_time_gradient->get_color_at_offset(
- Math::remap(gpu_time, 0, 30, 0, 1)));
- const double fps = 1000.0 / gpu_time;
- fps_label->set_text(vformat(TTR("FPS: %d"), fps));
- // Middle point is at 60 FPS.
- fps_label->add_theme_color_override(
- SceneStringName(font_color),
- frame_time_gradient->get_color_at_offset(
- Math::remap(fps, 110, 10, 0, 1)));
- }
- bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
- cinema_label->set_visible(show_cinema);
- if (show_cinema) {
- float cinema_half_width = cinema_label->get_size().width / 2.0f;
- cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
- }
- if (lock_rotation) {
- float locked_half_width = locked_label->get_size().width / 2.0f;
- locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
- }
- } break;
- case NOTIFICATION_PHYSICS_PROCESS: {
- if (collision_reposition) {
- List<Node *> &selection = editor_selection->get_selected_node_list();
- if (selection.size() == 1) {
- Node3D *first_selected_node = Object::cast_to<Node3D>(selection.front()->get());
- double snap = EDITOR_GET("interface/inspector/default_float_step");
- int snap_step_decimals = Math::range_step_decimals(snap);
- set_message(TTR("Translating:") + " (" + String::num(first_selected_node->get_global_position().x, snap_step_decimals) + ", " +
- String::num(first_selected_node->get_global_position().y, snap_step_decimals) + ", " + String::num(first_selected_node->get_global_position().z, snap_step_decimals) + ")");
- first_selected_node->set_global_position(spatial_editor->snap_point(_get_instance_position(_edit.mouse_pos, first_selected_node)));
- }
- }
- if (!update_preview_node) {
- return;
- }
- if (preview_node->is_inside_tree()) {
- preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos, preview_node));
- double snap = EDITOR_GET("interface/inspector/default_float_step");
- int snap_step_decimals = Math::range_step_decimals(snap);
- set_message(TTR("Instantiating:") + " (" + String::num(preview_node_pos.x, snap_step_decimals) + ", " +
- String::num(preview_node_pos.y, snap_step_decimals) + ", " + String::num(preview_node_pos.z, snap_step_decimals) + ")");
- Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos);
- preview_node->set_global_transform(preview_gl_transform);
- if (!preview_node->is_visible()) {
- preview_node->show();
- }
- }
- update_preview_node = false;
- } break;
- case NOTIFICATION_APPLICATION_FOCUS_OUT:
- case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
- set_freelook_active(false);
- cursor.region_select = false;
- surface->queue_redraw();
- } break;
- case NOTIFICATION_ENTER_TREE: {
- surface->connect(SceneStringName(draw), callable_mp(this, &Node3DEditorViewport::_draw));
- surface->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditorViewport::_sinput));
- surface->connect(SceneStringName(mouse_entered), callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
- surface->connect(SceneStringName(mouse_exited), callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
- surface->connect(SceneStringName(focus_entered), callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
- surface->connect(SceneStringName(focus_exited), callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
- _init_gizmo_instance(index);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _finish_gizmo_instances();
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- view_menu->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
- preview_camera->set_button_icon(get_editor_theme_icon(SNAME("Camera3D")));
- Control *gui_base = EditorNode::get_singleton()->get_gui_base();
- const Ref<StyleBox> &information_3d_stylebox = gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles));
- view_menu->begin_bulk_theme_override();
- view_menu->add_theme_style_override(CoreStringName(normal), information_3d_stylebox);
- view_menu->add_theme_style_override("normal_mirrored", information_3d_stylebox);
- view_menu->add_theme_style_override("hover", information_3d_stylebox);
- view_menu->add_theme_style_override("hover_mirrored", information_3d_stylebox);
- view_menu->add_theme_style_override("hover_pressed", information_3d_stylebox);
- view_menu->add_theme_style_override("hover_pressed_mirrored", information_3d_stylebox);
- view_menu->add_theme_style_override(SceneStringName(pressed), information_3d_stylebox);
- view_menu->add_theme_style_override("pressed_mirrored", information_3d_stylebox);
- view_menu->add_theme_style_override("focus", information_3d_stylebox);
- view_menu->add_theme_style_override("focus_mirrored", information_3d_stylebox);
- view_menu->add_theme_style_override("disabled", information_3d_stylebox);
- view_menu->add_theme_style_override("disabled_mirrored", information_3d_stylebox);
- view_menu->end_bulk_theme_override();
- preview_camera->begin_bulk_theme_override();
- preview_camera->add_theme_style_override(CoreStringName(normal), information_3d_stylebox);
- preview_camera->add_theme_style_override("normal_mirrored", information_3d_stylebox);
- preview_camera->add_theme_style_override("hover", information_3d_stylebox);
- preview_camera->add_theme_style_override("hover_mirrored", information_3d_stylebox);
- preview_camera->add_theme_style_override("hover_pressed", information_3d_stylebox);
- preview_camera->add_theme_style_override("hover_pressed_mirrored", information_3d_stylebox);
- preview_camera->add_theme_style_override(SceneStringName(pressed), information_3d_stylebox);
- preview_camera->add_theme_style_override("pressed_mirrored", information_3d_stylebox);
- preview_camera->add_theme_style_override("focus", information_3d_stylebox);
- preview_camera->add_theme_style_override("focus_mirrored", information_3d_stylebox);
- preview_camera->add_theme_style_override("disabled", information_3d_stylebox);
- preview_camera->add_theme_style_override("disabled_mirrored", information_3d_stylebox);
- preview_camera->end_bulk_theme_override();
- frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
- frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
- frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
- info_panel->add_theme_style_override(SceneStringName(panel), information_3d_stylebox);
- frame_time_panel->add_theme_style_override(SceneStringName(panel), information_3d_stylebox);
- // Set a minimum width to prevent the width from changing all the time
- // when numbers vary rapidly. This minimum width is set based on a
- // GPU time of 999.99 ms in the current editor language.
- const float min_width = get_theme_font(SNAME("main"), EditorStringName(EditorFonts))->get_string_size(vformat(TTR("GPU Time: %s ms"), 999.99)).x;
- frame_time_panel->set_custom_minimum_size(Size2(min_width, 0) * EDSCALE);
- frame_time_vbox->add_theme_constant_override("separation", Math::round(-1 * EDSCALE));
- cinema_label->add_theme_style_override(CoreStringName(normal), information_3d_stylebox);
- locked_label->add_theme_style_override(CoreStringName(normal), information_3d_stylebox);
- } break;
- case NOTIFICATION_DRAG_END: {
- // Clear preview material when dropped outside applicable object.
- if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
- _reset_preview_material();
- _remove_preview_material();
- } else {
- _remove_preview_node();
- }
- } break;
- }
- }
- static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Texture2D> p_icon, const Ref<Font> p_font, int p_font_size, const String &p_text, const Color &p_color) {
- // Adjust bar size from control height
- const Vector2 surface_size = p_surface.get_size();
- const real_t h = surface_size.y / 2.0;
- const real_t y = (surface_size.y - h) / 2.0;
- const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
- const real_t sy = r.size.y * p_fill;
- // Note: because this bar appears over the viewport, it has to stay readable for any background color
- // Draw both neutral dark and bright colors to account this
- p_surface.draw_rect(r, p_color * Color(1, 1, 1, 0.2));
- p_surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), p_color * Color(1, 1, 1, 0.6));
- p_surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
- const Vector2 icon_size = p_icon->get_size();
- const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
- p_surface.draw_texture(p_icon, icon_pos, p_color);
- // Draw text below the bar (for speed/zoom information).
- p_surface.draw_string_outline(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, Math::round(2 * EDSCALE), Color(0, 0, 0));
- p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color);
- }
- void Node3DEditorViewport::_draw() {
- EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
- if (!over_plugin_list->is_empty()) {
- over_plugin_list->forward_3d_draw_over_viewport(surface);
- }
- EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
- if (!force_over_plugin_list->is_empty()) {
- force_over_plugin_list->forward_3d_force_draw_over_viewport(surface);
- }
- if (surface->has_focus()) {
- Size2 size = surface->get_size();
- Rect2 r = Rect2(Point2(), size);
- get_theme_stylebox(SNAME("FocusViewport"), EditorStringName(EditorStyles))->draw(surface->get_canvas_item(), r);
- }
- if (cursor.region_select) {
- const Rect2 selection_rect = Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin);
- surface->draw_rect(
- selection_rect,
- get_theme_color(SNAME("box_selection_fill_color"), EditorStringName(Editor)));
- surface->draw_rect(
- selection_rect,
- get_theme_color(SNAME("box_selection_stroke_color"), EditorStringName(Editor)),
- false,
- Math::round(EDSCALE));
- }
- RID ci = surface->get_canvas_item();
- if (message_time > 0) {
- Ref<Font> font = get_theme_font(SceneStringName(font), SNAME("Label"));
- int font_size = get_theme_font_size(SceneStringName(font_size), SNAME("Label"));
- Point2 msgpos = Point2(5, get_size().y - 20);
- font->draw_string(ci, msgpos + Point2(1, 1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
- font->draw_string(ci, msgpos + Point2(-1, -1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
- font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1));
- }
- if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) {
- Point2 center = point_to_screen(_edit.center);
- Color handle_color;
- switch (_edit.plane) {
- case TRANSFORM_X_AXIS:
- handle_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
- break;
- case TRANSFORM_Y_AXIS:
- handle_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
- break;
- case TRANSFORM_Z_AXIS:
- handle_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
- break;
- default:
- handle_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
- break;
- }
- handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
- RenderingServer::get_singleton()->canvas_item_add_line(
- ci,
- _edit.mouse_pos,
- center,
- handle_color,
- Math::round(2 * EDSCALE));
- }
- if (previewing) {
- Size2 ss = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
- float aspect = ss.aspect();
- Size2 s = get_size();
- Rect2 draw_rect;
- switch (previewing->get_keep_aspect_mode()) {
- case Camera3D::KEEP_WIDTH: {
- draw_rect.size = Size2(s.width, s.width / aspect);
- draw_rect.position.x = 0;
- draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
- } break;
- case Camera3D::KEEP_HEIGHT: {
- draw_rect.size = Size2(s.height * aspect, s.height);
- draw_rect.position.y = 0;
- draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
- } break;
- }
- draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
- surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
- } else {
- if (zoom_indicator_delay > 0.0) {
- if (is_freelook_active()) {
- // Show speed
- real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
- real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
- real_t scale_length = (max_speed - min_speed);
- if (!Math::is_zero_approx(scale_length)) {
- real_t logscale_t = 1.0 - Math::log1p(freelook_speed - min_speed) / Math::log1p(scale_length);
- // Display the freelook speed to help the user get a better sense of scale.
- const int precision = freelook_speed < 1.0 ? 2 : 1;
- draw_indicator_bar(
- *surface,
- 1.0 - logscale_t,
- get_editor_theme_icon(SNAME("ViewportSpeed")),
- get_theme_font(SceneStringName(font), SNAME("Label")),
- get_theme_font_size(SceneStringName(font_size), SNAME("Label")),
- vformat("%s m/s", String::num(freelook_speed).pad_decimals(precision)),
- Color(1.0, 0.95, 0.7));
- }
- } else {
- // Show zoom
- zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
- real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
- real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
- real_t scale_length = (max_distance - min_distance);
- if (!Math::is_zero_approx(scale_length)) {
- real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length);
- // Display the zoom center distance to help the user get a better sense of scale.
- const int precision = cursor.distance < 1.0 ? 2 : 1;
- draw_indicator_bar(
- *surface,
- logscale_t,
- get_editor_theme_icon(SNAME("ViewportZoom")),
- get_theme_font(SceneStringName(font), SNAME("Label")),
- get_theme_font_size(SceneStringName(font_size), SNAME("Label")),
- vformat("%s m", String::num(cursor.distance).pad_decimals(precision)),
- Color(0.7, 0.95, 1.0));
- }
- }
- }
- }
- }
- void Node3DEditorViewport::_menu_option(int p_option) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- switch (p_option) {
- case VIEW_TOP: {
- cursor.y_rot = 0;
- cursor.x_rot = Math_PI / 2.0;
- set_message(TTR("Top View."), 2);
- view_type = VIEW_TYPE_TOP;
- _set_auto_orthogonal();
- _update_name();
- } break;
- case VIEW_BOTTOM: {
- cursor.y_rot = 0;
- cursor.x_rot = -Math_PI / 2.0;
- set_message(TTR("Bottom View."), 2);
- view_type = VIEW_TYPE_BOTTOM;
- _set_auto_orthogonal();
- _update_name();
- } break;
- case VIEW_LEFT: {
- cursor.x_rot = 0;
- cursor.y_rot = Math_PI / 2.0;
- set_message(TTR("Left View."), 2);
- view_type = VIEW_TYPE_LEFT;
- _set_auto_orthogonal();
- _update_name();
- } break;
- case VIEW_RIGHT: {
- cursor.x_rot = 0;
- cursor.y_rot = -Math_PI / 2.0;
- set_message(TTR("Right View."), 2);
- view_type = VIEW_TYPE_RIGHT;
- _set_auto_orthogonal();
- _update_name();
- } break;
- case VIEW_FRONT: {
- cursor.x_rot = 0;
- cursor.y_rot = 0;
- set_message(TTR("Front View."), 2);
- view_type = VIEW_TYPE_FRONT;
- _set_auto_orthogonal();
- _update_name();
- } break;
- case VIEW_REAR: {
- cursor.x_rot = 0;
- cursor.y_rot = Math_PI;
- set_message(TTR("Rear View."), 2);
- view_type = VIEW_TYPE_REAR;
- _set_auto_orthogonal();
- _update_name();
- } break;
- case VIEW_CENTER_TO_ORIGIN: {
- cursor.pos = Vector3(0, 0, 0);
- } break;
- case VIEW_CENTER_TO_SELECTION: {
- focus_selection();
- } break;
- case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
- if (!get_selected_count()) {
- break;
- }
- Transform3D camera_transform = camera->get_global_transform();
- List<Node *> &selection = editor_selection->get_selected_node_list();
- undo_redo->create_action(TTR("Align Transform with View"));
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- Transform3D xform;
- if (orthogonal) {
- xform = sp->get_global_transform();
- xform.basis = Basis::from_euler(camera_transform.basis.get_euler());
- } else {
- xform = camera_transform;
- xform.scale_basis(sp->get_scale());
- }
- if (Object::cast_to<Decal>(E)) {
- // Adjust rotation to match Decal's default orientation.
- // This makes the decal "look" in the same direction as the camera,
- // rather than pointing down relative to the camera orientation.
- xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
- }
- Node3D *parent = sp->get_parent_node_3d();
- Transform3D local_xform = parent ? parent->get_global_transform().affine_inverse() * xform : xform;
- undo_redo->add_do_method(sp, "set_transform", local_xform);
- undo_redo->add_undo_method(sp, "set_transform", sp->get_local_gizmo_transform());
- }
- undo_redo->commit_action();
- } break;
- case VIEW_ALIGN_ROTATION_WITH_VIEW: {
- if (!get_selected_count()) {
- break;
- }
- Transform3D camera_transform = camera->get_global_transform();
- List<Node *> &selection = editor_selection->get_selected_node_list();
- undo_redo->create_action(TTR("Align Rotation with View"));
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- Basis basis = camera_transform.basis;
- if (Object::cast_to<Decal>(E)) {
- // Adjust rotation to match Decal's default orientation.
- // This makes the decal "look" in the same direction as the camera,
- // rather than pointing down relative to the camera orientation.
- basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
- }
- undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized());
- undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
- }
- undo_redo->commit_action();
- } break;
- case VIEW_ENVIRONMENT: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- if (current) {
- camera->set_environment(Ref<Resource>());
- } else {
- camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
- }
- view_menu->get_popup()->set_item_checked(idx, current);
- } break;
- case VIEW_PERSPECTIVE: {
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
- orthogonal = false;
- auto_orthogonal = false;
- callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
- _update_camera(0);
- _update_name();
- } break;
- case VIEW_ORTHOGONAL: {
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
- orthogonal = true;
- auto_orthogonal = false;
- callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
- _update_camera(0);
- _update_name();
- } break;
- case VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL: {
- _menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
- } break;
- case VIEW_AUTO_ORTHOGONAL: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- view_menu->get_popup()->set_item_checked(idx, current);
- if (auto_orthogonal) {
- auto_orthogonal = false;
- _update_name();
- }
- } break;
- case VIEW_LOCK_ROTATION: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- _set_lock_view_rotation(!current);
- } break;
- case VIEW_AUDIO_LISTENER: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- viewport->set_as_audio_listener_3d(current);
- view_menu->get_popup()->set_item_checked(idx, current);
- } break;
- case VIEW_AUDIO_DOPPLER: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
- view_menu->get_popup()->set_item_checked(idx, current);
- } break;
- case VIEW_CINEMATIC_PREVIEW: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- view_menu->get_popup()->set_item_checked(idx, current);
- previewing_cinema = true;
- _toggle_cinema_preview(current);
- if (current) {
- preview_camera->hide();
- } else {
- if (previewing != nullptr) {
- preview_camera->show();
- }
- }
- } break;
- case VIEW_GIZMOS: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- uint32_t layers = camera->get_cull_mask();
- layers &= ~(1 << GIZMO_EDIT_LAYER);
- if (current) {
- layers |= (1 << GIZMO_EDIT_LAYER);
- }
- camera->set_cull_mask(layers);
- view_menu->get_popup()->set_item_checked(idx, current);
- } break;
- case VIEW_TRANSFORM_GIZMO: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- transform_gizmo_visible = current;
- spatial_editor->update_transform_gizmo();
- view_menu->get_popup()->set_item_checked(idx, current);
- } break;
- case VIEW_HALF_RESOLUTION: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- view_menu->get_popup()->set_item_checked(idx, !current);
- _update_shrink();
- } break;
- case VIEW_INFORMATION: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- view_menu->get_popup()->set_item_checked(idx, !current);
- } break;
- case VIEW_FRAME_TIME: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- view_menu->get_popup()->set_item_checked(idx, !current);
- } break;
- case VIEW_GRID: {
- int idx = view_menu->get_popup()->get_item_index(VIEW_GRID);
- bool current = view_menu->get_popup()->is_item_checked(idx);
- current = !current;
- uint32_t layers = camera->get_cull_mask();
- layers &= ~(1 << GIZMO_GRID_LAYER);
- if (current) {
- layers |= (1 << GIZMO_GRID_LAYER);
- }
- camera->set_cull_mask(layers);
- view_menu->get_popup()->set_item_checked(idx, current);
- } break;
- case VIEW_DISPLAY_NORMAL:
- case VIEW_DISPLAY_WIREFRAME:
- case VIEW_DISPLAY_OVERDRAW:
- case VIEW_DISPLAY_UNSHADED:
- case VIEW_DISPLAY_LIGHTING:
- case VIEW_DISPLAY_NORMAL_BUFFER:
- case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
- case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
- case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
- case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
- case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
- case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
- case VIEW_DISPLAY_DEBUG_SSAO:
- case VIEW_DISPLAY_DEBUG_SSIL:
- case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
- case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
- case VIEW_DISPLAY_DEBUG_SDFGI:
- case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
- case VIEW_DISPLAY_DEBUG_GI_BUFFER:
- case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
- case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
- case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
- case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
- case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
- case VIEW_DISPLAY_DEBUG_OCCLUDERS:
- case VIEW_DISPLAY_MOTION_VECTORS:
- case VIEW_DISPLAY_INTERNAL_BUFFER: {
- static const int display_options[] = {
- VIEW_DISPLAY_NORMAL,
- VIEW_DISPLAY_WIREFRAME,
- VIEW_DISPLAY_OVERDRAW,
- VIEW_DISPLAY_UNSHADED,
- VIEW_DISPLAY_LIGHTING,
- VIEW_DISPLAY_NORMAL_BUFFER,
- VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
- VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
- VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
- VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
- VIEW_DISPLAY_DEBUG_SSAO,
- VIEW_DISPLAY_DEBUG_SSIL,
- VIEW_DISPLAY_DEBUG_GI_BUFFER,
- VIEW_DISPLAY_DEBUG_DISABLE_LOD,
- VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
- VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
- VIEW_DISPLAY_DEBUG_SDFGI,
- VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
- VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
- VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
- VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
- VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
- VIEW_DISPLAY_DEBUG_OCCLUDERS,
- VIEW_DISPLAY_MOTION_VECTORS,
- VIEW_DISPLAY_INTERNAL_BUFFER,
- VIEW_MAX
- };
- static const Viewport::DebugDraw debug_draw_modes[] = {
- Viewport::DEBUG_DRAW_DISABLED,
- Viewport::DEBUG_DRAW_WIREFRAME,
- Viewport::DEBUG_DRAW_OVERDRAW,
- Viewport::DEBUG_DRAW_UNSHADED,
- Viewport::DEBUG_DRAW_LIGHTING,
- Viewport::DEBUG_DRAW_NORMAL_BUFFER,
- Viewport::DEBUG_DRAW_SHADOW_ATLAS,
- Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
- Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
- Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
- Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
- Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
- Viewport::DEBUG_DRAW_SSAO,
- Viewport::DEBUG_DRAW_SSIL,
- Viewport::DEBUG_DRAW_GI_BUFFER,
- Viewport::DEBUG_DRAW_DISABLE_LOD,
- Viewport::DEBUG_DRAW_PSSM_SPLITS,
- Viewport::DEBUG_DRAW_DECAL_ATLAS,
- Viewport::DEBUG_DRAW_SDFGI,
- Viewport::DEBUG_DRAW_SDFGI_PROBES,
- Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
- Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
- Viewport::DEBUG_DRAW_CLUSTER_DECALS,
- Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
- Viewport::DEBUG_DRAW_OCCLUDERS,
- Viewport::DEBUG_DRAW_MOTION_VECTORS,
- Viewport::DEBUG_DRAW_INTERNAL_BUFFER,
- };
- for (int idx = 0; display_options[idx] != VIEW_MAX; idx++) {
- int id = display_options[idx];
- int item_idx = view_menu->get_popup()->get_item_index(id);
- if (item_idx != -1) {
- view_menu->get_popup()->set_item_checked(item_idx, id == p_option);
- }
- item_idx = display_submenu->get_item_index(id);
- if (item_idx != -1) {
- display_submenu->set_item_checked(item_idx, id == p_option);
- }
- if (id == p_option) {
- viewport->set_debug_draw(debug_draw_modes[idx]);
- }
- }
- } break;
- }
- }
- void Node3DEditorViewport::_set_auto_orthogonal() {
- if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
- _menu_option(VIEW_ORTHOGONAL);
- auto_orthogonal = true;
- }
- }
- void Node3DEditorViewport::_preview_exited_scene() {
- preview_camera->disconnect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
- preview_camera->set_pressed(false);
- _toggle_camera_preview(false);
- preview_camera->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
- view_menu->show();
- }
- void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
- uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
- for (int i = 0; i < 3; i++) {
- move_gizmo_instance[i] = RS::get_singleton()->instance_create();
- RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
- RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
- RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
- RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
- RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
- RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
- RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
- RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
- RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
- RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- axis_gizmo_instance[i] = RS::get_singleton()->instance_create();
- RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid());
- RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer);
- RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- }
- // Rotation white outline
- rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
- RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
- RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
- RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- }
- void Node3DEditorViewport::_finish_gizmo_instances() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- for (int i = 0; i < 3; i++) {
- RS::get_singleton()->free(move_gizmo_instance[i]);
- RS::get_singleton()->free(move_plane_gizmo_instance[i]);
- RS::get_singleton()->free(rotate_gizmo_instance[i]);
- RS::get_singleton()->free(scale_gizmo_instance[i]);
- RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
- RS::get_singleton()->free(axis_gizmo_instance[i]);
- }
- // Rotation white outline
- RS::get_singleton()->free(rotate_gizmo_instance[3]);
- }
- void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
- ERR_FAIL_COND(p_activate && !preview);
- ERR_FAIL_COND(!p_activate && !previewing);
- previewing_camera = p_activate;
- _update_navigation_controls_visibility();
- if (!p_activate) {
- previewing->disconnect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
- previewing = nullptr;
- RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
- if (!preview) {
- preview_camera->hide();
- }
- surface->queue_redraw();
- } else {
- previewing = preview;
- previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
- RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
- surface->queue_redraw();
- }
- }
- void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
- previewing_cinema = p_activate;
- _update_navigation_controls_visibility();
- if (!previewing_cinema) {
- if (previewing != nullptr) {
- previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
- }
- previewing = nullptr;
- RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
- preview_camera->set_pressed(false);
- if (!preview) {
- preview_camera->hide();
- } else {
- preview_camera->show();
- }
- view_menu->show();
- surface->queue_redraw();
- }
- }
- void Node3DEditorViewport::_selection_result_pressed(int p_result) {
- if (selection_results_menu.size() <= p_result) {
- return;
- }
- clicked = selection_results_menu[p_result]->get_instance_id();
- if (clicked.is_valid()) {
- _select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
- }
- selection_results_menu.clear();
- }
- void Node3DEditorViewport::_selection_menu_hide() {
- selection_results.clear();
- selection_menu->clear();
- selection_menu->reset_size();
- }
- void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
- preview = p_preview;
- if (!preview_camera->is_pressed() && !previewing_cinema) {
- preview_camera->set_visible(p_preview);
- }
- }
- void Node3DEditorViewport::update_transform_gizmo_view() {
- if (!is_visible_in_tree()) {
- return;
- }
- Transform3D xform = spatial_editor->get_gizmo_transform();
- Transform3D camera_xform = camera->get_transform();
- if (xform.origin.is_equal_approx(camera_xform.origin)) {
- for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false);
- }
- // Rotation white outline
- RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
- return;
- }
- const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized();
- const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized();
- const Plane p = Plane(camz, camera_xform.origin);
- const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
- const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
- const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
- const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON);
- const real_t gizmo_size = EDITOR_GET("editors/3d/manipulator_gizmo_size");
- // At low viewport heights, multiply the gizmo scale based on the viewport height.
- // This prevents the gizmo from growing very large and going outside the viewport.
- const int viewport_base_height = 400 * MAX(1, EDSCALE);
- gizmo_scale =
- (gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
- MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
- subviewport_container->get_stretch_shrink();
- Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
- // if the determinant is zero, we should disable the gizmo from being rendered
- // this prevents supplying bad values to the renderer and then having to filter it out again
- if (xform.basis.determinant() == 0) {
- for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
- RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
- }
- // Rotation white outline
- RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
- return;
- }
- bool show_gizmo = spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible && !collision_reposition;
- for (int i = 0; i < 3; i++) {
- Transform3D axis_angle;
- if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
- axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
- }
- axis_angle.basis.scale(scale);
- axis_angle.origin = xform.origin;
- RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle);
- RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
- RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle);
- RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
- RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle);
- RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
- RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle);
- RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
- RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle);
- RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
- RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform);
- }
- bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE;
- RenderingServer *rs = RenderingServer::get_singleton();
- rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ));
- rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ));
- rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ));
- // Rotation white outline
- xform.orthonormalize();
- xform.basis.scale(scale);
- RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
- RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && !_edit.instant && transform_gizmo_visible && !collision_reposition && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
- }
- void Node3DEditorViewport::set_state(const Dictionary &p_state) {
- if (p_state.has("position")) {
- cursor.pos = p_state["position"];
- }
- if (p_state.has("x_rotation")) {
- cursor.x_rot = p_state["x_rotation"];
- }
- if (p_state.has("y_rotation")) {
- cursor.y_rot = p_state["y_rotation"];
- }
- if (p_state.has("distance")) {
- cursor.distance = p_state["distance"];
- }
- if (p_state.has("orthogonal")) {
- bool orth = p_state["orthogonal"];
- _menu_option(orth ? VIEW_ORTHOGONAL : VIEW_PERSPECTIVE);
- }
- if (p_state.has("view_type")) {
- view_type = ViewType(p_state["view_type"].operator int());
- _update_name();
- }
- if (p_state.has("auto_orthogonal")) {
- auto_orthogonal = p_state["auto_orthogonal"];
- _update_name();
- }
- if (p_state.has("auto_orthogonal_enabled")) {
- bool enabled = p_state["auto_orthogonal_enabled"];
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
- }
- if (p_state.has("display_mode")) {
- int display = p_state["display_mode"];
- int idx = view_menu->get_popup()->get_item_index(display);
- if (idx != -1 && !view_menu->get_popup()->is_item_checked(idx)) {
- _menu_option(display);
- } else {
- idx = display_submenu->get_item_index(display);
- if (idx != -1 && !display_submenu->is_item_checked(idx)) {
- _menu_option(display);
- }
- }
- }
- if (p_state.has("lock_rotation")) {
- _set_lock_view_rotation(p_state["lock_rotation"]);
- }
- if (p_state.has("use_environment")) {
- bool env = p_state["use_environment"];
- if (env != camera->get_environment().is_valid()) {
- _menu_option(VIEW_ENVIRONMENT);
- }
- }
- if (p_state.has("listener")) {
- bool listener = p_state["listener"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
- viewport->set_as_audio_listener_3d(listener);
- view_menu->get_popup()->set_item_checked(idx, listener);
- }
- if (p_state.has("doppler")) {
- bool doppler = p_state["doppler"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
- camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
- view_menu->get_popup()->set_item_checked(idx, doppler);
- }
- if (p_state.has("gizmos")) {
- bool gizmos = p_state["gizmos"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
- if (view_menu->get_popup()->is_item_checked(idx) != gizmos) {
- _menu_option(VIEW_GIZMOS);
- }
- }
- if (p_state.has("transform_gizmo")) {
- bool transform_gizmo = p_state["transform_gizmo"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO);
- if (view_menu->get_popup()->is_item_checked(idx) != transform_gizmo) {
- _menu_option(VIEW_TRANSFORM_GIZMO);
- }
- }
- if (p_state.has("grid")) {
- bool grid = p_state["grid"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_GRID);
- if (view_menu->get_popup()->is_item_checked(idx) != grid) {
- _menu_option(VIEW_GRID);
- }
- }
- if (p_state.has("information")) {
- bool information = p_state["information"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
- if (view_menu->get_popup()->is_item_checked(idx) != information) {
- _menu_option(VIEW_INFORMATION);
- }
- }
- if (p_state.has("frame_time")) {
- bool fps = p_state["frame_time"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
- if (view_menu->get_popup()->is_item_checked(idx) != fps) {
- _menu_option(VIEW_FRAME_TIME);
- }
- }
- if (p_state.has("half_res")) {
- bool half_res = p_state["half_res"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
- view_menu->get_popup()->set_item_checked(idx, half_res);
- _update_shrink();
- }
- if (p_state.has("cinematic_preview")) {
- previewing_cinema = p_state["cinematic_preview"];
- int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
- view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
- }
- if (preview_camera->is_connected(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) {
- preview_camera->disconnect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
- }
- if (p_state.has("previewing")) {
- Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
- if (Object::cast_to<Camera3D>(pv)) {
- previewing = Object::cast_to<Camera3D>(pv);
- previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
- RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
- surface->queue_redraw();
- preview_camera->set_pressed(true);
- preview_camera->show();
- }
- }
- preview_camera->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
- }
- Dictionary Node3DEditorViewport::get_state() const {
- Dictionary d;
- d["position"] = cursor.pos;
- d["x_rotation"] = cursor.x_rot;
- d["y_rotation"] = cursor.y_rot;
- d["distance"] = cursor.distance;
- d["use_environment"] = camera->get_environment().is_valid();
- d["orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
- d["view_type"] = view_type;
- d["auto_orthogonal"] = auto_orthogonal;
- d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
- // Find selected display mode.
- int display_mode = VIEW_DISPLAY_NORMAL;
- for (int i = VIEW_DISPLAY_NORMAL; i < VIEW_DISPLAY_ADVANCED; i++) {
- if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(i))) {
- display_mode = i;
- break;
- }
- }
- for (int i = VIEW_DISPLAY_ADVANCED + 1; i < VIEW_DISPLAY_MAX; i++) {
- if (display_submenu->is_item_checked(display_submenu->get_item_index(i))) {
- display_mode = i;
- break;
- }
- }
- d["display_mode"] = display_mode;
- d["listener"] = viewport->is_audio_listener_3d();
- d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
- d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
- d["transform_gizmo"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO));
- d["grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GRID));
- d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
- d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
- d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
- d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
- if (previewing) {
- d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
- }
- d["lock_rotation"] = lock_rotation;
- return d;
- }
- void Node3DEditorViewport::_bind_methods() {
- ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
- ADD_SIGNAL(MethodInfo("clicked"));
- }
- void Node3DEditorViewport::reset() {
- orthogonal = false;
- auto_orthogonal = false;
- lock_rotation = false;
- message_time = 0;
- message = "";
- last_message = "";
- view_type = VIEW_TYPE_USER;
- cursor = Cursor();
- _update_name();
- }
- void Node3DEditorViewport::focus_selection() {
- Vector3 center;
- int count = 0;
- const List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- if (se->gizmo.is_valid()) {
- for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
- center += se->gizmo->get_subgizmo_transform(GE.key).origin;
- count++;
- }
- }
- center += sp->get_global_gizmo_transform().origin;
- count++;
- }
- if (count != 0) {
- center /= count;
- }
- cursor.pos = center;
- }
- void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
- preview_node = p_preview_node;
- preview_bounds = p_preview_bounds;
- accept = p_accept;
- }
- void _insert_rid_recursive(Node *node, HashSet<RID> &rids) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(node);
- if (co) {
- rids.insert(co->get_rid());
- }
- for (int i = 0; i < node->get_child_count(); i++) {
- Node *child = node->get_child(i);
- _insert_rid_recursive(child, rids);
- }
- }
- Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos, Node3D *p_node) const {
- const float MAX_DISTANCE = 50.0;
- const float FALLBACK_DISTANCE = 5.0;
- Vector3 world_ray = get_ray(p_pos);
- Vector3 world_pos = get_ray_pos(p_pos);
- PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
- HashSet<RID> rids;
- if (!preview_node->is_inside_tree()) {
- List<Node *> &selection = editor_selection->get_selected_node_list();
- Node3D *first_selected_node = Object::cast_to<Node3D>(selection.front()->get());
- Array children = first_selected_node->get_children();
- if (first_selected_node) {
- _insert_rid_recursive(first_selected_node, rids);
- }
- }
- PhysicsDirectSpaceState3D::RayParameters ray_params;
- ray_params.exclude = rids;
- ray_params.from = world_pos;
- ray_params.to = world_pos + world_ray * camera->get_far();
- PhysicsDirectSpaceState3D::RayResult result;
- if (ss->intersect_ray(ray_params, result) && (preview_node->get_child_count() > 0 || !preview_node->is_inside_tree())) {
- // Calculate an offset for the `p_node` such that the its bounding box is on top of and touching the contact surface's plane.
- // Use the Gram-Schmidt process to get an orthonormal Basis aligned with the surface normal.
- const Vector3 bb_basis_x = result.normal;
- Vector3 bb_basis_y = Vector3(0, 1, 0);
- bb_basis_y = bb_basis_y - bb_basis_y.project(bb_basis_x);
- if (bb_basis_y.is_zero_approx()) {
- bb_basis_y = Vector3(0, 0, 1);
- bb_basis_y = bb_basis_y - bb_basis_y.project(bb_basis_x);
- }
- bb_basis_y = bb_basis_y.normalized();
- const Vector3 bb_basis_z = bb_basis_x.cross(bb_basis_y);
- const Basis bb_basis = Basis(bb_basis_x, bb_basis_y, bb_basis_z);
- // This normal-aligned Basis allows us to create an AABB that can fit on the surface plane as snugly as possible.
- const Transform3D bb_transform = Transform3D(bb_basis, p_node->get_transform().origin);
- const AABB p_node_bb = _calculate_spatial_bounds(p_node, true, &bb_transform);
- // The x-axis's alignment with the surface normal also makes it trivial to get the distance from `p_node`'s origin at (0, 0, 0) to the correct AABB face.
- const float offset_distance = -p_node_bb.position.x;
- // `result_offset` is in global space.
- const Vector3 result_offset = result.position + result.normal * offset_distance;
- return result_offset;
- }
- const bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
- // The XZ plane.
- Vector3 intersection;
- Plane plane(Vector3(0, 1, 0));
- if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
- if (is_orthogonal || world_pos.distance_to(intersection) <= MAX_DISTANCE) {
- return intersection;
- }
- }
- // Plane facing the camera using fallback distance.
- if (is_orthogonal) {
- plane = Plane(world_ray, cursor.pos - world_ray * (cursor.distance - FALLBACK_DISTANCE));
- } else {
- plane = Plane(world_ray, world_pos + world_ray * FALLBACK_DISTANCE);
- }
- if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
- return intersection;
- }
- // Not likely, but just in case...
- return world_pos + world_ray * FALLBACK_DISTANCE;
- }
- AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_omit_top_level, const Transform3D *p_bounds_orientation) {
- AABB bounds;
- Transform3D bounds_orientation;
- if (p_bounds_orientation) {
- bounds_orientation = *p_bounds_orientation;
- } else {
- bounds_orientation = p_parent->get_global_transform();
- }
- if (!p_parent) {
- return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
- }
- const Transform3D xform_to_top_level_parent_space = bounds_orientation.affine_inverse() * p_parent->get_global_transform();
- const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
- if (visual_instance) {
- bounds = visual_instance->get_aabb();
- } else {
- bounds = AABB();
- }
- bounds = xform_to_top_level_parent_space.xform(bounds);
- for (int i = 0; i < p_parent->get_child_count(); i++) {
- const Node3D *child = Object::cast_to<Node3D>(p_parent->get_child(i));
- if (child && !(p_omit_top_level && child->is_set_as_top_level())) {
- const AABB child_bounds = _calculate_spatial_bounds(child, p_omit_top_level, &bounds_orientation);
- bounds.merge_with(child_bounds);
- }
- }
- return bounds;
- }
- Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
- Node3D *node_3d = Object::cast_to<Node3D>(p_node);
- if (node_3d == nullptr) {
- Node3D *replacement_node = memnew(Node3D);
- replacement_node->set_name(p_node->get_name());
- p_node->replace_by(replacement_node);
- memdelete(p_node);
- p_node = replacement_node;
- } else {
- VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
- if (visual_instance == nullptr) {
- Node3D *replacement_node = memnew(Node3D);
- replacement_node->set_name(node_3d->get_name());
- replacement_node->set_visible(node_3d->is_visible());
- replacement_node->set_transform(node_3d->get_transform());
- replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode());
- replacement_node->set_rotation_order(node_3d->get_rotation_order());
- replacement_node->set_as_top_level(node_3d->is_set_as_top_level());
- p_node->replace_by(replacement_node);
- memdelete(p_node);
- p_node = replacement_node;
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _sanitize_preview_node(p_node->get_child(i));
- }
- return p_node;
- }
- void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
- bool add_preview = false;
- for (const String &path : files) {
- Ref<Resource> res = ResourceLoader::load(path);
- ERR_CONTINUE(res.is_null());
- Ref<PackedScene> scene = res;
- if (scene.is_valid()) {
- Node *instance = scene->instantiate();
- if (instance) {
- instance = _sanitize_preview_node(instance);
- preview_node->add_child(instance);
- Node3D *node_3d = Object::cast_to<Node3D>(instance);
- if (node_3d) {
- node_3d->set_as_top_level(false);
- }
- }
- add_preview = true;
- }
- Ref<Mesh> mesh = res;
- if (mesh.is_valid()) {
- MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
- mesh_instance->set_mesh(mesh);
- preview_node->add_child(mesh_instance);
- add_preview = true;
- }
- Ref<AudioStream> audio = res;
- if (audio.is_valid()) {
- Sprite3D *sprite = memnew(Sprite3D);
- sprite->set_texture(get_editor_theme_icon(SNAME("Gizmo3DSamplePlayer")));
- sprite->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
- sprite->set_pixel_size(0.005);
- preview_node->add_child(sprite);
- add_preview = true;
- }
- }
- if (add_preview) {
- EditorNode::get_singleton()->get_scene_root()->add_child(preview_node);
- }
- *preview_bounds = _calculate_spatial_bounds(preview_node);
- }
- void Node3DEditorViewport::_remove_preview_node() {
- set_message("");
- if (preview_node->get_parent()) {
- for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
- Node *node = preview_node->get_child(i);
- node->queue_free();
- preview_node->remove_child(node);
- }
- EditorNode::get_singleton()->get_scene_root()->remove_child(preview_node);
- }
- }
- bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
- _reset_preview_material();
- if (p_target.is_null()) {
- return false;
- }
- spatial_editor->set_preview_material_target(p_target);
- Object *target_inst = ObjectDB::get_instance(p_target);
- bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
- MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
- if (is_ctrl && mesh_instance) {
- Ref<Mesh> mesh = mesh_instance->get_mesh();
- int surface_count = mesh->get_surface_count();
- Vector3 world_ray = get_ray(p_point);
- Vector3 world_pos = get_ray_pos(p_point);
- int closest_surface = -1;
- float closest_dist = 1e20;
- Transform3D gt = mesh_instance->get_global_transform();
- Transform3D ai = gt.affine_inverse();
- Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
- Vector3 xform_pos = ai.xform(world_pos);
- for (int surface_idx = 0; surface_idx < surface_count; surface_idx++) {
- Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface_idx);
- Vector3 rpos, rnorm;
- if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
- Vector3 hitpos = gt.xform(rpos);
- const real_t dist = world_pos.distance_to(hitpos);
- if (dist < 0) {
- continue;
- }
- if (dist < closest_dist) {
- closest_surface = surface_idx;
- closest_dist = dist;
- }
- }
- }
- if (closest_surface == -1) {
- return false;
- }
- spatial_editor->set_preview_material_surface(closest_surface);
- spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
- mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
- return true;
- }
- GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
- if (geometry_instance) {
- spatial_editor->set_preview_material_surface(-1);
- spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
- geometry_instance->set_material_override(spatial_editor->get_preview_material());
- return true;
- }
- return false;
- }
- void Node3DEditorViewport::_reset_preview_material() const {
- ObjectID last_target = spatial_editor->get_preview_material_target();
- if (last_target.is_null()) {
- return;
- }
- Object *last_target_inst = ObjectDB::get_instance(last_target);
- MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
- GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
- if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
- mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
- } else if (geometry_instance) {
- geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
- }
- }
- void Node3DEditorViewport::_remove_preview_material() {
- preview_material_label->hide();
- preview_material_label_desc->hide();
- spatial_editor->set_preview_material(Ref<Material>());
- spatial_editor->set_preview_reset_material(Ref<Material>());
- spatial_editor->set_preview_material_target(ObjectID());
- spatial_editor->set_preview_material_surface(-1);
- }
- bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const {
- if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
- return true;
- }
- int childCount = p_desired_node->get_child_count();
- for (int i = 0; i < childCount; i++) {
- Node *child = p_desired_node->get_child(i);
- if (_cyclical_dependency_exists(p_target_scene_path, child)) {
- return true;
- }
- }
- return false;
- }
- bool Node3DEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) {
- Ref<Resource> res = ResourceLoader::load(p_path);
- ERR_FAIL_COND_V(res.is_null(), false);
- Ref<PackedScene> scene = res;
- Ref<Mesh> mesh = res;
- Node *instantiated_scene = nullptr;
- if (mesh.is_valid() || scene.is_valid()) {
- if (mesh.is_valid()) {
- MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
- mesh_instance->set_mesh(mesh);
- // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
- const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
- if (!node_name.is_empty()) {
- mesh_instance->set_name(node_name);
- }
- instantiated_scene = mesh_instance;
- } else {
- if (!scene.is_valid()) { // invalid scene
- return false;
- } else {
- instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
- }
- }
- }
- if (instantiated_scene == nullptr) {
- return false;
- }
- if (!EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path().is_empty()) { // Cyclic instantiation.
- if (_cyclical_dependency_exists(EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path(), instantiated_scene)) {
- memdelete(instantiated_scene);
- return false;
- }
- }
- if (scene.is_valid()) {
- instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path));
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
- undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- undo_redo->add_do_reference(instantiated_scene);
- undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
- undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
- String new_name = p_parent->validate_child_name(instantiated_scene);
- EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_path, new_name);
- undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
- Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
- if (node3d) {
- Transform3D parent_tf;
- Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
- if (parent_node3d) {
- parent_tf = parent_node3d->get_global_gizmo_transform();
- }
- Transform3D new_tf = node3d->get_transform();
- if (node3d->is_set_as_top_level()) {
- new_tf.origin += preview_node_pos;
- } else {
- new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + node3d->get_position());
- new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
- }
- undo_redo->add_do_method(instantiated_scene, "set_transform", new_tf);
- }
- return true;
- }
- bool Node3DEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) {
- Ref<AudioStream> audio = ResourceLoader::load(p_path);
- ERR_FAIL_COND_V(audio.is_null(), false);
- AudioStreamPlayer3D *audio_player = memnew(AudioStreamPlayer3D);
- audio_player->set_stream(audio);
- // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
- const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
- if (!node_name.is_empty()) {
- audio_player->set_name(node_name);
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(p_parent, "add_child", audio_player, true);
- undo_redo->add_do_method(audio_player, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- undo_redo->add_do_reference(audio_player);
- undo_redo->add_undo_method(p_parent, "remove_child", audio_player);
- undo_redo->add_do_method(editor_selection, "add_node", audio_player);
- const String new_name = p_parent->validate_child_name(audio_player);
- EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), audio_player->get_class(), new_name);
- undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
- Transform3D parent_tf;
- Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
- if (parent_node3d) {
- parent_tf = parent_node3d->get_global_gizmo_transform();
- }
- Transform3D new_tf = audio_player->get_transform();
- new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + audio_player->get_position());
- new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
- undo_redo->add_do_method(audio_player, "set_transform", new_tf);
- return true;
- }
- void Node3DEditorViewport::_perform_drop_data() {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- if (spatial_editor->get_preview_material_target().is_valid()) {
- GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
- MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
- if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
- undo_redo->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
- undo_redo->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
- undo_redo->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
- undo_redo->commit_action();
- } else if (geometry_instance) {
- undo_redo->create_action(TTR("Set Material Override"));
- undo_redo->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
- undo_redo->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
- undo_redo->commit_action();
- }
- _remove_preview_material();
- return;
- }
- _remove_preview_node();
- PackedStringArray error_files;
- undo_redo->create_action(TTR("Create Node"), UndoRedo::MERGE_DISABLE, target_node);
- undo_redo->add_do_method(editor_selection, "clear");
- for (int i = 0; i < selected_files.size(); i++) {
- String path = selected_files[i];
- Ref<Resource> res = ResourceLoader::load(path);
- if (res.is_null()) {
- continue;
- }
- Ref<PackedScene> scene = res;
- Ref<Mesh> mesh = res;
- if (mesh.is_valid() || scene.is_valid()) {
- if (!_create_instance(target_node, path, drop_pos)) {
- error_files.push_back(path.get_file());
- }
- }
- Ref<AudioStream> audio = res;
- if (audio.is_valid()) {
- if (!_create_audio_node(target_node, path, drop_pos)) {
- error_files.push_back(path.get_file());
- }
- }
- }
- undo_redo->commit_action();
- if (error_files.size() > 0) {
- accept->set_text(vformat(TTR("Error instantiating scene from %s."), String(", ").join(error_files)));
- accept->popup_centered();
- }
- }
- bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- preview_node_viewport_pos = p_point;
- bool can_instantiate = false;
- bool is_cyclical_dep = false;
- String error_file;
- if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
- Dictionary d = p_data;
- if (d.has("type") && (String(d["type"]) == "files")) {
- Vector<String> files = d["files"];
- // Track whether a type other than PackedScene is valid to stop checking them and only
- // continue to check if the rest of the scenes are valid (don't have cyclic dependencies).
- bool is_other_valid = false;
- // Check if at least one of the dragged files is a mesh, material, texture or scene.
- for (int i = 0; i < files.size(); i++) {
- const String &res_type = ResourceLoader::get_resource_type(files[i]);
- bool is_scene = ClassDB::is_parent_class(res_type, "PackedScene");
- bool is_mesh = ClassDB::is_parent_class(res_type, "Mesh");
- bool is_material = ClassDB::is_parent_class(res_type, "Material");
- bool is_texture = ClassDB::is_parent_class(res_type, "Texture");
- bool is_audio = ClassDB::is_parent_class(res_type, "AudioStream");
- if (is_mesh || is_scene || is_material || is_texture || is_audio) {
- Ref<Resource> res = ResourceLoader::load(files[i]);
- if (res.is_null()) {
- continue;
- }
- Ref<PackedScene> scn = res;
- Ref<Mesh> mesh = res;
- Ref<Material> mat = res;
- Ref<Texture2D> tex = res;
- Ref<AudioStream> audio = res;
- if (scn.is_valid()) {
- Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
- if (!instantiated_scene) {
- continue;
- }
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
- memdelete(instantiated_scene);
- can_instantiate = false;
- is_cyclical_dep = true;
- error_file = files[i].get_file();
- break;
- }
- memdelete(instantiated_scene);
- } else if (!is_other_valid && mat.is_valid()) {
- Ref<BaseMaterial3D> base_mat = res;
- Ref<ShaderMaterial> shader_mat = res;
- if (base_mat.is_null() && shader_mat.is_null()) {
- continue;
- }
- spatial_editor->set_preview_material(mat);
- is_other_valid = true;
- continue;
- } else if (!is_other_valid && mesh.is_valid()) {
- // Let the mesh pass.
- is_other_valid = true;
- } else if (!is_other_valid && tex.is_valid()) {
- Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
- new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
- spatial_editor->set_preview_material(new_mat);
- is_other_valid = true;
- continue;
- } else if (!is_other_valid && audio.is_valid()) {
- is_other_valid = true;
- } else {
- continue;
- }
- can_instantiate = true;
- }
- }
- if (can_instantiate) {
- _create_preview_node(files);
- preview_node->hide();
- }
- }
- } else {
- if (preview_node->is_inside_tree()) {
- can_instantiate = true;
- }
- }
- if (is_cyclical_dep) {
- set_message(vformat(TTR("Can't instantiate: %s."), vformat(TTR("Circular dependency found at %s"), error_file)));
- return false;
- }
- if (can_instantiate) {
- update_preview_node = true;
- return true;
- }
- if (spatial_editor->get_preview_material().is_valid()) {
- preview_material_label->show();
- preview_material_label_desc->show();
- ObjectID new_preview_material_target = _select_ray(p_point);
- return _apply_preview_material(new_preview_material_target, p_point);
- }
- return false;
- }
- void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
- bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
- bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT);
- selected_files.clear();
- Dictionary d = p_data;
- if (d.has("type") && String(d["type"]) == "files") {
- selected_files = d["files"];
- }
- List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
- Node *root_node = EditorNode::get_singleton()->get_edited_scene();
- if (selected_nodes.size() > 0) {
- Node *selected_node = selected_nodes.front()->get();
- if (is_alt) {
- target_node = root_node;
- } else if (is_shift) {
- target_node = selected_node;
- } else { // Default behavior.
- target_node = (selected_node != root_node) ? selected_node->get_parent() : root_node;
- }
- } else {
- if (root_node) {
- target_node = root_node;
- } else {
- // Create a root node so we can add child nodes to it.
- SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
- target_node = get_tree()->get_edited_scene_root();
- }
- }
- drop_pos = p_point;
- _perform_drop_data();
- }
- void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) {
- if (get_selected_count() > 0) {
- _edit.mode = p_mode;
- _compute_edit(_edit.mouse_pos);
- _edit.instant = instant;
- _edit.snap = spatial_editor->is_snap_enabled();
- update_transform_gizmo_view();
- set_process_input(instant);
- }
- }
- // Apply the current transform operation.
- void Node3DEditorViewport::commit_transform() {
- ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE);
- static const char *_transform_name[4] = {
- TTRC("None"),
- TTRC("Rotate"),
- // TRANSLATORS: This refers to the movement that changes the position of an object.
- TTRC("Translate"),
- TTRC("Scale"),
- };
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(_transform_name[_edit.mode]);
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- undo_redo->add_do_method(sp, "set_transform", sp->get_local_gizmo_transform());
- undo_redo->add_undo_method(sp, "set_transform", se->original_local);
- }
- undo_redo->commit_action();
- collision_reposition = false;
- finish_transform();
- set_message("");
- }
- void Node3DEditorViewport::apply_transform(Vector3 p_motion, double p_snap) {
- bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- if (sp->has_meta("_edit_lock_")) {
- continue;
- }
- if (se->gizmo.is_valid()) {
- for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
- Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(_edit.mode, se->original * xform, xform, p_motion, p_snap, local_coords, _edit.plane != TRANSFORM_VIEW); // Force orthogonal with subgizmo.
- if (!local_coords) {
- new_xform = se->original.affine_inverse() * new_xform;
- }
- se->gizmo->set_subgizmo_transform(GE.key, new_xform);
- }
- } else {
- Transform3D new_xform = _compute_transform(_edit.mode, se->original, se->original_local, p_motion, p_snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS && _edit.plane != TRANSFORM_VIEW);
- _transform_gizmo_apply(se->sp, new_xform, local_coords);
- }
- }
- spatial_editor->update_transform_gizmo();
- surface->queue_redraw();
- }
- // Update the current transform operation in response to an input.
- void Node3DEditorViewport::update_transform(bool p_shift) {
- Vector3 ray_pos = get_ray_pos(_edit.mouse_pos);
- Vector3 ray = get_ray(_edit.mouse_pos);
- double snap = EDITOR_GET("interface/inspector/default_float_step");
- int snap_step_decimals = Math::range_step_decimals(snap);
- switch (_edit.mode) {
- case TRANSFORM_SCALE: {
- Vector3 motion_mask;
- Plane plane;
- bool plane_mv = false;
- switch (_edit.plane) {
- case TRANSFORM_VIEW:
- motion_mask = Vector3(0, 0, 0);
- plane = Plane(_get_camera_normal(), _edit.center);
- break;
- case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_YZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XY:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
- plane_mv = true;
- break;
- }
- Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
- break;
- }
- Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
- break;
- }
- Vector3 motion = intersection - click;
- if (_edit.plane != TRANSFORM_VIEW) {
- if (!plane_mv) {
- motion = motion_mask.dot(motion) * motion_mask;
- } else {
- // Alternative planar scaling mode
- if (p_shift) {
- motion = motion_mask.dot(motion) * motion_mask;
- }
- }
- } else {
- const real_t center_click_dist = click.distance_to(_edit.center);
- const real_t center_inters_dist = intersection.distance_to(_edit.center);
- if (center_click_dist == 0) {
- break;
- }
- const real_t scale = center_inters_dist - center_click_dist;
- motion = Vector3(scale, scale, scale);
- }
- motion /= click.distance_to(_edit.center);
- // Disable local transformation for TRANSFORM_VIEW
- bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- snap = spatial_editor->get_scale_snap() / 100;
- }
- Vector3 motion_snapped = motion;
- motion_snapped.snapf(snap);
- // This might not be necessary anymore after issue #288 is solved (in 4.0?).
- // TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
- set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
- String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
- if (local_coords) {
- // TODO: needed?
- motion = _edit.original.basis.inverse().xform(motion);
- }
- apply_transform(motion, snap);
- } break;
- case TRANSFORM_TRANSLATE: {
- Vector3 motion_mask;
- Plane plane;
- bool plane_mv = false;
- switch (_edit.plane) {
- case TRANSFORM_VIEW:
- plane = Plane(_get_camera_normal(), _edit.center);
- break;
- case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
- plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
- break;
- case TRANSFORM_YZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
- plane_mv = true;
- break;
- case TRANSFORM_XY:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
- plane_mv = true;
- break;
- }
- Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
- break;
- }
- Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
- break;
- }
- Vector3 motion = intersection - click;
- if (_edit.plane != TRANSFORM_VIEW) {
- if (!plane_mv) {
- motion = motion_mask.dot(motion) * motion_mask;
- }
- }
- // Disable local transformation for TRANSFORM_VIEW
- bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- snap = spatial_editor->get_translate_snap();
- }
- Vector3 motion_snapped = motion;
- motion_snapped.snapf(snap);
- // TRANSLATORS: Refers to changing the position of a node in the 3D editor.
- set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
- String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
- if (local_coords) {
- motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
- }
- apply_transform(motion, snap);
- } break;
- case TRANSFORM_ROTATE: {
- Plane plane;
- if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) {
- Vector3 cam_to_obj = _edit.center - _get_camera_position();
- if (!cam_to_obj.is_zero_approx()) {
- plane = Plane(cam_to_obj.normalized(), _edit.center);
- } else {
- plane = Plane(_get_camera_normal(), _edit.center);
- }
- } else {
- plane = Plane(_get_camera_normal(), _edit.center);
- }
- Vector3 local_axis;
- Vector3 global_axis;
- switch (_edit.plane) {
- case TRANSFORM_VIEW:
- // local_axis unused
- global_axis = plane.normal;
- break;
- case TRANSFORM_X_AXIS:
- local_axis = Vector3(1, 0, 0);
- break;
- case TRANSFORM_Y_AXIS:
- local_axis = Vector3(0, 1, 0);
- break;
- case TRANSFORM_Z_AXIS:
- local_axis = Vector3(0, 0, 1);
- break;
- case TRANSFORM_YZ:
- case TRANSFORM_XZ:
- case TRANSFORM_XY:
- break;
- }
- if (_edit.plane != TRANSFORM_VIEW) {
- global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized();
- }
- Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
- break;
- }
- Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
- break;
- }
- static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(85.0f));
- bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold;
- double angle = 0.0f;
- if (axis_is_orthogonal) {
- _edit.show_rotation_line = false;
- Vector3 projection_axis = plane.normal.cross(global_axis);
- Vector3 delta = intersection - click;
- float projection = delta.dot(projection_axis);
- angle = (projection * (Math_PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE);
- } else {
- _edit.show_rotation_line = true;
- Vector3 click_axis = (click - _edit.center).normalized();
- Vector3 current_axis = (intersection - _edit.center).normalized();
- angle = click_axis.signed_angle_to(current_axis, global_axis);
- }
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- snap = spatial_editor->get_rotate_snap();
- }
- angle = Math::snapped(Math::rad_to_deg(angle), snap);
- set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
- angle = Math::deg_to_rad(angle);
- bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
- Vector3 compute_axis = local_coords ? local_axis : global_axis;
- apply_transform(compute_axis, angle);
- } break;
- default: {
- }
- }
- }
- void Node3DEditorViewport::update_transform_numeric() {
- Vector3 motion;
- switch (_edit.plane) {
- case TRANSFORM_VIEW: {
- switch (_edit.mode) {
- case TRANSFORM_TRANSLATE:
- motion = Vector3(1, 0, 0);
- break;
- case TRANSFORM_ROTATE:
- motion = spatial_editor->get_gizmo_transform().basis.xform_inv(_get_camera_normal()).normalized();
- break;
- case TRANSFORM_SCALE:
- motion = Vector3(1, 1, 1);
- break;
- case TRANSFORM_NONE:
- ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric.");
- }
- break;
- }
- case TRANSFORM_X_AXIS:
- motion = Vector3(1, 0, 0);
- break;
- case TRANSFORM_Y_AXIS:
- motion = Vector3(0, 1, 0);
- break;
- case TRANSFORM_Z_AXIS:
- motion = Vector3(0, 0, 1);
- break;
- case TRANSFORM_XY:
- motion = Vector3(1, 1, 0);
- break;
- case TRANSFORM_XZ:
- motion = Vector3(1, 0, 1);
- break;
- case TRANSFORM_YZ:
- motion = Vector3(0, 1, 1);
- break;
- }
- double value = _edit.numeric_input * (_edit.numeric_negate ? -1 : 1);
- double extra = 0.0;
- switch (_edit.mode) {
- case TRANSFORM_TRANSLATE:
- motion *= value;
- set_message(vformat(TTR("Translating %s."), motion));
- break;
- case TRANSFORM_ROTATE:
- extra = Math::deg_to_rad(value);
- set_message(vformat(TTR("Rotating %f degrees."), value));
- break;
- case TRANSFORM_SCALE:
- // To halve the size of an object in Blender, you scale it by 0.5.
- // Doing the same in Godot is considered scaling it by -0.5.
- motion *= (value - 1.0);
- set_message(vformat(TTR("Scaling %s."), motion));
- break;
- case TRANSFORM_NONE:
- ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric.");
- }
- apply_transform(motion, extra);
- }
- // Perform cleanup after a transform operation is committed or canceled.
- void Node3DEditorViewport::finish_transform() {
- _edit.mode = TRANSFORM_NONE;
- _edit.instant = false;
- _edit.numeric_input = 0;
- _edit.numeric_next_decimal = 0;
- _edit.numeric_negate = false;
- spatial_editor->set_local_coords_enabled(_edit.original_local);
- spatial_editor->update_transform_gizmo();
- surface->queue_redraw();
- set_process_input(false);
- }
- // Register a shortcut and also add it as an input action with the same events.
- void Node3DEditorViewport::register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
- Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode, p_physical);
- shortcut_changed_callback(sc, p_path);
- // Connect to the change event on the shortcut so the input binding can be updated.
- sc->connect_changed(callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path));
- }
- // Update the action in the InputMap to the provided shortcut events.
- void Node3DEditorViewport::shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path) {
- InputMap *im = InputMap::get_singleton();
- if (im->has_action(p_shortcut_path)) {
- im->action_erase_events(p_shortcut_path);
- } else {
- im->add_action(p_shortcut_path);
- }
- for (int i = 0; i < p_shortcut->get_events().size(); i++) {
- im->action_add_event(p_shortcut_path, p_shortcut->get_events()[i]);
- }
- }
- void Node3DEditorViewport::_set_lock_view_rotation(bool p_lock_rotation) {
- lock_rotation = p_lock_rotation;
- int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
- view_menu->get_popup()->set_item_checked(idx, p_lock_rotation);
- if (p_lock_rotation) {
- locked_label->show();
- } else {
- locked_label->hide();
- }
- }
- Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index) {
- cpu_time_history_index = 0;
- gpu_time_history_index = 0;
- _edit.mode = TRANSFORM_NONE;
- _edit.plane = TRANSFORM_VIEW;
- _edit.snap = true;
- _edit.show_rotation_line = true;
- _edit.instant = false;
- _edit.gizmo_handle = -1;
- _edit.gizmo_handle_secondary = false;
- index = p_index;
- editor_selection = EditorNode::get_singleton()->get_editor_selection();
- orthogonal = false;
- auto_orthogonal = false;
- lock_rotation = false;
- message_time = 0;
- zoom_indicator_delay = 0.0;
- spatial_editor = p_spatial_editor;
- SubViewportContainer *c = memnew(SubViewportContainer);
- subviewport_container = c;
- c->set_stretch(true);
- add_child(c);
- c->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- viewport = memnew(SubViewport);
- viewport->set_disable_input(true);
- c->add_child(viewport);
- surface = memnew(Control);
- SET_DRAG_FORWARDING_CD(surface, Node3DEditorViewport);
- add_child(surface);
- surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- surface->set_clip_contents(true);
- camera = memnew(Camera3D);
- camera->set_disable_gizmos(true);
- camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
- viewport->add_child(camera);
- camera->make_current();
- surface->set_focus_mode(FOCUS_ALL);
- VBoxContainer *vbox = memnew(VBoxContainer);
- surface->add_child(vbox);
- vbox->set_offset(SIDE_LEFT, 10 * EDSCALE);
- vbox->set_offset(SIDE_TOP, 10 * EDSCALE);
- view_menu = memnew(MenuButton);
- view_menu->set_flat(false);
- view_menu->set_h_size_flags(0);
- view_menu->set_shortcut_context(this);
- vbox->add_child(view_menu);
- view_menu->get_popup()->set_hide_on_checkable_item_selection(false);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
- view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal"), VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL);
- view_menu->get_popup()->add_radio_check_item(TTR("Perspective"), VIEW_PERSPECTIVE);
- view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal"), VIEW_ORTHOGONAL);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
- view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true);
- view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTR("Lock View Rotation")), VIEW_LOCK_ROTATION);
- view_menu->get_popup()->add_separator();
- // TRANSLATORS: "Normal" as in "normal life", not "normal vector".
- view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
- view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
- view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
- view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING);
- view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_UNSHADED);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
- display_submenu = memnew(PopupMenu);
- display_submenu->set_hide_on_checkable_item_selection(false);
- display_submenu->add_radio_check_item(TTR("Directional Shadow Splits"), VIEW_DISPLAY_DEBUG_PSSM_SPLITS);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
- display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
- display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
- display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
- display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
- display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
- display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
- display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
- display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
- display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
- display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
- display_submenu->add_radio_check_item(TTR("Motion Vectors"), VIEW_DISPLAY_MOTION_VECTORS);
- display_submenu->add_radio_check_item(TTR("Internal Buffer"), VIEW_DISPLAY_INTERNAL_BUFFER);
- view_menu->get_popup()->add_submenu_node_item(TTR("Display Advanced..."), display_submenu, VIEW_DISPLAY_ADVANCED);
- view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_transform_gizmo", TTR("View Transform Gizmo")), VIEW_TRANSFORM_GIZMO);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid_lines", TTR("View Grid")), VIEW_GRID);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View Frame Time")), VIEW_FRAME_TIME);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
- view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION);
- view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Enable Doppler")), VIEW_AUDIO_DOPPLER);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_TRANSFORM_GIZMO), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GRID), true);
- view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_cinematic_preview", TTR("Cinematic Preview")), VIEW_CINEMATIC_PREVIEW);
- view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
- view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
- view_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option));
- display_submenu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option));
- view_menu->set_disable_shortcuts(true);
- // TODO: Re-evaluate with new OpenGL3 renderer, and implement.
- //if (OS::get_singleton()->get_current_video_driver() == OS::RENDERING_DRIVER_OPENGL3) {
- if (false) {
- // Alternate display modes only work when using the Vulkan renderer; make this explicit.
- const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
- const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
- const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
- const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_UNSHADED);
- const String unsupported_tooltip = TTR("Not available when using the OpenGL renderer.");
- view_menu->get_popup()->set_item_disabled(normal_idx, true);
- view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip);
- view_menu->get_popup()->set_item_disabled(wireframe_idx, true);
- view_menu->get_popup()->set_item_tooltip(wireframe_idx, unsupported_tooltip);
- view_menu->get_popup()->set_item_disabled(overdraw_idx, true);
- view_menu->get_popup()->set_item_tooltip(overdraw_idx, unsupported_tooltip);
- view_menu->get_popup()->set_item_disabled(shadeless_idx, true);
- view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
- }
- // Registering with Key::NONE intentionally creates an empty Array.
- register_shortcut_action("spatial_editor/viewport_orbit_modifier_1", TTR("Viewport Orbit Modifier 1"), Key::NONE);
- register_shortcut_action("spatial_editor/viewport_orbit_modifier_2", TTR("Viewport Orbit Modifier 2"), Key::NONE);
- register_shortcut_action("spatial_editor/viewport_pan_modifier_1", TTR("Viewport Pan Modifier 1"), Key::SHIFT);
- register_shortcut_action("spatial_editor/viewport_pan_modifier_2", TTR("Viewport Pan Modifier 2"), Key::NONE);
- register_shortcut_action("spatial_editor/viewport_zoom_modifier_1", TTR("Viewport Zoom Modifier 1"), Key::SHIFT);
- register_shortcut_action("spatial_editor/viewport_zoom_modifier_2", TTR("Viewport Zoom Modifier 2"), Key::CTRL);
- register_shortcut_action("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A, true);
- register_shortcut_action("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D, true);
- register_shortcut_action("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W, true);
- register_shortcut_action("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S, true);
- register_shortcut_action("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E, true);
- register_shortcut_action("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q, true);
- register_shortcut_action("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
- register_shortcut_action("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
- ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X);
- ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y);
- ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z);
- ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X);
- ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y);
- ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z);
- ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE);
- ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation"));
- ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation"));
- ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation"));
- ED_SHORTCUT("spatial_editor/collision_reposition", TTR("Reposition Using Collisions"), KeyModifierMask::SHIFT | Key::G);
- preview_camera = memnew(CheckBox);
- preview_camera->set_text(TTR("Preview"));
- // Using Control even on macOS to avoid conflict with Quick Open shortcut.
- preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KeyModifierMask::CTRL | Key::P));
- vbox->add_child(preview_camera);
- preview_camera->set_h_size_flags(0);
- preview_camera->hide();
- preview_camera->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
- previewing = nullptr;
- gizmo_scale = 1.0;
- preview_node = nullptr;
- bottom_center_vbox = memnew(VBoxContainer);
- bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER);
- bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
- bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
- bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH);
- bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN);
- surface->add_child(bottom_center_vbox);
- info_panel = memnew(PanelContainer);
- info_panel->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
- info_panel->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
- info_panel->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
- info_panel->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
- info_panel->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- info_panel->set_v_grow_direction(GROW_DIRECTION_BEGIN);
- info_panel->set_mouse_filter(MOUSE_FILTER_IGNORE);
- surface->add_child(info_panel);
- info_panel->hide();
- info_label = memnew(Label);
- info_panel->add_child(info_label);
- cinema_label = memnew(Label);
- cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
- cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
- cinema_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- cinema_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- surface->add_child(cinema_label);
- cinema_label->set_text(TTR("Cinematic Preview"));
- cinema_label->hide();
- previewing_cinema = false;
- locked_label = memnew(Label);
- locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- locked_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- locked_label->set_h_size_flags(SIZE_SHRINK_CENTER);
- bottom_center_vbox->add_child(locked_label);
- locked_label->set_text(TTR("View Rotation Locked"));
- locked_label->hide();
- zoom_limit_label = memnew(Label);
- zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
- zoom_limit_label->set_name("ZoomLimitMessageLabel");
- zoom_limit_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
- zoom_limit_label->hide();
- bottom_center_vbox->add_child(zoom_limit_label);
- preview_material_label = memnew(Label);
- preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
- preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
- preview_material_label->set_text(TTR("Overriding material..."));
- preview_material_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
- preview_material_label->hide();
- surface->add_child(preview_material_label);
- preview_material_label_desc = memnew(Label);
- preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
- preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
- Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
- preview_material_label_desc->set_text(vformat(TTR("Drag and drop to override the material of any geometry node.\nHold %s when dropping to override a specific surface."), find_keycode_name(key)));
- preview_material_label_desc->add_theme_color_override(SceneStringName(font_color), Color(0.8, 0.8, 0.8, 1));
- preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
- preview_material_label_desc->hide();
- surface->add_child(preview_material_label_desc);
- frame_time_gradient = memnew(Gradient);
- // The color is set when the theme changes.
- frame_time_gradient->add_point(0.5, Color());
- top_right_vbox = memnew(VBoxContainer);
- top_right_vbox->add_theme_constant_override("separation", 10.0 * EDSCALE);
- top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
- top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- const int navigation_control_size = 150;
- position_control = memnew(ViewportNavigationControl);
- position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
- position_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
- position_control->set_h_size_flags(SIZE_SHRINK_END);
- position_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
- position_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
- position_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_BEGIN, navigation_control_size * EDSCALE);
- position_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
- position_control->set_viewport(this);
- surface->add_child(position_control);
- look_control = memnew(ViewportNavigationControl);
- look_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_LOOK);
- look_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
- look_control->set_h_size_flags(SIZE_SHRINK_END);
- look_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -navigation_control_size * EDSCALE);
- look_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
- look_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
- look_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
- look_control->set_viewport(this);
- surface->add_child(look_control);
- rotation_control = memnew(ViewportRotationControl);
- rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
- rotation_control->set_h_size_flags(SIZE_SHRINK_END);
- rotation_control->set_viewport(this);
- top_right_vbox->add_child(rotation_control);
- frame_time_panel = memnew(PanelContainer);
- frame_time_panel->set_mouse_filter(MOUSE_FILTER_IGNORE);
- top_right_vbox->add_child(frame_time_panel);
- frame_time_panel->hide();
- frame_time_vbox = memnew(VBoxContainer);
- frame_time_panel->add_child(frame_time_vbox);
- // Individual Labels are used to allow coloring each label with its own color.
- cpu_time_label = memnew(Label);
- frame_time_vbox->add_child(cpu_time_label);
- gpu_time_label = memnew(Label);
- frame_time_vbox->add_child(gpu_time_label);
- fps_label = memnew(Label);
- frame_time_vbox->add_child(fps_label);
- surface->add_child(top_right_vbox);
- accept = nullptr;
- freelook_active = false;
- freelook_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
- selection_menu = memnew(PopupMenu);
- add_child(selection_menu);
- selection_menu->set_min_size(Size2(100, 0) * EDSCALE);
- selection_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_selection_result_pressed));
- selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide));
- if (p_index == 0) {
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
- viewport->set_as_audio_listener_3d(true);
- }
- view_type = VIEW_TYPE_USER;
- _update_name();
- EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
- }
- Node3DEditorViewport::~Node3DEditorViewport() {
- memdelete(frame_time_gradient);
- }
- //////////////////////////////////////////////////////////////
- void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- Vector2 size = get_size();
- int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
- int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
- int mid_w = size.width * ratio_h;
- int mid_h = size.height * ratio_v;
- dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2);
- dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2);
- drag_begin_pos = mb->get_position();
- drag_begin_ratio.x = ratio_h;
- drag_begin_ratio.y = ratio_v;
- switch (view) {
- case VIEW_USE_1_VIEWPORT: {
- dragging_h = false;
- dragging_v = false;
- } break;
- case VIEW_USE_2_VIEWPORTS: {
- dragging_h = false;
- } break;
- case VIEW_USE_2_VIEWPORTS_ALT: {
- dragging_v = false;
- } break;
- case VIEW_USE_3_VIEWPORTS:
- case VIEW_USE_3_VIEWPORTS_ALT:
- case VIEW_USE_4_VIEWPORTS: {
- // Do nothing.
- } break;
- }
- } else {
- dragging_h = false;
- dragging_v = false;
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
- Vector2 size = get_size();
- int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
- int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
- int mid_w = size.width * ratio_h;
- int mid_h = size.height * ratio_v;
- bool was_hovering_h = hovering_h;
- bool was_hovering_v = hovering_v;
- hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2);
- hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2);
- if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) {
- queue_redraw();
- }
- }
- if (dragging_h) {
- real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
- new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
- ratio_h = new_ratio;
- queue_sort();
- queue_redraw();
- }
- if (dragging_v) {
- real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
- new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
- ratio_v = new_ratio;
- queue_sort();
- queue_redraw();
- }
- }
- }
- void Node3DEditorViewportContainer::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_MOUSE_ENTER:
- case NOTIFICATION_MOUSE_EXIT: {
- mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
- queue_redraw();
- } break;
- case NOTIFICATION_DRAW: {
- if (mouseover) {
- Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
- Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
- Ref<Texture2D> hdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportHdiagsplitter"));
- Ref<Texture2D> vdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportVdiagsplitter"));
- Ref<Texture2D> vh_grabber = get_editor_theme_icon(SNAME("GuiViewportVhsplitter"));
- Vector2 size = get_size();
- int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
- int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
- int mid_w = size.width * ratio_h;
- int mid_h = size.height * ratio_v;
- int size_left = mid_w - h_sep / 2;
- int size_bottom = size.height - mid_h - v_sep / 2;
- switch (view) {
- case VIEW_USE_1_VIEWPORT: {
- // Nothing to show.
- } break;
- case VIEW_USE_2_VIEWPORTS: {
- draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_VSPLIT);
- } break;
- case VIEW_USE_2_VIEWPORTS_ALT: {
- draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
- set_default_cursor_shape(CURSOR_HSPLIT);
- } break;
- case VIEW_USE_3_VIEWPORTS: {
- if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
- draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
- set_default_cursor_shape(CURSOR_DRAG);
- } else if ((hovering_v && !dragging_h) || dragging_v) {
- draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_VSPLIT);
- } else if (hovering_h || dragging_h) {
- draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
- set_default_cursor_shape(CURSOR_HSPLIT);
- }
- } break;
- case VIEW_USE_3_VIEWPORTS_ALT: {
- if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
- draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_DRAG);
- } else if ((hovering_v && !dragging_h) || dragging_v) {
- draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
- set_default_cursor_shape(CURSOR_VSPLIT);
- } else if (hovering_h || dragging_h) {
- draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
- set_default_cursor_shape(CURSOR_HSPLIT);
- }
- } break;
- case VIEW_USE_4_VIEWPORTS: {
- Vector2 half(mid_w, mid_h);
- if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
- draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
- set_default_cursor_shape(CURSOR_DRAG);
- } else if ((hovering_v && !dragging_h) || dragging_v) {
- draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
- set_default_cursor_shape(CURSOR_VSPLIT);
- } else if (hovering_h || dragging_h) {
- draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
- set_default_cursor_shape(CURSOR_HSPLIT);
- }
- } break;
- }
- }
- } break;
- case NOTIFICATION_SORT_CHILDREN: {
- Node3DEditorViewport *viewports[4];
- int vc = 0;
- for (int i = 0; i < get_child_count(); i++) {
- viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
- if (viewports[vc]) {
- vc++;
- }
- }
- ERR_FAIL_COND(vc != 4);
- Size2 size = get_size();
- if (size.x < 10 || size.y < 10) {
- for (int i = 0; i < 4; i++) {
- viewports[i]->hide();
- }
- return;
- }
- int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
- int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
- int mid_w = size.width * ratio_h;
- int mid_h = size.height * ratio_v;
- int size_left = mid_w - h_sep / 2;
- int size_right = size.width - mid_w - h_sep / 2;
- int size_top = mid_h - v_sep / 2;
- int size_bottom = size.height - mid_h - v_sep / 2;
- switch (view) {
- case VIEW_USE_1_VIEWPORT: {
- viewports[0]->show();
- for (int i = 1; i < 4; i++) {
- viewports[i]->hide();
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
- } break;
- case VIEW_USE_2_VIEWPORTS: {
- for (int i = 0; i < 4; i++) {
- if (i == 1 || i == 3) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
- }
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
- } break;
- case VIEW_USE_2_VIEWPORTS_ALT: {
- for (int i = 0; i < 4; i++) {
- if (i == 1 || i == 3) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
- }
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
- } break;
- case VIEW_USE_3_VIEWPORTS: {
- for (int i = 0; i < 4; i++) {
- if (i == 1) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
- }
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
- fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
- } break;
- case VIEW_USE_3_VIEWPORTS_ALT: {
- for (int i = 0; i < 4; i++) {
- if (i == 1) {
- viewports[i]->hide();
- } else {
- viewports[i]->show();
- }
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
- fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
- } break;
- case VIEW_USE_4_VIEWPORTS: {
- for (int i = 0; i < 4; i++) {
- viewports[i]->show();
- }
- fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
- fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
- fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
- fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
- } break;
- }
- } break;
- }
- }
- void Node3DEditorViewportContainer::set_view(View p_view) {
- view = p_view;
- queue_sort();
- }
- Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
- return view;
- }
- Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
- set_clip_contents(true);
- view = VIEW_USE_1_VIEWPORT;
- mouseover = false;
- ratio_h = 0.5;
- ratio_v = 0.5;
- hovering_v = false;
- hovering_h = false;
- dragging_v = false;
- dragging_h = false;
- }
- ///////////////////////////////////////////////////////////////////
- Node3DEditor *Node3DEditor::singleton = nullptr;
- Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- if (sbox_instance.is_valid()) {
- RenderingServer::get_singleton()->free(sbox_instance);
- }
- if (sbox_instance_offset.is_valid()) {
- RenderingServer::get_singleton()->free(sbox_instance_offset);
- }
- if (sbox_instance_xray.is_valid()) {
- RenderingServer::get_singleton()->free(sbox_instance_xray);
- }
- if (sbox_instance_xray_offset.is_valid()) {
- RenderingServer::get_singleton()->free(sbox_instance_xray_offset);
- }
- }
- void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
- for (int i = 0; i < 3; i++) {
- move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
- move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
- rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
- scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
- scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
- }
- }
- void Node3DEditor::update_transform_gizmo() {
- int count = 0;
- bool local_gizmo_coords = are_local_coords_enabled();
- Vector3 gizmo_center;
- Basis gizmo_basis;
- Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
- if (se && se->gizmo.is_valid()) {
- for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
- Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
- gizmo_center += xf.origin;
- if (count == 0 && local_gizmo_coords) {
- gizmo_basis = xf.basis;
- }
- count++;
- }
- } else {
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp) {
- continue;
- }
- if (sp->has_meta("_edit_lock_")) {
- continue;
- }
- Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!sel_item) {
- continue;
- }
- Transform3D xf = sel_item->sp->get_global_transform();
- gizmo_center += xf.origin;
- if (count == 0 && local_gizmo_coords) {
- gizmo_basis = xf.basis;
- }
- count++;
- }
- }
- gizmo.visible = count > 0;
- gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
- gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis();
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- viewports[i]->update_transform_gizmo_view();
- }
- }
- void _update_all_gizmos(Node *p_node) {
- for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
- Node3D *spatial_node = Object::cast_to<Node3D>(p_node->get_child(i));
- if (spatial_node) {
- spatial_node->update_gizmos();
- }
- _update_all_gizmos(p_node->get_child(i));
- }
- }
- void Node3DEditor::update_all_gizmos(Node *p_node) {
- if (!p_node && is_inside_tree()) {
- p_node = get_tree()->get_edited_scene_root();
- }
- if (!p_node) {
- // No edited scene, so nothing to update.
- return;
- }
- _update_all_gizmos(p_node);
- }
- Object *Node3DEditor::_get_editor_data(Object *p_what) {
- Node3D *sp = Object::cast_to<Node3D>(p_what);
- if (!sp) {
- return nullptr;
- }
- Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
- si->sp = sp;
- si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
- selection_box->get_rid(),
- sp->get_world_3d()->get_scenario());
- si->sbox_instance_offset = RenderingServer::get_singleton()->instance_create2(
- selection_box->get_rid(),
- sp->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
- si->sbox_instance,
- RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
- si->sbox_instance_offset,
- RS::SHADOW_CASTING_SETTING_OFF);
- // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
- // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
- RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
- RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
- selection_box_xray->get_rid(),
- sp->get_world_3d()->get_scenario());
- si->sbox_instance_xray_offset = RenderingServer::get_singleton()->instance_create2(
- selection_box_xray->get_rid(),
- sp->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
- si->sbox_instance_xray,
- RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
- si->sbox_instance_xray_offset,
- RS::SHADOW_CASTING_SETTING_OFF);
- // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
- // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
- RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
- RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- return si;
- }
- void Node3DEditor::_generate_selection_boxes() {
- // Use two AABBs to create the illusion of a slightly thicker line.
- AABB aabb(Vector3(), Vector3(1, 1, 1));
- // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
- // Both will be drawn at the same position, but with different opacity.
- // This lets the user see where the selection is while still having a sense of depth.
- Ref<SurfaceTool> st = memnew(SurfaceTool);
- Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
- st->begin(Mesh::PRIMITIVE_LINES);
- st_xray->begin(Mesh::PRIMITIVE_LINES);
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- st->add_vertex(a);
- st->add_vertex(b);
- st_xray->add_vertex(a);
- st_xray->add_vertex(b);
- }
- Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
- mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
- mat->set_albedo(selection_box_color);
- mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- st->set_material(mat);
- selection_box = st->commit();
- Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
- mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
- mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
- mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- st_xray->set_material(mat_xray);
- selection_box_xray = st_xray->commit();
- }
- Dictionary Node3DEditor::get_state() const {
- Dictionary d;
- d["snap_enabled"] = snap_enabled;
- d["translate_snap"] = snap_translate_value;
- d["rotate_snap"] = snap_rotate_value;
- d["scale_snap"] = snap_scale_value;
- d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
- int vc = 0;
- if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
- vc = 1;
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
- vc = 2;
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
- vc = 3;
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
- vc = 4;
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
- vc = 5;
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
- vc = 6;
- }
- d["viewport_mode"] = vc;
- Array vpdata;
- for (int i = 0; i < 4; i++) {
- vpdata.push_back(viewports[i]->get_state());
- }
- d["viewports"] = vpdata;
- d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
- d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
- d["fov"] = get_fov();
- d["znear"] = get_znear();
- d["zfar"] = get_zfar();
- Dictionary gizmos_status;
- for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
- if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
- continue;
- }
- int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
- String name = gizmo_plugins_by_name[i]->get_gizmo_name();
- gizmos_status[name] = state;
- }
- d["gizmos_status"] = gizmos_status;
- {
- Dictionary pd;
- pd["sun_rotation"] = sun_rotation;
- pd["environ_sky_color"] = environ_sky_color->get_pick_color();
- pd["environ_ground_color"] = environ_ground_color->get_pick_color();
- pd["environ_energy"] = environ_energy->get_value();
- pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
- pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
- pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
- pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
- pd["sun_max_distance"] = sun_max_distance->get_value();
- pd["sun_color"] = sun_color->get_pick_color();
- pd["sun_energy"] = sun_energy->get_value();
- pd["sun_enabled"] = sun_button->is_pressed();
- pd["environ_enabled"] = environ_button->is_pressed();
- d["preview_sun_env"] = pd;
- }
- return d;
- }
- void Node3DEditor::set_state(const Dictionary &p_state) {
- Dictionary d = p_state;
- if (d.has("snap_enabled")) {
- snap_enabled = d["snap_enabled"];
- tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
- }
- if (d.has("translate_snap")) {
- snap_translate_value = d["translate_snap"];
- }
- if (d.has("rotate_snap")) {
- snap_rotate_value = d["rotate_snap"];
- }
- if (d.has("scale_snap")) {
- snap_scale_value = d["scale_snap"];
- }
- _snap_update();
- if (d.has("local_coords")) {
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
- update_transform_gizmo();
- }
- if (d.has("viewport_mode")) {
- int vc = d["viewport_mode"];
- if (vc == 1) {
- _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
- } else if (vc == 2) {
- _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
- } else if (vc == 3) {
- _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
- } else if (vc == 4) {
- _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
- } else if (vc == 5) {
- _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
- } else if (vc == 6) {
- _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
- }
- }
- if (d.has("viewports")) {
- Array vp = d["viewports"];
- uint32_t vp_size = static_cast<uint32_t>(vp.size());
- if (vp_size > VIEWPORTS_COUNT) {
- WARN_PRINT("Ignoring superfluous viewport settings from spatial editor state.");
- vp_size = VIEWPORTS_COUNT;
- }
- for (uint32_t i = 0; i < vp_size; i++) {
- viewports[i]->set_state(vp[i]);
- }
- }
- if (d.has("zfar")) {
- settings_zfar->set_value(double(d["zfar"]));
- }
- if (d.has("znear")) {
- settings_znear->set_value(double(d["znear"]));
- }
- if (d.has("fov")) {
- settings_fov->set_value(double(d["fov"]));
- }
- if (d.has("show_grid")) {
- bool use = d["show_grid"];
- if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
- _menu_item_pressed(MENU_VIEW_GRID);
- }
- }
- if (d.has("show_origin")) {
- bool use = d["show_origin"];
- if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
- RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
- }
- }
- if (d.has("gizmos_status")) {
- Dictionary gizmos_status = d["gizmos_status"];
- List<Variant> keys;
- gizmos_status.get_key_list(&keys);
- for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
- if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
- continue;
- }
- int state = EditorNode3DGizmoPlugin::VISIBLE;
- for (const Variant &key : keys) {
- if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(key)) {
- state = gizmos_status[key];
- break;
- }
- }
- gizmo_plugins_by_name.write[j]->set_state(state);
- }
- _update_gizmos_menu();
- }
- if (d.has("preview_sun_env")) {
- sun_environ_updating = true;
- Dictionary pd = d["preview_sun_env"];
- sun_rotation = pd["sun_rotation"];
- environ_sky_color->set_pick_color(pd["environ_sky_color"]);
- environ_ground_color->set_pick_color(pd["environ_ground_color"]);
- environ_energy->set_value(pd["environ_energy"]);
- environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
- environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
- environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
- environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
- sun_max_distance->set_value(pd["sun_max_distance"]);
- sun_color->set_pick_color(pd["sun_color"]);
- sun_energy->set_value(pd["sun_energy"]);
- sun_button->set_pressed(pd["sun_enabled"]);
- environ_button->set_pressed(pd["environ_enabled"]);
- sun_environ_updating = false;
- _preview_settings_changed();
- _update_preview_environment();
- } else {
- _load_default_preview_settings();
- sun_button->set_pressed(true);
- environ_button->set_pressed(true);
- _preview_settings_changed();
- _update_preview_environment();
- }
- }
- void Node3DEditor::edit(Node3D *p_spatial) {
- if (p_spatial != selected) {
- if (selected) {
- Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
- for (int i = 0; i < gizmos.size(); i++) {
- Ref<EditorNode3DGizmo> seg = gizmos[i];
- if (!seg.is_valid()) {
- continue;
- }
- seg->set_selected(false);
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
- if (se) {
- se->gizmo.unref();
- se->subgizmos.clear();
- }
- selected->update_gizmos();
- }
- selected = p_spatial;
- current_hover_gizmo = Ref<EditorNode3DGizmo>();
- current_hover_gizmo_handle = -1;
- current_hover_gizmo_handle_secondary = false;
- if (selected) {
- Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
- for (int i = 0; i < gizmos.size(); i++) {
- Ref<EditorNode3DGizmo> seg = gizmos[i];
- if (!seg.is_valid()) {
- continue;
- }
- seg->set_selected(true);
- }
- selected->update_gizmos();
- }
- }
- }
- void Node3DEditor::_snap_changed() {
- snap_translate_value = snap_translate->get_text().to_float();
- snap_rotate_value = snap_rotate->get_text().to_float();
- snap_scale_value = snap_scale->get_text().to_float();
- EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_translate_value", snap_translate_value);
- EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_rotate_value", snap_rotate_value);
- EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_scale_value", snap_scale_value);
- }
- void Node3DEditor::_snap_update() {
- snap_translate->set_text(String::num(snap_translate_value));
- snap_rotate->set_text(String::num(snap_rotate_value));
- snap_scale->set_text(String::num(snap_scale_value));
- }
- void Node3DEditor::_xform_dialog_action() {
- Transform3D t;
- //translation
- Vector3 scale;
- Vector3 rotate;
- Vector3 translate;
- for (int i = 0; i < 3; i++) {
- translate[i] = xform_translate[i]->get_text().to_float();
- rotate[i] = Math::deg_to_rad(xform_rotate[i]->get_text().to_float());
- scale[i] = xform_scale[i]->get_text().to_float();
- }
- t.basis.scale(scale);
- t.basis.rotate(rotate);
- t.origin = translate;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("XForm Dialog"));
- const List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (!sp) {
- continue;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se) {
- continue;
- }
- bool post = xform_type->get_selected() > 0;
- Transform3D tr = sp->get_global_gizmo_transform();
- if (post) {
- tr = tr * t;
- } else {
- tr.basis = t.basis * tr.basis;
- tr.origin += t.origin;
- }
- Node3D *parent = sp->get_parent_node_3d();
- Transform3D local_tr = parent ? parent->get_global_transform().affine_inverse() * tr : tr;
- undo_redo->add_do_method(sp, "set_transform", local_tr);
- undo_redo->add_undo_method(sp, "set_transform", sp->get_transform());
- }
- undo_redo->commit_action();
- }
- void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
- switch (p_option) {
- case MENU_TOOL_LOCAL_COORDS: {
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
- update_transform_gizmo();
- } break;
- case MENU_TOOL_USE_SNAP: {
- tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
- snap_enabled = pressed;
- } break;
- }
- }
- void Node3DEditor::_menu_gizmo_toggled(int p_option) {
- const int idx = gizmos_menu->get_item_index(p_option);
- gizmos_menu->toggle_item_multistate(idx);
- // Change icon
- const int state = gizmos_menu->get_item_state(idx);
- switch (state) {
- case EditorNode3DGizmoPlugin::VISIBLE:
- gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_visible")));
- break;
- case EditorNode3DGizmoPlugin::ON_TOP:
- gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_xray")));
- break;
- case EditorNode3DGizmoPlugin::HIDDEN:
- gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_hidden")));
- break;
- }
- gizmo_plugins_by_name.write[p_option]->set_state(state);
- update_all_gizmos();
- }
- void Node3DEditor::_menu_item_pressed(int p_option) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- switch (p_option) {
- case MENU_TOOL_SELECT:
- case MENU_TOOL_MOVE:
- case MENU_TOOL_ROTATE:
- case MENU_TOOL_SCALE:
- case MENU_TOOL_LIST_SELECT: {
- for (int i = 0; i < TOOL_MAX; i++) {
- tool_button[i]->set_pressed(i == p_option);
- }
- tool_mode = (ToolMode)p_option;
- update_transform_gizmo();
- } break;
- case MENU_TRANSFORM_CONFIGURE_SNAP: {
- snap_dialog->popup_centered(Size2(200, 180));
- } break;
- case MENU_TRANSFORM_DIALOG: {
- for (int i = 0; i < 3; i++) {
- xform_translate[i]->set_text("0");
- xform_rotate[i]->set_text("0");
- xform_scale[i]->set_text("1");
- }
- xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
- } break;
- case MENU_VIEW_USE_1_VIEWPORT: {
- viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
- if (last_used_viewport > 0) {
- last_used_viewport = 0;
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
- } break;
- case MENU_VIEW_USE_2_VIEWPORTS: {
- viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
- if (last_used_viewport > 1) {
- last_used_viewport = 0;
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
- } break;
- case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
- viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
- if (last_used_viewport > 1) {
- last_used_viewport = 0;
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
- } break;
- case MENU_VIEW_USE_3_VIEWPORTS: {
- viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
- if (last_used_viewport > 2) {
- last_used_viewport = 0;
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
- } break;
- case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
- viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
- if (last_used_viewport > 2) {
- last_used_viewport = 0;
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
- } break;
- case MENU_VIEW_USE_4_VIEWPORTS: {
- viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
- } break;
- case MENU_VIEW_ORIGIN: {
- bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
- origin_enabled = !is_checked;
- RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
- // Update the grid since its appearance depends on whether the origin is enabled
- _finish_grid();
- _init_grid();
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
- } break;
- case MENU_VIEW_GRID: {
- bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
- grid_enabled = !is_checked;
- for (int i = 0; i < 3; ++i) {
- if (grid_enable[i]) {
- grid_visible[i] = grid_enabled;
- }
- }
- _finish_grid();
- _init_grid();
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
- } break;
- case MENU_VIEW_CAMERA_SETTINGS: {
- settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
- } break;
- case MENU_SNAP_TO_FLOOR: {
- snap_selected_nodes_to_floor();
- } break;
- case MENU_LOCK_SELECTED: {
- undo_redo->create_action(TTR("Lock Selected"));
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *spatial = Object::cast_to<Node3D>(E);
- if (!spatial || !spatial->is_inside_tree()) {
- continue;
- }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
- continue;
- }
- undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true);
- undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_");
- undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
- undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
- }
- undo_redo->add_do_method(this, "_refresh_menu_icons");
- undo_redo->add_undo_method(this, "_refresh_menu_icons");
- undo_redo->commit_action();
- } break;
- case MENU_UNLOCK_SELECTED: {
- undo_redo->create_action(TTR("Unlock Selected"));
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *spatial = Object::cast_to<Node3D>(E);
- if (!spatial || !spatial->is_inside_tree()) {
- continue;
- }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
- continue;
- }
- undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
- undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
- undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
- undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
- }
- undo_redo->add_do_method(this, "_refresh_menu_icons");
- undo_redo->add_undo_method(this, "_refresh_menu_icons");
- undo_redo->commit_action();
- } break;
- case MENU_GROUP_SELECTED: {
- undo_redo->create_action(TTR("Group Selected"));
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *spatial = Object::cast_to<Node3D>(E);
- if (!spatial || !spatial->is_inside_tree()) {
- continue;
- }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
- continue;
- }
- undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true);
- undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_");
- undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
- undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
- }
- undo_redo->add_do_method(this, "_refresh_menu_icons");
- undo_redo->add_undo_method(this, "_refresh_menu_icons");
- undo_redo->commit_action();
- } break;
- case MENU_UNGROUP_SELECTED: {
- undo_redo->create_action(TTR("Ungroup Selected"));
- List<Node *> &selection = editor_selection->get_selected_node_list();
- for (Node *E : selection) {
- Node3D *spatial = Object::cast_to<Node3D>(E);
- if (!spatial || !spatial->is_inside_tree()) {
- continue;
- }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
- continue;
- }
- undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_");
- undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true);
- undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
- undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
- }
- undo_redo->add_do_method(this, "_refresh_menu_icons");
- undo_redo->add_undo_method(this, "_refresh_menu_icons");
- undo_redo->commit_action();
- } break;
- }
- }
- void Node3DEditor::_init_indicators() {
- {
- origin_enabled = true;
- grid_enabled = true;
- Ref<Shader> origin_shader = memnew(Shader);
- origin_shader->set_code(R"(
- // 3D editor origin line shader.
- shader_type spatial;
- render_mode blend_mix, cull_disabled, unshaded, fog_disabled;
- void vertex() {
- vec3 point_a = MODEL_MATRIX[3].xyz;
- // Encoded in scale.
- vec3 point_b = vec3(MODEL_MATRIX[0].x, MODEL_MATRIX[1].y, MODEL_MATRIX[2].z);
- // Points are already in world space, so no need for MODEL_MATRIX anymore.
- vec4 clip_a = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_a, 1.0));
- vec4 clip_b = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_b, 1.0));
- vec2 screen_a = VIEWPORT_SIZE * (0.5 * clip_a.xy / clip_a.w + 0.5);
- vec2 screen_b = VIEWPORT_SIZE * (0.5 * clip_b.xy / clip_b.w + 0.5);
- vec2 x_basis = normalize(screen_b - screen_a);
- vec2 y_basis = vec2(-x_basis.y, x_basis.x);
- float width = 3.0;
- vec2 screen_point_a = screen_a + width * (VERTEX.x * x_basis + VERTEX.y * y_basis);
- vec2 screen_point_b = screen_b + width * (VERTEX.x * x_basis + VERTEX.y * y_basis);
- vec2 screen_point_final = mix(screen_point_a, screen_point_b, VERTEX.z);
- vec4 clip_final = mix(clip_a, clip_b, VERTEX.z);
- POSITION = vec4(clip_final.w * ((2.0 * screen_point_final) / VIEWPORT_SIZE - 1.0), clip_final.z, clip_final.w);
- UV = VERTEX.yz * clip_final.w;
- if (!OUTPUT_IS_SRGB) {
- COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
- }
- }
- void fragment() {
- // Multiply by 0.5 since UV is actually UV is [-1, 1].
- float line_width = fwidth(UV.x * 0.5);
- float line_uv = abs(UV.x * 0.5);
- float line = smoothstep(line_width * 1.0, line_width * 0.25, line_uv);
- ALBEDO = COLOR.rgb;
- ALPHA *= COLOR.a * line;
- }
- )");
- origin_mat.instantiate();
- origin_mat->set_shader(origin_shader);
- Vector<Vector3> origin_points;
- origin_points.resize(6);
- origin_points.set(0, Vector3(0.0, -0.5, 0.0));
- origin_points.set(1, Vector3(0.0, -0.5, 1.0));
- origin_points.set(2, Vector3(0.0, 0.5, 1.0));
- origin_points.set(3, Vector3(0.0, -0.5, 0.0));
- origin_points.set(4, Vector3(0.0, 0.5, 1.0));
- origin_points.set(5, Vector3(0.0, 0.5, 0.0));
- Array d;
- d.resize(RS::ARRAY_MAX);
- d[RenderingServer::ARRAY_VERTEX] = origin_points;
- origin_mesh = RenderingServer::get_singleton()->mesh_create();
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin_mesh, RenderingServer::PRIMITIVE_TRIANGLES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(origin_mesh, 0, origin_mat->get_rid());
- origin_multimesh = RenderingServer::get_singleton()->multimesh_create();
- RenderingServer::get_singleton()->multimesh_set_mesh(origin_multimesh, origin_mesh);
- RenderingServer::get_singleton()->multimesh_allocate_data(origin_multimesh, 12, RS::MultimeshTransformFormat::MULTIMESH_TRANSFORM_3D, true, false);
- RenderingServer::get_singleton()->multimesh_set_visible_instances(origin_multimesh, -1);
- LocalVector<float> distances;
- distances.resize(5);
- distances[0] = -1000000.0;
- distances[1] = -1000.0;
- distances[2] = 0.0;
- distances[3] = 1000.0;
- distances[4] = 1000000.0;
- for (int i = 0; i < 3; i++) {
- Color origin_color;
- switch (i) {
- case 0:
- origin_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
- break;
- case 1:
- origin_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
- break;
- case 2:
- origin_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
- break;
- default:
- origin_color = Color();
- break;
- }
- Vector3 axis;
- axis[i] = 1;
- for (int j = 0; j < 4; j++) {
- Transform3D t = Transform3D();
- if (distances[j] > 0.0) {
- t = t.scaled(axis * distances[j + 1]);
- t = t.translated(axis * distances[j]);
- } else {
- t = t.scaled(axis * distances[j]);
- t = t.translated(axis * distances[j + 1]);
- }
- RenderingServer::get_singleton()->multimesh_instance_set_transform(origin_multimesh, i * 4 + j, t);
- RenderingServer::get_singleton()->multimesh_instance_set_color(origin_multimesh, i * 4 + j, origin_color);
- }
- }
- origin_instance = RenderingServer::get_singleton()->instance_create2(origin_multimesh, get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
- RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
- Ref<Shader> grid_shader = memnew(Shader);
- grid_shader->set_code(R"(
- // 3D editor grid shader.
- shader_type spatial;
- render_mode unshaded, fog_disabled;
- uniform bool orthogonal;
- uniform float grid_size;
- void vertex() {
- // From FLAG_SRGB_VERTEX_COLOR.
- if (!OUTPUT_IS_SRGB) {
- COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
- }
- }
- void fragment() {
- ALBEDO = COLOR.rgb;
- vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW;
- float angle_fade = abs(dot(dir, NORMAL));
- angle_fade = smoothstep(0.05, 0.2, angle_fade);
- vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
- vec3 world_normal = (INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
- vec3 camera_world_pos = INV_VIEW_MATRIX[3].xyz;
- vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal);
- float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size);
- dist_fade = smoothstep(0.02, 0.3, dist_fade);
- ALPHA = COLOR.a * dist_fade * angle_fade;
- }
- )");
- for (int i = 0; i < 3; i++) {
- grid_mat[i].instantiate();
- grid_mat[i]->set_shader(grid_shader);
- }
- grid_enable[0] = EDITOR_GET("editors/3d/grid_xy_plane");
- grid_enable[1] = EDITOR_GET("editors/3d/grid_yz_plane");
- grid_enable[2] = EDITOR_GET("editors/3d/grid_xz_plane");
- grid_visible[0] = grid_enable[0];
- grid_visible[1] = grid_enable[1];
- grid_visible[2] = grid_enable[2];
- _init_grid();
- }
- {
- //move gizmo
- // Inverted zxy.
- Vector3 ivec = Vector3(0, 0, -1);
- Vector3 nivec = Vector3(-1, -1, 0);
- Vector3 ivec2 = Vector3(-1, 0, 0);
- Vector3 ivec3 = Vector3(0, -1, 0);
- for (int i = 0; i < 3; i++) {
- Color col;
- switch (i) {
- case 0:
- col = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
- break;
- case 1:
- col = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
- break;
- case 2:
- col = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
- break;
- default:
- col = Color();
- break;
- }
- col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
- move_gizmo[i].instantiate();
- move_plane_gizmo[i].instantiate();
- rotate_gizmo[i].instantiate();
- scale_gizmo[i].instantiate();
- scale_plane_gizmo[i].instantiate();
- axis_gizmo[i].instantiate();
- Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
- mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- mat->set_on_top_of_alpha();
- mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- mat->set_albedo(col);
- gizmo_color[i] = mat;
- Ref<StandardMaterial3D> mat_hl = mat->duplicate();
- const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
- mat_hl->set_albedo(albedo);
- gizmo_color_hl[i] = mat_hl;
- //translate
- {
- Ref<SurfaceTool> surftool = memnew(SurfaceTool);
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- // Arrow profile
- const int arrow_points = 5;
- Vector3 arrow[5] = {
- nivec * 0.0 + ivec * 0.0,
- nivec * 0.01 + ivec * 0.0,
- nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
- nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
- nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
- };
- int arrow_sides = 16;
- const real_t arrow_sides_step = Math_TAU / arrow_sides;
- for (int k = 0; k < arrow_sides; k++) {
- Basis ma(ivec, k * arrow_sides_step);
- Basis mb(ivec, (k + 1) * arrow_sides_step);
- for (int j = 0; j < arrow_points - 1; j++) {
- Vector3 points[4] = {
- ma.xform(arrow[j]),
- mb.xform(arrow[j]),
- mb.xform(arrow[j + 1]),
- ma.xform(arrow[j + 1]),
- };
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[1]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[3]);
- }
- }
- surftool->set_material(mat);
- surftool->commit(move_gizmo[i]);
- }
- // Plane Translation
- {
- Ref<SurfaceTool> surftool = memnew(SurfaceTool);
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- Vector3 vec = ivec2 - ivec3;
- Vector3 plane[4] = {
- vec * GIZMO_PLANE_DST,
- vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
- vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
- vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
- };
- Basis ma(ivec, Math_PI / 2);
- Vector3 points[4] = {
- ma.xform(plane[0]),
- ma.xform(plane[1]),
- ma.xform(plane[2]),
- ma.xform(plane[3]),
- };
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[1]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[3]);
- Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
- plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- plane_mat->set_on_top_of_alpha();
- plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
- plane_mat->set_albedo(col);
- plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
- surftool->set_material(plane_mat);
- surftool->commit(move_plane_gizmo[i]);
- Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(albedo);
- plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
- }
- // Rotate
- {
- Ref<SurfaceTool> surftool = memnew(SurfaceTool);
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- int n = 128; // number of circle segments
- int m = 3; // number of thickness segments
- real_t step = Math_TAU / n;
- for (int j = 0; j < n; ++j) {
- Basis basis = Basis(ivec, j * step);
- Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
- for (int k = 0; k < m; ++k) {
- Vector2 ofs = Vector2(Math::cos((Math_TAU * k) / m), Math::sin((Math_TAU * k) / m));
- Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
- surftool->set_normal(basis.xform(normal));
- surftool->add_vertex(vertex);
- }
- }
- for (int j = 0; j < n; ++j) {
- for (int k = 0; k < m; ++k) {
- int current_ring = j * m;
- int next_ring = ((j + 1) % n) * m;
- int current_segment = k;
- int next_segment = (k + 1) % m;
- surftool->add_index(current_ring + next_segment);
- surftool->add_index(current_ring + current_segment);
- surftool->add_index(next_ring + current_segment);
- surftool->add_index(next_ring + current_segment);
- surftool->add_index(next_ring + next_segment);
- surftool->add_index(current_ring + next_segment);
- }
- }
- Ref<Shader> rotate_shader = memnew(Shader);
- rotate_shader->set_code(R"(
- // 3D editor rotation manipulator gizmo shader.
- shader_type spatial;
- render_mode unshaded, depth_test_disabled, fog_disabled;
- uniform vec4 albedo;
- mat3 orthonormalize(mat3 m) {
- vec3 x = normalize(m[0]);
- vec3 y = normalize(m[1] - x * dot(x, m[1]));
- vec3 z = m[2] - x * dot(x, m[2]);
- z = normalize(z - y * (dot(y, m[2])));
- return mat3(x,y,z);
- }
- void vertex() {
- mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
- vec3 n = mv * VERTEX;
- float orientation = dot(vec3(0.0, 0.0, -1.0), n);
- if (orientation <= 0.005) {
- VERTEX += NORMAL * 0.02;
- }
- }
- void fragment() {
- ALBEDO = albedo.rgb;
- ALPHA = albedo.a;
- }
- )");
- Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
- rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
- rotate_mat->set_shader(rotate_shader);
- rotate_mat->set_shader_parameter("albedo", col);
- rotate_gizmo_color[i] = rotate_mat;
- Array arrays = surftool->commit_to_arrays();
- rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
- rotate_gizmo[i]->surface_set_material(0, rotate_mat);
- Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
- rotate_mat_hl->set_shader_parameter("albedo", albedo);
- rotate_gizmo_color_hl[i] = rotate_mat_hl;
- if (i == 2) { // Rotation white outline
- Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
- Ref<Shader> border_shader = memnew(Shader);
- border_shader->set_code(R"(
- // 3D editor rotation manipulator gizmo shader (white outline).
- shader_type spatial;
- render_mode unshaded, depth_test_disabled, fog_disabled;
- uniform vec4 albedo;
- mat3 orthonormalize(mat3 m) {
- vec3 x = normalize(m[0]);
- vec3 y = normalize(m[1] - x * dot(x, m[1]));
- vec3 z = m[2] - x * dot(x, m[2]);
- z = normalize(z - y * (dot(y, m[2])));
- return mat3(x, y, z);
- }
- void vertex() {
- mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
- mv = inverse(mv);
- VERTEX += NORMAL * 0.008;
- vec3 camera_dir_local = mv * vec3(0.0, 0.0, 1.0);
- vec3 camera_up_local = mv * vec3(0.0, 1.0, 0.0);
- mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local);
- VERTEX = rotation_matrix * VERTEX;
- }
- void fragment() {
- ALBEDO = albedo.rgb;
- ALPHA = albedo.a;
- }
- )");
- border_mat->set_shader(border_shader);
- border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
- rotate_gizmo[3].instantiate();
- rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
- rotate_gizmo[3]->surface_set_material(0, border_mat);
- }
- }
- // Scale
- {
- Ref<SurfaceTool> surftool = memnew(SurfaceTool);
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- // Cube arrow profile
- const int arrow_points = 6;
- Vector3 arrow[6] = {
- nivec * 0.0 + ivec * 0.0,
- nivec * 0.01 + ivec * 0.0,
- nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
- nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
- nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
- nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
- };
- int arrow_sides = 4;
- const real_t arrow_sides_step = Math_TAU / arrow_sides;
- for (int k = 0; k < 4; k++) {
- Basis ma(ivec, k * arrow_sides_step);
- Basis mb(ivec, (k + 1) * arrow_sides_step);
- for (int j = 0; j < arrow_points - 1; j++) {
- Vector3 points[4] = {
- ma.xform(arrow[j]),
- mb.xform(arrow[j]),
- mb.xform(arrow[j + 1]),
- ma.xform(arrow[j + 1]),
- };
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[1]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[3]);
- }
- }
- surftool->set_material(mat);
- surftool->commit(scale_gizmo[i]);
- }
- // Plane Scale
- {
- Ref<SurfaceTool> surftool = memnew(SurfaceTool);
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- Vector3 vec = ivec2 - ivec3;
- Vector3 plane[4] = {
- vec * GIZMO_PLANE_DST,
- vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
- vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
- vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
- };
- Basis ma(ivec, Math_PI / 2);
- Vector3 points[4] = {
- ma.xform(plane[0]),
- ma.xform(plane[1]),
- ma.xform(plane[2]),
- ma.xform(plane[3]),
- };
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[1]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[3]);
- Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
- plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- plane_mat->set_on_top_of_alpha();
- plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
- plane_mat->set_albedo(col);
- plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
- surftool->set_material(plane_mat);
- surftool->commit(scale_plane_gizmo[i]);
- Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
- plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
- }
- // Lines to visualize transforms locked to an axis/plane
- {
- Ref<SurfaceTool> surftool = memnew(SurfaceTool);
- surftool->begin(Mesh::PRIMITIVE_LINE_STRIP);
- Vector3 vec;
- vec[i] = 1;
- // line extending through infinity(ish)
- surftool->add_vertex(vec * -1048576);
- surftool->add_vertex(Vector3());
- surftool->add_vertex(vec * 1048576);
- surftool->set_material(mat_hl);
- surftool->commit(axis_gizmo[i]);
- }
- }
- }
- _generate_selection_boxes();
- }
- void Node3DEditor::_update_gizmos_menu() {
- gizmos_menu->clear();
- for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
- if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
- continue;
- }
- String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name();
- const int plugin_state = gizmo_plugins_by_name[i]->get_state();
- gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
- const int idx = gizmos_menu->get_item_index(i);
- gizmos_menu->set_item_tooltip(
- idx,
- TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
- switch (plugin_state) {
- case EditorNode3DGizmoPlugin::VISIBLE:
- gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
- break;
- case EditorNode3DGizmoPlugin::ON_TOP:
- gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
- break;
- case EditorNode3DGizmoPlugin::HIDDEN:
- gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
- break;
- }
- }
- }
- void Node3DEditor::_update_gizmos_menu_theme() {
- for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
- if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
- continue;
- }
- const int plugin_state = gizmo_plugins_by_name[i]->get_state();
- const int idx = gizmos_menu->get_item_index(i);
- switch (plugin_state) {
- case EditorNode3DGizmoPlugin::VISIBLE:
- gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
- break;
- case EditorNode3DGizmoPlugin::ON_TOP:
- gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
- break;
- case EditorNode3DGizmoPlugin::HIDDEN:
- gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
- break;
- }
- }
- }
- void Node3DEditor::_init_grid() {
- if (!grid_enabled) {
- return;
- }
- Camera3D *camera = get_editor_viewport(0)->camera;
- Vector3 camera_position = camera->get_position();
- if (camera_position == Vector3()) {
- return; // Camera3D is invalid, don't draw the grid.
- }
- bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
- static LocalVector<Color> grid_colors[3];
- static LocalVector<Vector3> grid_points[3];
- static LocalVector<Vector3> grid_normals[3];
- for (uint32_t n = 0; n < 3; n++) {
- grid_colors[n].clear();
- grid_points[n].clear();
- grid_normals[n].clear();
- }
- Color primary_grid_color = EDITOR_GET("editors/3d/primary_grid_color");
- Color secondary_grid_color = EDITOR_GET("editors/3d/secondary_grid_color");
- int grid_size = EDITOR_GET("editors/3d/grid_size");
- int primary_grid_steps = EDITOR_GET("editors/3d/primary_grid_steps");
- // Which grid planes are enabled? Which should we generate?
- grid_enable[0] = grid_visible[0] = orthogonal || EDITOR_GET("editors/3d/grid_xy_plane");
- grid_enable[1] = grid_visible[1] = orthogonal || EDITOR_GET("editors/3d/grid_yz_plane");
- grid_enable[2] = grid_visible[2] = orthogonal || EDITOR_GET("editors/3d/grid_xz_plane");
- // Offsets division_level for bigger or smaller grids.
- // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
- real_t division_level_bias = EDITOR_GET("editors/3d/grid_division_level_bias");
- // Default largest grid size is 8^2 (default value is 2) when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
- int division_level_max = EDITOR_GET("editors/3d/grid_division_level_max");
- // Default smallest grid size is 8^0 (default value is 0) when primary_grid_steps is 8.
- int division_level_min = EDITOR_GET("editors/3d/grid_division_level_min");
- ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
- if (primary_grid_steps != 10) { // Log10 of 10 is 1.
- // Change of base rule, divide by ln(10).
- real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
- // Truncation (towards zero) is intentional.
- division_level_max = (int)(division_level_max / div);
- division_level_min = (int)(division_level_min / div);
- }
- for (int a = 0; a < 3; a++) {
- if (!grid_enable[a]) {
- continue; // If this grid plane is disabled, skip generation.
- }
- int b = (a + 1) % 3;
- int c = (a + 2) % 3;
- Vector3 normal;
- normal[c] = 1.0;
- real_t camera_distance = Math::abs(camera_position[c]);
- if (orthogonal) {
- camera_distance = camera->get_size() / 2.0;
- Vector3 camera_direction = -camera->get_global_transform().get_basis().get_column(2);
- Plane grid_plane = Plane(normal);
- Vector3 intersection;
- if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
- camera_position = intersection;
- }
- }
- real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias;
- real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max);
- real_t division_level_floored = Math::floor(clamped_division_level);
- real_t division_level_decimals = clamped_division_level - division_level_floored;
- real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
- real_t large_step_size = small_step_size * primary_grid_steps;
- real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
- real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
- real_t bgn_a = center_a - grid_size * small_step_size;
- real_t end_a = center_a + grid_size * small_step_size;
- real_t bgn_b = center_b - grid_size * small_step_size;
- real_t end_b = center_b + grid_size * small_step_size;
- real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0);
- real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min));
- real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max));
- fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
- real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
- grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size);
- grid_mat[c]->set_shader_parameter("orthogonal", orthogonal);
- LocalVector<Vector3> &ref_grid = grid_points[c];
- LocalVector<Vector3> &ref_grid_normals = grid_normals[c];
- LocalVector<Color> &ref_grid_colors = grid_colors[c];
- // Count our elements same as code below it.
- int expected_size = 0;
- for (int i = -grid_size; i <= grid_size; i++) {
- const real_t position_a = center_a + i * small_step_size;
- const real_t position_b = center_b + i * small_step_size;
- // Don't draw lines over the origin if it's enabled.
- if (!(origin_enabled && Math::is_zero_approx(position_a))) {
- expected_size += 2;
- }
- if (!(origin_enabled && Math::is_zero_approx(position_b))) {
- expected_size += 2;
- }
- }
- int idx = 0;
- ref_grid.resize(expected_size);
- ref_grid_normals.resize(expected_size);
- ref_grid_colors.resize(expected_size);
- // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
- for (int i = -grid_size; i <= grid_size; i++) {
- Color line_color;
- // Is this a primary line? Set the appropriate color.
- if (i % primary_grid_steps == 0) {
- line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
- } else {
- line_color = secondary_grid_color;
- line_color.a = line_color.a * (1 - division_level_decimals);
- }
- real_t position_a = center_a + i * small_step_size;
- real_t position_b = center_b + i * small_step_size;
- // Don't draw lines over the origin if it's enabled.
- if (!(origin_enabled && Math::is_zero_approx(position_a))) {
- Vector3 line_bgn;
- Vector3 line_end;
- line_bgn[a] = position_a;
- line_end[a] = position_a;
- line_bgn[b] = bgn_b;
- line_end[b] = end_b;
- ref_grid[idx] = line_bgn;
- ref_grid[idx + 1] = line_end;
- ref_grid_colors[idx] = line_color;
- ref_grid_colors[idx + 1] = line_color;
- ref_grid_normals[idx] = normal;
- ref_grid_normals[idx + 1] = normal;
- idx += 2;
- }
- if (!(origin_enabled && Math::is_zero_approx(position_b))) {
- Vector3 line_bgn;
- Vector3 line_end;
- line_bgn[b] = position_b;
- line_end[b] = position_b;
- line_bgn[a] = bgn_a;
- line_end[a] = end_a;
- ref_grid[idx] = line_bgn;
- ref_grid[idx + 1] = line_end;
- ref_grid_colors[idx] = line_color;
- ref_grid_colors[idx + 1] = line_color;
- ref_grid_normals[idx] = normal;
- ref_grid_normals[idx + 1] = normal;
- idx += 2;
- }
- }
- // Create a mesh from the pushed vector points and colors.
- grid[c] = RenderingServer::get_singleton()->mesh_create();
- Array d;
- d.resize(RS::ARRAY_MAX);
- d[RenderingServer::ARRAY_VERTEX] = (Vector<Vector3>)grid_points[c];
- d[RenderingServer::ARRAY_COLOR] = (Vector<Color>)grid_colors[c];
- d[RenderingServer::ARRAY_NORMAL] = (Vector<Vector3>)grid_normals[c];
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid());
- grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
- // Yes, the end of this line is supposed to be a.
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
- RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
- RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
- RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
- }
- }
- void Node3DEditor::_finish_indicators() {
- RenderingServer::get_singleton()->free(origin_instance);
- RenderingServer::get_singleton()->free(origin_multimesh);
- RenderingServer::get_singleton()->free(origin_mesh);
- _finish_grid();
- }
- void Node3DEditor::_finish_grid() {
- for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->free(grid_instance[i]);
- RenderingServer::get_singleton()->free(grid[i]);
- }
- }
- void Node3DEditor::update_grid() {
- const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
- if (current_projection != grid_camera_last_update_perspective) {
- grid_init_draw = false; // redraw
- grid_camera_last_update_perspective = current_projection;
- }
- // Gets a orthogonal or perspective position correctly (for the grid comparison)
- const Vector3 camera_position = get_editor_viewport(0)->camera->get_position();
- if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) {
- _finish_grid();
- _init_grid();
- grid_init_draw = true;
- grid_camera_last_update_position = camera_position;
- }
- }
- void Node3DEditor::_selection_changed() {
- _refresh_menu_icons();
- if (selected && editor_selection->get_selected_node_list().size() != 1) {
- Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
- for (int i = 0; i < gizmos.size(); i++) {
- Ref<EditorNode3DGizmo> seg = gizmos[i];
- if (!seg.is_valid()) {
- continue;
- }
- seg->set_selected(false);
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
- if (se) {
- se->gizmo.unref();
- se->subgizmos.clear();
- }
- selected->update_gizmos();
- selected = nullptr;
- }
- update_transform_gizmo();
- }
- void Node3DEditor::_refresh_menu_icons() {
- bool all_locked = true;
- bool all_grouped = true;
- bool has_node3d_item = false;
- List<Node *> &selection = editor_selection->get_selected_node_list();
- if (selection.is_empty()) {
- all_locked = false;
- all_grouped = false;
- } else {
- for (Node *E : selection) {
- Node3D *node = Object::cast_to<Node3D>(E);
- if (node) {
- if (all_locked && !node->has_meta("_edit_lock_")) {
- all_locked = false;
- }
- if (all_grouped && !node->has_meta("_edit_group_")) {
- all_grouped = false;
- }
- has_node3d_item = true;
- }
- if (!all_locked && !all_grouped) {
- break;
- }
- }
- }
- all_locked = all_locked && has_node3d_item;
- all_grouped = all_grouped && has_node3d_item;
- tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
- tool_button[TOOL_LOCK_SELECTED]->set_disabled(!has_node3d_item);
- tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
- tool_button[TOOL_UNLOCK_SELECTED]->set_disabled(!has_node3d_item);
- tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
- tool_button[TOOL_GROUP_SELECTED]->set_disabled(!has_node3d_item);
- tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
- tool_button[TOOL_UNGROUP_SELECTED]->set_disabled(!has_node3d_item);
- }
- template <typename T>
- HashSet<T *> _get_child_nodes(Node *parent_node) {
- HashSet<T *> nodes = HashSet<T *>();
- T *node = Node::cast_to<T>(parent_node);
- if (node) {
- nodes.insert(node);
- }
- for (int i = 0; i < parent_node->get_child_count(); i++) {
- Node *child_node = parent_node->get_child(i);
- HashSet<T *> child_nodes = _get_child_nodes<T>(child_node);
- for (T *I : child_nodes) {
- nodes.insert(I);
- }
- }
- return nodes;
- }
- HashSet<RID> _get_physics_bodies_rid(Node *node) {
- HashSet<RID> rids = HashSet<RID>();
- PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
- if (pb) {
- rids.insert(pb->get_rid());
- }
- HashSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
- for (const PhysicsBody3D *I : child_nodes) {
- rids.insert(I->get_rid());
- }
- return rids;
- }
- void Node3DEditor::snap_selected_nodes_to_floor() {
- do_snap_selected_nodes_to_floor = true;
- }
- void Node3DEditor::_snap_selected_nodes_to_floor() {
- const List<Node *> &selection = editor_selection->get_selected_node_list();
- Dictionary snap_data;
- for (Node *E : selection) {
- Node3D *sp = Object::cast_to<Node3D>(E);
- if (sp) {
- Vector3 from;
- Vector3 position_offset;
- // Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
- HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
- HashSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
- bool found_valid_shape = false;
- if (cs.size()) {
- AABB aabb;
- HashSet<CollisionShape3D *>::Iterator I = cs.begin();
- if ((*I)->get_shape().is_valid()) {
- CollisionShape3D *collision_shape = *cs.begin();
- aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
- found_valid_shape = true;
- }
- for (++I; I; ++I) {
- CollisionShape3D *col_shape = *I;
- if (col_shape->get_shape().is_valid()) {
- aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
- found_valid_shape = true;
- }
- }
- if (found_valid_shape) {
- Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
- from = aabb.position + size;
- position_offset.y = from.y - sp->get_global_transform().origin.y;
- }
- }
- if (!found_valid_shape && vi.size()) {
- VisualInstance3D *begin = *vi.begin();
- AABB aabb = begin->get_global_transform().xform(begin->get_aabb());
- for (const VisualInstance3D *I : vi) {
- aabb.merge_with(I->get_global_transform().xform(I->get_aabb()));
- }
- Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
- from = aabb.position + size;
- position_offset.y = from.y - sp->get_global_transform().origin.y;
- } else if (!found_valid_shape) {
- from = sp->get_global_transform().origin;
- }
- // We add a bit of margin to the from position to avoid it from snapping
- // when the spatial is already on a floor and there's another floor under
- // it
- from = from + Vector3(0.0, 1, 0.0);
- Dictionary d;
- d["from"] = from;
- d["position_offset"] = position_offset;
- snap_data[sp] = d;
- }
- }
- PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
- PhysicsDirectSpaceState3D::RayResult result;
- Array keys = snap_data.keys();
- // The maximum height an object can travel to be snapped
- const float max_snap_height = 500.0;
- // Will be set to `true` if at least one node from the selection was successfully snapped
- bool snapped_to_floor = false;
- if (keys.size()) {
- // For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
- // We need to check this before snapping to register the undo/redo action only if needed.
- for (int i = 0; i < keys.size(); i++) {
- Node *node = Object::cast_to<Node>(keys[i]);
- Node3D *sp = Object::cast_to<Node3D>(node);
- Dictionary d = snap_data[node];
- Vector3 from = d["from"];
- Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- HashSet<RID> excluded = _get_physics_bodies_rid(sp);
- PhysicsDirectSpaceState3D::RayParameters ray_params;
- ray_params.from = from;
- ray_params.to = to;
- ray_params.exclude = excluded;
- if (ss->intersect_ray(ray_params, result)) {
- snapped_to_floor = true;
- }
- }
- if (snapped_to_floor) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Snap Nodes to Floor"));
- // Perform snapping if at least one node can be snapped
- for (int i = 0; i < keys.size(); i++) {
- Node *node = Object::cast_to<Node>(keys[i]);
- Node3D *sp = Object::cast_to<Node3D>(node);
- Dictionary d = snap_data[node];
- Vector3 from = d["from"];
- Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
- HashSet<RID> excluded = _get_physics_bodies_rid(sp);
- PhysicsDirectSpaceState3D::RayParameters ray_params;
- ray_params.from = from;
- ray_params.to = to;
- ray_params.exclude = excluded;
- if (ss->intersect_ray(ray_params, result)) {
- Vector3 position_offset = d["position_offset"];
- Transform3D new_transform = sp->get_global_transform();
- new_transform.origin.y = result.position.y;
- new_transform.origin = new_transform.origin - position_offset;
- Node3D *parent = sp->get_parent_node_3d();
- Transform3D new_local_xform = parent ? parent->get_global_transform().affine_inverse() * new_transform : new_transform;
- undo_redo->add_do_method(sp, "set_transform", new_local_xform);
- undo_redo->add_undo_method(sp, "set_transform", sp->get_transform());
- }
- }
- undo_redo->commit_action();
- } else {
- EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to."));
- }
- }
- }
- void Node3DEditor::shortcut_input(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- if (!is_visible_in_tree()) {
- return;
- }
- snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CTRL);
- }
- void Node3DEditor::_sun_environ_settings_pressed() {
- Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
- sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
- sun_environ_popup->reset_size();
- sun_environ_popup->popup();
- // Grabbing the focus is required for Shift modifier checking to be functional
- // (when the Add sun/environment buttons are pressed).
- sun_environ_popup->grab_focus();
- }
- void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
- sun_environ_popup->hide();
- if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- // Prevent infinite feedback loop between the sun and environment methods.
- _add_environment_to_scene(true);
- }
- Node *base = get_tree()->get_edited_scene_root();
- if (!base) {
- // Create a root node so we can add child nodes to it.
- SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
- base = get_tree()->get_edited_scene_root();
- }
- ERR_FAIL_NULL(base);
- Node *new_sun = preview_sun->duplicate();
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Preview Sun to Scene"));
- undo_redo->add_do_method(base, "add_child", new_sun, true);
- // Move to the beginning of the scene tree since more "global" nodes
- // generally look better when placed at the top.
- undo_redo->add_do_method(base, "move_child", new_sun, 0);
- undo_redo->add_do_method(new_sun, "set_owner", base);
- undo_redo->add_undo_method(base, "remove_child", new_sun);
- undo_redo->add_do_reference(new_sun);
- undo_redo->commit_action();
- }
- void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
- sun_environ_popup->hide();
- if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- // Prevent infinite feedback loop between the sun and environment methods.
- _add_sun_to_scene(true);
- }
- Node *base = get_tree()->get_edited_scene_root();
- if (!base) {
- // Create a root node so we can add child nodes to it.
- SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
- base = get_tree()->get_edited_scene_root();
- }
- ERR_FAIL_NULL(base);
- WorldEnvironment *new_env = memnew(WorldEnvironment);
- new_env->set_environment(preview_environment->get_environment()->duplicate(true));
- if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
- new_env->set_camera_attributes(preview_environment->get_camera_attributes()->duplicate(true));
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Add Preview Environment to Scene"));
- undo_redo->add_do_method(base, "add_child", new_env, true);
- // Move to the beginning of the scene tree since more "global" nodes
- // generally look better when placed at the top.
- undo_redo->add_do_method(base, "move_child", new_env, 0);
- undo_redo->add_do_method(new_env, "set_owner", base);
- undo_redo->add_undo_method(base, "remove_child", new_env);
- undo_redo->add_do_reference(new_env);
- undo_redo->commit_action();
- }
- void Node3DEditor::_update_theme() {
- tool_button[TOOL_MODE_SELECT]->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect")));
- tool_button[TOOL_MODE_MOVE]->set_button_icon(get_editor_theme_icon(SNAME("ToolMove")));
- tool_button[TOOL_MODE_ROTATE]->set_button_icon(get_editor_theme_icon(SNAME("ToolRotate")));
- tool_button[TOOL_MODE_SCALE]->set_button_icon(get_editor_theme_icon(SNAME("ToolScale")));
- tool_button[TOOL_MODE_LIST_SELECT]->set_button_icon(get_editor_theme_icon(SNAME("ListSelect")));
- tool_button[TOOL_LOCK_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Lock")));
- tool_button[TOOL_UNLOCK_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Unlock")));
- tool_button[TOOL_GROUP_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Group")));
- tool_button[TOOL_UNGROUP_SELECTED]->set_button_icon(get_editor_theme_icon(SNAME("Ungroup")));
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_button_icon(get_editor_theme_icon(SNAME("Object")));
- tool_option_button[TOOL_OPT_USE_SNAP]->set_button_icon(get_editor_theme_icon(SNAME("Snap")));
- view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_editor_theme_icon(SNAME("Panels1")));
- view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_editor_theme_icon(SNAME("Panels2")));
- view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels2Alt")));
- view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_editor_theme_icon(SNAME("Panels3")));
- view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels3Alt")));
- view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_editor_theme_icon(SNAME("Panels4")));
- sun_button->set_button_icon(get_editor_theme_icon(SNAME("PreviewSun")));
- environ_button->set_button_icon(get_editor_theme_icon(SNAME("PreviewEnvironment")));
- sun_environ_settings->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
- sun_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
- environ_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
- sun_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
- environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
- environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
- context_toolbar_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("ContextualToolbar"), EditorStringName(EditorStyles)));
- }
- void Node3DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
- _refresh_menu_icons();
- get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
- get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
- SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
- editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
- _update_preview_environment();
- sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
- environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
- ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant()));
- } break;
- case NOTIFICATION_ENTER_TREE: {
- _update_theme();
- _register_all_gizmos();
- _update_gizmos_menu();
- _init_indicators();
- update_all_gizmos();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _finish_indicators();
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- _update_theme();
- _update_gizmos_menu_theme();
- sun_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
- environ_title->add_theme_font_override(SceneStringName(font), get_theme_font(SNAME("title_font"), SNAME("Window")));
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- // Update grid color by rebuilding grid.
- if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/3d")) {
- _finish_grid();
- _init_grid();
- }
- } break;
- case NOTIFICATION_PHYSICS_PROCESS: {
- if (do_snap_selected_nodes_to_floor) {
- _snap_selected_nodes_to_floor();
- do_snap_selected_nodes_to_floor = false;
- }
- }
- }
- }
- bool Node3DEditor::is_subgizmo_selected(int p_id) {
- Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
- if (se) {
- return se->subgizmos.has(p_id);
- }
- return false;
- }
- bool Node3DEditor::is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo) {
- Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
- if (se) {
- return se->gizmo == p_gizmo;
- }
- return false;
- }
- Vector<int> Node3DEditor::get_subgizmo_selection() {
- Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
- Vector<int> ret;
- if (se) {
- for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
- ret.push_back(E.key);
- }
- }
- return ret;
- }
- void Node3DEditor::clear_subgizmo_selection(Object *p_obj) {
- _clear_subgizmo_selection(p_obj);
- }
- void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
- ERR_FAIL_NULL(p_control);
- ERR_FAIL_COND(p_control->get_parent());
- VSeparator *sep = memnew(VSeparator);
- context_toolbar_hbox->add_child(sep);
- context_toolbar_hbox->add_child(p_control);
- context_toolbar_separators[p_control] = sep;
- p_control->connect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
- _update_context_toolbar();
- }
- void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
- ERR_FAIL_NULL(p_control);
- ERR_FAIL_COND(p_control->get_parent() != context_toolbar_hbox);
- p_control->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
- VSeparator *sep = context_toolbar_separators[p_control];
- context_toolbar_hbox->remove_child(sep);
- context_toolbar_hbox->remove_child(p_control);
- context_toolbar_separators.erase(p_control);
- memdelete(sep);
- _update_context_toolbar();
- }
- void Node3DEditor::_update_context_toolbar() {
- bool has_visible = false;
- bool first_visible = false;
- for (int i = 0; i < context_toolbar_hbox->get_child_count(); i++) {
- Control *child = Object::cast_to<Control>(context_toolbar_hbox->get_child(i));
- if (!child || !context_toolbar_separators.has(child)) {
- continue;
- }
- if (child->is_visible()) {
- first_visible = !has_visible;
- has_visible = true;
- }
- VSeparator *sep = context_toolbar_separators[child];
- sep->set_visible(!first_visible && child->is_visible());
- }
- context_toolbar_panel->set_visible(has_visible);
- }
- void Node3DEditor::set_can_preview(Camera3D *p_preview) {
- for (int i = 0; i < 4; i++) {
- viewports[i]->set_can_preview(p_preview);
- }
- }
- VSplitContainer *Node3DEditor::get_shader_split() {
- return shader_split;
- }
- Node3DEditorViewport *Node3DEditor::get_last_used_viewport() {
- return viewports[last_used_viewport];
- }
- void Node3DEditor::add_control_to_left_panel(Control *p_control) {
- left_panel_split->add_child(p_control);
- left_panel_split->move_child(p_control, 0);
- }
- void Node3DEditor::add_control_to_right_panel(Control *p_control) {
- right_panel_split->add_child(p_control);
- right_panel_split->move_child(p_control, 1);
- }
- void Node3DEditor::remove_control_from_left_panel(Control *p_control) {
- left_panel_split->remove_child(p_control);
- }
- void Node3DEditor::remove_control_from_right_panel(Control *p_control) {
- right_panel_split->remove_child(p_control);
- }
- void Node3DEditor::move_control_to_left_panel(Control *p_control) {
- ERR_FAIL_NULL(p_control);
- if (p_control->get_parent() == left_panel_split) {
- return;
- }
- ERR_FAIL_COND(p_control->get_parent() != right_panel_split);
- right_panel_split->remove_child(p_control);
- add_control_to_left_panel(p_control);
- }
- void Node3DEditor::move_control_to_right_panel(Control *p_control) {
- ERR_FAIL_NULL(p_control);
- if (p_control->get_parent() == right_panel_split) {
- return;
- }
- ERR_FAIL_COND(p_control->get_parent() != left_panel_split);
- left_panel_split->remove_child(p_control);
- add_control_to_right_panel(p_control);
- }
- void Node3DEditor::_request_gizmo(Object *p_obj) {
- Node3D *sp = Object::cast_to<Node3D>(p_obj);
- if (!sp) {
- return;
- }
- bool is_selected = (sp == selected);
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- if (edited_scene && (sp == edited_scene || (sp->get_owner() && edited_scene->is_ancestor_of(sp)))) {
- for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
- Ref<EditorNode3DGizmo> seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp);
- if (seg.is_valid()) {
- sp->add_gizmo(seg);
- if (is_selected != seg->is_selected()) {
- seg->set_selected(is_selected);
- }
- }
- }
- if (!sp->get_gizmos().is_empty()) {
- sp->update_gizmos();
- }
- }
- }
- void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) {
- Node3D *node = Object::cast_to<Node3D>(ObjectDB::get_instance(p_id));
- if (node) {
- _request_gizmo(node);
- }
- }
- void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
- if (p_id == -1) {
- _clear_subgizmo_selection(p_obj);
- return;
- }
- Node3D *sp = nullptr;
- if (p_obj) {
- sp = Object::cast_to<Node3D>(p_obj);
- } else {
- sp = selected;
- }
- if (!sp) {
- return;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (se) {
- se->subgizmos.clear();
- se->subgizmos.insert(p_id, p_transform);
- se->gizmo = p_gizmo;
- sp->update_gizmos();
- update_transform_gizmo();
- }
- }
- void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) {
- Node3D *sp = nullptr;
- if (p_obj) {
- sp = Object::cast_to<Node3D>(p_obj);
- } else {
- sp = selected;
- }
- if (!sp) {
- return;
- }
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (se) {
- se->subgizmos.clear();
- se->gizmo.unref();
- sp->update_gizmos();
- update_transform_gizmo();
- }
- }
- void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
- if (!p_viewport) {
- return;
- }
- Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
- if (!current_viewport) {
- return;
- }
- int index = -1;
- bool maximized = false;
- for (int i = 0; i < 4; i++) {
- if (viewports[i] == current_viewport) {
- index = i;
- if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) {
- maximized = true;
- }
- break;
- }
- }
- if (index == -1) {
- return;
- }
- if (!maximized) {
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- if (i == (uint32_t)index) {
- viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- } else {
- viewports[i]->hide();
- }
- }
- } else {
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- viewports[i]->show();
- }
- if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
- _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
- _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
- _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
- _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
- _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
- } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
- _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
- }
- }
- }
- void Node3DEditor::_viewport_clicked(int p_viewport_idx) {
- last_used_viewport = p_viewport_idx;
- }
- void Node3DEditor::_node_added(Node *p_node) {
- if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
- if (Object::cast_to<WorldEnvironment>(p_node)) {
- world_env_count++;
- if (world_env_count == 1) {
- _update_preview_environment();
- }
- } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
- directional_light_count++;
- if (directional_light_count == 1) {
- _update_preview_environment();
- }
- }
- }
- }
- void Node3DEditor::_node_removed(Node *p_node) {
- if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
- if (Object::cast_to<WorldEnvironment>(p_node)) {
- world_env_count--;
- if (world_env_count == 0) {
- _update_preview_environment();
- }
- } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
- directional_light_count--;
- if (directional_light_count == 0) {
- _update_preview_environment();
- }
- }
- }
- if (p_node == selected) {
- Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
- if (se) {
- se->gizmo.unref();
- se->subgizmos.clear();
- }
- selected = nullptr;
- update_transform_gizmo();
- }
- }
- void Node3DEditor::_register_all_gizmos() {
- add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin)));
- add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
- add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
- add_gizmo_plugin(Ref<AudioListener3DGizmoPlugin>(memnew(AudioListener3DGizmoPlugin)));
- add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
- add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
- add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
- add_gizmo_plugin(Ref<SpriteBase3DGizmoPlugin>(memnew(SpriteBase3DGizmoPlugin)));
- add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
- add_gizmo_plugin(Ref<GeometryInstance3DGizmoPlugin>(memnew(GeometryInstance3DGizmoPlugin)));
- add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin)));
- add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
- add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin)));
- add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
- add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
- add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
- add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
- add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
- add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
- add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
- add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
- add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
- add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
- add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
- add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
- add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
- add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
- add_gizmo_plugin(Ref<NavigationLink3DGizmoPlugin>(memnew(NavigationLink3DGizmoPlugin)));
- add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
- add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin)));
- add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin)));
- add_gizmo_plugin(Ref<FogVolumeGizmoPlugin>(memnew(FogVolumeGizmoPlugin)));
- }
- void Node3DEditor::_bind_methods() {
- ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
- ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
- ClassDB::bind_method("_request_gizmo_for_id", &Node3DEditor::_request_gizmo_for_id);
- ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection);
- ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
- ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
- ClassDB::bind_method("update_all_gizmos", &Node3DEditor::update_all_gizmos);
- ClassDB::bind_method("update_transform_gizmo", &Node3DEditor::update_transform_gizmo);
- ADD_SIGNAL(MethodInfo("transform_key_request"));
- ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
- ADD_SIGNAL(MethodInfo("item_group_status_changed"));
- }
- void Node3DEditor::clear() {
- settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
- settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
- settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
- snap_translate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_translate_value", 1);
- snap_rotate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_rotate_value", 15);
- snap_scale_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_scale_value", 10);
- _snap_update();
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- viewports[i]->reset();
- }
- if (origin_instance.is_valid()) {
- RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
- for (int i = 0; i < 3; ++i) {
- if (grid_enable[i]) {
- grid_visible[i] = true;
- }
- }
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- viewports[i]->view_menu->get_popup()->set_item_checked(viewports[i]->view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
- viewports[i]->viewport->set_as_audio_listener_3d(i == 0);
- }
- view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
- grid_enabled = true;
- grid_init_draw = false;
- }
- void Node3DEditor::_sun_direction_draw() {
- sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
- Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
- z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
- sun_direction_material->set_shader_parameter("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
- Color color = sun_color->get_pick_color() * sun_energy->get_value();
- sun_direction_material->set_shader_parameter("sun_color", Vector3(color.r, color.g, color.b));
- }
- void Node3DEditor::_preview_settings_changed() {
- if (sun_environ_updating) {
- return;
- }
- { // preview sun
- Transform3D t;
- t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0));
- preview_sun->set_transform(t);
- sun_direction->queue_redraw();
- preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
- preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
- preview_sun->set_color(sun_color->get_pick_color());
- }
- { //preview env
- sky_material->set_sky_energy_multiplier(environ_energy->get_value());
- Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
- sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
- sky_material->set_sky_horizon_color(hz_color);
- sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
- sky_material->set_ground_horizon_color(hz_color);
- environment->set_ssao_enabled(environ_ao_button->is_pressed());
- environment->set_glow_enabled(environ_glow_button->is_pressed());
- environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
- environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
- }
- }
- void Node3DEditor::_load_default_preview_settings() {
- sun_environ_updating = true;
- // These default rotations place the preview sun at an angular altitude
- // of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise
- // from north (or 150 CCW from south), from north east, facing south west.
- // On any not-tidally-locked planet, a sun would have an angular altitude
- // of 60 degrees as the average of all points on the sphere at noon.
- // The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
- sun_rotation = Vector2(-Math::deg_to_rad(60.0), Math::deg_to_rad(150.0));
- sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
- sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
- sun_direction->queue_redraw();
- environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55));
- environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133));
- environ_energy->set_value(1.0);
- if (OS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
- environ_glow_button->set_pressed(true);
- }
- environ_tonemap_button->set_pressed(true);
- environ_ao_button->set_pressed(false);
- environ_gi_button->set_pressed(false);
- sun_max_distance->set_value(100);
- sun_color->set_pick_color(Color(1, 1, 1));
- sun_energy->set_value(1.0);
- sun_environ_updating = false;
- }
- void Node3DEditor::_update_preview_environment() {
- bool disable_light = directional_light_count > 0 || !sun_button->is_pressed();
- sun_button->set_disabled(directional_light_count > 0);
- if (disable_light) {
- if (preview_sun->get_parent()) {
- preview_sun->get_parent()->remove_child(preview_sun);
- sun_state->show();
- sun_vb->hide();
- preview_sun_dangling = true;
- }
- if (directional_light_count > 0) {
- sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled."));
- } else {
- sun_state->set_text(TTR("Preview disabled."));
- }
- } else {
- if (!preview_sun->get_parent()) {
- add_child(preview_sun, true);
- sun_state->hide();
- sun_vb->show();
- preview_sun_dangling = false;
- }
- }
- sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
- sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
- bool disable_env = world_env_count > 0 || !environ_button->is_pressed();
- environ_button->set_disabled(world_env_count > 0);
- if (disable_env) {
- if (preview_environment->get_parent()) {
- preview_environment->get_parent()->remove_child(preview_environment);
- environ_state->show();
- environ_vb->hide();
- preview_env_dangling = true;
- }
- if (world_env_count > 0) {
- environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled."));
- } else {
- environ_state->set_text(TTR("Preview disabled."));
- }
- } else {
- if (!preview_environment->get_parent()) {
- add_child(preview_environment);
- environ_state->hide();
- environ_vb->show();
- preview_env_dangling = false;
- }
- }
- }
- void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
- sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
- sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
- sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
- sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
- sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
- _preview_settings_changed();
- }
- }
- void Node3DEditor::_sun_direction_angle_set() {
- sun_rotation.x = Math::deg_to_rad(-sun_angle_altitude->get_value());
- sun_rotation.y = Math::deg_to_rad(180.0 - sun_angle_azimuth->get_value());
- _preview_settings_changed();
- }
- Node3DEditor::Node3DEditor() {
- gizmo.visible = true;
- gizmo.scale = 1.0;
- viewport_environment.instantiate();
- VBoxContainer *vbc = this;
- custom_camera = nullptr;
- ERR_FAIL_COND_MSG(singleton != nullptr, "A Node3DEditor singleton already exists.");
- singleton = this;
- editor_selection = EditorNode::get_singleton()->get_editor_selection();
- editor_selection->add_editor_plugin(this);
- snap_enabled = false;
- snap_key_enabled = false;
- tool_mode = TOOL_MODE_SELECT;
- // Add some margin to the sides for better aesthetics.
- // This prevents the first button's hover/pressed effect from "touching" the panel's border,
- // which looks ugly.
- MarginContainer *toolbar_margin = memnew(MarginContainer);
- toolbar_margin->add_theme_constant_override("margin_left", 4 * EDSCALE);
- toolbar_margin->add_theme_constant_override("margin_right", 4 * EDSCALE);
- vbc->add_child(toolbar_margin);
- // A fluid container for all toolbars.
- HFlowContainer *main_flow = memnew(HFlowContainer);
- toolbar_margin->add_child(main_flow);
- // Main toolbars.
- HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
- main_flow->add_child(main_menu_hbox);
- String sct;
- tool_button[TOOL_MODE_SELECT] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]);
- tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
- tool_button[TOOL_MODE_SELECT]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_SELECT]->set_pressed(true);
- tool_button[TOOL_MODE_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
- tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
- tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
- tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
- main_menu_hbox->add_child(memnew(VSeparator));
- tool_button[TOOL_MODE_MOVE] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]);
- tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
- tool_button[TOOL_MODE_MOVE]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_MOVE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE));
- tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W));
- tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
- tool_button[TOOL_MODE_MOVE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
- tool_button[TOOL_MODE_ROTATE] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]);
- tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
- tool_button[TOOL_MODE_ROTATE]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_ROTATE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE));
- tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E));
- tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
- tool_button[TOOL_MODE_ROTATE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
- tool_button[TOOL_MODE_SCALE] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]);
- tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
- tool_button[TOOL_MODE_SCALE]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_SCALE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE));
- tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
- tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
- tool_button[TOOL_MODE_SCALE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
- main_menu_hbox->add_child(memnew(VSeparator));
- tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
- tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
- tool_button[TOOL_MODE_LIST_SELECT]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_MODE_LIST_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
- tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
- tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
- tool_button[TOOL_LOCK_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_LOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
- tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement."));
- // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes"));
- tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
- tool_button[TOOL_UNLOCK_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_UNLOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
- tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
- // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes"));
- tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
- tool_button[TOOL_GROUP_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_GROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
- tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view."));
- // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes"));
- tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
- main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
- tool_button[TOOL_UNGROUP_SELECTED]->set_theme_type_variation("FlatButton");
- tool_button[TOOL_UNGROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
- tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view."));
- // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/ungroup_selected_nodes"));
- main_menu_hbox->add_child(memnew(VSeparator));
- tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
- main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_theme_type_variation("FlatButton");
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
- tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
- main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
- tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
- tool_option_button[TOOL_OPT_USE_SNAP]->set_theme_type_variation("FlatButton");
- tool_option_button[TOOL_OPT_USE_SNAP]->connect(SceneStringName(toggled), callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP));
- tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
- tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
- main_menu_hbox->add_child(memnew(VSeparator));
- sun_button = memnew(Button);
- sun_button->set_tooltip_text(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
- sun_button->set_toggle_mode(true);
- sun_button->set_theme_type_variation("FlatButton");
- sun_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
- // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
- sun_button->set_pressed(true);
- main_menu_hbox->add_child(sun_button);
- environ_button = memnew(Button);
- environ_button->set_tooltip_text(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
- environ_button->set_toggle_mode(true);
- environ_button->set_theme_type_variation("FlatButton");
- environ_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
- // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
- environ_button->set_pressed(true);
- main_menu_hbox->add_child(environ_button);
- sun_environ_settings = memnew(Button);
- sun_environ_settings->set_tooltip_text(TTR("Edit Sun and Environment settings."));
- sun_environ_settings->set_theme_type_variation("FlatButton");
- sun_environ_settings->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
- main_menu_hbox->add_child(sun_environ_settings);
- main_menu_hbox->add_child(memnew(VSeparator));
- // Drag and drop support;
- preview_node = memnew(Node3D);
- preview_bounds = AABB();
- ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KeyModifierMask::ALT + Key::KP_7);
- ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), Key::KP_7);
- ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KeyModifierMask::ALT + Key::KP_1);
- ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), Key::KP_1);
- ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KeyModifierMask::ALT + Key::KP_3);
- ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), Key::KP_3);
- ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), Key::KP_2);
- ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), Key::KP_4);
- ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), Key::KP_6);
- ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), Key::KP_8);
- ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), Key::KP_9);
- ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), Key::KP_5);
- ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
- ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
- ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
- ED_SHORTCUT_ARRAY("spatial_editor/align_transform_with_view", TTR("Align Transform with View"),
- { int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::KP_0), int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::M) });
- ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F);
- ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
- ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
- ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::MINUS);
- ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_0);
- PopupMenu *p;
- transform_menu = memnew(MenuButton);
- transform_menu->set_flat(false);
- transform_menu->set_theme_type_variation("FlatMenuButton");
- transform_menu->set_text(TTR("Transform"));
- transform_menu->set_switch_on_hover(true);
- transform_menu->set_shortcut_context(this);
- main_menu_hbox->add_child(transform_menu);
- p = transform_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
- p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
- p->add_separator();
- p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
- p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed));
- view_menu = memnew(MenuButton);
- view_menu->set_flat(false);
- view_menu->set_theme_type_variation("FlatMenuButton");
- // TRANSLATORS: Noun, name of the 2D/3D View menus.
- view_menu->set_text(TTR("View"));
- view_menu->set_switch_on_hover(true);
- view_menu->set_shortcut_context(this);
- main_menu_hbox->add_child(view_menu);
- main_menu_hbox->add_child(memnew(VSeparator));
- context_toolbar_panel = memnew(PanelContainer);
- context_toolbar_hbox = memnew(HBoxContainer);
- context_toolbar_panel->add_child(context_toolbar_hbox);
- main_flow->add_child(context_toolbar_panel);
- // Get the view menu popup and have it stay open when a checkable item is selected
- p = view_menu->get_popup();
- p->set_hide_on_checkable_item_selection(false);
- accept = memnew(AcceptDialog);
- EditorNode::get_singleton()->get_gui_base()->add_child(accept);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
- p->add_separator();
- gizmos_menu = memnew(PopupMenu);
- gizmos_menu->set_hide_on_checkable_item_selection(false);
- p->add_submenu_node_item(TTR("Gizmos"), gizmos_menu);
- gizmos_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_gizmo_toggled));
- p->add_separator();
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
- p->add_separator();
- p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
- p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
- p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
- p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed));
- /* REST OF MENU */
- left_panel_split = memnew(HSplitContainer);
- left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
- vbc->add_child(left_panel_split);
- right_panel_split = memnew(HSplitContainer);
- right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
- left_panel_split->add_child(right_panel_split);
- shader_split = memnew(VSplitContainer);
- shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
- right_panel_split->add_child(shader_split);
- viewport_base = memnew(Node3DEditorViewportContainer);
- shader_split->add_child(viewport_base);
- viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- viewports[i] = memnew(Node3DEditorViewport(this, i));
- viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
- viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_viewport_clicked).bind(i));
- viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
- viewport_base->add_child(viewports[i]);
- }
- /* SNAP DIALOG */
- snap_dialog = memnew(ConfirmationDialog);
- snap_dialog->set_title(TTR("Snap Settings"));
- add_child(snap_dialog);
- snap_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Node3DEditor::_snap_changed));
- snap_dialog->get_cancel_button()->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_snap_update));
- VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
- snap_dialog->add_child(snap_dialog_vbc);
- snap_translate = memnew(LineEdit);
- snap_translate->set_select_all_on_focus(true);
- snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
- snap_rotate = memnew(LineEdit);
- snap_rotate->set_select_all_on_focus(true);
- snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
- snap_scale = memnew(LineEdit);
- snap_scale->set_select_all_on_focus(true);
- snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
- /* SETTINGS DIALOG */
- settings_dialog = memnew(ConfirmationDialog);
- settings_dialog->set_title(TTR("Viewport Settings"));
- add_child(settings_dialog);
- settings_vbc = memnew(VBoxContainer);
- settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
- settings_dialog->add_child(settings_vbc);
- settings_fov = memnew(SpinBox);
- settings_fov->set_max(MAX_FOV);
- settings_fov->set_min(MIN_FOV);
- settings_fov->set_step(0.1);
- settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
- settings_fov->set_select_all_on_focus(true);
- settings_fov->set_tooltip_text(TTR("FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode."));
- settings_vbc->add_margin_child(TTR("Perspective VFOV (deg.):"), settings_fov);
- settings_znear = memnew(SpinBox);
- settings_znear->set_max(MAX_Z);
- settings_znear->set_min(MIN_Z);
- settings_znear->set_step(0.01);
- settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
- settings_znear->set_select_all_on_focus(true);
- settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
- settings_zfar = memnew(SpinBox);
- settings_zfar->set_max(MAX_Z);
- settings_zfar->set_min(MIN_Z);
- settings_zfar->set_step(0.1);
- settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
- settings_zfar->set_select_all_on_focus(true);
- settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
- settings_dialog->connect(SceneStringName(confirmed), callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
- }
- /* XFORM DIALOG */
- xform_dialog = memnew(ConfirmationDialog);
- xform_dialog->set_title(TTR("Transform Change"));
- add_child(xform_dialog);
- VBoxContainer *xform_vbc = memnew(VBoxContainer);
- xform_dialog->add_child(xform_vbc);
- Label *l = memnew(Label);
- l->set_text(TTR("Translate:"));
- xform_vbc->add_child(l);
- HBoxContainer *xform_hbc = memnew(HBoxContainer);
- xform_vbc->add_child(xform_hbc);
- for (int i = 0; i < 3; i++) {
- xform_translate[i] = memnew(LineEdit);
- xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
- xform_translate[i]->set_select_all_on_focus(true);
- xform_hbc->add_child(xform_translate[i]);
- }
- l = memnew(Label);
- l->set_text(TTR("Rotate (deg.):"));
- xform_vbc->add_child(l);
- xform_hbc = memnew(HBoxContainer);
- xform_vbc->add_child(xform_hbc);
- for (int i = 0; i < 3; i++) {
- xform_rotate[i] = memnew(LineEdit);
- xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
- xform_rotate[i]->set_select_all_on_focus(true);
- xform_hbc->add_child(xform_rotate[i]);
- }
- l = memnew(Label);
- l->set_text(TTR("Scale (ratio):"));
- xform_vbc->add_child(l);
- xform_hbc = memnew(HBoxContainer);
- xform_vbc->add_child(xform_hbc);
- for (int i = 0; i < 3; i++) {
- xform_scale[i] = memnew(LineEdit);
- xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
- xform_scale[i]->set_select_all_on_focus(true);
- xform_hbc->add_child(xform_scale[i]);
- }
- l = memnew(Label);
- l->set_text(TTR("Transform Type"));
- xform_vbc->add_child(l);
- xform_type = memnew(OptionButton);
- xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
- xform_type->add_item(TTR("Pre"));
- xform_type->add_item(TTR("Post"));
- xform_vbc->add_child(xform_type);
- xform_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Node3DEditor::_xform_dialog_action));
- selected = nullptr;
- set_process_shortcut_input(true);
- add_to_group(SceneStringName(_spatial_editor_group));
- current_hover_gizmo_handle = -1;
- current_hover_gizmo_handle_secondary = false;
- {
- // Sun/preview environment popup.
- sun_environ_popup = memnew(PopupPanel);
- add_child(sun_environ_popup);
- HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
- sun_environ_popup->add_child(sun_environ_hb);
- sun_vb = memnew(VBoxContainer);
- sun_environ_hb->add_child(sun_vb);
- sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
- sun_vb->hide();
- sun_title = memnew(Label);
- sun_title->set_theme_type_variation("HeaderMedium");
- sun_vb->add_child(sun_title);
- sun_title->set_text(TTR("Preview Sun"));
- sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- CenterContainer *sun_direction_center = memnew(CenterContainer);
- sun_direction = memnew(Control);
- sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE);
- sun_direction_center->add_child(sun_direction);
- sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
- sun_direction->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditor::_sun_direction_input));
- sun_direction->connect(SceneStringName(draw), callable_mp(this, &Node3DEditor::_sun_direction_draw));
- sun_direction->set_default_cursor_shape(CURSOR_MOVE);
- sun_direction_shader.instantiate();
- sun_direction_shader->set_code(R"(
- // 3D editor Preview Sun direction shader.
- shader_type canvas_item;
- uniform vec3 sun_direction;
- uniform vec3 sun_color;
- void fragment() {
- vec3 n;
- n.xy = UV * 2.0 - 1.0;
- n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy)));
- COLOR.rgb = dot(n, sun_direction) * sun_color;
- COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy));
- }
- )");
- sun_direction_material.instantiate();
- sun_direction_material->set_shader(sun_direction_shader);
- sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1));
- sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1));
- sun_direction->set_material(sun_direction_material);
- HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
- sun_angle_hbox->set_h_size_flags(SIZE_EXPAND_FILL);
- VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
- sun_angle_altitude_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
- Label *sun_angle_altitude_label = memnew(Label);
- sun_angle_altitude_label->set_text(TTR("Angular Altitude"));
- sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
- sun_angle_altitude = memnew(EditorSpinSlider);
- sun_angle_altitude->set_suffix(U"\u00B0");
- sun_angle_altitude->set_max(90);
- sun_angle_altitude->set_min(-90);
- sun_angle_altitude->set_step(0.1);
- sun_angle_altitude->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
- sun_angle_altitude_vbox->add_child(sun_angle_altitude);
- sun_angle_hbox->add_child(sun_angle_altitude_vbox);
- VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
- sun_angle_azimuth_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
- sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
- Label *sun_angle_azimuth_label = memnew(Label);
- sun_angle_azimuth_label->set_text(TTR("Azimuth"));
- sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
- sun_angle_azimuth = memnew(EditorSpinSlider);
- sun_angle_azimuth->set_suffix(U"\u00B0");
- sun_angle_azimuth->set_max(180);
- sun_angle_azimuth->set_min(-180);
- sun_angle_azimuth->set_step(0.1);
- sun_angle_azimuth->set_allow_greater(true);
- sun_angle_azimuth->set_allow_lesser(true);
- sun_angle_azimuth->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
- sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
- sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
- sun_angle_hbox->add_theme_constant_override("separation", 10);
- sun_vb->add_child(sun_angle_hbox);
- sun_color = memnew(ColorPickerButton);
- sun_color->set_edit_alpha(false);
- sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
- sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
- sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker()));
- sun_energy = memnew(EditorSpinSlider);
- sun_energy->set_max(64.0);
- sun_energy->set_min(0);
- sun_energy->set_step(0.05);
- sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
- sun_energy->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
- sun_max_distance = memnew(EditorSpinSlider);
- sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
- sun_max_distance->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
- sun_max_distance->set_min(1);
- sun_max_distance->set_max(4096);
- sun_add_to_scene = memnew(Button);
- sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
- sun_add_to_scene->set_tooltip_text(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
- sun_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
- sun_vb->add_spacer();
- sun_vb->add_child(sun_add_to_scene);
- sun_state = memnew(Label);
- sun_environ_hb->add_child(sun_state);
- sun_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- sun_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
- VSeparator *sc = memnew(VSeparator);
- sc->set_custom_minimum_size(Size2(10 * EDSCALE, 0));
- sc->set_v_size_flags(SIZE_EXPAND_FILL);
- sun_environ_hb->add_child(sc);
- environ_vb = memnew(VBoxContainer);
- sun_environ_hb->add_child(environ_vb);
- environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
- environ_vb->hide();
- environ_title = memnew(Label);
- environ_title->set_theme_type_variation("HeaderMedium");
- environ_vb->add_child(environ_title);
- environ_title->set_text(TTR("Preview Environment"));
- environ_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- environ_sky_color = memnew(ColorPickerButton);
- environ_sky_color->set_edit_alpha(false);
- environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
- environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker()));
- environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
- environ_ground_color = memnew(ColorPickerButton);
- environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
- environ_ground_color->set_edit_alpha(false);
- environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
- environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
- environ_energy = memnew(EditorSpinSlider);
- environ_energy->set_max(8.0);
- environ_energy->set_min(0);
- environ_energy->set_step(0.05);
- environ_energy->connect(SceneStringName(value_changed), callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
- environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
- HBoxContainer *fx_vb = memnew(HBoxContainer);
- fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- environ_ao_button = memnew(Button);
- environ_ao_button->set_text(TTR("AO"));
- environ_ao_button->set_h_size_flags(SIZE_EXPAND_FILL);
- environ_ao_button->set_toggle_mode(true);
- environ_ao_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
- fx_vb->add_child(environ_ao_button);
- environ_glow_button = memnew(Button);
- environ_glow_button->set_text(TTR("Glow"));
- environ_glow_button->set_h_size_flags(SIZE_EXPAND_FILL);
- environ_glow_button->set_toggle_mode(true);
- environ_glow_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
- fx_vb->add_child(environ_glow_button);
- environ_tonemap_button = memnew(Button);
- environ_tonemap_button->set_text(TTR("Tonemap"));
- environ_tonemap_button->set_h_size_flags(SIZE_EXPAND_FILL);
- environ_tonemap_button->set_toggle_mode(true);
- environ_tonemap_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
- fx_vb->add_child(environ_tonemap_button);
- environ_gi_button = memnew(Button);
- environ_gi_button->set_text(TTR("GI"));
- environ_gi_button->set_h_size_flags(SIZE_EXPAND_FILL);
- environ_gi_button->set_toggle_mode(true);
- environ_gi_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
- fx_vb->add_child(environ_gi_button);
- environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
- environ_add_to_scene = memnew(Button);
- environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
- environ_add_to_scene->set_tooltip_text(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
- environ_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
- environ_vb->add_spacer();
- environ_vb->add_child(environ_add_to_scene);
- environ_state = memnew(Label);
- sun_environ_hb->add_child(environ_state);
- environ_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- environ_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
- preview_sun = memnew(DirectionalLight3D);
- preview_sun->set_shadow(true);
- preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
- preview_environment = memnew(WorldEnvironment);
- environment.instantiate();
- preview_environment->set_environment(environment);
- if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
- camera_attributes.instantiate();
- preview_environment->set_camera_attributes(camera_attributes);
- }
- Ref<Sky> sky;
- sky.instantiate();
- sky_material.instantiate();
- sky->set_material(sky_material);
- environment->set_sky(sky);
- environment->set_background(Environment::BG_SKY);
- _load_default_preview_settings();
- _preview_settings_changed();
- }
- clear(); // Make sure values are initialized. Will call _snap_update() for us.
- }
- Node3DEditor::~Node3DEditor() {
- singleton = nullptr;
- memdelete(preview_node);
- if (preview_sun_dangling && preview_sun) {
- memdelete(preview_sun);
- }
- if (preview_env_dangling && preview_environment) {
- memdelete(preview_environment);
- }
- }
- void Node3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- spatial_editor->show();
- spatial_editor->set_process(true);
- spatial_editor->set_physics_process(true);
- } else {
- spatial_editor->hide();
- spatial_editor->set_process(false);
- spatial_editor->set_physics_process(false);
- }
- }
- void Node3DEditorPlugin::edit(Object *p_object) {
- spatial_editor->edit(Object::cast_to<Node3D>(p_object));
- }
- bool Node3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Node3D");
- }
- Dictionary Node3DEditorPlugin::get_state() const {
- return spatial_editor->get_state();
- }
- void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
- spatial_editor->set_state(p_state);
- }
- Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
- if (is_snap_enabled()) {
- real_t snap = get_translate_snap();
- p_target.snapf(snap);
- }
- return p_target;
- }
- bool Node3DEditor::is_gizmo_visible() const {
- if (selected) {
- return gizmo.visible && selected->is_transform_gizmo_visible();
- }
- return gizmo.visible;
- }
- real_t Node3DEditor::get_translate_snap() const {
- real_t snap_value = snap_translate_value;
- if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- snap_value /= 10.0f;
- }
- return snap_value;
- }
- real_t Node3DEditor::get_rotate_snap() const {
- real_t snap_value = snap_rotate_value;
- if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- snap_value /= 3.0f;
- }
- return snap_value;
- }
- real_t Node3DEditor::get_scale_snap() const {
- real_t snap_value = snap_scale_value;
- if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
- snap_value /= 2.0f;
- }
- return snap_value;
- }
- struct _GizmoPluginPriorityComparator {
- bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
- if (p_a->get_priority() == p_b->get_priority()) {
- return p_a->get_gizmo_name() < p_b->get_gizmo_name();
- }
- return p_a->get_priority() > p_b->get_priority();
- }
- };
- struct _GizmoPluginNameComparator {
- bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
- return p_a->get_gizmo_name() < p_b->get_gizmo_name();
- }
- };
- void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
- ERR_FAIL_COND(p_plugin.is_null());
- gizmo_plugins_by_priority.push_back(p_plugin);
- gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>();
- gizmo_plugins_by_name.push_back(p_plugin);
- gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>();
- _update_gizmos_menu();
- }
- void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
- gizmo_plugins_by_priority.erase(p_plugin);
- gizmo_plugins_by_name.erase(p_plugin);
- _update_gizmos_menu();
- }
- DynamicBVH::ID Node3DEditor::insert_gizmo_bvh_node(Node3D *p_node, const AABB &p_aabb) {
- return gizmo_bvh.insert(p_aabb, p_node);
- }
- void Node3DEditor::update_gizmo_bvh_node(DynamicBVH::ID p_id, const AABB &p_aabb) {
- gizmo_bvh.update(p_id, p_aabb);
- gizmo_bvh.optimize_incremental(1);
- }
- void Node3DEditor::remove_gizmo_bvh_node(DynamicBVH::ID p_id) {
- gizmo_bvh.remove(p_id);
- }
- Vector<Node3D *> Node3DEditor::gizmo_bvh_ray_query(const Vector3 &p_ray_start, const Vector3 &p_ray_end) {
- struct Result {
- Vector<Node3D *> nodes;
- bool operator()(void *p_data) {
- nodes.append((Node3D *)p_data);
- return false;
- }
- } result;
- gizmo_bvh.ray_query(p_ray_start, p_ray_end, result);
- return result.nodes;
- }
- Vector<Node3D *> Node3DEditor::gizmo_bvh_frustum_query(const Vector<Plane> &p_frustum) {
- Vector<Vector3> points = Geometry3D::compute_convex_mesh_points(&p_frustum[0], p_frustum.size());
- struct Result {
- Vector<Node3D *> nodes;
- bool operator()(void *p_data) {
- nodes.append((Node3D *)p_data);
- return false;
- }
- } result;
- gizmo_bvh.convex_query(p_frustum.ptr(), p_frustum.size(), points.ptr(), points.size(), result);
- return result.nodes;
- }
- Node3DEditorPlugin::Node3DEditorPlugin() {
- spatial_editor = memnew(Node3DEditor);
- spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- EditorNode::get_singleton()->get_editor_main_screen()->get_control()->add_child(spatial_editor);
- spatial_editor->hide();
- }
- Node3DEditorPlugin::~Node3DEditorPlugin() {
- }
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